Overlord 2, the Other Guild

Game Master BloodWolven

Slides and maps and such, feel free to add!

Fight Club Zhang
Fight Club Soren


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Saashaa wrote:
HeteromorphPuhlayer wrote:
I'm fine if you have them, we also don't even know what they do yet.
GM Wolf wrote:

The trovel is used in gardening, if used as a weapon each strike that draws blood absorbs some allowing you to enrich your garden. Two kinds of plants can be produced when using the trovel: Blood Berries and Blood Rose.

** spoiler omitted **

The pocket watch has 7 charges weekly. It has many filunctions:
7 charges timestop for 1d4 rounds.
5 haste
2 slow
1 ... lesser version of haste.

Compass allows you to know true North, also if you take off the crystal on the bottom it can be attached to anything and be used as a tracker.

Cape of resist +1

Saffire silver amulet: amulet of fireballs 3 with the admixture quality of cold.

Damn, I had missed that! Thanks. You can have it, the time stop would be really useful for my summoning spells but I won't fight over it. The cape of resist and the amulet can go to someone else who wants it too, since I can already have fireball.

Scarab Sages

My plans for the pocket watch were to aid in escape. I have other options with that (but none quite so effective), so you can have the pocket watch if you want.


I've never played a psychic/mesmerist so I don't know how good you are at buffing yoursef or summoning, but since I'm an Oracle I got good options for that. Of course, if there's someone who made a build more focused on buffing/summoning they can have it.

Scarab Sages

I was not going to be using it for either buffing or summoning. I have built a character based on 'save or suck' spells. I have control spells that can have a DC up to 30, not including the -2 I can give to my target.

I wanted the pocket watch as a defensive countermeasure in case my shtick doesn't work for some reason.

That said, I agree. A buffer/summoner would benefit greatly. So, if you want it, it is yours.

Horizon Hunters

Vital:
HP: 236_ FastHeal:9_AC: 23 _T: 18_FF: 16_ Perception +9_Init: +11_Fort: +14_Ref: +11_Will: +17_CMB: +17_CMD: 34_Speed: 40
Skills:
Acro+25_Ap+5_Bluf+22_Climb+14_Dip+28_Dis+17|EscA+17_HA +13_Heal+7_Intimidate+22_K+6_K(Arc|His)+11_K(martial)+13_Ling+6_Ride+11_SM+ 15|SoH+12|Spellc+12|Ste+13|Sur+6_Swim+12_UMD+16

Can anyone one use the trovel? Or maybe I should say does anyone have interest in it. Otherwise he would grab it. He is looking for something that he can sell to get materials for crafting. As it seems Myrianna was interested in the rod of frost.
Give me some resources and I can start pumping out wondrous items!


I'll have the watch for now then, thank you.

I think Fyr should have the trovel if she's interested, she's our Druid after all.


Myriana asked a really good question

I think if she used an umbrella or a parasol like Shalltear she'd be able to hide her lack of a shadow because of the object's own shadow. But I'm curious as to how her reflection and shadow would work

Would her clothes also have reclections and cast shadows, or is her vampiric tell more of a magical thing so that even her clothes wouldn't show up in a mirror when she's wearing them?

Overlord doesn't really have an answer to that so it's up to the GM. I'm curious as that could alter things a lot for our vampire friends


Yeah, if she wore a mask and a full body outfit, then the equipment would have a shadow and appear in a mirror. At least that is my ruling. It would be strange to see nothing but maybe more to see a floating dress and no person with it.


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

That's why I figured a full, hooded cloak would work well enough, that way I can cover my head and it won't look strange that the shadow is headless/armless.


Quick question: who would be in charge after Desseer? My guess would be So'ren but I could be wrong.

I could go back and check how often people have been posting but that feels like it is a waste of time. I expect at least one post per day!!! Sunday through Thursday. Heck I will even accept questions in discussion to count. No one is asking questions.


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Myriana is bottom of the totem pole given the way I wrote her up.

I would agree that So'ren is likely next after Desseer.

Scarab Sages

While I'm fine with So'ren, I would wonder if any of the others have been with the guild from the get go.


Question: Can the NPCs we made help So'ren and Fyr? I don't want any of them taking their spotlight of course, so only if they ask for it.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

She did ask for those able to fight to join her, soI'd say bring 'em.


Yes any NPCs should likely offer to aid if they can! Most would just burn fighting magma elementals so it would be down to those with ranged cold damage and those immune to fire.

Scarab Sages

Sorry, had a busy couple of days. I'll post soon


It happens! Uh, what about the rest of you?


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

I had been waiting on Gal'had. I think he might have missed the response in your post as it was very short and then seemed to shift to other characters.


Hello, sorry about that, I didn't missed what the GM said but I was busy these last few days. Apologies


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

I'll work on a post tonight/tomorrow morning.


Sounds good, thanks for chiming in!


NE Drider Ranger [Trapper/Dungeon Rover]/Druid[Vermin Domain]

Ill post something tonight


With conferences I have been having troubles catch up. I will update tomorrow night.


Alright! Thanks for keeping us up


Working on the update now!


NE Drider Ranger [Trapper/Dungeon Rover]/Druid[Vermin Domain]

Been working on transferrimg my charactwr from page to screen as my phones all I still have.


CE Male goblin | HP 65/65 | AC 28 | Fort +10, Ref +13, Will +0| Init +9 | Perception +7

Saashaa here, I just remembered that Kaiedees would be at HQ.

(And I forgot to roll his HP)

4d8 ⇒ (4, 6, 1, 2) = 13


For those of you at HQ here are the general magma elemental stats.

Does Soren's group want to tussle with them in game or go more for theatre of combat?

stats:
Large Magma Elemental CR 5
Source Bestiary 2 pg. 118
XP 1,600
N Large outsider (earth, elemental, extraplanar, fire)
Init +3; Senses darkvision 60 ft.; Perception +11
Defense
AC 16, touch 8, flat-footed 16 (–1 Dex, +8 natural, –1 size)
hp 60 (8d10+16)
Fort +8, Ref +5, Will +2
DR 5/—; Immune fire, elemental traits
Weaknesses vulnerable to cold
Offense
Speed 20 ft., burrow 20 ft.; earth glide
Melee 2 slams +11 (1d8+4 plus burn)
Space 10 ft., Reach 10 ft.
Special Attacks burn (1d6, DC 14), lava puddle
Statistics
Str 18, Dex 8, Con 15, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +13; CMD 22
Feats Cleave, Improved Bull Rush, Improved Initiative, Power Attack
Skills Climb +15, Knowledge (dungeoneering) +9, Perception +11, Stealth +6
SQ earth glide
Ecology
Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Treasure none

Scarab Sages

I need to think about Kaiedees intro.

I hadn't actually finished his sheet until just now. Ooof! I forgot about the +6 natural armor..


About So'ren, that's kinda of her scene so I'm fine with whatever she decides. By theatre of combat you mean theatre of the mind? I'm not familiar with the term.

BTW, there's something I was researching and wanted clarification: The natural attacks and fire of an Elemental don't count as magical, right? I've read their entries in the beastiary as well as the elemental creature type and nowhere it says that they count as magical. Cause if so their Burn attack wouldn't deal any damage to Zhang, the slam still would tho.

Scarab Sages

4d10 ⇒ (2, 7, 3, 10) = 22

Ha! I'm an idiot. I just realized that rogue is d8, slayer is d10...


HeteromorphPuhlayer wrote:

About So'ren, that's kinda of her scene so I'm fine with whatever she decides. By theatre of combat you mean theatre of the mind? I'm not familiar with the term.

BTW, there's something I was researching and wanted clarification: The natural attacks and fire of an Elemental don't count as magical, right? I've read their entries in the beastiary as well as the elemental creature type and nowhere it says that they count as magical. Cause if so their Burn attack wouldn't deal any damage to Zhang, the slam still would tho.

Knowing the foes are less a threat then you may just role play out the combat rather than dealing with attacks and damage...

That is true they don't count as magic. Their burn attack would do fire damage unless you make the save but their slams wound not get through the DR as it is bludgeon and magic.


Ok, alright, so the burn wouldn't deal any damage since it's 1d6 but I think the Slams would, I haven't found the specific rules on Slam for pf1, but in 3.5 they are considered bludgeoning damage, I think it's the same for pathfinder, right? So it would bypass the DR in this case.

https://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons


That is correct by they need to be magical as well, so your DR 15 would stop the slams damage. I diddnt see any fire resistance.


Ah yes, you're right, I thought it was different for non-spell like abilities like Burn, I had to check the d20 again, it does say that all energy ignores DR, even non-magical. Burn does still apply normally but the bludgeoning doesn't, sorry I got that mixed up.


No worries good catch!


Sorry I have to sleep, I will catch up tomorrow!


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

I'm ok with theatrical resolution, my delay in posting has been long enough without making you slog through combat rounds.


I was sure there were some minions that could help but without leadership Inennarra can only do so much. Also the DM does not even know specifics on the fort itself that well. ;)


Okay folks something funny is going on and I wonder what I pressed to make it happen. My " key does not function correctly and when I hit it a second time that: ¨ shows up. Suggestions? I am using a chromebook and if I hit the 'ált' key and can get it to work.

Scarab Sages

No idea, sorry

Scarab Sages

Note: elementals are immune to precision damage

Liberty's Edge

Male Human Commoner 2
Saashaa wrote:
Note: elementals are immune to precision damage

And a bunch of other stuff. Pretty much my guys are going to realize pretty quickly they can't hurt these things.

Scarab Sages

Kaiedees:
Unchained Rogue has a class ability called Finesse training. At 1st level, the ability gives Weapon Finesse. At 3rd level they choose a weapon and get dex to damage for that weapon. So,

9 (dex) + 1 (weapon) + 4 (power attack from of No Feat Tax) + 2 (studied target) = 16

If this is wrong, please let me know.


Saashaa:
So why is Finesse training not in his character sheet? As Weapon finesse is not even a feat any more.
Ah I found it under SQ.

Yeah your math makes sense now.

Though how does he have a 28 in dex? You do realize you should have it written out something like:

Total, starting value, race, sublime, level, wish, magical item, spell, bonuses

STR: 22 - - - 17, +2, +2, +1, +0, +4
DEX: 20 - - - 14, +0, +2, +0, +0, +0, +4
CON: 30 - - - 16, +0, +8, +2, +0, +4
INT: 17 - - - 13, +0, +4, +0, +0,
WIS: 12 - - - 12, +0, +0, +0, +0,
CHA: 24 - - - 14, +2, +8, +0, +0,

Scarab Sages

Kaiedees:
I'll work on changing the format.

Scarab Sages

Kaiedees:
Here is the link to the post.

21(roll) + 1(lvl 4) + 4(race) + 2(belt) = 28


I think we'd be able to deal with them, the issue I think is that Peoni and Saffron might not be able to make it. If you can wait untill Zhang arrives he can speak to the Elementals, maybe try a diplomatic approach (tho Diplomacy is not really his specialty LOL).

BTW, sorry GM, I realize I should have asked a lot sooner, but are we using the language mechanics? Or just like in Overlord we get the universal translator thing? Meaning we can understand and speak the languages of the New World but not read them without proeficiency.


Using So'ren as an example on her sheet:

Languages Abyssal, Aklo, Common, Draconic, Elven, Necril, Sylvan, Undercommon

So she can speak and write these languages.

---
Only the Great Ones have mythic abilities.

---

Saashaa wrote:
** spoiler omitted **

Thanks for the link! Wow, nice!

Scarab Sages

Apologies all. My alternator died and am dealing with it. I'll post as soon as possible.

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