DM Brainiac’s Kingmaker 2E: Table 1

Game Master Brainiac

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Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana has always lived by the saying that the best defense is a good offense, so she blurs into motion and reappears in the middle of the boggarts as she lashes out with fist and fang.

Move, stance, flurry.

Feint: 1d20 + 18 ⇒ (19) + 18 = 37
Flurry: 1d20 + 20 ⇒ (4) + 20 = 241d20 + 16 ⇒ (14) + 16 = 302d8 + 7 + 1d6 ⇒ (4, 2) + 7 + (3) = 162d8 + 7 + 1d6 ⇒ (2, 6) + 7 + (2) = 17


Will vs Dominate: 1d20 + 18 ⇒ (20) + 18 = 38
Fortitude vs Stun: 1d20 + 14 ⇒ (5) + 14 = 19

The boggard resists Tandri's spell with a supreme effort of wil! Sari leaps into battle, hitting one of the boggards with enough force to leave it completely stunned!

The other three boggards croak angrily and drop their blowguns, instead drwaing whips and cracking them at Sari! She dodges all but one of the attacks.

Whips: 1d20 + 18 ⇒ (5) + 18 = 231d20 + 18 ⇒ (15) + 18 = 331d20 + 18 ⇒ (10) + 18 = 28
Damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15

15 slashing damage to Sariana.


Female Human Vampire Witch (Wild) 11 | HP 96 | AC 25 | Fort +17 Ref +17 Will +17 | Perc +17 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 25 | HP 65

Floare's anger at the ambush presents as a flash of magic towards one of the creatures attacking her mistress with a whip.

{A} cast jealous hex - Will Save vs DC 30

Towards one of the other whip-wielders she directs a summoned vine.

murderous vine

{A}{A} cast murderous vine vs Fort DC: 1d20 + 20 ⇒ (2) + 20 = 22
Bludgeoning Damage: 3d6 ⇒ (1, 5, 1) = 7
Piercing Damage: 2d8 ⇒ (5, 4) = 9
If attack is successful, target is grabbed, takes the above damage. Escape DC is 30. If target is still held at the end of its turn it takes additional 2d6 bludgeoning damage.

Current Status/Spells:

Current HP: 96/96
Current Focus: 3/3
Current Effects: mage armor
Spell DC: 30
Spell Attack: +20
Hex Cantrip
jealous hex

Innate Spells
4 - animal allies

Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, produce flame, protect companion, stabilize, tanglefoot
1 - fear, mage armor, noxious vapors
2 - dispel magic, dispel magic, glitter dust
3 - haste, life connection, spirit link (+2)
4 - charm (4th), freedom of movement, murderous vine, stoneskin
5 - cloudkill, entwined roots, fly
6 - petrify, true sight

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

The whip sends a delicious thrill through Sariana and she grins wildly at the boggart. "Surrender now and I'll teach you how to use that thing properly!" She offers, before focusing on beating its companions into the ground.

Feint: 1d20 + 18 ⇒ (18) + 18 = 36
Flurry+: 1d20 + 20 ⇒ (15) + 20 = 351d20 + 16 ⇒ (2) + 16 = 181d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d8 + 7 + 1d6 ⇒ (1, 3) + 7 + (4) = 152d8 + 7 + 1d6 ⇒ (4, 1) + 7 + (2) = 142d8 + 7 + 1d6 ⇒ (1, 8) + 7 + (4) = 20

Raise shield.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar boosts Tyr as the dragon swoops in on a boggard. His jaws snap at the toad creature.

Act Together (Boost Eidolon, Fly), Drain Life
jaws: 1d20 + 21 ⇒ (3) + 21 = 24 for piercing: 2d8 + 7 + 4 ⇒ (5, 5) + 7 + 4 = 21
DC 30 Fortitude save, if I crit, use one degree of success worse.
Critical Success No effect.
Success Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level.
Failure Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is drained 1. Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute.
Critical Failure Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is drained 2 and the temporary Hit Points are equal to double the enemy's level.


Female Dwarf Tiefling Cleric 11 | HP 153/153 | AC 24 | Fort +19 Ref +16 Will +22 | Perc +20; darkvision, low-light vision | spell DC 30, attack +20 | hero point 3 she's the pink one: Active Conditions:

Tamdri's annoyance at her spell is short lived as her mistress's fists and words command the frog men's attention. The same thrill she feels each time punishment is dolled out blossomed, allowing her to focus on what she does best... support.

cast heroism on Sari


Will vs Jealous Hex: 1d20 + 18 ⇒ (17) + 18 = 35
Fortitude vs Stun: 1d20 + 14 ⇒ (8) + 14 = 22

The boggard resists Floare's hex. He vine and Tyr's jaws both fail to hit the wily foes, but Sariana lands another stunning blow, though not as strong as the first one.

The boggards continue to crack their whips towards Sari. Only one hits. All but the one who was stunned also invoke prayers to their demonic patron, Gogunta, and raise shields of force!

Whips: 1d20 + 18 ⇒ (8) + 18 = 261d20 + 13 ⇒ (18) + 13 = 311d20 + 18 ⇒ (7) + 18 = 251d20 + 13 ⇒ (6) + 13 = 191d20 + 18 ⇒ (1) + 18 = 191d20 + 13 ⇒ (10) + 13 = 231d20 + 18 ⇒ (10) + 18 = 281d20 + 13 ⇒ (10) + 13 = 23
Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16

16 slashing damage to Sariana.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar urges Tyr to bite and hold the boggard.

Act Together (Boost, Strike), Grapple, Constrict?

jaws: 1d20 + 21 ⇒ (18) + 21 = 39 for piercing: 2d8 + 7 ⇒ (7, 5) + 7 = 19

Grab: 1d20 + 23 - 5 ⇒ (4) + 23 - 5 = 22

Grab: 1d20 + 23 - 10 ⇒ (1) + 23 - 10 = 14

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana hasn't had this much fun for quite a while. She finds herself missing the simple pains of life. The whip is such a simple weapon, but well applied it can be positively exquisite.

Feint: 1d20 + 18 ⇒ (7) + 18 = 25
Flurry+: 1d20 + 20 ⇒ (6) + 20 = 261d20 + 16 ⇒ (16) + 16 = 321d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d8 + 7 + 1d6 ⇒ (5, 4) + 7 + (4) = 202d8 + 7 + 1d6 ⇒ (6, 4) + 7 + (4) = 212d8 + 7 + 1d6 ⇒ (3, 6) + 7 + (5) = 21

Raise shield.


Female Dwarf Tiefling Cleric 11 | HP 153/153 | AC 24 | Fort +19 Ref +16 Will +22 | Perc +20; darkvision, low-light vision | spell DC 30, attack +20 | hero point 3 she's the pink one: Active Conditions:

harm, void, dc 30 fort save, 3 action, 30 foot: 6d8 ⇒ (8, 1, 8, 2, 6, 6) = 31

Since the boggarts are bunched around her mistress, Tandri sends a ball of negative energy into the mix, eating their flesh while leaving her undead companions without a scratch.


Female Human Vampire Witch (Wild) 11 | HP 96 | AC 25 | Fort +17 Ref +17 Will +17 | Perc +17 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 25 | HP 65

Following Tandri's example, Floare follows up the blast of negative energy with a roiling cloud of poisonous gas.

{A}{A} Cloudkill: 6d8 ⇒ (1, 8, 3, 2, 1, 3) = 18
20' burst - DC 30 Fortitude Save vs poison - non-breathing targets are immune

Current Status/Spells:

Current HP: 96/96
Current Focus: 3/3
Current Effects: mage armor
Spell DC: 30
Spell Attack: +20
Hex Cantrip
jealous hex

Innate Spells
4 - animal allies

Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, produce flame, protect companion, stabilize, tanglefoot
1 - fear, mage armor, noxious vapors
2 - dispel magic, dispel magic, glitter dust
3 - haste, life connection, spirit link (+2)
4 - charm (4th), freedom of movement, murderous vine, stoneskin
5 - cloudkill, entwined roots, fly
6 - petrify, true sight


Fort vs Cloudkill: 1d20 + 14 ⇒ (13) + 14 = 271d20 + 14 ⇒ (2) + 14 = 161d20 + 14 ⇒ (10) + 14 = 241d20 + 14 ⇒ (10) + 14 = 24
Fort vs Harm: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 14 ⇒ (1) + 14 = 151d20 + 14 ⇒ (7) + 14 = 211d20 + 14 ⇒ (20) + 14 = 34

The boggards choke and croak in pain as they are weakened by Floare's cloudkill and Tandri's harm spell. Sariana pummels her main assailant, then Tyr crunches down on it to finish it off.

The three remaining boggards sustain their shield spells and continue to attack Sari.

Whips: 1d20 + 18 ⇒ (1) + 18 = 191d20 + 13 ⇒ (10) + 13 = 231d20 + 18 ⇒ (18) + 18 = 361d20 + 13 ⇒ (9) + 13 = 221d20 + 18 ⇒ (14) + 18 = 321d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 152d6 + 8 ⇒ (3, 4) + 8 = 15

30 total slashing damage to Sari.

Enemy Status:
-98, -49, -18

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana takes a moment to roll her neck and keeps beating down boggarts.

Feint: 1d20 + 18 ⇒ (8) + 18 = 26
Flurry+: 1d20 + 20 ⇒ (7) + 20 = 271d20 + 16 ⇒ (20) + 16 = 361d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d8 + 7 + 1d6 ⇒ (8, 8) + 7 + (2) = 252d8 + 7 + 1d6 ⇒ (2, 3) + 7 + (4) = 162d8 + 7 + 1d6 ⇒ (4, 3) + 7 + (5) = 19

Raise shield.


Female Human Vampire Witch (Wild) 11 | HP 96 | AC 25 | Fort +17 Ref +17 Will +17 | Perc +17 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 25 | HP 65

As the roiling green mist slowly moves away (hopefully catching some of the boggards still in the AOE), Flore directs a gout of fire towards one of the enemies.

{A}{A} Produce Flame Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Produce Flame Damage - Fire: 6d4 + 5 ⇒ (4, 1, 1, 3, 3, 2) + 5 = 19

Possible Cloudkill Damage: 6d8 ⇒ (8, 6, 3, 5, 2, 5) = 29
DC 30 Fortitude Save vs poison - non-breathing targets are immune

Current Status/Spells:

Current HP: 96/96
Current Focus: 3/3
Current Effects: mage armor
Spell DC: 30
Spell Attack: +20
Hex Cantrip
jealous hex

Innate Spells
4 - animal allies

Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, produce flame, protect companion, stabilize, tanglefoot
1 - fear, mage armor, noxious vapors
2 - dispel magic, dispel magic, glitter dust
3 - haste, life connection, spirit link (+2)
4 - charm (4th), freedom of movement, murderous vine, stoneskin
5 - cloudkill, entwined roots, fly
6 - petrify, true sight


Female Dwarf Tiefling Cleric 11 | HP 153/153 | AC 24 | Fort +19 Ref +16 Will +22 | Perc +20; darkvision, low-light vision | spell DC 30, attack +20 | hero point 3 she's the pink one: Active Conditions:

Seeing the boggarts have no chance against the Nightsongs, Tandri starts conserving her magic. A vivid pink lance of unholy light streaks out of her outstretched finger toward the nearest foe.

divine lance: 1d20 + 20 ⇒ (11) + 20 = 31
damage: 7d4 ⇒ (2, 4, 4, 2, 1, 2, 2) = 17


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar joins the attack on the boggards after strengthening Tyr.

Boost Eidolon, Tandem Strike

jaws: 1d20 + 21 ⇒ (19) + 21 = 40 for piercing: 2d8 + 7 + 4 ⇒ (3, 6) + 7 + 4 = 20
longsword: 1d20 + 20 ⇒ (8) + 20 = 28 for slashing: 2d8 + 4 ⇒ (6, 5) + 4 = 15


The remaining boggards don't last long before falling to your combat prowess! You move on from the swamp, and after a few more days, you arrive at Fort Drelev.

Fort Drelev is a sizable town, but the baron has overbuilt. Many of the buildings are empty or only partially completed. Guards patrol the area, mostly humans along with a handful of hill giants. They don't seem to be very vigilant, though, and you are able to sneak past them and into the town proper.

The citizens of Fort Drelev are a downcast and desperate lot. There’s very little activity in the streets, and while shops and markets remain open and farmers and craftsmen continue to ply their trades, they do so quietly and without much noise. No one wants to draw attention to themselves in Fort Drelev, not with the surly and easily angered mercenary guards patrolling the streets.

Following Kisandra's advice, you make your way to the Velvet Corner. Inside the gambling hall and brothel, the proprietress, Satinder Morne, gives you an appraising glance. "Here for a good time? What's your pleasure?" she asks, flashing a charming smile.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"A question more dangerous than you know," Deregar grins under his hood. "We've been sent by a mutual friend."

He holds out the jade ring Kisandra entrusted to the group.

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana smirks at Deregar's answer. His pleasures will be solely of the mind now, yet another reason why vampirism is the superior form on undeath, but if she and her girls let loose in a place like this... It would be an orgy fit for the glories of Old Nidal. The heat rises in her throat at the thought, only to met with implacable willpower.

No. This is my land. To rule, not to devour. Her hand finds Tandri's arm and squeezes hard enough to snap frail human bones before gradually loosening as her will conquers her lusts.

"You have a rat problem and they've started spreading." She adds, keeping the growl mostly out of her voice. "We've come to deal with it."


Satinder regards the ring, and gestures for you to follow her into her private office. Once the door is closed, her smile widens. "I'm glad to see that Kisandra made it out. If she trusts you, then I do, too.

"You are free to use this establishment as a place to hide in rest while you're in town. I have several secret rooms here that can accommodate you. Things are bad in town, as you've no doubt heard. The baron and his cronies never come out of Drelev Keep. He lets his mercenaries do as they please by day. They keep my boys and girls busy, but they rarely pay. They 'put it on the Baron's tab,' but I've yet to see any coin from him.

"If you've come to deal with him, then I will tell you something I learned a while back: the baron built a secret escape tunnel from his keep that exits onto the shore of Lake Hooktongue just north of town. You can use it to quietly infiltrate the keep and get close to him. Kill or capture Drelev and his closest confidantes, and the mercenaries will no doubt abandon the town. Then, at last, we will have sweet revenge for the baron's transgressions against us."

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

"I do like a woman with a plan." Sarianna replies, eyeing the madam with some interest. "Can you tell me anything about the castle lay-out? Have any of your boys and girls been there? It's so much easier to kill a rat when you know where it's bolt-hole is."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"In Nightsong, those who transgress during the day face their consequences after dark," Deregar assures Satinder.

Sounds like we head for the tunnel and pull our favorite move: Decapitate the enemy organization.


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Female Human Vampire Witch (Wild) 11 | HP 96 | AC 25 | Fort +17 Ref +17 Will +17 | Perc +17 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 25 | HP 65

Mom? Don't you, Lady Tandri, and Lady Sariana hunt people during the day as well?

"Hush, my lovely boy," Floare whispers back with a grin as she ruffles the fur of Dante's neck. "He's being poetic."

Isn't poetry supposed to rhyme?

"You can be poetic without rhyming. Now hush."

That's dumb.

The witch simply rolls her eyes at her pragmatic familiar's rudeness. Truth be told, she's glad for a distraction. It's been quite a while since she's fed and with all the bountiful flesh that was on display when they came in, she's feeling the hunger even more so.


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Female Dwarf Tiefling Cleric 11 | HP 153/153 | AC 24 | Fort +19 Ref +16 Will +22 | Perc +20; darkvision, low-light vision | spell DC 30, attack +20 | hero point 3 she's the pink one: Active Conditions:

Tandri was distracted, first from the pain that shuddered through her body at her mistresses touch, then at the people sniffing into the air, catching her magical scent of whatever they delighted in most. In a brothel, those scents could be of anything, but truly and rarely about sex since that was their job.

Tandri would wilt at that, cringe at what her demoness blood brought attention wise to her, but not since her death. Now, her tail curled around Floare's arm as she watched the gasps, the blushes, almost pouting when she is pulled back into the office.

Luckily Dante is there to get tummy rubs. "Do you know the layout of the castle?" the pink dwarf asks the madame as her nails find that wonderful spot that makes a leg kick into overdrive.


"I don't know the keep's layout, unfortunately, but I know who may be inside. Aside from Baron Drelev and his wife, the baron recently gave shelter to a young foreign noblewoman. She’s a lot younger and prettier than his wife, Baroness Pavetta. I’m sure there’s more going on there than mere kindness.

"Shortly after the baron surrendered to Pitax and the Tiger Lords, his wife’s brother—a rather brusque, foul-tempered wizard named Imeckus Stroon—came to town. Since then, he’s sequestered himself in the keep, rarely emerging. No one in town knows what he’s up to.

"No knows for sure where the Tiger Lords' leader, Armag, has gone. After accepting Drelev’s offer of an alliance in exchange for sparing the town, he took several people as hostages and marched into the hills. He’s supposed to return the hostages once the baron has proven his loyalty to Pitax, whatever that means, but most folk assume the hostages are already dead."

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

"So we kill the baron. If we kill the mistress then perhaps the baroness and her brother will leave and save us some trouble. If not then so be it. The hostages are a problem for another day. Now Satinder dear, where can we wait until nightfall? It's been a long trip."

Once night falls Sariana leads the group on swift feet and undead wings around the castle and towards the escape passage on the lake.

"Kill any who resist." She commands, always pragmatic when it comes to such things. "If they surrender or flee, let them. We know who the prey are tonight. Swift and silent as shadows we shall be."

She kisses each of her girls deeply and then leads the way into the passage, fangs bared in anticipation of the night to come.


At the base of a 30-foot-high bluff is the secret entrance to the escape tunnel. The tunnel eventually leads into a large cavern. The stone walls of this massive cavern bear signs of discoloration from occasional flooding, no doubt due to water from Lake Hooktongue entering through the eastern passage when the lake rises during the rainy season. Stagnant runoff has collected in a natural limestone basin of filthy water to the north. An iron gate caked with rust blocks a tunnel to the west.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar conjures Tyr into the tunnel and has the dragon rip the iron gate out of the way.

Athletics: 1d20 + 22 ⇒ (15) + 22 = 37


Female Human Vampire Witch (Wild) 11 | HP 96 | AC 25 | Fort +17 Ref +17 Will +17 | Perc +17 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 25 | HP 65

As the cacophony of the iron gate coming to a rest fades away, Floare raises an eyebrow towards Deregar before placing a single finger to her lips in the universal shush gesture.

"Shadows, remember?" she whispers with a grin.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar shugs: "Big rats they have around here."


Female Dwarf Tiefling Cleric 11 | HP 153/153 | AC 24 | Fort +19 Ref +16 Will +22 | Perc +20; darkvision, low-light vision | spell DC 30, attack +20 | hero point 3 she's the pink one: Active Conditions:

Tandri's tail curls pleasantly at the thought of big rats, but she forces it to uncurl. Instead she reassures their skeletal dragon with pat "Much more impressive than some silly rodents, no matter how big" she smiles her fanged smile, then waits to enter the pitch black tunnel.


As Tyr loudly rips the gate out of the way, something stirs in the filthy water. You see a huge black ooze lazily raise a pseudopod as its body ripples. However, since you are all undead, the creature doesn't sense anything for it to digest, so it soon settles back down once more.

Beyond the ruined gate is a series of natural limestone caverns. At the far end, carved stairs lead up to what looks like a blank stone wall but in reality is a secret door into a secret vault in the keep's basement. A table sits in the southeast corner of this dusty chamber, its velvet-lined surface displaying a number of precious stones and pieces of jewelry. A couple of large, ornately carved cedar trunks take up the other corners of the room.

Upon the display table rests a golden yellow topaz worth 50 gp, a deep blue spinel worth 40 gp, an amethyst worth 35 gp, a chrysoberyl worth 10 gp, five freshwater pearls worth 10 gp each, and eight moonstones worth 5 gp each. The table also holds a golden circlet worth 75 gp.

In one chest, you find a suit of +1 resilient leather armor, a set of druid’s vestments, an oathbow, a moderate elixir of life, a greater antidote, four potions of flying, four greater healing potions, and four doses of wyvern poison.

In the other chest, you find a variety of treasures taken from the Tiger Lords’ barrow mounds worth a total of 150 gp. Among these treasures is a greater ring of acid resistance made of green wood carved to depict a snake and a lizard locked in a tangle. This ring is a companion to the ring of the tiger you found in a barrow mound in the Narlmarches long, long ago.

Another secret door leads out of the vault.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"This was certainly a profitable route," Deregar comments. "And the baron will soon have no need of such baubles."

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana grins at their finds and lets her girls do their magical tricks to figure out what all the items do. She does claim one of the flying potions but otherwise seems content to leave serious loot work until later.

"Secret doors are meant to be opened." She comments, before leaving the vault by the other 'secret' exit.


The secret exit opens up into a well-stocked wine cellar, which adjoins a main cellar room filled with foodstuffs. Stairs lead up from here, and another door leads into the keep's dungeon.

Five cells, complete with meticulously crafted iron bars and doors, fill most of this cold, musty dungeon. Only one cell is occupied, holding Kisandra Numesti's father, Lord Terrion Numesti. He appears to be in poor health. Near the dungeon entrance, a door is propped open to an adjoining cramped room containing a very small table and a pair of chairs. Two guards are stationed here, but they are deep into a card game and aren't paying attention to you yet.


Female Human Vampire Witch (Wild) 11 | HP 96 | AC 25 | Fort +17 Ref +17 Will +17 | Perc +17 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 25 | HP 65

Paying no attention to her mistress? That's a crime in and of itself which Floare moves to rectify.

The witch casually enters the stuffy chamber, paying no mind as the door creaks open on iron hinges. As the guards look up from their game, she gestures and fills her hand with fire.

"Your immediate instinct is to reach for your weapons, but I will warn you that even touching them will sentence you to a very painful and bloody death," she declares. "You are in the presence of the Lady Nightsong, first of her name and bringing of violent vengeance to those that cross her will." She crosses behind Sariana, caressing the woman's neck with a teasing touch as she appears on the vampire's other side.

"You have only one option that will keep your miserable lives; Immediate and abject surrender."

Intimidate: 1d20 + 4 ⇒ (15) + 4 = 19

Current Status/Spells:

Current HP: 96/96
Current Focus: 3/3
Current Effects: mage armor
Spell DC: 30
Spell Attack: +20
Hex Cantrip
jealous hex

Innate Spells
4 - animal allies

Focus Spells
Cantrips (1) - wilding word
4 - blood ward, fly, phase familiar

Prepared Spells
Cantrips (4) - dancing lights, guidance, produce flame, protect companion, stabilize, tanglefoot
1 - fear, mage armor, noxious vapors
2 - dispel magic, dispel magic, glitter dust
3 - haste, life connection, spirit link (+2)
4 - charm (4th), freedom of movement, murderous vine, stoneskin
5 - cloudkill, entwined roots, fly
6 - petrify, true sight

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana is so proud of her Little One that she almost can't restrain a smile - but that would completely ruin the scene so she keeps her stare cold and does the look that every vampire knows instinctively. The cruel one which exposes her fangs.

Intimidate Aid: 1d20 + 16 ⇒ (12) + 16 = 28


Confronted with a terrifying group of vampires and skeletal undead, the guards do the sensible thing--drop their weapons and fall to their knees, quaking in terror and sobbing for their mothers.

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