Overlord 2, the Other Guild

Game Master BloodWolven

Slides and maps and such, feel free to add!

Fight Club Zhang
Fight Club Soren


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Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) DR 6/- Resist Fire (10) Darkvision (60ft) Low Light Vision, Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

GM Wolf: Awesome, thank you! And sounds great. Well say that after Thorin’s small RP group disbanded he joined Arthur’s.


Vitals:
HP: 295/295_ AC: 32 _ T: 17 _FF: -_ Perception +12_Sense Motive +23_Init: +2_Fort: +17+2 vs. poison_Ref: +12_Will: +8 +14 vs charm and compulsion & ench_CMB: +17_CMD: 32_Speed: 40
Skills:
Acro +23_Bluff +26_Climb +24_Dip +23_Disg +23_EscArt+19_HA+11_Intim +21/23 _K (nob/O) +12/+7 _Perform +23_ Ride +14_ SoH +10_ Spell +12_ Stea +12 _Surv +5 _UMD +23_Swim +10

Thorin:
So many things to discuss, Arthur has told you to be careful with their unsteady balance with the Seeds of Slaughter. Though there are some fellows to call upon.

Sly his dragon turned shocker lizard.

The Dark Dragon: aka Dominique Silverstone

Domayoku the demon lord.

Our guild has been here for likely as long as their guild. Though we have been pushing forward and dealing with problems a lot faster and more direct than theirs.

Arthur wants you to make friends and allies with them but also be wary. As they are likely the only other superpower in the world.


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Remember kids graffiti can kill

Grand Lodge

Hey all, looking forward to playing. Will get a backstory up soon. Going for a tanky, sundering blacksmith. I'll fix our gear and break the enemies


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) DR 6/- Resist Fire (10) Darkvision (60ft) Low Light Vision, Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

So we’ll have 2 tanky sundering blacksmiths. Coming in sizes large and small!


Eh I am my own weapon

Grand Lodge

Thorin Spellsplitter wrote:
So we’ll have 2 tanky sundering blacksmiths. Coming in sizes large and small!

I'll go high while you go low!

Ink the Spot wrote:
Eh I am my own weapon

whether it's manufactured or natural, I maintain it all!


Hrothgarn Jotunsmith wrote:
Thorin Spellsplitter wrote:
So we’ll have 2 tanky sundering blacksmiths. Coming in sizes large and small!

I'll go high while you go low!

Ink the Spot wrote:
Eh I am my own weapon
whether it's manufactured or natural, I maintain it all!

I'm Living Ink!!!


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) DR 6/- Resist Fire (10) Darkvision (60ft) Low Light Vision, Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

Huh. With two blacksmiths could we maintain each other’s gear?


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Myriana, Desseer and John have continued walking if you wanted to meet up with him. When you are done with Iris, of course.


Hey guys i read somewhere earlier that everyone gets Leadership/vile leadership as a feat? Do i include how my PC met/designed her cohort and l followers into her backstory?

Lastly how does the guild members know each other? is it a guild of irl friends or people that met up in game? is there some requirement to join the guild?


My little group is ready to be integrated into the game world when the GM deems it appropriate

Skärbründ
Lillend
Xixek


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) DR 6/- Resist Fire (10) Darkvision (60ft) Low Light Vision, Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

How many active players do we currently have?

And is the group all together or is there separate quests/stories happening?

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Ink is trying to spread a new religion. If he can get it done it will build revenue to the Guild and fodder...I mean worshippers


1 - extra trait: Reactionary(combat trait)
-Because her yggdrasil life is basically a reaction to what happened in her real life

2 - extra feat: varisian Tattoo(enchantment)
- Come to think of it she would probably boost enchantment

3 - extra +2 to an ability score (+2 Charisma making it 37)
- Because she like enchantment spells

4 - gain a mount CR 3 or below
- Can this be a fast zombie HD 7-8 creature(since those are CR 3)

5 - gain a crafting feat
- Scribe scroll
Honestly crafting stuff wouldnt be a focus, would prefer if i could swap this for another feat

6 - gain a wish
- Can i gain vile leadership so i can get my Npc cohort

7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well)
- Ring of the godless(see backstory)

8 - gain a familiar or animal companion
- Will the animal companion level with me like a druid companion?

9 - gain a super power
-Open to discussion but i think i would choose archmage 1 to boost spellcasting since thats what my build wants to do. lemme see if i can come up with something else

10 - gain another 'Special' from another class, it cannot be a Special above 5th level.
I am fine if you want to conspire with other players to decide what you want to play... ;)”
- Serpentine Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
-Because enchantment magic is what this build is all about


whoops forgot to roll hp:
5d8 ⇒ (4, 2, 6, 1, 3) = 16


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

As a side note putting things in a spoiler can be done by a (spoiler=label) *text* (/spoiler) with [ and ] in place of ( and ) respectively.


I am going to go ahead and stat her as a archmage 1 with mythic spell focus, wild arcana and something else

Grand Lodge

Yeah, i have the same question as Thorin, is everyone already together? Or are there still a smattering not joined up with the guild yet?


Skärbründ still needs to be introduced


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5
Hrothgarn Jotunsmith wrote:
Yeah, i have the same question as Thorin, is everyone already together? Or are there still a smattering not joined up with the guild yet?

Yes ish, we are all in the same city.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5
Weeeknight wrote:
I am going to go ahead and stat her as a archmage 1 with mythic spell focus, wild arcana and something else

I am archmage 1, so I don't see why you can't be. Though I am not the GM.


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) DR 6/- Resist Fire (10) Darkvision (60ft) Low Light Vision, Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

Went for guardian 1 myself. Also I did an introduction in gameplay mostly just to test my build out. Figure out how the numbers really come together before I hit the group so I’m not fumbling around the. Builds shouldn’t be changed after the action starts so I like to find the problems first.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Skärbründ, what guild were you going with?


Female Dread vampire kitsune Crossblooded sorcerer 6//Mesmerist 6/archmage 1

Ok so I have created and formatted my stat block info a google doc so my full stats will be in this alias soon. already done defenses and offense so now just need the decription for the abilities:)

Will do it when I wake up


Female Dread vampire kitsune Crossblooded sorcerer 6//Mesmerist 6/archmage 1

Also GM because I am a dread vampire one of my weaknesses is that there is one unique way other than the weaknesses listed to just kill me without triggering my rejuvenation that we need to come up with. Personally I was thinking something along the lines of if she has an existential crisis like the one from her backstory again, the magic animating her body weakens and she loses her rejuvenation for a day. Maybe something like if an opponent succeeds a save against her dominate gaze or compulsion spell maybe 3 times, they can make a contested check against her.On a failure she loses her rejuvenation ability.

Of course it wouldn’t be easy since her DCs are pretty high but that would be the point. If her pride is shaken again, she sort of fall back into a depressive state that manifests as the lost of the rejuvenation ability

Grand Lodge

Hey, for super powers I was looking at taking mythic. I was hoping for the gifted mythic path (top right corner option in the blue buttons) but would open to taking a paizo mythic path instead I'd be looking at either taking this path abilitiy

Mythic Smithing Insight:

Once per day as a full-round action, you may change one smithing insight you have selected. In essence, you lose one smithing insight, and gain a new smithing insight to replace it, as if you had retrained the class feature. You may not swap out any smithing insight you are using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of smithing insights you have. Each time it is selected, it allows you to swap out a smithing insight one additional time per day. You may swap out the same smithing insight multiple times, or swap out different smithing insights. (Can be found in the previous link also in the blue buttons under mythic blacksmith abilities)

with this feat Mythic master craftsman

Or the extra mythic feat universal path abilitiy to get the aforementioned feat and the feat

Mythic Crafting Expertise (Item Creation, Mythic) (HMH):

Prerequisites: Any item creation feat.

Benefit: At the beginning of each day when you regain your uses of mythic power, you can expend one use of mythic power to accomplish eight hours of work on one magic item you are crafting. You can only do this once per day per item you are crafting, though you may also add an actual eight-hour work day toward the crafting of such an item. Unlike normal magic item crafting, work accomplished by expending a use of mythic power does not require any special work space or quiet (though the cost of making magic items created this way is normal). Additionally, by expending two uses of mythic power as a fullround action, you can change the magic properties of any item in your possession you are capable of crafting. For one hour the item loses one or more abilities of your choice and gains other magic properties of your choice. The total cost of the item with the new properties cannot exceed its total cost with its normal magic properties, and you must meet all the prerequisites of each magic property you temporarily grant the item.

If no 3pp is allowed I'll workshop the super power a bit more


Weeeknight wrote:

Hey guys i read somewhere earlier that everyone gets Leadership/vile leadership as a feat?

2.
Do i include how my PC met/designed her cohort and l followers into her backstory?

3.
Lastly how does the guild members know each other? is it a guild of irl friends or people that met up in game? is there some requirement to join the guild?

It likely has been answered but I am going from one post to the next. 20 posts since last night!!! I love it!!!

Yes everyone gets leadership or vile leadership as a bonus feat!

2. You can, you don't have to.

3. That is up to you but I am pretty sure most of them have not met IRL. To join the guild you were suppose to be a productive employed worker and have a nonhuman race. Though that is fluff from Overlord. Ask Desseer.


Skärbründ wrote:

My little group is ready to be integrated into the game world when the GM deems it appropriate

Skärbründ
Lillend
Xixek

Where are you starting Skarbrund? At the guild house?


Thorin Spellsplitter wrote:

How many active players do we currently have?

And is the group all together or is there separate quests/stories happening?

Presently we have:

Thorin (In limbo)

Desseer, Myriana, Iris, and John and Ink @ Cinder/Crater.

Skärbründ... Hrothgarn Jotunsmith... Kislum Thrallmaster (in limbo destined to spawn at the Seeds of Slaughter guildhouse?)


Weeeknight wrote:

4 - gain a mount CR 3 or below

- Can this be a fast zombie HD 7-8 creature(since those are CR 3)

6 - gain a wish
- Can i gain vile leadership so i can get my Npc cohort

7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well)
- Ring of the godless(see backstory)

8 - gain a familiar or animal companion
- Will the animal companion level with me like a druid companion?

9 - gain a super power
-Open to discussion but i think i would choose archmage 1 to boost spellcasting since thats what my build wants to do. lemme see if i can come up with something else

10 - gain another 'Special' from another class, it cannot be a Special above 5th level.
I am fine if you want to conspire with other players to decide what you want to play... ;)”
- Serpentine Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
-Because enchantment magic is what this build is all about

4. A fast horse zombie or what?

6. You already get it wish again!
7. I need to check it out still
8. I think the original answer was no.
9. Consult list of superpowers (Need to make a doc of these)
10. You also get the fangs @ 1st level. It opens up possibilities and let's you affect more enemies, I like it!


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Desseer Arnalc wrote:
Weeeknight wrote:
I am going to go ahead and stat her as a archmage 1 with mythic spell focus, wild arcana and something else
I am archmage 1, so I don't see why you can't be. Though I am not the GM.

We are Mythic 1 correct, that should go for everyone. I am trusting players as this is my first campaign with mythic. (I NEED TO DO THIS RESEARCH!)

(Need a list of superpowers.)

Desseer, Myriana, and Ink:
Are we good with dropping super powers and go with mythic?!?!


Kislum Thrallmaster wrote:

Also GM because I am a dread vampire one of my weaknesses is that there is one unique way other than the weaknesses listed to just kill me without triggering my rejuvenation that we need to come up with. Personally I was thinking something along the lines of if she has an existential crisis like the one from her backstory again, the magic animating her body weakens and she loses her rejuvenation for a day. Maybe something like if an opponent succeeds a save against her dominate gaze or compulsion spell maybe 3 times, they can make a contested check against her.On a failure she loses her rejuvenation ability.

Of course it wouldn’t be easy since her DCs are pretty high but that would be the point. If her pride is shaken again, she sort of fall back into a depressive state that manifests as the lost of the rejuvenation ability

I love it! Go with that!!!! ♡♡♡


I'd loose Telepathy


GM Wolf wrote:
Skärbründ wrote:

My little group is ready to be integrated into the game world when the GM deems it appropriate

Skärbründ
Lillend
Xixek

Where are you starting Skarbrund? At the guild house?

I could if needed. Mostly wanting to make sure it makes sense game wise where I start


Wait.... Are we also mythic 1?

Cause I'd gladly take "Mortal Herald" of (Rovagug) or similar deity in Yggdrasill for him


Female Dread vampire kitsune Crossblooded sorcerer 6//Mesmerist 6/archmage 1
GM Wolf wrote:
Weeeknight wrote:

4 - gain a mount CR 3 or below

- Can this be a fast zombie HD 7-8 creature(since those are CR 3)

6 - gain a wish
- Can i gain vile leadership so i can get my Npc cohort

7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well)
- Ring of the godless(see backstory)

8 - gain a familiar or animal companion
- Will the animal companion level with me like a druid companion?

9 - gain a super power
-Open to discussion but i think i would choose archmage 1 to boost spellcasting since thats what my build wants to do. lemme see if i can come up with something else

10 - gain another 'Special' from another class, it cannot be a Special above 5th level.
I am fine if you want to conspire with other players to decide what you want to play... ;)”
- Serpentine Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
-Because enchantment magic is what this build is all about

4. A fast horse zombie or what?

6. You already get it wish again!
7. I need to check it out still
8. I think the original answer was no.
9. Consult list of superpowers (Need to make a doc of these)
10. You also get the fangs @ 1st level. It opens up possibilities and let's you affect more enemies, I like it!

4. On second thought I can already turn into certain animals as a vampire so could I get an alip(CR 3) as like a helper instead?

6. “I wish that I have the ability to resist the effects of magic in all its forms.” Basically SR though how it’s calculated is up to you
8. Could I get a cacodaemon? Since it matches my alignment and I would probably like to collect soul gems as trophies
9. Since I chose mythic unless every other mythic character also has a superpower I am ok with not having one. If I could choose though it would probably be having the undead mastery ability of a mummy lord for controlling undead.
10. Cool thanks


Kislum’s vile Leadership score:
Base: 6+15=21
Ruthless? Considering she would probably murder her followers for fun, Yes +2
Rewards loyalty and success? Hahahaha no
Possesses special power? Mythic 1 so yes +1
Indecisive? no not really
Tolerant of failure? Hahahahaha no
Merciful? Hell no
So 24 general score
I won’t count the cohort since she far exceeds what’s needed for a 5th level cohort(she has wicked leader)
Additional follower score:
Has a stronghold base? Ahem…no? She sort of drifts around guilds and castles bases so probably not
Has killed minions to assert dominance ? Yup all the time
Has tendency towards long periods of inactivity? No
Restricts minions from evil acts? She wouldn’t care what they did as long as they follow her orders so no

25 follower score:
So up to what level follower are we allowed to have? My cohort’s level 5 cause of wicked leader. Is the cohort also a CR+2 template gestalt 5 character? In my backstory she has a vampire minion who she turned so the template would be vampire


Female Dread vampire kitsune Crossblooded sorcerer 6//Mesmerist 6/archmage 1
Skärbründ wrote:

Wait.... Are we also mythic 1?

Cause I'd gladly take "Mortal Herald" of (Rovagug) or similar deity in Yggdrasill for him

I assume if you have a superpower you don’t get mythic but I think ink has both so maybe everyone gets both?


Kislum Thrallmaster wrote:
Skärbründ wrote:

Wait.... Are we also mythic 1?

Cause I'd gladly take "Mortal Herald" of (Rovagug) or similar deity in Yggdrasill for him

I assume if you have a superpower you don’t get mythic but I think ink has both so maybe everyone gets both?

That's why I was making sure. Patiently waiting for GM


I also finally decided on names for the twin axes

Wrack and Ruin (as both are intelligent items)

How do we build our cohort? Do we roll stats or is there an array for us to use?


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) DR 6/- Resist Fire (10) Darkvision (60ft) Low Light Vision, Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

In my eternal effort to try and keep things grounded enough not to be unwieldy:

Leadership: Clan Spellsplitter:

Cha Mod 4 + Level 7 + Great Renown 2 + 1 Fairness -2 Familiar + 2 Clan Holdings = 14
Cohort: Lvl 10
Lvl 1: 15x
Lvl 2: 1x

Made by Thorin and his friends when they had their small RP guild. These NPCs are all craftsmen with the Blacksmith class. Except for Kragg, a Lvl 10 techsmith. He is a white bearded old dwarf, who runs the day to day operations of the clan forge. The clan holdings are located in the dwarven capital.

Feels more like background or world building. I don’t plan to make much use of it except for a place to go and NPCs to talk to.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5
GM Wolf wrote:
Desseer Arnalc wrote:
Weeeknight wrote:
I am going to go ahead and stat her as a archmage 1 with mythic spell focus, wild arcana and something else
I am archmage 1, so I don't see why you can't be. Though I am not the GM.

We are Mythic 1 correct, that should go for everyone. I am trusting players as this is my first campaign with mythic. (I NEED TO DO THIS RESEARCH!)

(Need a list of superpowers.)

Desseer, Myriana, and Ink:
Are we good with dropping super powers and go with mythic?!?!

I'm fine with it.


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

And to think I finally figured out my superpower too...

I thought we already were mythic, I have it on my character.

I'm ultimately good with whatever honestly.


As long as we can figure out a way to keep my Telepathy so I can talk while not human is fine.

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