DM Brainiac’s Kingmaker 2E: Table 1

Game Master Brainiac

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LN male skilled human summoner 9 HP 95/125| AC 25 | F +15 R +15 W +13 (+1 vs sleep/paralysis)| Perc +12=3 | Resist Fire 8 speed 25 ft | focus 2/2| Hero 2 |5: 2/2 4: 3/3 Active Conditions:

Breath Weapon Recharge: 1d4 ⇒ 2

Deregar continues to boost Tyr while the dragon roars at the creature and attacks.

Act Together (Boost, Demoralize), Draconic Frenzy

Demoralize (Intimidation): 1d20 + 15 ⇒ (7) + 15 = 22

jaws: 1d20 + 18 ⇒ (10) + 18 = 28 for piercing: 2d8 + 6 + 4 ⇒ (3, 6) + 6 + 4 = 19

claws: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16 for slashing: 2d6 + 6 + 4 ⇒ (2, 3) + 6 + 4 = 15

claws: 1d20 + 18 - 8 ⇒ (12) + 18 - 8 = 22 for piercing: 2d6 + 6 + 4 ⇒ (4, 5) + 6 + 4 = 19

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Feint: 1d20 + 16 ⇒ (13) + 16 = 29
Flurry+: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 331d20 + 14 ⇒ (6) + 14 = 201d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d8 + 6 + 1d6 ⇒ (7, 1) + 6 + (2) = 162d8 + 6 + 1d6 ⇒ (2, 5) + 6 + (6) = 192d8 + 6 + 1d6 ⇒ (2, 7) + 6 + (2) = 17

And hammer Sari does!

Flurry, strike, raise shield.


Female Human Vampire Witch (Wild) 9 | HP 71 | AC 23 | Fort +14 Ref +15 Will +14 | Perc +12 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 23 | HP 45

More fire!

{A}{A} Produce Flame Attack: 1d20 + 17 ⇒ (3) + 17 = 20
Produce Flame Damage - Fire: 4d4 + 4 ⇒ (2, 1, 2, 4) + 4 = 13

Current Status/Spells:

Current HP: 60/71
Current Focus: 2/3
Current Effects: mage armor
Spell DC: 27
Spell Attack: +17
Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, healing plaster, produce flame, protect companion, tanglefoot
1 - horizon thunder sphere, mage armor, spirit link
2 - dispel magic, heal, scorching ray
3 - curse of lost time, haste, lightning bolt
4 - freedom of movement, murderous vine, stoneskin
5 - entwined roots, mantle of the unwavering heart


Fortitude vs Stunning Fist: 1d20 + 15 ⇒ (14) + 15 = 29

Both Tandri and Floare miss with their spells. Sariana lands two blows on the daemon she's fighting, while Tyr bits his opponent. Sariana's foe retaliates with fury, biting her and tearing with its claws, scoring a critical hit! The other fiend attacks Tyr but only hits with one claw.

Jaws, Claw vs Sariana: 1d20 + 21 ⇒ (16) + 21 = 371d20 + 17 ⇒ (20) + 17 = 371d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d12 + 9 ⇒ (1, 8) + 9 = 182d8 + 9 ⇒ (6, 8) + 9 = 232d8 + 9 ⇒ (3, 2) + 9 = 14
Jaws, Claws vs Tyr: 1d20 + 21 ⇒ (4) + 21 = 251d20 + 17 ⇒ (7) + 17 = 241d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 9 ⇒ (4, 7) + 9 = 20

78 damage to Sariana, 20 damage to Tyr.

Enemy Status:
-137, -50


Female Dwarf Tiefling Cleric 9 | HP 109/109 | AC 22 | Fort +16 Ref +12 Will +19 | Perc +17; darkvision, low-light vision | spell DC 27, attack +17 | hero point 1 she's the pink one: Active Conditions:

harm, level5, Sari: 5d10 + 40 ⇒ (1, 1, 3, 6, 2) + 40 = 53

Tandri's amber eyes flash pure hate at the creature harming her mistress. While she would love to be the type to jump on its back and sink her teeth into its throat, she is not. Instead she prays to her goddess to get Lady Nightsong the strength to get her down vengeance.

And gives a sliver of guidance to Tyr.


LN male skilled human summoner 9 HP 95/125| AC 25 | F +15 R +15 W +13 (+1 vs sleep/paralysis)| Perc +12=3 | Resist Fire 8 speed 25 ft | focus 2/2| Hero 2 |5: 2/2 4: 3/3 Active Conditions:

Deregar unleashes some arcane fury on both daemons, while Tyr continues to attack.

Act Together (Cast electric arc, Strike), Strike

electricity: 6d4 ⇒ (4, 1, 4, 2, 3, 2) = 16 DC 27 Reflex

jaws: 1d20 + 18 ⇒ (14) + 18 = 32 for piercing: 2d8 + 6 ⇒ (8, 8) + 6 = 22
claws: 1d20 + 18 - 4 ⇒ (13) + 18 - 4 = 27 for slashing: 2d6 + 6 ⇒ (4, 5) + 6 = 15


Female Human Vampire Witch (Wild) 9 | HP 71 | AC 23 | Fort +14 Ref +15 Will +14 | Perc +12 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 23 | HP 45

Flore continues to try to assist with magical flames.

{A}{A} Produce Flame Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Produce Flame Damage - Fire: 4d4 + 4 ⇒ (2, 3, 1, 4) + 4 = 14

Current Status/Spells:

Current HP: 60/71
Current Focus: 2/3
Current Effects: mage armor
Spell DC: 27
Spell Attack: +17
Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, healing plaster, produce flame, protect companion, tanglefoot
1 - horizon thunder sphere, mage armor, spirit link
2 - dispel magic, heal, scorching ray
3 - curse of lost time, haste, lightning bolt
4 - freedom of movement, murderous vine, stoneskin
5 - entwined roots, mantle of the unwavering heart

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Feint: 1d20 + 16 ⇒ (8) + 16 = 24
Flurry+: 1d20 + 18 ⇒ (10) + 18 = 281d20 + 14 ⇒ (15) + 14 = 291d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d8 + 6 + 1d6 ⇒ (1, 5) + 6 + (4) = 162d8 + 6 + 1d6 ⇒ (7, 6) + 6 + (1) = 202d8 + 6 + 1d6 ⇒ (4, 1) + 6 + (6) = 17

With Tandri keeping her dead, Sari focuses on winning the damage race.

Raise shield.


Fortitude vs Stunning Fist: 1d20 + 15 ⇒ (20) + 15 = 35
Reflex vs Electricity: 1d20 + 22 ⇒ (17) + 22 = 39

Floare finally hits, her fireball finishing off Sariana's foe! The monk moves to assist Tyr, punching the daemon twice. The fiend evades Deregar's lightning but Tyr hits with both of his attacks. Badly hurt, the daemon retaliates, hitting once.

Jaws, Claws: 1d20 + 21 ⇒ (4) + 21 = 251d20 + 17 ⇒ (16) + 17 = 331d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d8 + 9 ⇒ (6, 6) + 9 = 21

21 slashing damage to Tyr.

Enemy Status:
-123


LN male skilled human summoner 9 HP 95/125| AC 25 | F +15 R +15 W +13 (+1 vs sleep/paralysis)| Perc +12=3 | Resist Fire 8 speed 25 ft | focus 2/2| Hero 2 |5: 2/2 4: 3/3 Active Conditions:

Deregar boosts the dragon again, while Tyr tries to finish off his enemy.

Act Together (Boost, Draconic Frenzy), Strike

jaws: 1d20 + 18 ⇒ (17) + 18 = 35 for piercing: 2d8 + 6 + 4 ⇒ (5, 8) + 6 + 4 = 23
jaws: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33 for piercing: 2d8 + 6 + 4 ⇒ (4, 2) + 6 + 4 = 16
jaws: 1d20 + 18 - 8 ⇒ (13) + 18 - 8 = 23 for piercing: 2d8 + 6 + 4 ⇒ (6, 7) + 6 + 4 = 23

jaws: 1d20 + 18 - 8 ⇒ (18) + 18 - 8 = 28 for piercing: 2d8 + 6 + 4 ⇒ (4, 4) + 6 + 4 = 18


Female Human Vampire Witch (Wild) 9 | HP 71 | AC 23 | Fort +14 Ref +15 Will +14 | Perc +12 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 23 | HP 45

More flames for the flame god!

{A}{A} Produce Flame Attack: 1d20 + 17 ⇒ (6) + 17 = 23
Produce Flame Damage - Fire: 4d4 + 4 ⇒ (3, 1, 2, 4) + 4 = 14

Current Status/Spells:

Current HP: 60/71
Current Focus: 2/3
Current Effects: mage armor
Spell DC: 27
Spell Attack: +17
Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, healing plaster, produce flame, protect companion, tanglefoot
1 - horizon thunder sphere, mage armor, spirit link
2 - dispel magic, heal, scorching ray
3 - curse of lost time, haste, lightning bolt
4 - freedom of movement, murderous vine, stoneskin
5 - entwined roots, mantle of the unwavering heart

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Feint: 1d20 + 16 ⇒ (19) + 16 = 35
Flurry+: 1d20 + 18 ⇒ (12) + 18 = 301d20 + 14 ⇒ (14) + 14 = 281d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d8 + 6 + 1d6 ⇒ (5, 1) + 6 + (5) = 172d8 + 6 + 1d6 ⇒ (7, 6) + 6 + (2) = 212d8 + 6 + 1d6 ⇒ (2, 1) + 6 + (1) = 10

Flurries for the flurry god(dess)!

And a raised shield so Tandri doesn't have to work as hard!


The second daemon falls before the combined might of Tyr and Sariana!

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Sariana breathes slowly for a moment and then turns on first Tandri then Floare, kissing them both long and deeply. By the time she is done both her girls can see the battle lust fading from her eyes, to be replaced by a more familiar kind as her wounds close slowly under the vampire's own immortal regeneration.

"Daemon blood is nasty." She says, ignoring the near-black ichor the bodies leak. "Not worth trying. Now, let's move on."


The back of the eastern alcove conceals a secret door that leads further into the tomb. This wide, natural cavern seems to have been artificially enlarged in places. A wide pool occupies the entire chamber save for a narrow rocky shelf hugging the cavern wall. Nearly thirty feet above, the vaulting ceiling is an upside-down forest of slowly dripping stalactites.

A submerged flight of steps descends from the eastern ledge into the water. Ten feet below the surface, they lead north into a submerged tunnel. The waters here are still.


LN male skilled human summoner 9 HP 95/125| AC 25 | F +15 R +15 W +13 (+1 vs sleep/paralysis)| Perc +12=3 | Resist Fire 8 speed 25 ft | focus 2/2| Hero 2 |5: 2/2 4: 3/3 Active Conditions:

"Tyr can see how long the tunnel is," Deregar offers. Magic washes over the dragon and he slices gracefully into the water, skin growing between his claws and gills opening on his sinuous neck.

Cast eidolon surge to give Tyr water breathing and a Swim speed. He'll scout the tunnel.

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Fortunately three of the party are untroubled by a need for air and can simply walk under the water!

Sariana leads the way. She can hit things in water just as well as without. (Barring the occasional giant turtle!)


The tunnel heads north for a while before leading to stairs that ascend back out of the water into another chamber. Another set of stairs here descends to bronze double doors to the northwest. There is pottery on display here of ancient cyclops make, elaborate pieces painted primarily in black and white and depicting lotus flowers, cities, and one-eyed humanoids engaged in everything from worship to fighting to athletic contests. Some even show vicious confrontations between these humanoids and centaurs.

The pottery here is worth 50 gp in all, but the pieces’ awkward sizes results in every 10 gp worth of pottery being 1 Bulk.

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Sariana, who has little appreciation for ancient art, ignores the pottery entirely and heads straight for the bronze doors.


Female Human Vampire Witch (Wild) 9 | HP 71 | AC 23 | Fort +14 Ref +15 Will +14 | Perc +12 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 23 | HP 45

Floare takes but a moment to examine the pottery a little closer, but as her mistress moves on, she follows.


A ten-foot-high hallway extends at an angle from bronze double doors, passing two shallow alcoves before reaching a square room. Standing in the side alcoves are two human-sized statues of painted stone depicting one-eyed humanoids. More of these statues stand in ranks within the ten-foot-high room beyond.

On high alert, you notice the telltale points of a raised portcullis in a shadowy recess of the hall’s ceiling just east of the alcoves. A search of the room reveals a secret door at the western end of the hall, but Deregar's keen eyes also find the workings of an elaborate trap! On the ceiling are arranged 12 cleverly hidden circular doors. The trap is designed to drop the portcullis and then open those trapdoors, allowing the river water to flood the room and potentially drown intruders!

The trap can be disabled with a Thievery DC 26 check to disable the trapdoors; magic such as shape stone or wall of stone or even lock can also be used to disable the doors.


Having no need to breathe, Sariana boldly triggers the trap. Portcullises fall down to the block the exits and rushing water begins to flood the room, but she simply waits it out. Soon enough, the water goes to the roof, and the monk calmly bends the bars of the portcullises to provide egress. Beyond the secret door, a flight of stairs leads up out of the water. She informs the rest of you of this, and you swim through the now-flooded chamber and exit via the stairs, ascending out of the water as you climb to the tomb's upper level.

A hall past the top of the stairs leads to another room. This room is divided in two by a pair of pillars carved in the likeness of leering fiends. West of these pillars, the floor is tiled with light-colored slate. To the east, the walls are unadorned, and plain bronze double doors open to the north and south. An alcove on the south wall houses a simple stone altar bearing an unlit oil lamp. In the eastern part of the room, the slate floor tiles are darker, and friezes on the walls depict processions of animal-headed creatures marching along a black river’s banks toward dual shrines in opposite corners of the chamber. These shrines, carved out of quartz, bear depictions of a shadowy individual standing in a sinister longboat, and an unlit oil lamp and a shallow cup rest atop each. The cups are stained with dried blood, no more than a week old. Between the shrines stand bronze double doors, their faces decorated with a mosaic of a winding river crafted from obsidian tiles.

Religion DC 20:
The shrouded figure in the boat as Charon, the daemonic Horseman of Death.

Religion DC 25:
These dual altars as an archaic and obscure form of worshipping Charon in which the smoke of the two shrine lamps symbolizes the rising spirits of the dead as they approach the River Styx.


LN male skilled human summoner 9 HP 95/125| AC 25 | F +15 R +15 W +13 (+1 vs sleep/paralysis)| Perc +12=3 | Resist Fire 8 speed 25 ft | focus 2/2| Hero 2 |5: 2/2 4: 3/3 Active Conditions:

Religion: 1d20 + 9 ⇒ (3) + 9 = 12
Religion: 1d20 + 9 ⇒ (10) + 9 = 19

"Eerie carvings, and recent bloodshed. Hmm." Deregar wonders aloud about what my be going on here.


Female Human Vampire Witch (Wild) 9 | HP 71 | AC 23 | Fort +14 Ref +15 Will +14 | Perc +12 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 23 | HP 45

Religion vs DC 20: 1d20 + 1 ⇒ (2) + 1 = 3

"What happens if we light the lamps?" Floare questions before doing just that.

All three oil lamps.


LN male skilled human summoner 9 HP 95/125| AC 25 | F +15 R +15 W +13 (+1 vs sleep/paralysis)| Perc +12=3 | Resist Fire 8 speed 25 ft | focus 2/2| Hero 2 |5: 2/2 4: 3/3 Active Conditions:

"I bet it opens a secret door!" Deregar agrees, eagerly. He helps light the lamps while Tyr looks on very skeptically.

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Sariana looks just as skeptical as Tyr, but doesn't intervene. She believes in learning through ones own mistakes after all!


The chamber is now lit by the lanterns, but nothing else seems to happen.


As you open the doors, the quartz altars burst into freezing black fire that scours away memories and emotions as surely as they sear flesh and bone!

Stygian Fires: 6d10 + 27 ⇒ (8, 8, 6, 4, 1, 7) + 27 = 61

Everybody must attempt attempt a DC 32 Reflex save. Critical Success: No damage. Success: 30 cold damage and stupefied 1 for 1 minute. Failure: 61 cold damage and stupefied 1 for 1 minute. Critical Failure: 61 cold damage, 1d10 persistent cold damage, and stupefied 2 for 1 minute.

The chamber beyond the door is roughly hewn, as if it were never fully finished. A passage exits to the east.


LN male skilled human summoner 9 HP 95/125| AC 25 | F +15 R +15 W +13 (+1 vs sleep/paralysis)| Perc +12=3 | Resist Fire 8 speed 25 ft | focus 2/2| Hero 2 |5: 2/2 4: 3/3 Active Conditions:

Reflex (Deregar): 1d20 + 15 ⇒ (10) + 15 = 25
Reflex (Tyr): 1d20 + 16 ⇒ (7) + 16 = 23

Deregar and Tyr shiver as the energy washes over them.

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Ref: 1d20 + 16 ⇒ (17) + 16 = 33

Sariana naturally avoids most of the fires, her body moving faster even than magical flame. Her flesh starts closing almost immediately and she shifts into an odd stance which fills her hands with shadows.


Female Human Vampire Witch (Wild) 9 | HP 71 | AC 23 | Fort +14 Ref +15 Will +14 | Perc +12 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 23 | HP 45

Reflex Save vs DC 32: 1d10 + 15 ⇒ (4) + 15 = 19
That's not good. Spending a Hero Point.
Reflex Save vs DC 32: 1d10 + 15 ⇒ (4) + 15 = 19
Well poop.

The blast of cold fire catches Floare completely off-guard and she drops like de-stringed marionette.

Current Status/Spells:

Current HP: 0/71
Current Focus: 2/3
Current Effects: mage armor
Hero Points: 0/3
Spell DC: 27
Spell Attack: +17
Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, healing plaster, produce flame, protect companion, tanglefoot
1 - horizon thunder sphere, mage armor, spirit link
2 - dispel magic, heal, scorching ray
3 - curse of lost time, haste, lightning bolt
4 - freedom of movement, murderous vine, stoneskin
5 - entwined roots, mantle of the unwavering heart

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

As her Little One collapses Sariana whirls around and the darkness coiling around her reaches out and swarms across Floare's flesh, closing the wounds.


Female Dwarf Tiefling Cleric 9 | HP 109/109 | AC 22 | Fort +16 Ref +12 Will +19 | Perc +17; darkvision, low-light vision | spell DC 27, attack +17 | hero point 1 she's the pink one: Active Conditions:

relfex: 1d20 + 12 ⇒ (12) + 12 = 24

Tandri's holds in a scream as the cold tears through her, freezing her body as well as her mind.

medicine, assurance, auto succeeds at expert level, 2d8+10, stitch flesh
harm/heal: 2d8 + 10 ⇒ (3, 4) + 10 = 17

The little pink cleric stumbles through her mistresses darkness, aiding as she can. Tandri concentrates on methodical healing instead of reaching for her magic, since her brain is full of frost. She does sink her fangs into her arm, drawing a mouthful of blood. Slipping her mouth over Floare's own, she feeds her the live giving nectar in hopes it speeds her waking.


Female Human Vampire Witch (Wild) 9 | HP 71 | AC 23 | Fort +14 Ref +15 Will +14 | Perc +12 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 23 | HP 45

Floare wakes indeed, her arms slipping around Tandri's neck and pulling her in tight to draw the kiss out. Quite a few breathless moments later (literaly) and she finally releases the tiefling.

"I have no wish to face magic like that again, but the after care is lovely," she says to Tandri with a smile as she licks her blood-flecked lips. After another quick taste, she stumbles to her feet. "So something more than just lighting the lamps, I guess."

Current Status/Spells:

Current HP: 17/71
Current Focus: 2/3
Current Effects: mage armor
Hero Points: 0/3
Spell DC: 27
Spell Attack: +17
Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, healing plaster, produce flame, protect companion, tanglefoot
1 - horizon thunder sphere, mage armor, spirit link
2 - dispel magic, heal, scorching ray
3 - curse of lost time, haste, lightning bolt
4 - freedom of movement, murderous vine, stoneskin
5 - entwined roots, mantle of the unwavering heart

Dark Archive

| HP 123/133 | AC:27 | Fo:+16 Re:+16 Wi:+17+ | Ath +15, Acr +16, Dec +16, Itm +14, Med +13, Perc +15 | Fangs/Fists +18 2d8+6+d6 bleed | Ki 0/2, HeP: 3/3, Haste 1/1 | Active Conditions:

Once Flori is better, as shown by the PDA, Sariana moves on to Tandri - her shadows coiling lovingly around still-pink flesh.

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