About Russ'RukRuss'Ruk
Offense:
Dagger:
[dice=Dagger]1d20+14[/dice] [dice=piercing]1d4+4[/dice] Flame Striking +1 Cold Iron Bastard Sword:
[dice=Flame Striking +1 Cold Iron Bastard Sword]1d20+16[/dice] [dice=Slashing; fire]2d8+4; 1d6[/dice] Vicious Flame Striking +1 Cold Iron Bastard Sword:
[dice=Vicious Flame Striking +1 Cold Iron Bastard Sword]1d20+16[/dice] [dice=Slashing; fire]3d8+4; 1d6[/dice] Flame Striking +1 Cold Iron Bastard Sword 2 hand:
[dice=Flame Striking +1 Cold Iron Bastard Sword 2H]1d20+16[/dice] [dice=Slashing; fire]2d12+4; 1d6[/dice] Vicious Flame Striking +1 Cold Iron Bastard Sword 2 hand:
[dice=Vicious Flame Striking +1 Cold Iron Bastard Sword 2H]1d20+16[/dice] [dice=Slashing; fire]3d12+4; 1d6[/dice] +1Longbow:
[dice=+1Longbow]1d20+11[/dice] [dice=Piercing]1d8[/dice] sling:
[dice=sling]1d20+10[/dice] [dice=Bludgeoning]1d6+2[/dice] Kobold Breath(21Reflex):
[dice=Fire]3d4[/dice] Defense:
Breastplate:
AC Bonus +4; Dex Cap +1; Bulk 2; Category Medium; Group Plate Steel Shield:
AC Bonus +2; Bulk 1; Hardness 5; HP20(BT10) Ancestry Traits:
Dragonscaled Thanks to your warren's association with a dragon, your scales are sturdier than other kobolds'. You gain 10 Hit Points from your ancestry instead of 6. You gain a +1 circumstance bonus to saves against dragon breath, effects with the sleep trait, and effects that would make you paralyzed. Ancestry/General/Class/Skill Feats:
Kobold breath(see spells/abilities) Courtly Graces Shield Block ↩️ Sudden Charge ◆◆ Vicious Swing ◆◆ Toughness Intimidating Strike ◆◆ Battle Medicine ◆ Archetype Feats:
Training:
Equipment Training level+Level Simple/Martial Weapons: E Advanced Weapons: T Unarmed Strikes: E Unarmored, All armor: T Fighter Class DC: T Skills
Spells & Abilities:
Kobold Breath ◆◆
At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar Silver. This ability has the trait associated with the type of damage it deals. Reactive Strike ↩️
Shield Block ↩️
Sudden Charge ◆◆ Flourish
Courtly graces
Vicious Swing ◆◆ Flourish
Bastion Dedication Reactive Shield↩️
You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack. Additional lore: Kobold
Toughness
Bravery
Intimidating Strike ◆◆ Emotion, Fear, Mental
Disarming Block ◇
You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free. Battle Medicine ◆
Equipment:
Bulk limit: 8 Current bulk: 4 Weapons and Armor:
Magic Items: Various:
2 Belt Pouches(worn 0/8L) -
Consumables-
Sheath(worn) -
Ordinary Clothes - On the Sell block-
Cash: 0gp, 4sp, 0cp
Backstory:
Having grown up in multiple warrens in Brevoy over the years Russ'Ruk found himself equally terrified and infatuated with the knights and warriors of the land. Some saw kobolds as merely pests to be shooed away, others as monsters hoping to snatch up and eat children, and few others even saw them as another kind of people trying to make their way in the world. Russ'Ruk always yearned to stop those who wanted to destroy his home and his family and so he crafted a brilliant plan, spy on the humans of course, they were slower than the elves and less hardy than the dwarves of the region and so they must have some sort of secret to their strength. He learned their language so that he could better understand them, learned their writing so he could decipher their books, and even took to dressing like them to the extent that a kobold could scrounge the funds to do so. And by that of course he stole and nicked away otherwise nonvaluable items here and there before selling them back to other people. But one of his prized possessions was a book about the royal families. It kept his attention like no other, tales of the mighty lords and ladies of the land and their powerful knights. Individuals who held much of the power in the land, much like a chieftain of a clan or tribe. So Russ decided that was what he was to become, a knight, a nobleman, a sworn protector of his people. But kobolds do not have kings or kingdoms, no one ever let them try even. But he trained for years taking scattered equipment left by adventurers and scraping together coin through honest work. At the end of it all he was stronger, faster, and smarter than most of his kin. He knew that he would become the first kobold king(that he'd ever seen). Then while going about his usual routine of boasting and talking up his deeds he noticed a posting calling for adventurers to journey into the stolen lands and claim them. Surly that would be enough to make him a king, to own such a land, make it a haven for Kobolds, a place where no man, elf, dwarf, or goblin would hunt them again. So he strode onward spirit high and ready to take on the world if that's what it took for him to become a King.
Magical equipment:
Invested Items(currently):
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