DM Brainiac’s Kingmaker 2E: Table 1

Game Master Brainiac

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I will consider all players, regardless of experience level. I may run two tables, one for newer players and another for those more familiar with the system.

The campaign now begins in Reatov, at the manor of Jalmandi Aldori, who has put out a call for heroes. There will be a feast and extended interactions with NPCs before you set off into the Stolen Lands.


Two tables would be amazing. I'm not super familiar with the system, but I'll get there pretty quickly.


Backstory:
Xrez, a traveling goblin, has been hopping from tavern to tavern, learning the skills of how to run and maintain operating bars so he could have his own one day. The drinks to him, were a bonus to hearing the stories and rumors of the people he served. Unfortunately, it was his wanderlust that has always kept him from staying at his jobs, as the tales would have him go off on his own to go out on his own. The perks though, were amazing, has he learned many skills while on the road. Inquisitive about the world, he sometimes asks more questions than are good for him.

Owner - Gator Games & Hobby

One table free archetypes, one table ancestry paragon :-p


Adding a basic crunch to go along with the basic background I posted before - I went with a simple sword and shield fighter. Seems like a good way to better learn the PF2e ropes :)

Thark:

Thark
Human fighter 1
CG, Medium, Human, Humanoid
Heritage versatile heritage
Background warrior
Perception +6
Languages Common, Draconic
Skills Athletics +7, Intimidation +3, Medicine +4, Society +3, Survival +4, Warfare Lore +3
Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Items chain mail, flail, purse (8 gp, 2 sp)
--------------------
AC 18; Fort +8; Ref +6; Will +4
HP 22
Attack of Opportunity [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
--------------------
Speed 25 feet
Melee [1] flail +9 (disarm, sweep, trip), Damage 1d6+4 B
Ancestry Feats Natural Ambition
Class Feats Power Attack, Reactive Shield
General Feats Shield Block, Toughness
Skill Feats Intimidating Glare
Other Abilities shield block

Still need to add remaining gear, and fluff details.

Dark Archive

Sariana's story is ready (now that I've changed the ending to fit the adjusted start of the plot). Crunch will follow tomorrow.

Grand Lodge

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Cwethan wrote:
One table free archetypes, one table ancestry paragon :-p

I must admit that using both at the same time is amazeballs. Opens up so many options, especially if starting from level 1.

No pressure, Brainiac, just felt like putting that out there.


Hello,

This is my entry, a older sad elf that has chose to forget most of his past and forge a new future. I hope his lack of combat skills is made up with his other benefits. Also I have used an uncommon background. Hope it's okay.

All questions or comments are welcome.

Full disclosure, I have many years of role-play experience, including Pathfinder 1e. Also have played some of Kingmaker and the Pathfinder Kingmaker CRPG.

I own full copies of both Kingmaker 1e and the 2e version as well (Kickstarter backer). I have somewhat read all over the 1e version many years ago and mostly forgot. The 2e version read parts of it, the early part of the story mostly and the much of the non-story rules part.

Owner - Gator Games & Hobby

NotEspi wrote:
Cwethan wrote:
One table free archetypes, one table ancestry paragon :-p

I must admit that using both at the same time is amazeballs. Opens up so many options, especially if starting from level 1.

No pressure, Brainiac, just felt like putting that out there.

Heh, yeah. I'm good with any or none of the variants, but more ways to customize and define your character with cool options has never exactly been a hard sell!

Dark Archive

Just to be contrary I'm going to say that while I like Free Archetype I've not been sold on ancestry paragon. I feel like you just get even more situational modifiers you'll never remember!

Anyway Sariana is now done! Hope she meets your approval, oh mighty GM Brainiac!


Completed Submissions

Knaxshi, ratfolk gunslinger (Philo Pharynx)
Rosticek "Rusty" Mundbee, human champion of Pharasma (MontCestMoi)
Xrez, goblin rogue (Michael_Hopkins)
Russ'Ruk, kobold fighter (Azil)
Bolys Quinn, human ranger (Phtnm888)
Elfriede Vass, human changeling witch (Elfriede)
Deregar Rogarvia, human summoner (Matt Morris)
Cwethan's Three Characters, (Alys the changeling magus, Krast the hobgoblin investigator, Blaze the ifrit sorcerer)
NotEspi's Three Characters, (Daneesh the human inventor, Estrel the human psychic, Chenar the human ranger/monk)
Vesi Medvyed, human undine druid (Kittenmancer)
Floare, human witch (Itzi)
Pekk Fethdelvyn, gnome rogue (Black Dow)
Thark, human fighter (Edeldhur)
Thian Tul, elf cleric (Veshly)
Sariana Nightsong, half-elf vampire monk (Nikolaus de'Shade)


NotEspi wrote:
Cwethan wrote:
One table free archetypes, one table ancestry paragon :-p

I must admit that using both at the same time is amazeballs. Opens up so many options, especially if starting from level 1.

No pressure, Brainiac, just felt like putting that out there.

Though I suggest allowing Adopted Ancestry instead of starting with two feats. Some ancestries simply don't have enough feats to fill the slots, especially at higher levels.


In looking at this character more closely I noticed that he is really squishy. I tried to put a lot of different roles into this one and I think is just not quite as viable for a campaign set in a wild land.
I would like to hear if someone has a different opinion.

So I'm posting two more entries each more focused in their own way.

Of course I will choose only one entry for consideration if that is wanted.


This is Leon, with an background unusual. A cook, trailblazer and self taught wizard with a family that he loves, and seeks a better future for.

I think this is a well balanced character with some survivability.

As always questions or comments encouraged.


This is another cleric but a really standard warpriest. Not much to say except an Abadar worshipping Orc. I like the background and there is much role-play possibilities here, as to role Healer/Warrior is what he does.

Any questions etc.

Thank you for your consideration.


So! Who am Xrez serving today? We has Ale, Grog, and Whiskey for those at the counter. Gonna has to speak to the lasses if ya want foodstuffs though!


Thian Tul wrote:

In looking at this character more closely I noticed that he is really squishy. I tried to put a lot of different roles into this one and I think is just not quite as viable for a campaign set in a wild land.

I would like to hear if someone has a different opinion.

So I'm posting two more entries each more focused in their own way.

Of course I will choose only one entry for consideration if that is wanted.

While he does look a little squishy, his skill list is actually very well set up as a wilderness explorer - good Survival and Nature skills, plus Cartography Lore for map-making. He's not the most physically fit explorer, but I think he can work in a wilderness survival campaign. Out of combat, his role seems to be Healer/Wilderness Explorer/Knowledge dispenser who is capable of supporting the party Face via Diplomacy.

The Cloistered Cleric's role in combat is really one of Healer/Support, given that the Divine Spell List doesn't have a ton of offensive spells on it, especially at low levels. The Wealth domain might actually fit better than Earth, as Appearance of Wealth is unlikely to break Sanctuary the way Hurtling Stone would. Plus, the Precious Metals advanced domain power could be very useful, given the significance Fey play in the adventure path.

Of course, if you don't think you'll enjoy playing Thian, then by all means, play a different character. I just wanted to let you know that I do think he can be viable for a campaign set in a wild land.


Thank you Bolys Quinn for your thoughts. I'd like to play something different from what I'd done in the past mostly humans. All too often elves are played as humans with pointy ears, I'd hoped to convey the alieness of an elf, a middle aged elf with mid-life crisis and how that might play out.

You did a great summary of all the good things he brings to party. But I built the character on Pathbuilder and while that is a great tool it is easy to so focus on some elements of the character that others are overlooked.

I had an RL event that required that day some attention so I just posted Thian without taking the normal care I would. So I was surprised to note that he had a combination of 14 for both AC and hitpoints. I thought, well, what happens if the party is taken by surprise or not all the enemy can be engaged at once. If attacked he is likely be hit and also dropped. And likely the primary healer to boot so a double whammy. He is not good at hiding either. That was my thought, so I gave alternatives that are more balanced characters.

As to the role-play I like Thian, he is not your typical elf and I think the most complex character of the three I proposed. It's just the party would have a more than normal burden of protecting him than many another character and that would have to be kept in mind.

You have a good point about the domain selection I wavered between Earth and Wealth myself. If selected I may make that change.

Thanks again for your thoughtful response.


Still a few more days to get your submissions in!


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Hi. I'm John. I like making characters, it's a disease really. Need help with that someday, but until then, here is my submission.

what she looks like (she's the pink one)

description:

Tandi Rumblespark is a dwarf who looks rather undwarf-like. Normal height, around four feet tall, but narrower overall with areas curving out delightfully wider. Soft unnaturally pink skin whose olfactory nature changes for each nose (typically the changing scent is associated with a particularly powerful craving for that person), two smooth straight horns parting her shoulder-length bob of glossy black hair, amber eyes that glow like banking coals when her emotions flare, and finally, a thin pink tail that curves sensually around quite subconsciously.

To amend the previous statement, Tandi Rumblespark is a dwarf Tiefling. One of which whose tainted blood clearly comes for the lustier of demonkind than the rip you apart ones. So Tandi has spent her life either being hated or pursued, both of which have made her an ardent introvert, tightly holding on to her emotions like an iron ball in her chest. Oddly mixed between rigidly reserved and easily flustered. In her life, she has tried to find solace in religion and law. She first tried studying religion, finding joy in the orderly teachings of Abadar, and even becoming a fledgling cleric of his faith. Then she tried studying law, where the bindings of words that, in themselves, hold no power over anything but can collectively stop kings. She had to abandon both due to various harassment of multiple kinds. Meaning she ran away, understandably or not.

Now a new opportunity has come up, To ‘The Stolen Lands, Make Your Fortune!’ Blah Blah Blah, all that matters is it provides escape, another place to run to.

Tandi loves savory foods, butter, and CHOCOLATE, as well as hot sweetened teas. The most beautiful thing she has ever seen is winter dawn’s light seen through frosty beads of dew. All furry animals are delightfully snuggly and need to be loved endlessly. Finally, in her host of delights is the smell of a campfire that always makes her want to curl up and hum.
Dislikes include loud noises, bitter coffees, and frogs (their cheeks freak her out for some reason). Also, she does not like people, or so far has not met one that deserves Liking. Now she does admit, that some of that is her own fault since she had never gotten close to anyone that would make her feel any different. Most people are just needful selfish trolls so it is easier to distance than to allow vulnerability.
She does read a lot, and through books has developed a kind of yearning the companionship in those tales (even the randier ones she keeps hidden at the bottom of her pack).

And there you have it. Tandi Rumblespark, the who, the where, and the whys.

stats and bits:

Tandri
Female dwarf tiefling cleric 1 (Advanced Player's Guide)
LN, Medium, Dwarf, Humanoid, Tiefling
Heritage tiefling
Background barrister
Perception +7; darkvision, low-light vision
Languages Common, Dwarven, Undercommon
Skills Athletics +3, Diplomacy +5, Legal Lore +4, Medicine +7, Nature +7, Religion +7, Society +4, Survival +7
Str 10 (+0), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 14 (+2)
Items explorer’s clothing, clan dagger, heavy crossbow, backpack, bedroll, belt pouch, belt pouch, bolts (20), chalks (10), flint and steel, healer's tools, rations (1 week)s (2), religious text, silver religious symbol, soap, waterskin, winter clothing, writing set, purse (1 gp, 8 sp)
--------------------
AC 13; Fort +5; Ref +3; Will +9
HP 20
--------------------
Speed 20 feet
Melee [1] clan dagger +3 (parry, versatile B, agile, dwarf), Damage 1d4 P
Ranged [1] heavy crossbow +3 (range increment 120 feet, reload 2), Damage 1d10 P
Divine Cleric Spells DC 17, attack +7; 1st harm, heal (3), protection Cantrips (1st) daze, divine lance, haunting hymn[SoM], know direction, read aura
Divine Font DC 14, attack +4;
Focus Spells 1 Focus Point, DC 17; 1st Hurtling Stone
Ancestry Feats Pitborn[APG]
Class Feats Domain Initiate
Skill Feats Group Impression, Hefty Hauler
Other Abilities anathema, cloistered cleric, deity, divine font, divine spellcasting, doctrine, earth, first doctrine


John Gs wrote:

Hi. I'm John. I like making characters, it's a disease really. Need help with that someday, but until then, here is my submission.

what she looks like (she's the pink one)

** spoiler omitted **...

I've been trying not to make more characters here... I want to focus on one good one. This one felt like a good one to go gunslinger. Of course I had to get the feat to let me make my own ammo, but that's a small price to pay.


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John Gs wrote:
Hi. I'm John. I like making characters, it's a disease really. Need help with that someday, but until then, here is my submission.

HI, JOHN!

waves excitedly


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squeaks and scampers off


Itzi wrote:


HI, JOHN!

waves excitedly

ITZI!!!!!

hello :)


I was trying to be good, but one of the player's in my home game (we just started SoT) mentioned how he just received his King Maker PF2e stuff and it looks fantastic!

So, I am interested, although I will need to think and go into cramming-style research mode!

Thank you for running!


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Presenting Eskra and Carageorn, summoner and fey eidolon, and tricksy bastards the both of them!

Stats:

Chaotic Neutral Human (Skilled) Summoner 1
Eidolon: Fey
Background: Borderlands Pioneer
Ancestry Feat: Adapted Cantrip (Prestidigitation)
Skilled Choice: Nature
Evolution Feat: Glider Form

Background:

Since they were young, in their earliest, dimmest, haziest memories, Eskra has been with Carageorn. They remember him flitting from tree to tree, telling jokes that they barely understood but laughed at anyway, urging them to do what they pleased with the consequences thrown all into the wind, and bemoaning death and betrayal that he could faintly remember. Their parents chided them for wandering into the woods so often, that the deep forests of the Brevic borderlands were a dangerous place. Eskra cared not a bit. Carageorn, after all, had promised he would protect them from all who would try to harm them. He swore it on all the shards of honor he had left, whatever that meant. On that day, they took Carageorn’s hand in theirs, and swore that they too would keep the fey safe. It was a bond bound in friendship, yes, but one bound in soul too.

Eskra grew older, taking on many of Carageorn’s traits. Beautiful, charming, deeply enamored with the wild, and truly, utterly strange. Their parents often wondered what had gotten into their child, why they were no longer the mild, obedient youngling they were. Eskra cared little. Carageorn, for his sake, began to talk to Eskra about grand and lofty goals and new from the fey realms he still could access. That a kingdom sought to build itself in the untamed wilderness, that Eskra was destined to rule it, and that he needed…something that the title of nobility could confer, though he could not quite remember what it was.

It was on a night in spring that Eskra left the farm they’d grown up on. Their parents were saddened, of course, but they bid them well and not to worry for them. Greatness awaited, and they had all the protection they needed.

They struck out for Restov, wandering the Brevic roads, reveling in their new freedom with Carageorn at their side. They learned much, to fight, to lie, to steal, to shape their will into magic with Carageorn’s help.

Now, they stand at the precipice of their destiny. Offered a place on the Stolen Lands expedition they gladly took it, their nigh-intoxicating charm and Carageorn’s subtle tricks.

Appearance and Personality:

Eskra is a short, fairly androgynous person. They never saw a need for gender as a child, and took it with them to adulthood. Their reddish hair is long and braided with flowers, and their eyes are a deep green, and their skin is pale from the perpetual fog of the Stolen Lands, their face sharp and delicate. A birthmark almost resembling a tattoo in the shape of a twisting branch wraps against their upper arm, mirrored in the same place on Carageorn. They dress in simple clothes, carrying a dagger at their hip and a crossbow on their back.

Carageorn is tall and graceful, curling wooden horns extending out of a mane of hair the color of spring foliage. His features are high and regal, with almost everyone but Eskra finding it uncanny to look into the piercing gaze of his solid black eyes. He carries two blades, thin and lithe and deadly just like their wielder. Gossamer wings protrude from his shoulders, though for reasons only known to the fey, he is honor bound not to fly with them.

Charming, duplicitous, and terrifying. That is what best typifies Eskra and Carageorn. Bonded by their very souls for almost all of their lives, the two of them almost seem to talk wordlessly to each other. That said, they do have their differences. Carageorn follows the unpredictable but strict code of honor that many fey do. Utterly beyond the capabilities of mortals to understand how it works, Carageorn considers himself to be acting honorably and justly almost all of the time. Eskra has a different view of things. They know what is right and wrong, of course, and dislikes doing wrong, but finds most often that the best thing to do is what they want to do. Often it is what others would consider the right thing, as helping others is an excellent way to get them to help you. Though Eskra does not dream of greatness themself, Carageorn has never steered them wrong. If that means ruling a fledgling kingdom, so be it. Both, however, are united in their love of fun and spontaneity to do what they wish. The world is far too boring, far too serious. The two of them wish to change that.

Dark Archive

John Gs wrote:
Hi. I'm John. I like making characters, it's a disease really. Need help with that someday, but until then, here is my submission.

Gee Gee!


I am considering shifting Tandri to a cleric of Calistria since the player's guide names the three most fitting gods, and of the three Calistria is the most fitting for Tandri. Trying and be what everyone assumes she should be based on her demonic nature and failing miserably at passion and lust, but doing rather good at the vengeance part. Not much would change, a few skills, and maybe leaning into Harm spells more than Heals.

So not resubmitting, just babbling. Cause I can't leave a character ALONE until they are either picked or discarded.

Oh, and HI NIC!


Ser Helmut Goblin (Razortooth) Thaumaturge (Tome Implement) Background Local Brigand

I am thinking of his backstory still, but this allows a hint. He is a scholar; educated, proper and entirely a brigand. He is always dressed to impressed, speaks with a higher vocabulary, and enjoys demeaning folks.

Ser Helmut fancies himself a Knight of Knowledge, thus the moniker. The goblin is always seen holding a Tome, which he constantly reviews, flipping pages in and out of combat.

He was hanging out with a local company of brigands, when the group mistook a caravan of Paladins, as a lowly caravan of farmers. The entire brigand company were slaughter, except for Ser Helmut, who realizing quite early that this would end badly;, decided it prudent to double check if he left the stove on at the homestead!

Dodging the pursuit of the Paladins South, the goblin joined the march into the Stolen Lands to get loss among the rabble, rabble, rabble....

Let me know if you require anything else and I will endeavor to include it tomorrow.

EDIT
Str 14 Dex 14 Con 14 Int 10 Wis 8 Cha 18


@DM Brainiac: Currently building Pekk with the Charlatan Background - am conscious that it's not one of the bespoke KM Backgrounds. Is the preference that PCs have one of these - or is it more about the concept.

(Know its likely the latter, but wanted to check before I firm up Pekk ahead of the deadline, as Plan B is reverting to the Local Bandit Background as originally mooted).


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The concept is more important. A non campaign specific background is perfectly acceptable.


I added some more background info on Thark, and an image ;)

Notes on Background:

Nothing has ever been easy in Thark's life - having long lived along the southern border of Brevoy, existence has been hard for him and his family, but through hunting, trapping, trading, and coaxing crops from the freezing earth, they have learned how to survive on the rugged frontier.

Being so far north, winters are long and harsh. The short spring and summer seasons require the populace to farm and fish just enough to keep food on the table. So, much like many other peasant families, for many years his life consisted of working the small farm from dawn to dusk, and every once in a while visiting the local tavern in the evening with his father.

During the winter when the farming could not be done, then the household chores filled his days - together with his two younger sisters he helped his mother and father as best as they could. He was taught this existence would always be his best option - living simply, supporting his family, and avoid the notice of the nobles.

Farm work made him strong as an ox, and as resilient as can be - from a nearby neighbor who served briefly in the Crusade, but who was wounded and could not fight anymore, Thark got his first weapons and armor - a reward for a day he encountered the man's family wagon fallen on its side, while they were beset by wolves. The boy's courage drove the wolves away, even if he sported many wounds in the process. To pay for it, Alagran offered him an old armor, weapon and shield. His father was not happy about it initially, but recognized the importance of being able to handle oneself, and as long as Thark did not fail his family or his chores, he did not forbid him to learn how to fight from Alagran.

In the far northeastern reaches of Avistan, the land and its people become harsh and unforgiving, so Thark is a product of his upbringing - he would do anything for his family and land, and that is why he is willing to step forward now, when there is an actual chance to make a difference. With a grim set visage, among tears from his mother, excitement from his sisters, and a stoic acceptance from his father, he grabbed what meager possessions they could spare him for this journey and set off. Even if wearing another man's armor and wielding a weapon he does not master, this is nothing new for him. Why would things be easy this time?


This is Dorian Grey's submission.

Any question, please ask.

I do enjoy my goblins...lol.


DM Brainiac wrote:
The concept is more important. A non campaign specific background is perfectly acceptable.

Excellent - am pretty much there with the nuts and bolts of Pekk's build. Still nailing down fine details - taken much longer than I envisioned as I was unclear of the permutations of various crunch elements.

Fluff background is he is a former apprentice weaponmaker from the gnome town of Jovvox, near Mivon. Alway keen to exploit an opportunity for gain (in true River Kingdoms tradition) he began hocking "borrowed samples" the cheap weaponry the town is famous for, to local privateers, mercenaries and adventurers.

Through their interaction Pekk learned that quality was often overlooked if your reputation or "face" fitted... As such he would give his marks the impression that he had studied at one of the minor schools of Aldori swordplay in Mivon. The ruse would often work and the scoundrel found both opportunity and the opportune would come knocking.

Keeping on the move was paramount to Pekk, lest the ire resulting from his half-truths being exposed come back and haunt him. When they have Pekk has shown himself to be a capable swordsman, which further blurs where truths and falsehoods start and end.

The expedition to the Stolen Lands presents yet another opportunity to move on, recreate himself and being anew. Perhaps this time it is sincere... Then again...

If selected I plan to select the Swashbuckler Free Archetype for Pekk.


I'm buckling in for a night of writing essays, and it's getting close enough to selections time wise that I've begun fruitlessly hitting refresh more times than I would care to admit. Yes, even though we're still something like half a day away. Just too much excitement.


[b]Complete Submissions[/url]

Knaxshi, ratfolk gunslinger (Philo Pharynx)
Rosticek "Rusty" Mundbee, human champion of Pharasma (MontCestMoi)
Xrez, goblin rogue (Michael_Hopkins)
Russ'Ruk, kobold fighter (Azil)
Bolys Quinn, human ranger (Phtnm888)
Elfriede Vass, human changeling witch (Elfriede)
Deregar Rogarvia, human summoner (Matt Morris)
Cwethan's Three Characters, (Alys the changeling magus, Krast the hobgoblin investigator), Blaze the ifrit sorcerer)
NotEspi's Three Characters, (Daneesh the human inventor, Estrel the human psychic, Chenar the human ranger/monk)
Vesi Medvyed, human undine druid (Kittenmancer)
Floare, human witch (Itzi)
Pekk Fethdelvyn, gnome rogue (Black Dow)
Thark, human fighter (Edeldhur)
Sariana Nightsong, half-elf vampire monk (Nikolaus de'Shade)
Thian Tul, elf cleric (Veshly)
Leon Chesnokov, human wizard (Veshly)
Viator/Shoru, orc cleric
Tandri, tiefling dwarf cleric (John Gs)
Eskra, human summoner (Simeon)
Ser Helmut, goblin thaumaturge

I will be reviewing them all today and rendering my decisions soon!


Thark orders an ale, then sits and waits :)

Grand Lodge

Good luck to all!

Grand Archive

All great characters from what i've read so far, good luck everyone and let the story of the ages be told.


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Thank you, everybody, for your submissions. I always hate having to make cuts, and if I had infinite free time available, I would have loved to run games for all of your characters. As it is, I will be running two tables:

Table 1:

Deregar Rogarvia (Matt Morris)
Floare (Itzi)
Sariana Nightsong (Nikolaus de'Shade)
Tandri (John Gs)

Please report to this discussion thread.

Table 2:

Blaze (Cwethan)
Pekk Fethdelvyn (Black Dow)
Russ'Ruk (Azil)
Vesi Medvyed (Kittenmancer)

Please report to this discussion thread.

For those of you who were not selected, I will keep you in mind in case slots open up in the future. Thanks again, and happy gaming!


Good gaming to those selected.


Congratulations to those selected, I look forward to following your adventures.


Congratulations, everyone!


Have fun storming the country!


Have fun building your castle (cause we will be storming it)!

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