Myriana's page

172 posts. Alias of Drogeney.


Special Attacks: Sneak Attack 1d6 | Spells: 1st 4/4


female, catfolk rogue (U0 1/sorceress 1 | HP 19/19 | AC 13 (17), FF 10 )14), TAC 13 | CMB +0, CMD 13 | F +3, R +5, W +1 | Low-light vision; Per +3 (+4) |

About Myriana


female catfolk rogue (unchained) 1/Sorceress 1
CG medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception +3 (+4)

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 19 (1d8+1d6+6) (doubled for first level)
Fort +3, Ref +5, Will +1

Speed 30 ft.
Melee claws +3 (1d4)
Ranged shortbow +3 (1d6 /×3)
Special Attacks sneak attack 1d6
Spells (CL 2; concentration +6):
1st (4/day)—mage armor, vanish
0 (at will)—mage hand. detect magic, jolt, dancing lights[/i]

Str 10, Dex 16, Con 16, Int 10, Wis 8, Cha 18
Base Atk +0; CMB +0;CMD 13
Feats WP: simple, rogue; AP: light; weapon finesse(bf), skill focus (diplomacy), eschew materials (sbf)
Traits magical knack (sorcerer), affable
acrobatics +7=+3+1+3
diplomacy +11 (+13)=+4+1+3+3(+2)
disable device +8(+9)=+3+2+3(+1)
escape artist +8=+3+2+3
knowledge (arcana) +4=+0+1+3
knowledge (local) +4=+0+1+3
perception +4=-1+1+3+1
perform (dance) +8=+4+1+3 (bs)
sleight of hand +7=+3+1+3 (bs)
stealth +7=+3+1+3
use magic device +8=+4+1+3
Languages common, catfolk
SQ Favored Class (sorcerer)
Combat Gear leather armor, short bow, arrows (20); Other Gear pot clw x4
Misc Gear backpack, a bedroll, a belt pouch, a flint and steel, mess kit, trail rations (5 days), waterskin, thieve's tools, 360 gp
Special Abilities

Affable You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.
Bloodline (primal air)
Arcana Whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals +1 point of damage per die rolled.
This ability replaces the Elemental Bloodline Arcana.
Blood Havoc Whenever you cast a bloodrager or sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline.
This ability replaces the sorcerer’s 1st-level bloodline power or the bloodrager’s 4th-level bloodline power.

Cat’s Claws Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.
Cat’s Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Finesse Training At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Magical Knack Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
Sprinter Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Trapfinding A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.


Myriana is a seventeen year old catgirl who stands four feet eight inches tall and weighs one hundred pounds. She has tousled brown hair, a pair of cat ears on the top of her head, brown eyes, and a slightly feline face, clawed fingers, and a long tail. Her body is otherwise hairless unlike most types of catfolk. She wears a tight choker with a bell on it and wears a rather risqué outfit of a bikini top, short shorts, a garter belt with stockings, and sleeves on her arms. She also wears a pair of knee high leather boots but carries no obvious weapons. Her movements are very graceful with the lithe moves of a cat and dancer all in one.


Myriana is a bubbly young catwoman who is always friendly and very loyal to her friends. She is very curious and tends to get into a lot of trouble because of it though she hasn’t proven that curiosity killed the cat just yet. Perhaps her greatest weakness is a fixation on kitty cats, she loves and adores them and will do almost anything to protect them, a fact that some people have realized and learned to use to their advantage.

Back Story:

Myriana was born on a world dominated by catfolk, her parents were Murrrgh and Mrovvv, and they didn’t have her for long before she disappeared while still a kitten. She never actually knew her parents and so never knew that they had a history of sorcerery, she also never knew that she was due to inherit that power as well. When the random vortex that pulled her in spat her out it was in a random part of Sigil and she was quickly sent to an orphanage. She was given the name of Myriana by the lady who ran St. Cuthbert's Lodging for the Lost and grew up knowing no other name.

For one reason or another no one ever adopted the young catgirl and she was left growing up among an ever changing panoply of other children. As she grew up she began to learn to be sneaky, to be agile, and to pick pockets from her best friend, a human boy named Marco. Marco came from yet another world than she did and had spent his earliest years living on the streets before getting pulled into Sigil. Over the next year or two she found dancing to be one of her favorite things to do and tended to incorporate dance steps into her movements whenever she heard music. As she reached her early teens Myriana began to help take care of the other children, she learned how to get them to do what she needed them to and became quite adept at it. By this time Marco had been adopted leaving her behind and she never saw him again.

The next few years saw Myriana getting out of the home more on her own. She would wander the market and explore, she found places to squeeze into and through that were very unexpected, and generally got into mischief. It was around her fifteenth birthday when she met her arch nemesis, a girl around her own age who had grown up in a middle-class family named Kairi. Kairi was a rather mean spirited, vicious, witch of a girl and took delight in tormenting the various orphan children. Myriana wouldn’t countenance this and found herself running interference, distracting the girl whenever she could. It actually became a game until Kairi happened upon Myriana gushing over a cat in an alley one day. The bully took note of this and waited until Myriana had left before going in and snagging the cat. Kairi set up a trap for Myriana and used the kitty as bait. When the catgirl came to rescue her feline friend Kairi was waiting and used threats to the cat to get at Myriana. She made the catgirl put on a collar and leash and crawl around as if she was a pet. In the end, after fully humiliating Myriana, the vicious girl broke the kitty cat’s neck and laughed as a devastated Myriana huddled there in humiliation.

Over the next month or two Myriana was heartbroken and did very little. It wasn’t until she found another kitty cat that she cheered up any. Myri wasn’t happy that she couldn’t get vengeance on the bully herself right away but decided to accept that Kairi was beyond her…for now. As she reached her sixteenth birthday Myriana got back into the swing of life and began to enjoy life again. She began to make contacts as she looked for work knowing that she would have to move out of the orphanage soon and began to take work in one of the bawdy houses as a dancer. She also did odd jobs running things around the market doing jobs for various vendors, she made deliveries and worked as a messenger at times. She’s been doing this for some time now as she has looked for opportunities to get revenge on Kairi for the death of her kittycat friend.

Somethings I'd like the players to do for me:

• Come up with thumbnail sketches of five friends/allies/contacts
Marco: A human boy a couple of years older than Myriana, they met when she was five and became good friends. He taught her some of the early skills of a thief but was adopted when she was nine years old. She hasn’t seen him since but was very close to him, had he not been adopted they might well have become a couple. Marco still lives in Sigil but his adopted family were upper middle class and live ina district she can’t get ready access to.
Madame Greenleaf: An elven woman who runs a baudy house dedicated to Calistria. The woman was pulled to Sigil from Kyonin in Golarian when one of the Aiudara malfunctioned. She runs the Hornet’s Inn and has hired the lovely Myriana to be a dancer in one of their stage productions. Due to her age Myriana is only included in performances that are not meant solely for adults.
Vishna: A tiefling woman of demonic decent who runs a store specializing in potions for a variety of needs. The Demon’s Vault specializes in the sale of potions above all other things, she has suppliers for healing potions and various potions that enhance abilities or defenses. There are also any number of darker items available as well, poisons, harmful potions and oils, though these things are not available for just anyone to buy. Myriana works for her at times to deliver purchases to her customers.
Gerrard Dolan: Gerrard Dolan is a human man who is a member of the watch, he’s helped Myriana get out of trouble a few times because he sees her as a good child who really just needs the proper guidance.
Jenna Heartsease: A young half-elven girl of fifieen, she and Myriana have become friends recently when she arrived in Sigil and was moved into the orphanage where Myriana stayed. She helped begin taking care of the other children almost immediately and Myriana took to showing her how to get around the city and where to find things.
• Also do five enemies/rivals
Kairi Hariman: Kairi is the girl that became Myriana’s nemesis growing up. The human was several years older than Myriana and bullied other children incessantly. She was constantly being foiled by Myriana and managed to find the catgirl’s weakness using her love of cats against her to break the young woman. After being horrendously humiliated and watching one of her kitty friends murdered despite Kairi’s word, Myriana ahs vowed to get horrible payback for the death of her kitty friend and her humiliation.
Lashana Beliose: Lashana is a suli woman and head performer at the Hornet’s Inn. She is highly talented and very stuck up with a temper to boot, a typical diva, and talks down to the other performers at the Inn. Lashana is particularly vicious towards Myriana who is a relative newcomer with a great deal of talent. So far Myriana has managed to deal with the attitude but it is beginning to wear [very thin and it might not be much longer before Myriana comes up with some means of retaliation against her.
Bill Lomax: Bill is a human man who serves on the police force. He is the polar opposite of Gerrard and definitely has it out for Myriana. He strongly believes in the philosophy of spare the rod and spoil the child and believe that Myriana needs to be disciplined in the severest way. The only problem is he hasn’t been able to catch her at anything…yet.
Zim: Zim is an aasimar and the leader of a gang of street kids who claim a territory bordering the Great Bazaar. He’s had run ins with Myriana before but has never quite been able to catch the lithe and elusive catgirl. He has a vendetta against her for spoiling a plan or two of his over the years and stopping recruitment of a few of the kids from St. Cuthbert’s by convincing the kids not to join him.
Clarice: Clarice is a…something, Myriana hasn’t ever been able to figure out what. Clarice is a rival of Vishna selling many of the same kinds of items and feels threatened by her rival’s success. She has set people on Myriana several times to steal her deliveries to both make Vishna look bad and to make additional money by reselling the items.
• long-term character goals
Myriana has an interest in becoming a professional dancer at a place like the Hornet’s Inn. She enjoys the performances and thinks moving into the more adult performances might be fun when she gets old enough. She also intends to make a name for herself, even if it’s not as a dancer, and won’t be deterred. She also fully intends to get revenge for the death of her kitty friend at the hands of Kairi.
• A list of items you'd like your character to eventually obtain
Gonna have to think on this some more.
• Any motivations/hopes/fears for the character

Some motivations include:
Making money
Making over and protecting the cities kitty cats
Making a name for herself
Other things as they come up.
• Does the character have family? Are they close? Still alive?
Yes, she still has family, but she doesn’t know any of them as she was snagged shortly after birth by a random portal that left her in Sigil.


Met Lorne and sang for his club, the green man told me: "I will tell you that you have a very ....interesting path ahead of you."

Job offer from Astoril at the Fallen Angel Strip Club.

Perform at an art exhibition by an elf named Corey at his palazzo, near Lazz's School of Vivid Unpleasantness.

Made friends with Hazel the bunny who she's helping track down a port key.