Tiefling Doll

Itzi's page

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 52 posts (8,713 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 31 aliases.


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graystone wrote:
The Rising Phoenix wrote:
I've been using it for both Starfinder and PF2 and while it could be better, I find it is amazing. The amount of time that it saves me in developing characters is worth any inconvenience of an interface that is different than HLC, but still functions just fine.

As lag-tastic as it is, I'm amazed to see anyone say it saves time. I've seen it in action a few times and it would have been quicker for me to hop in a car, drive to the next town, buy the books, come home and make a character by hand... That's PER character... Years ago I used to have dial-up modem that loaded pages faster. :P

After seeing in action I downloaded an emulator and Pathbuilder. Best money I never spent. ;)

That sucks.

When they first released PF2 (on GenCon weekend) it was slow as molasses. However, my experience since then is it has done nothing but get faster. At this point in time - for me, at least - it beats the heck out of my bank's web interface or PayPal's business portal. It's not quite as fast as HLC, but for the trade-off of not having to install multiple applications on every single system I use, I'll take the minor hit.


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Slyme wrote:
Claxon wrote:
Based on current trends of Software as a Service I would hypothesize that it simply isn't going to happen the way you want.

There will 100% always be viable options that do not follow the SaaS model.

Don't want to pay a monthly fee for:

PhotoShop...use GIMP
Illustrator/CorelDraw...use Inkscape
MSOffice...use OpenOffice

I would love it if that were the case. But as someone that's had to deal with both item 1 and item 3 on your list, from a commercial perspective, the options you offer are not options.

Perhaps for a hobbyist or really light use. But from a multidesk perspective that depends on the software to keep the doors open and pay the bills ... Neither GIMP nor OpenOffice/LibreOffice will replace their commercial counterpart.

I've tried, fought that battle and lost. They just don't hold up to the commercial requirements for most businesses.


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GM ShadowLord wrote:
Itzi wrote:
Shadowlord, how do you feel about romance in your games between PCs or PC/NPC?
Oh boy, what a subject! I love this kind of stuff. Maybe I'm a weirdo, but I particularly enjoy this type of interaction in my games. I feel like it creates another layer of depth for the characters that helps fuel their desires and motivations. At least half of my characters that I play have some form of in game relationship at some point during the AP. Even if they don't last, the animosity or feelings caused by it once provide insight for me as a player on how to build their character personality.

Squeee!!!!

A player after my own heart. :) :)

*Races off to solidify a character concept*


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Shadowlord, how do you feel about romance in your games between PCs or PC/NPC?


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Definitely interested. I'll have to consider the possibilities.


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Bandw2 wrote:

i'm using that android app on my PC thanks to an emulator, so i don't think that that is much of an issue.

I don't really care about SaaS i just don't like it being through a browser i want an actual software package using my CPU not their server to run.

I totally understand that. I've been in IT (and software development) for a number of decades now and from a user perspective, I much prefer a simple run-time on my machine.

From a developer perspective, though, I completely understand why they've gone web-based. In fact, just this last year, we (the company I work for) just finished the final transition from an in-house developed application (in C++) that we've used for years to a web-based replacement (still in-house).

From a development and system-support standpoint, there's no contest - I'll back web-based any day. Particularly for a company with only a few developers, I totally get where LWD's shift comes from.


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AJCarrington wrote:
pauljathome wrote:
Pathbuilder is still incomplete in its implementation of PF2 but it, basically, rocks. I'd suggest people give it a try.
I'd love to, but it appears to be limited to Android devices...???

This!

This is one of the primary reasons that an online model is the only real way - in my opinion - that small companies will continue to survive in the software industry; Moving to the SaaS model.

I can use HLO on any of the desktops I have access to without regard to their OS or having to install anything. I can use it on my Surface. I can use it on my flippin' phone.

Is HLO clunky to use? For me it's no more clunkier than HLC. There are some features that I'm waiting for (other than rules systems) before it's a complete HLC replacement for me. But for character creation/management it's currently working pretty smoothly for me and I use it regularly for my Starfinder and PF2 games.

I'm not crazy about the idea that SaaS is the trend that will push out most of the old application pricing models, but I do understand it.

Yes, LWD charges for the software and then charges for the rules packs. Everyone seems to ignore the fact that LWD doesn't own the content in the rules packs. They have to license it from the content creators (Paizo, FASA, etc.). And the content creators have a lot of clout when it comes to the control of the license. As an example, 5e (other than the SRD) still isn't available even in HLC.

In the end everyone gets to decide for themselves if the model works for them. For me, I will happily pay $24.00 a year to be able to use HL freely on any device with a net connection.

If that doesn't work for you then feel free to use a pencil and paper, spreadsheet, Pathbuilder or any other application.

Use what works for you.


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Putting stuff out here as it develops...

Elizabeth Rose Adamell - human

Her beginning path will be Magician.

She's going to begin the game as an attractive but cold woman hiding within her magic, using it as a shield to keep everyone else at a distance.

A gregarious warrior or rogue would be the typical counter to her emotional distance. But anyone that wouldn't just walk away from her would work.

Initial plans would move her to Sorcerer as her Expert path. This would also be symbolic of her emotions looking for a release. Not sure yet what would be good for a Master path down the road. Might just have to see where it goes.

They could be brought together via a patron that expects them to work together. That would hold them together until some actual bonding takes place. Possibly a Tracy/Hepburn thing going on.

Will we be starting out at 1st level (with an initial chosen path) or will we begin at 0?


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Ooo...

No pressure to come up with a cool character then. ;P ;)


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... and I'm discussing.

:)

Is there anything we should know story-wise before we begin brainstorming characters?

We haven't yet decided on whether they already know each other or not. I'm leaning towards not so their relationship feels more organic.

I had already mentioned to Niko how much I disliked random character backgrounds/appearances. So I'm glad that portion of character creation is optional.

I'll most likely create a human, but I like the fact that they give a huge amount of leeway on their skin color, hair color, eye color, etc. :) :)


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Cool! Definitely looking forward to this.


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As much as I may be shooting myself in the foot here (and gaining ugly looks from my partner-in-crime), I would say a single game that is really good and that you have the time on which to spend is better than two (or three) games that end up being mediocre because your efforts are stretched too thin.

Yes, I want to play, but I would rather you enjoy it vs potentially burning out running more than you feel comfortable running.


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Nikolaus de'Shade wrote:
It's our fault... we all did too good a job! :)

And humbleness is just one of his many qualities, folks. ;)

I'm going to pay for that, aren't I?


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"The suspense is terrible. I hope it will last."


Another question for Brainiac:

Are we using Background skills?


I guess that means I don't have to determine age. ;)

Just so our bases are covered, the inquisitor half of the duo will be taking ILW as well as CLW for some basic healing for the duo.

Have you given any thought to names, Niko? I've got an alias that I could re-purpose.


Another question @ Brainiac ... :)

I've encountered two different interpretations of the dhampir's Negative Energy Affinity. I'm not arguing for either version, I'd just like to know in advance which one you would follow.

1) Dhampir's take damage from positive energy no matter the intended usage. Example: the party's cleric uses Channel to heal the group and one of the members is a dhampir and in the AoE- they take damage.

2) Dhampir's only take damage from positive energy that's used specifically to damage undead. In the above example, the dhampir wouldn't take any damage - they just wouldn't get any healing.


Questions @ Brainiac ...

What'll the starting cash be?

Can we take a drawback for an extra trait?

What will the crafting prospects be in this AP?


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Working on a ranger that will eventually move into Arcane Archer. She'll be half of a sibling team.


Yes, thanks Brainiac. It was good to have some insight into what Paizo's plans are for the game.


Along with Dαedαlus, I feel that with the closing of the polls, the main purpose of this game has been served.

I'd be happy to focus that energy on other games.


Ok folks. It's getting really iffy where I'm located here in Northern CA. The Camp fire is getting really close so we're watching for evacuation orders. If that happens, my posting may be sporadic. Please bot me if needed.


I'm working on a human bard. Should be able to finalize the alias later tonight.


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GM Sarah wrote:
Yeah seeing as how you are currently running this I might lean more towards players that are a little more “new” to this AP. I do understand that it is an older one and a lot of players may already know the story. However the recruitment just opened so I’m gonna see what happens. :)

Totally understandable, thanks.

I'll still come up with something.


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I realize that this is an older adventure path and probably everyone has knowledge of it, but I'll ask anyways ...

Is it an issue if I've already got a character playing in this adventure via PbP and I'm running this path for my FtF group?


Hello all. Happy to be invited to play. I hope I'll be able to contribute in some way and I'll try to keep it PG, Niko. :)

I'm currently still tumbling through different character ideas. But in the meantime, is there anything the group is currently drastically lacking?


I wouldn't mind doing the healer.

I actually have an Undine Oracle (wind) that I've been interested in playing. She was created as a 7th level character but it would be easy to dial her back to 1st level.

Again, there's no player's guide yet so she still needs a campaign trait.

I realize that this isn't a sea-based campaign, but she's actually wind based so doesn't have strong ties to the ocean.

You can check out her 7th level self in my aliases.

Whatcha think, Brainiac?


Wow, not letting grass grow under your feet for this one, are you?

I'm not sure yet what kind of character I plan on going with.

Are gunslingers available?


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I use QuiteRSS for desktop. I'll have to look at Flym for mobile.

It would be nice if Paizo offered an RSS feed for PMs


I'm working on my human fighter and would like to take the Mindquake Survivor background.

However, I'm seeing that The Lobster wants to do a barb tank and I don't want to overlap too much - how many PCs are planned?

As an side note, I see that the playtest backgrounds are now available in Herolab Online.


If anyone is interested, Herolab Online already has the playtest rules available.

Although I didn't see any of the playtest-adventure-specific backgrounds listed.


Thanks for the invitation, Brainiac.

I've had mixed feelings from reading the playtest rules, but this is the direction the game is going so I'm looking forward to actually trying it out.

I'd like to do a fighter.


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War for the Crown - Come for the Politics - stay for the Drama. :)

And we're only halfway through Chapter 2.


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It looks like, with the most recent site update, newsfeeds are broken.

Clicking on the RSS subscribe icon generates the following message:

The requested application was not found on this server.

Hope that can be fixed soon.


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After placing this order, I see that there are three charges for the order amount.

Please correct this.


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It's been a long time since I've done a straight up fighter and I've got the urge. This looks like it would be a great place for one.

Dotting to work on him just a little bit.


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Presenting for consideration:

Tapee Cenvreth - Drow Outlaw Mechanic

Personality:

Tapee is a very positive, cheerful drow who loves practical jokes. Nothing harmful, except, perhaps, to ones dignity. She always tries to find the bright side of a situation. She was probably a gnome in a previous life.

Background:

To be fleshed out later tonight.

Crunch:

Female drow outlaw mechanic 2 Alien Archive 43
CG Medium humanoid (elf)
Init +8; Senses darkvision; Perception +7
--------------------
Defense SP 10 HP 16 RP 4
--------------------
EAC 12; KAC 12
Fort +2; Ref +7; Will +0; +2 vs. enchantment
Immunities sleep
Weaknesses light blindness
--------------------
Offense
--------------------
Speed 30 ft.
Melee battle staff +1 (1d4 B; critical knockdown; analog, block)
Ranged azimuth laser rifle +3 (1d8 F; critical burn 1d6) or shock grenade I +1 (explode [15 ft., 1d8 E, DC 12])
Offensive Abilities combat tracking
Spell-Like Abilities
(CL 2nd)
. . At will—dancing lights, detect magic
--------------------
Statistics
--------------------
Str 10 (+0); Dex 15 (+2); Con 8 (-1); Int 17 (+3); Wis 10 (+0); Cha 13 (+1)
Skills Computers +9 (2 ranks), Diplomacy +3, Engineering +11 (2 ranks), Perception +7, Physical Science +8, Sleight Of Hand +7, Stealth +4; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Improved Initiative, Skill Focus (engineering)
Languages Common, Drow, Orc, Shirren, Ysoki
Other Abilities artificial intelligence, bypass, exocortex, memory module, overclocking
Combat Gear shock grenade I; Other Gear flight suit stationwear, azimuth laser rifle with 1 battery (20 charges), battle staff, shock grenade I, battery, battery, credstick (150 credits); Augmentations custom rig

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


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This is probably one of the items that's on the list-o-broken-things for the new website, but I wanted to check to make sure I wasn't missing something.

I've created aliases before and set avatar images for them. However, when I try to select an avatar for the newest alias I've created, I get empty images on the Avatar Selection page.

The filter selection information is still being shown on the left column and it looks like it's trying to show images. Page navigation is there as well so it obviously thinks it's showing me a whole lotta images. But I ain't seeing them.

If I'm missing something obvious then please educate this thick skull.


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I was just working on a character for this adventure path last night. I'll have to adjust for background skills this evening


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I would love to create a swashbuckler for this.

Should be able to post background/crunch later this evening.


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Congratulations all. I'm Looking forward to watching from the sidelines.


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Assuming that posting history was a weighing factory for filling the other five slots, I would use the open/duplicate slot to give a new poster a chance to build some history.


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Good luck all.


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Ok, here's the crunch for Luc Amberblood.

Crunch:

Luc Amberblood
Male dwarf monk 1
LG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge, +3 Wis)
hp 9 (1d8+1)
Fort +3 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)), Ref +5, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee unarmed strike +2 (1d6+2) or
. . unarmed strike flurry of blows +1/+1 (1d6+2)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks flurry of blows, hatred, stunning fist (1/day, DC 13)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 12, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Dodge, Improved Unarmed Strike, Jabbing Style[ACG], Stunning Fist
Traits brewmaster, indelible ire, iron liver
Skills Acrobatics +7 (+3 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +6, Craft (alchemy) +6, Craft (calligraphy) +5, Diplomacy +0 (-1 penalty on checks made to change the attitude of dwarves who know that your family has shared brewing secrets with non-dwarves), Knowledge (history) +5, Perception +7 (+9 to notice unusual stonework), Profession (brewer) +8, Sense Motive +7, Stealth +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Orc
Other Gear crossbow bolts (20), light crossbow, backpack, belt pouch, calligraphy tools, monk's outfit, 10 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jabbing Style +1d6 if you hit target with unarmed strike previously this round.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.


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Submitted for your approval:

Luc Amberblood - Dwarven Monk

Background:

Descended from a long line of brewers, Luc, being the eldest son, was expected to eventually take over the leadership of his family. As such, one of his responsibilities was overseeing deliveries. On one of those deliveries, his life took a sharp turn.

Arriving just before a heavy winter snowstorm, Luc settled himself into the inn for what looked to be a week long session of cards and ale. Two days in to his recreation, the inn's inhabitants we're surprised by a elderly human visitor. Wearing nothing more than light robes as a shield against the snow and biting wind, the man had been traveling the roads.

Amazed at the man's foolishness, Luc spent the rest of the evening engaged in conversation discussing the strength of the spirit verses the weakness of the body.

The man left the next morning and Luc never saw him again. But as soon as the weather cleared and it was time to return to his clan's hold, Luc made a side trip to a nearby book and antiquities dealer. He bought all the books and scrolls he could find related to the balancing of one's body and mind. Upon returning to his family's home, to his father's frustration, he immersed himself in his readings.

Over the next year, every delivery trip also included side trips to seek out individuals versed in the ways of the body. This did nothing to ease the animosity between Luc and his family. Eventually the confronted him and presented him with a choice; He either needed to dedicated himself entirely to his family and their craft or leave.

He made his decision.

Description:

Luc stands 4'4" and weighs in at just under 200 lbs. He keeps both his face and his head shorn with the exception of a single top-knot of gold-colored hair. A dwarf's beard represents pride and Luc has determined to divest himself of all forms of pride. He's normally dressed in a simple light robe, but he has yet to obtain the perfection of body that he seeks so he carries heavier clothes to wear if the weather requires it.

On his back is a simple back with his spare clothes and writing equipment. Also on his back is a light crossbow.

Personality:

Luc tries to always see the good in things and his face is normally adorned with a smile. He has read that poetry is a path to contentment, so he spends his evenings composing questionable limericks and haikus.

crunch to come later


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Definitely dotting for interest. Greyhawk brings back many fond memories.


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GM Jimbles wrote:
Itzi wrote:
...the Core book shows the static arc pistol with 20 charges rather than 10.

That's true, but each shot of an arc pistol consumes 2 units of battery charge.

Ouch. Didn't see that at all. Oh well. I guess he'll end up scavenging the battlefield.

GM Jimbles wrote:
Oh, and one more thing - you don't have any languages listed in your stat block - in addition to Common, you get four for your starting Int score and one for every rank in Culture.

I have them written in my notes, but for some reason I didn't transfer them to the stat block. Sorry.

Languages Common, Castrovelian, Dwarven, Eoxian, Kasatha, Shirren, Vesk, Ysoki


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GM Jimbles wrote:

Skill Ranks:Your bonus to Intimidate checks should be +3, not +6 (mechanics don't have Intimidate as a class skill).

That's correct. The extra class skill comes from being Themeless.

GM Jimbles wrote:

Ammo: Cranston has 10 shots, Lucille has nine. If you plan to scavenge ammo as you go, that's fine with me - I just wanted to make sure you're aware you might run out in a firefight.

I don't envision Cranston really shining in a firefight. I gave him a weapon simple because no one should be entirely unarmed (including drones :) ). Although the Core book shows the static arc pistol with 20 charges rather than 10.

GM Jimbles wrote:

Equipment Costs:If my math is right, you've spent 4,001 credits on equipment, not 3,941 as stated. That's not something you need to correct - I'm not gonna begrudge you one credit - but I thought you might want to know.

I bought all the equipment using the Hero Lab Online beta app and I'm sure it's still got issues to work out. I'll drop one of the smoke grenades so he'll have a few loose credits to play with.

GM Jimbles wrote:

Drone AC: Lucille's EAC and KAC should both be 16, not 13 - she gets her Dex bonus to AC.

Drone Skill Unit: You have Acrobatics listed as Lucille's skill unit, but hover drones get Acrobatics as a bonus skill unit, so you can pick an additional skill from the list - Athletics, Computers, Engineering, Perception, or Stealth. Additionally, the bonus to Acrobatics is +9, not +7 (mechanic levels + Dex bonus + class skill bonus).

Thanks for pointing that out. I'll have her take Stealth (+9) as well.


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Presented for your consideration; Cranston Mills

Description:

Physically, Cranston Mills is a 5'10", 160 lb older human. He has very short, white, kinky hair, deep brown eyes, and skin the color of creamed coffee. He doesn't move as fast as he used to, but his eyes are sharp and his hands are very nimble. He regularly wears a suit of Lashunta Tempweave armor, claiming the ship enviro controls are skewed cold.

Cranston has been working in the guts of ships for almost thirty years. He shipped out when he was a young teen and has been moving from job to job, ship to ship since then. Being constantly on the move, good friends are hard to acquire, hence he spends a lot of time arguing with Lucille, his patched-together hover-drone. People have told him that he's smart enough to be designing ships rather then playing grease-monkey, but he enjoys what he does and has no wish to do anything else.

Interview:

Quote:
“Greetings! Thank you much for stopping by. What compels you to apply for a position aboard the Inscrutable?”

The hovering drone slid forward in the air eagerly from beside the older man, only to be redressed.

"You get back, she wasn't talking to you," he said.

The drone turned to him cocking its optical sensors to one side quizzically. This was followed by a series of buzzing and clicking.
"Yes, I'm sure she's a very nice lady, but she was talking to me," the man responded as he stepped forward. With a disappointed sounding series of beeps, the drone returned to her master's side.

"The only reason I'm even looking for a job is because that idiot of a captain, Captain Faradok has decided that humans don't belong in engineering. He thinks that's an android-only section of the ship."

The man harrumphs.

"Sorry about that. That's not somethin' you care about. The name's Cranston Mills and I'm the best ship's engineer that you're gonna find in these here parts."

Quote:
“How many ships have you served on, and for how long?”

Cranston begins to count off his fingers. "Well, up until recently, We worked engineering on The Plaything. Spent two years there. Before that was the Limitless for four years." The hovering drone interrupts with a series of beeps and clicks. "Yes, and I'm sure Captain Yoefuss liked you too," Cranston responds before continuing his history.

"Two years on the X-556. Six months on the Blue Delta. Three years on the Flagga Sarg. Five and a half years on the Bonnet of Beauty.
And my first gig was nine years on the Graceful."

Quote:
“I’m concerned about piracy around the Diaspora. How good are you in a scrap?”

The man's eyes narrow slightly.

"Now just because I'm old doesn't mean I can't take care of myself," he says, turning slightly to indicate the arc pistol strapped to his leg.

With a bleep and a buzz, the hovering drone glides forward. A couple of clicks and a whirring produces an archaic pistol. Cranston reacts quickly to the drone's display, shoving it back, "What did I tell you?" The drone responds with a series of questioning beeps. "You don't point that unless you're gonna use it."

He Turns back to Captain Ross.

"Sorry about that Ma'am. I just armed her with that and she's lookin' for an opportunity to show it off." He leans forward conspiratorially and whispers, "I haven't actually loaded it yet."

Quote:
“Do you have any ethical reservations, moral consternations, legal restrictions, or biological incompatibilities with the shipping and handling of cargo in the following categories: peanut products, fruit products, non-sentient creatures, semi-sentient creatures, creatures of unknown sentience, non-living items of questionable sentience, legal weapon components, toys depicting legal weapons, toy depicting illegal weapons, undead pet products, magical artifacts, religious artifacts, magically religious artifacts, magical prescription beverages, or romantic literature of any kind? Before you answer, please note that I am legally prohibited from making a hiring decision based on your answer to this question; it is purely for statistical purposes.”

Cranston's brow furrows.

"No Ma'am. Longs as everything's legal-like, I got no issues with any o' that. Although as far as semi-sentient creatures go. I am allergic to skittermanders, so's I hope we don't end up transporting any o' them things."

Quote:
“Thank you for stopping by! I should have recruitment finalized in a few days, stick to your comm unit for a message.”

Cranston nodded and saluted the Captain smartly. He then turned and stepped away from the table, muttering to the drone.

Crunch:

NG Human Mechanic 3 (Themeless)

STR 10 DEX 12 CON 12 INT 18 WIS 10 CHA 11

HP/SP/RP 22/24/5
AC EAC 15 KAC 15
BAB +2
Init +5

Fort +4 Ref +4 Will +1

Speed 30'

Melee
Unarmed strike +2, 1d3-2 B
Survival knife +3, 1d4+1 S

Ranged
Arc pistol, static +3, 1d6+1 E/Stun, 50' (crit: Arc 2), cap 20
Smoke Grenade +2, smoke cloud 1 minute

Skills Acrobatics +1, Athletics +6, Bluff +2, Computers +11, Culture +6, Diplomacy +1, Disguise +0, Engineering +13, Intimidate +6, Perception +6, Physical Science +10, Piloting +7, Sense Motive +0, Stealth +1, Survival +1

Feats Improved Initiative, Skill Focus (Engineering), Toughness

Class Features Artificial Intelligence (Drone), Bypass +1, Custom Rig, Quick Patch, Overload

Equipment Arc Pistol, Smoke Grenades (x3), Basic Lashunta Tempweave armor w/ Radiation Buffer, Datajack, standard, Flashlight, 59 Credits

Lucille (Hover Drone - Tiny)

STR 6 DEX 16 CON - INT 6 WIS 8 CHA 6

HP 30
AC EAC 13, KAC 13
BAB +3

Fort +1 Ref +5 Will +3

Speed 30', fly 30' (average)

Ranged
Semi-auto pistol, tactical +6, 1d6+1 P, 30'

Skill Unit
Acrobatics

Skills: Acrobatics +7

Mods: Flight system (x2), Weapon mount, Camera, Manipulator Arms
Feats: Lightning Reflexes, Iron Will

About Me:

I have close to 40 years experience in RPGs in general. I've been playing Pathfinder for about eight years now (GMing mostly), but I haven't yet had a chance to try Starfinder.

I've only been attempting to join PbP games for a couple of months now. Although, I spent a couple of years back in the late 90s/early 00s playing PBeM games (D&D) which were structured very similarly.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The ship building rules really take me back to Car Wars. :)

In that vein I've bashed up a spreadsheet to create ships.

If the powers-that-be have no problem with it, I'd like to post a link here to it to let other folks have at it.

It's an ODS file (Open Office Calc Spreadsheet). I don't have Excel so I won't make any claims that it will work in Excel. Although there aren't any macros or scripting - just formulas, so it _should_ work.

I've used it to create all the example ships in the Core Rulebook. That let me work out some bugs and it showed me some places that it appears that the example ships break the ship build rules.

It's still in a basic (read: not very attractive) form without a final summary sheet and there are a couple of limitations:

There's currently no mechanism for adding better quality Smuggler's Compartment expansion bays.

There's currently a hard limit of 7 Power Cores. The rules say that Huge, Gargantuan, and Colossal ships can have more Power Cores (2, 3, and 4, respectively) and that Medium and Large can be outfitted with extra core housings (via expansion bays). I'm not sure if that means that Huge, etc. can use those expansion bays as well.

There's currently no means to add Anti-Personnel weapons nor weapon linking.

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