Chained Spirit

Troas, The Frozen One's page

82 posts. Alias of BloodWolven.


Full Name

Troas Soul Freezer of the Whispering Frozen Way

Classes/Levels

stats:
HP: 18/18 _ AC: 17 _ T: 17 _ FF: 13, Perception +9, Sense Motive +6, Initiative: +3, F: +5 _ R: +7 _ W: +6 _ CMB: +3, CMD: 16, Speed: 30 ft.

Gender

Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6

Strength 14
Dexterity 16
Constitution 15
Intelligence 12
Wisdom 16
Charisma 10

About Troas, The Frozen One

Monk Vows:

Truth

celibacy

cleanliness

poverty

https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-ar chetypes/scarred-monk-archetype/

+5 to ki pool

Male Human Elemental Monk 2
Frozen Monk He can only use the frozen aspects and may use elemental fist 1/round.
N Humanoid
Init +3; Perception +9
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Defense
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AC 16, touch 16, flat-footed 10 ( +3 Wis, +3 Dex, +1 Dodge)
hp 18 (2d8+4);
Fort +5, Ref +7, Will +6 (+8 vs. fear)
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Offense
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Speed 30 ft.

Hand +4 (1d6+2+3 cold)
[dice=Spear]1d20+4 [/dice] [dice=damage]1d8+3+3[/dice] last 3 cold
Ranged Sling +5 (1d3+2/x2) 50 ft.
Special Attacks: Flurry of Blows (+3/+3 as full attack),
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Statistics
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Str 14,
Dex 16,
Con 15,
Int 12,
Wis 16,
Cha 10
Base Atk +1; CMB +2; CMD 17

Feats:
Monk: Unarmed Strike
1st: Combat Reflexes
Human: Dodge

Traits:
Pioneer
Benefit You begin play with a horse. Also, choose one of the following skills: Handle Animal and gain a +1 trait bonus on this skill.

Beast Bond
You share a close bond with animals.
Benefits: You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (Ride) is always a class skill for you.

Special abilities:

Elemental Fist 1/round

Marid Style: you gain a bonus on cold damage rolls equal to your Wisdom modifier, and your reach with your unarmed strike increases by 5 feet.

Evasion

(A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. Not on Constructs, oozes, plants, or undead. 2/day)

Scorpion Style: standard action. normal damage, and the target's base land speed is reduced to 5 feet for a number of rounds equal to your Wisdom modifier (2); unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier).

Traits: Unlucky Bastard (if you will allow it, once a day if something bad could happen, it gets transferred to someone else nearby),
Dirty Fighter (+1 on damage when flanking)
Subject of Study: +1 damage against undead.

10+2Human+1favored class+4background
Skills:
Acrobatics +7, (1 rank, +3 CS, +3 Dex)
Climb +6, (1 rank, +3 CS, +2 Str)
Craft Glassblower +, (2 ranks, +3 CS, +1 Int)
Escape Artist +7, (1 rank, +3 CS, +3 Dex)
Handle Animal +7, (2 ranks, +3 CS, +2 trait)
Heal +7, (1 ranks, +3 CS, +3 Wis)
K(History) +5, (1 rank, +3 CS, +1 Int)
K(Religion) +5, (1 rank, +3 CS, +1 Int)
Perception +7, (1 rank, +3 CS, +3 Wis)
Perform +5, (2 ranks, +3 CS, 0 Cha)
Ride +8,(1 ranks, +3 CS, +3 Dex, +1 trait)
Sense Motive +7, (1 rank, +3 CS, +3 Wis)
Stealth +7, (1 rank, +3 CS, +3 Dex)
Swim +6, (1 rank, +3 CS, +2 Str)

Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6

Languages: Common, English, Portuguese, Celtic

SQ Race:

SQ Class:

Gear:
Backpack, Bedroll, 4 bells, winter blanket, empty flask, flint and steel, quarterstaff/walking stick, 3 sacks, 7 torches, waterskin, 6 rations, flask of acid, wooden holy symbol, Monk’s Outfit, 7 gp, 6 sp, 13 cp


Panther:

The powerful feline’s muscles ripple beneath a black coat.
CR 3

XP 800
N Large Animal
Init +5; Senses low-light vision, scent; Perception +9
DEFENSE

AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +2
OFFENSE

Speed 40 ft.
Melee bite +8 (2d6+5 plus grab), 2 claws +7 (1d4+5)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+5)
STATISTICS

Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats
Improved Natural Attack (bite), Skill Focus (Perception) B, Weapon Focus (bite)

Skills Acrobatics +11 (+19 balancing), Climb +17, Perception +12, Stealth +15 (+19 in heavy undergrowth), +17 swim;

Racial Modifiers +8 Acrobatics when balancing, +4 climb, +4 Stealth (+8 in undergrowth and tall grass), +4 Swim

Tricks: 6
Attack (2 tricks)
Hunt
Heel
Defend
Flank

Borderlands... as if they will ever come back for him:

Troas selects one of the Eridian Artifacts and two of the magical items thinking he knows what they are. He will take 20 rations, one of the water purifiers, and 100 gp of equipment, making his total equipment 220 gp. He also has the two nonlethal buzz sticks, 3d6 E, from before.

Monk