Overlord 2, the Other Guild

Game Master BloodWolven

Fight Club Zhang

Fight Club Soren


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Let's keep this moving!

I am waiting on those at HQ to decide if they are going to the swamp now, later or whatnot.

I am waiting on Gala'had and Myriana to do their next round attacks and actions.

I am waiting on Willow's investigation.


Sorry for taking a while, got my new PC back and was setting it up. Going to work on my mythic build, but let's keep going like this untill I finish


Apparently I need to state: When someone sends you a spoiler and you are not with the group, you use a spoiler, Please forgive my assumption.

Scarab Sages

Kaiedees:
Kaiedees was a rogue/slayer with a Goblin base with the implacable stalker template. Focusing everything on Dex, his build was intended for 2 things, hiding and killing. The personality he gave Kaiedees was that of a quiet sycophant. With the intensity of the build, Sanders wanted to help ensure that Kaiedees could not easily be turned against Desseer.

I envision Kaiedees being sneaky and mostly quiet. But, when he does talk he's unnerving and concernedly sycophantic.

I'm almost done with the build, but essentially he is a Goblin rogue that dual wields kukri.


Is there an official conclusion as to the Guild's name and symbol? I read the white hand thing and I think it'd be pretty cool, I could tag my undead with a white handprint Uruk-hai style

Scarab Sages

It kind of landed on that. I imagine a person could choose a hand holding a specific tool/weapon to signify themselves. And the guild symbol would be the arrayed hands.


Saashaa wrote:
It kind of landed on that. I imagine a person could choose a hand holding a specific tool/weapon to signify themselves. And the guild symbol would be the arrayed hands.

Nice, what about name? Did we picked one yet?


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

Somewhere along the way "Seeds of Slaughter" was chosen, and what we've been using.


So'ren Al'gith wrote:
Somewhere along the way "Seeds of Slaughter" was chosen, and what we've been using.

Alright, has a nice ring to it, thanks

Scarab Sages

Kaiedees:
Male Goblin implacable stalker Rogue (unchained) 5 | Slayer 5

Medium

Init +9; Senses ; Perception +7

DEFENSE
AC 22; Touch 17; Flat-Footed 16
HP ;
DR 5/-; Resist acid, cold, electricity, fire, and sonic 10
Terrifying Inevitability

Fort +10 ; Ref +13 ; Will +0

OFFENSE
Speed 20ft;
Melee +17 +1 kukri (1d4+10, 18-20/x2); S;
Melee +17 +1 kukri (1d4+10, 18-20/x2); S;
Spells Known/Prepared

STATISTICS
Str 17, Dex 28, Con 23, Int 9, Wis 9, Cha 12

Base Atk +5; CMB +4; CMD 23

Feats Weapon Finesse, Quick Draw, Two-Weapon Fighting, Dampen Presence, Double Slice, Weapon Focus (kukri), Dazzling Display

Skills Acrobatics +17, Climb +8, Escape Artist +17, Intimidate +17, Perception +7, Stealth +29, Survival +13

Languages Common, Goblin

SQ Dampen Presence (RT), Combat Style (ST), Weapon Training (ST), Underhanded (RT)

Gear +1 kukri (2), Belt of Dex +2, +1 Mithral Shirt

This is most of him. I need to add in the class abilities but think I've gotten everything else.


I just realized another thing I should have probably asked earlier. Is "Take 10" and "Take 20" allowed? I know it's not allowed in combat scenarios but it might come in handy specially to those who want to dive deep in crafting


Taking a 10 is available in a lot of situations. Taking a 20 requires no real way to fail and plenty of time.

For example if you spend 8 hours a day for a week researching a subject then on the 7th day you can take a 20.

Looking for traps, levers, buttons, secret doors, you can take a 20 but it takes 2 minutes per 5 foot square. If a threat comes in you have to restart the check until the threat is dealt with.


Nice, thanks for the clarification

Scarab Sages

Just to be sure. I, as a player, am not telling yall what to do.

Scarab Sages

If yall feel I overstep my bounds, please let me know.


No problems here, I actually just wanted to use this opportunity to introduce my animal companion just in case someone would have trouble flying through the swamp, if no one needs then it's fine by me, one less character for me to play for now LOL


Apologies for the short post. Been dealing with some stuff. I'm aiming to work on getting some more of my character done this weekend as well.


Please bot me for the time being. My internet had been down for the past couple of days and continues to be so. We’re waiting to hear from Charter on when this will be resolved.


Sorry folks first days of school have been crazy and time consuming. I hope to catchup today.


It's okay man, we understand


Ok folks you have me tonight, well sort of. I am cleaning my house, doing chores, and packing for the weekend. We are off to Packwood and Randal area for the flea markets, internet might be choppy. I plan on posting when I can but with no wifi, we will see.


So what do you do?
Is someone taking 8 hours to investigate, search, or make a knowledge check on the golem?
Are you fine letting the ghosts flutter off?

Scarab Sages

From me the answers are:

No

Yes


female fey catfolk | HP 62/62; THP 0| AC 24, FF 16, TAC 20 | F +5, R +10, W +6 | CMB +6, CMD 24 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

I think Desseer needs a response from the ghosts while I am waiting on So'ren right now. I don't think we intend to just leave the ghosts from the sound of it.


I would like to keep the ghosts around and see if we can help them finding their organizations, or at least get some more info on the mage kings

Scarab Sages

I can't think of a way that we can find out about his family other than hoofing it around searching.

Scarab Sages

I'm going to be sad if this game dies out.


Me too :(
But I think the GM is just busy with school, can relate with college right now


HeteromorphPuhlayer wrote:
I would like to keep the ghosts around and see if we can help them finding their organizations, or at least get some more info on the mage kings

Then ask your questions. They likely with answer them.


female fey catfolk | HP 62/62; THP 0| AC 24, FF 16, TAC 20 | F +5, R +10, W +6 | CMB +6, CMD 24 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

I'll get another post up sometime tomorrow, wanted to give others a chance to get something in.


Sounds good, hopefully others will chime in!


On a side note I am looking for interest in a post apocalyptic zombie outbreak game. Nothing is solid yet looking for players and you will help me develop what we plan to do!

Here is the link if you are interested!

Scarab Sages

Did the lady ghost really mean to say poison master 'class'? As in referencing a class relating to game mechanics?


Oh yes!!!


Ummmmm.... hello?

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Looking at items


female fey catfolk | HP 62/62; THP 0| AC 24, FF 16, TAC 20 | F +5, R +10, W +6 | CMB +6, CMD 24 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

lesser metamagic rod of extend spell for me please.

Scarab Sages

I'm trying to find something interesting, not a standard magic item.


Ummmm... I am going to move us forward as no one is posting.


It looks like Tobius and Lynk are missing!

Scarab Sages

Ring of Spell Knowledge I

These specify only being usable by arcane casters. If you'll allow me to use it for my spells, this is my choice.


female fey catfolk | HP 62/62; THP 0| AC 24, FF 16, TAC 20 | F +5, R +10, W +6 | CMB +6, CMD 24 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

So what was the final decision on the mythic tiers? I had kind of forgotten about that until now.


Myriana wrote:
So what was the final decision on the mythic tiers? I had kind of forgotten about that until now.

We said yes to it, we'll just make our mythic builds post here and add to our character sheets


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

I'll go for living garments


Yep to Mythic... the transference was the main event to make you mythic so they will be brand new abilities to each of you.


Male Musetouched Ghost Aasimar, looks kinda like this 7th level Spirit Guide Juju Oracle/7th level Steelfist Warlord (Character sheet)

Think I'll take a Belt of Incredible Dexterity (+2), couldn't think of anything too creative but increasing my Dex is always good


Soren finds a set of living garments.

Saashaa finds a Ring of Spell Knowledge I, that he can use.

Myriana finds a lesser metamagic rod of extend spell.

Anyone else?

Scarab Sages

Do our characters know of their mythic abilities?


You should all have a strange feeling of power. Feel free to manifest it when it seems appropriate.


NE Drider Ranger [Trapper/Dungeon Rover]/Druid[Vermin Domain]

Ill go for a Handy Haversack

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