Overlord 2, the Other Guild

Game Master BloodWolven

Slides and maps and such, feel free to add!

Fight Club Zhang
Fight Club Soren


Actual creation guidelines:

Your two cohorts have to be two levels below you. They are Gestalt and gain a +2 template.

Followers do not gain these bonuses. Standard procedure for them.

Use baseline Leadership feat rules for determining a cohorts' and followers' gear, which uses the NPC wealth by level table instead of the PC wealth by level table. That would make a (heroic) 5th level cohort have 3,450 gold worth of gear. 1st level followers would each have 390 gp worth of gear, 2nd level followers would each have 780 gold worth of gear, 3rd level followers would have 1,650 gp worth of gear, 4th level followers would have 2,400 gp worth of gear, 5th level followers would have 3,450 gold worth of gear, 6th level followers would have 4,650 gp worth of gear.

Ability score generation:
The heroic ability array typical heroic NPCs use: 15, 14, 13, 12, 10, 8
Also: For the cohort same and a +2 to two ability scores.


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The bandits do have two of our party. Tremin Kaylos Bard Extrodinaire, an up-and-coming local star and Kaven Hold our scout and ranger. Our wizard was able to dimension door us away but that was all. We don't know if they are alive or dead. They took all of the commoners turned them into slaves. There were collars and chains nearly everywhere. They did not need to ransom the nobles or prominent Merchant Guild members as it turns out the bandits were hired by them. This bit of information came to light after we returned and had more time to investigate."

Made berms besides the pit traps. There are seven towers with 15 foot tall walls between them. They made it so no one could easily get in or out."

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vs. Zhang
[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.
[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.

[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.
[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.

vs. Shere Khan
[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.
[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.

[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.
[dice=slam, shaken, flanking] 1d20 + 11 - 2 +2[/dice]
[dice=damage] 1d8 + 4 [/dice] plus burn, Reflex DC 14 or take [dice]1d6 [/dice] fire damage.