Overlord 2, the Other Guild

Game Master BloodWolven

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Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

Added to background....

"Frack!" Zander said. "I wonder if I could gain more racial hit dice instead. Dammit, worst comes to worst, I can always roll a new character. But do I really want to have wasted all this time with So'ren? And do I risk making a different wish with unknown consequences.?" He pondered for awhile. Then, he gnashed his teeth and pressed NO.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

So'ren casts comprehend languages and then the wish, stating "I wish to use this wish spell for the standard wish spell function of duplicating a wizard or sorcerer spell of 8th level or less to replicate the 5th level sorcerer spell permanency."

It's boring, but hopefully it's safe."


Done, no problems whatsoever! Not even a prompt comes up.


NE Drider Ranger [Trapper/Dungeon Rover]/Druid[Vermin Domain]

Fyr os hear Rawr!


I'm going to try to make a post each day, but I'll be heading up to Gen Con Wednesday and not returning home until Sunday. This may mean a delay in my posts and character development. I hope that is okay.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

Superpower submitted for your approval.

Life Daggers
May conjure a dagger-shaped blast directly from the positive material plane. This blast damages living creatures as well as undead. Against living creatures, it does an amount of damage equal to So'ren's Charisma modifier. Against undead creatures, it does and additional 1d6 points of positive damage, plus 1d6 points per 2 levels past 1st level (to a maximum of 10d6.) For undead creatures vulnerable to sunlight, the dice change to d8s.
This blast is a ranged touch attack with a range of 60 feet.
The blasts have no effect on objects, nor on non-living, non-undead creatures such as animated objects or constructs.


My posting will likely be very limited, no wifi tomorrow until the 10th.

Soran, I was thinking of limiting it to 3/day but I thought you should be able to do it more than that. So you can only use it every 1d4 rounds, like a dragons breath. Another idea is you have to charge it up as a move action for 2 rounds.

But basically it is the almighty warlocks eldritch blast.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

I like the draconic refresh. She's got plenty of other options, and that will help with varying things up.

If you want to keep it limited besides that, we could say that during those 1d4 round she also looses fast healing (essentially, she is temporarily draining her own excess of Positive Energy to form the blast.)


Oooo! I like that rendition!

Scarab Sages

In situations like this I like to post and say that I am not my character. This is not an expression from me as a player, it is purely my character.

Also the "then" is intended to make reference to the hacking incident from So'ren's backstory.

Liberty's Edge

Male Human Commoner 2

Understood, and likewise :)

Scarab Sages

Thanks for engaging in some character conflict. It always helps my immersion.

Scarab Sages

Mythic? I didn't realize that mythic options were open.


yall are going at a pace i just can't keep up with. im gonna bow out


NE Drider Ranger [Trapper/Dungeon Rover]/Druid[Vermin Domain]

So I need some good backstory ideas for Hunting quests, Player v Player quests and what the unserdark is like. Just general questions to ask while I wait for computer to get back


FyrTheHunter wrote:
So I need some good backstory ideas for Hunting quests, Player v Player quests and what the unserdark is like. Just general questions to ask while I wait for computer to get back

Well, Maruyama describes YGGDRASIL's quests a little vaguely to leave space for imagination, but some things that are canon and could help your character's backstory are:

1- All materials had varying qualities and the developers of YGGDRASIL took that seriously, it is said that even coffee beans had almost a dozen varieties with different effects and rarities. I imagine hunting would be even more open, with hundreds of different animals to hunt, poach and the like. Also YGGDRASIL had a crafting system that allowed players to build stuff with materials obtained from animals if the body wasn't too badly damaged and a gacha system that allowed players to obtain rare animal companions.

2- PvP is even more vague, but we know that there was a lot of it, even guilds dedicate to PK and PKK, certain classes could only be attained through killing specific players or a certain number of players. But killing Humanoid and Demi-human NPCs affected your karma, that's one of the reasons why heteromorph players were so hunted.

3- YGGDRASIL doesn't really have an underdark, but from the sheer size of the world I doubt there wasn't something similar, if the GM agrees I don't see a reason why you couldn't just make it up something for yourself.


NE Drider Ranger [Trapper/Dungeon Rover]/Druid[Vermin Domain]
HeteromorphPuhlayer wrote:
FyrTheHunter wrote:
So I need some good backstory ideas for Hunting quests, Player v Player quests and what the unserdark is like. Just general questions to ask while I wait for computer to get back

Well, Maruyama describes YGGDRASIL's quests a little vaguely to leave space for imagination, but some things that are canon and could help your character's backstory are:

1- All materials had varying qualities and the developers of YGGDRASIL took that seriously, it is said that even coffee beans had almost a dozen varieties with different effects and rarities. I imagine hunting would be even more open, with hundreds of different animals to hunt, poach and the like. Also YGGDRASIL had a crafting system that allowed players to build stuff with materials obtained from animals if the body wasn't too badly damaged and a gacha system that allowed players to obtain rare animal companions.

2- PvP is even more vague, but we know that there was a lot of it, even guilds dedicate to PK and PKK, certain classes could only be attained through killing specific players or a certain number of players. But killing Humanoid and Demi-human NPCs affected your karma, that's one of the reasons why heteromorph players were so hunted.

3- YGGDRASIL doesn't really have an underdark, but from the sheer size of the world I doubt there wasn't something similar, if the GM agrees I don't see a reason why you couldn't just make it up something for yourself.

I can work with these I want to build up the legend of Fyr The Hunter! Hopefully get a cool spidery companion along sode my Scorpion companion

Liberty's Edge

Male Human Commoner 2
Saashaa wrote:
Mythic? I didn't realize that mythic options were open.

I may have ben making assumptions from Wolf's other game, I might be able to change it to alacritous if I was in error.


Mythic options are not available until you are 15th level. Unless you take feats to open that path.

I like the idea of them, I just have never played with them before.

On second thought we could make mythic characters, your ascension would have being written into this new world. What do you guys think?


Oh, I like this idea, I was looking into mythic feats the other night actually. Would they be avaiable?

Another question, when we run into creatures in this world are we going to have prior knowledge because of the game? I think this is very important, Ainz knows many of the weaknessess and combat styles of most of the beings he meets due to things in the New World working mostly like they did in YGGDRASIL, he only has trouble gauging their strength when he runs into creatures completely unique to the New World like Hamsuke or the Ankyloursus, however, if it doesn't work the same way for us it could be considered meta-gaming. I'm asking just so we're clear on how much knowledge would our characters have regarding the creatures of this world and how readily would we know about their abilities, weakness, strengths, etc...


If we go this route of making mythic characters, then mythic feats would be available.

Unless it is a variant or deviant, your meta knowledge of dnd monsters bleeds into what you know about them. Maybe we should note which type of creatures you know the most about. At the same time if you assume the creatures are exactly like the monsters in Yggdrasil then you would know a lot by them which easily coorilates to your ranks in knowledge.


GM Wolf wrote:

If we go this route of making mythic characters, then mythic feats would be available.

Unless it is a variant or deviant, your meta knowledge of dnd monsters bleeds into what you know about them. Maybe we should note which type of creatures you know the most about. At the same time if you assume the creatures are exactly like the monsters in Yggdrasil then you would know a lot by them which easily coorilates to your ranks in knowledge.

Nice, I'm down for it if the others are too.

Got it, that makes sense.

If we're noting the types of creatures our characters would know the most mine would definitely include undead and incorporeal beings, obviously. And maybe the most dangerous creatures that everyone in the game would watch out for? Dragons are said to be strongest monsters in YGGDRASIL so I think it'd make sense if we at least gathered some knowledge on how to fight them, also celestials and monitors, since most of the guild seems to be either fiend or undead, celestials and monitors would be like our arch-nemesis both in Pathfinder/DnD and YGGDRASIL.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

I was just using the Mythic (Agile) template as my free template for my mount, but I too would be down for adding mythic to our actual characters.

Please let me know if I should change (or remove) my mount's template, though.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

I think Im formulating some additions to the Fyr part of her backstory. How she got her monikers and might talk more to the rest of you all for background links.as well as gifts she has given you guys.


I think your template should work Soren.

That is two for mythic classes.

Sounds good Critzible!

Scarab Sages

I'm open to mythic. However I would request that I be able to replace arcane for psychic in mythic stuffs because they didn't really write mythic stuff for psychic casting.

Edit : Nevermind. "When a psychic spellcaster becomes mythic, she can treat her psychic spells as either arcane or divine for the purposes of any mythic abilities she gains."


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19
GM Wolf wrote:

Mythic options are not available until you are 15th level. Unless you take feats to open that path.

I like the idea of them, I just have never played with them before.

On second thought we could make mythic characters, your ascension would have being written into this new world. What do you guys think?

I very much like the idea.

I may be able to post again tomorrow evening but likely not until sometime on Monday.


Makes sense Myriana, post when you can.

Are we waiting on any others input on making us mythic characters?
I count 4 yes's and o no's.


Myriana wrote:
GM Wolf wrote:

Mythic options are not available until you are 15th level. Unless you take feats to open that path.

I like the idea of them, I just have never played with them before.

On second thought we could make mythic characters, your ascension would have being written into this new world. What do you guys think?

I very much like the idea.

I may be able to post again tomorrow evening but likely not until sometime on Monday.

That's alright, hope you didn't mind me leading both of us in the game


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Oh no problem at all it kept us going during this short break from me.


Galah'ad wrote:
BTW, I would like Galahad to draw a map of the places we've gone to. Can I do that or it takes some skill check?

Craft or profession chartography/map making would be the best bet.

Normally you use Survival and k: geography to assist in the map making.
Also a cartography kit would be helpful.

You could also just make a simple Int check.


GM Wolf wrote:
Galah'ad wrote:
BTW, I would like Galahad to draw a map of the places we've gone to. Can I do that or it takes some skill check?

Craft or profession chartography/map making would be the best bet.

Normally you use Survival and k: geography to assist in the map making.
Also a cartography kit would be helpful.

You could also just make a simple Int check.

Nice, I have survival and craft as class skills, but I can make a simple int check if you'd prefer after we're done with what it's going on in the story now


Apparently Willow is taking GenCon by storm... anyone want to head out and join him?


I found a nemesis that will quickly turn into something interesting! Though right the inactive Willow is at the connecting point!


My apologies for the delay. Got back in from Gen Con yesterday and wound up sleeping most of the day away. I'll be working on getting caught back up today.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Hope to get parts of my background and personality on the profile and some of the stats in my bar this week.

Sadly still waiting on my computer. I do have home internet now though!


NE Male Elf/Fiend 7 | HP 82/82 | AC 24 | SR 18 | Fort +8, Ref +12, Will +19 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Well shoot. I, oog, think that it is a large coven of witches. Ig however, I'm not sure what Desseer would think. Especially with his high intelligence.

All women
No children
Cauldron (not a big indicator but certainly a possibility)
10 women, 10 significant animals
The animals aren't large (owl, cat, etc.. not wolf, bear, eagle, etc..)
So they are likely familiars

I guess I'm wondering if it'd be a stretch for Desseer to come to this conclusion as well?


No large animals, in fact most are small. No it wouldn't be a far stretch to come to the same conclusion.


Willow not much has happened as you have been exploring, what do you do at the obelisk of gushing water?

The main thing that would affect your character is becoming anything character. I have 4 Yes to going Mythic, you on board with that?


I haven't seen Lynk post recently, oh Lynk where are you?


Galah'ad by my estimation you should have at most:
one, 4th level maneuver,
two, 3rd level manuvers,
Two, 2nd level manuvers,
Leaving you with five, 1st level manuvers.

1st and 2nd levels let you learn seven 1st level manuvers
3rd and 4th levels let you learn one 2nd level manuver, and you can replace a 1st level one for a 2nd level manuver.
5th and 6th levels let you learn one 3rd level manuver, and you can replace a lower level manuver for a 3rd level manuver.
7th level Gain a 4th level maneuver.

Table: Highest Level Maneuvers Known
Initiator Level Maneuver Level
1st-2nd 1st
3rd-4th 2nd
5th-6th 3rd
7th-8th 4th
9th-10th 5th
11th-12th 6th
13th-14th 7th
15th-16th 8th
17th+ 9th


GM Wolf wrote:

Galah'ad by my estimation you should have at most:

one, 4th level maneuver,
two, 3rd level manuvers,
Two, 2nd level manuvers,
Leaving you with five, 1st level manuvers.

1st and 2nd levels let you learn seven 1st level manuvers
3rd and 4th levels let you learn one 2nd level manuver, and you can replace a 1st level one for a 2nd level manuver.
5th and 6th levels let you learn one 3rd level manuver, and you can replace a lower level manuver for a 3rd level manuver.
7th level Gain a 4th level maneuver.

Table: Highest Level Maneuvers Known
Initiator Level Maneuver Level
1st-2nd 1st
3rd-4th 2nd
5th-6th 3rd
7th-8th 4th
9th-10th 5th
11th-12th 6th
13th-14th 7th
15th-16th 8th
17th+ 9th

You are totally correct, I apologize again. This was actually not an actual error on reading the skills, but a result of me wildly misterpreting the rules regarding the swaps and thinking it'd allow to swap right away more than one, I'm used to lists and since it didn't had one I misenterpreted, sorry again.

Correcting my mistake I think the list would be:
Iron Fang (Strike, standard action, 2nd level) as you may have noticed, I had put it as a 4th level in the other list. Again, I'm sorry, I misread it.
Steel Flurry Strike (Strike, standard action, 3rd level)
Sting of the Adder (Strike, standard action, 4th level)
Warning Roar (Counter, immediate action, 2nd level)
Pugilist Stance (Stance, swift action, 2nd level).
Life Sealing Strike (Strike, standard action, 3rd level)

Now I think it's correct, once again I'm sorry, I tend to read things in a hurry and sometime it leads to this, thanks for helping me.

By the way, since we're on the subject I'd like to ask if there's any chance we could get one chance to change the spells and strikes we took if it's decided that mythic feats will be allowed? My build is currently incomplete because I'm waiting for the party to make this decision, if they are allowed my build will likely go in a new direction, so I figure I'd ask, it's cool if we can't and have to stick with what we already decided, but figured I'd ask.

By the way, you may have noticed that Warlords don't get access to Unquiet Grave normally, but it is said on the wiki that they are allowed to swap one of their disciplines to gain access to it, I traded it for Solar Wind, since the build I'm making won't be focused on ranged attacks. But that is something I read on a wiki, so it might be wrong, please do correct me if it is.


Yup just making sure we are all following the rules! I have played three Warders before so I have a good grasp on manuevers and such.

You have used Bronze Knuckle (boost, swift action, 2nd level), so you must take that one instead of another choice.

You should have two more stances that you can switch to, these you can use as much as you like. Though brutal pultagist does make sense.

I will have to look at the rules concerning switching Solar Wind for Unquiet Grave.

Once we decide on mythic you will get a chance to change feats or spells. Well I haven't seen any negative responses to mythic so let's begin the change.

Please share your plans of changes before you do change them!


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

Mythic Tier 1 I assume?

My mythic Tier one choices/abilities:

Champion Path/Archmage Path
Fleet Charge Champion's Strike
Wild Arcana Archmage Arcana
Impossible Speed Path Ability
Dual Path Mythic Feat
+5 Hit Points
Hard to Kill
Mythic Power
Surge 1d6


Yes Teir 1.

Any advice on mythic? As I am just learning how it works.


Sorry for the delay, been getting caught up on things outside the game. I'll have a post up tonight.

I'm good with Mythic.

As for the obelisk, I'm deciding how to approach it. I'll likely have Willow check back in once more through their minion as well.

Liberty's Edge

Male Human Commoner 2
GM Wolf wrote:

Yes Teir 1.

Any advice on mythic? As I am just learning how it works.

A bunch of good advice

You'll probably want to make some of the adjustments suggested by Legendary Games. The top ones are:

Adjusting Amazing Initiative As it is at Tier 2 it gives you an extra standard action as a free action and a huge bonus to initiative. They suggest delaying it, removing it, or changing it to a boost of 1/2 your tier on initiative and being able to surge on your initiative roll as a free action (calling this Mythic Initiative instead of Amazing Initiative.)

Adjustments to swift action mythic path abilities

Clarifications/Nerfs to Mythic Power Attack and Mythic Vital Strike

I can grab my Legendary Games books at some point and go over them in greater detail


GM Wolf wrote:

Yup just making sure we are all following the rules! I have played three Warders before so I have a good grasp on manuevers and such.

You have used Bronze Knuckle (boost, swift action, 2nd level), so you must take that one instead of another choice.

You should have two more stances that you can switch to, these you can use as much as you like. Though brutal pultagist does make sense.

I will have to look at the rules concerning switching Solar Wind for Unquiet Grave.

Once we decide on mythic you will get a chance to change feats or spells. Well I haven't seen any negative responses to mythic so let's begin the change.

Please share your plans of changes before you do change them!

Again, thanks for noticing, I did not want to replace Bronze Knuckle nor Iron Fang or Steel Flurry Strike, I think they're really good. I also forgot stances don't count for maneuvers, so allow me:

Maneuvers prepared:
Iron Fang (Strike, standard action, 2nd level)
Steel Flurry Strike (Strike, standard action, 3rd level)
Sting of the Adder (Strike, standard action, 4th level)
Warning Roar (Counter, immediate action, 2nd level)
Bronze Knuckle (boost, swift action, 2nd level)
Life Sealing Strike (Strike, standard action, 3rd level)

Stances: Pugilist, I'm gonna need to decide the others.

In the meantime I got a question, the Titan Strike mythic feat makes my unarmed strikes count as one size larger, but a class feature from my Warlord class already makes my unarmed strikes count as one size larger, would they stack? Meaning my unarmed strikes would count as being those of a huge sized creature? Cause the build I had in mind was going to make use of this, otherwise I'm gonna need to rethink my strategy

Scarab Sages

For the future Kaiedees
5d6 - 3 ⇒ (6, 4, 3, 5, 6) - 3 = 21
5d6 - 1 ⇒ (4, 4, 2, 3, 1) - 1 = 13
5d6 - 2 ⇒ (2, 5, 2, 4, 3) - 2 = 14
5d6 - 1 ⇒ (5, 1, 6, 2, 4) - 1 = 17
5d6 - 1 ⇒ (1, 3, 3, 2, 1) - 1 = 9
5d6 - 1 ⇒ (1, 4, 2, 2, 1) - 1 = 9


HeteromorphPuhlayer wrote:

Again, thanks for noticing, I did not want to replace Bronze Knuckle nor Iron Fang or Steel Flurry Strike, I think they're really good. I also forgot stances don't count for maneuvers, so allow me:

Maneuvers prepared:
Iron Fang (Strike, standard action, 2nd level)
Steel Flurry Strike (Strike, standard action, 3rd level)
Sting of the Adder (Strike, standard action, 4th level)
Warning Roar (Counter, immediate action, 2nd level)
Bronze Knuckle (boost, swift action, 2nd level)
Life Sealing Strike (Strike, standard action, 3rd level)

Stances: Pugilist, I'm gonna need to decide the others.

In the meantime I got a question, the Titan Strike mythic feat makes my unarmed strikes count as one size larger, but a class feature from my Warlord class already makes my unarmed strikes count as one size larger, would they stack? Meaning my unarmed strikes would count as being those of a huge sized creature? Cause the build I had in mind was going to make use of this, otherwise I'm gonna need to rethink my strategy

Thanks for the update. I don't think they would stack.

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