Male Human Elemental Monk 2
Frozen Monk He can only use the frozen aspects and may use elemental fist 1/round.
N Humanoid
Init +3; Perception +9
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Defense
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AC 16, touch 16, flat-footed 10 ( +3 Wis, +3 Dex, +1 Dodge)
hp 18 (2d8+4);
Fort +5, Ref +7, Will +6 (+8 vs. fear)
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Offense
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Speed 30 ft.
Hand +4 (1d6+2+3 cold)
[dice=Spear]1d20+4 [/dice] [dice=damage]1d8+3+3[/dice] last 3 cold
Ranged Sling +5 (1d3+2/x2) 50 ft.
Special Attacks: Flurry of Blows (+3/+3 as full attack),
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Statistics
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Str 14,
Dex 16,
Con 15,
Int 12,
Wis 16,
Cha 10
Base Atk +1; CMB +2; CMD 17
Traits:
Pioneer
Benefit You begin play with a horse. Also, choose one of the following skills: Handle Animal and gain a +1 trait bonus on this skill.
Beast Bond
You share a close bond with animals.
Benefits: You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (Ride) is always a class skill for you.
Marid Style: you gain a bonus on cold damage rolls equal to your Wisdom modifier, and your reach with your unarmed strike increases by 5 feet.
Evasion
(A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. Not on Constructs, oozes, plants, or undead. 2/day)
Scorpion Style: standard action. normal damage, and the target's base land speed is reduced to 5 feet for a number of rounds equal to your Wisdom modifier (2); unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier).
Traits: Unlucky Bastard (if you will allow it, once a day if something bad could happen, it gets transferred to someone else nearby),
Dirty Fighter (+1 on damage when flanking)
Subject of Study: +1 damage against undead.
Borderlands... as if they will ever come back for him:
Troas selects one of the Eridian Artifacts and two of the magical items thinking he knows what they are. He will take 20 rations, one of the water purifiers, and 100 gp of equipment, making his total equipment 220 gp. He also has the two nonlethal buzz sticks, 3d6 E, from before.