DM Brainiac’s Kingmaker 2E: Table 1

Game Master Brainiac

Hex Map
Kingdom Sheet


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Female Human Vampire Witch (Wild) 11 | HP 96 | AC 25 | Fort +17 Ref +17 Will +17 | Perc +17 | Focus 3 | Hero Point: 1/3 || Familiar (Dante) AC 25 | HP 65

How did I not have a hex cantrip? blames old age

Witch 11

Hex Spell:
Jealous Hex

Skill Increase:
Arcana increased to Master

General Feat:
A Home in Every Port

Spells:
6 - Petrify
6 - Truesight


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar Summoner 11
Master Fort & Juggernaut for Deregar & Tyr
Simple Weapon Expertise
Eidolon Unarmed Defense -> Expert
Feat: Ancestry Paragon (As in Life, So in Death-Human)
Spells: 5th-Divine Immolation, Truespeech, Spiritual Transport; 6th-Truesight, Vampiric Exsanguination

As long as I'm wearing my armor, people will think I'm human, which might be helpful!

Also, Tyr got some big upgrades because I messed up my Level 10 level-up, so I'm posting his full stats.

Tyrkaxian, the Risen
Large Undead Dragon
Perception +14; darkvision
Languages Common
Skills Acrobatics +17, Arcana +12, Athletics +22, Deception +15, Intimidation +19, Occultism +12, Religion +14, Society +12, Survival +14
Str +5, Dex +4, Con +4*, Int -1, Wis +1, Cha +2

AC 30, Fort +21 (juggernaut), Ref +19, Will +16
HP 164
Speed 25 feet

Melee
Jaws +21 (Grapple, Trip), Damage 2d8+7 (P)
Claws +21 (Agile, Finesse), Damage 2d6+7 (Negative)

Negative Essence Your undead eidolon has a link directly to your life force, which grants it a twilight state between living and undead. This renders it a living creature and therefore susceptible to many ailments that bother only the living, though it does possess some resistances to these effects.

The eidolon has negative healing, meaning it heals from negative energy effects that heal undead and is damaged by positive energy effects that damage undead. It doesn't have an undead's normal immunities, but it does gain a +2 circumstance bonus to saving throws against death effects, disease, and poison effects, and non-damaging effects that target only undead. Additionally, its necrotic essence stanches its wounds easily. The flat check to remove persistent bleed damage from the eidolon is DC 10 (or DC 5 after receiving particularly effective aid).

◆Constricting Hold Requirements Your eidolon has a creature grabbed or restrained.
Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC. (14, DC 29)

◆◆ Drain Life; Effect Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If the Strike hits and deals damage, the target must attempt a Fortitude save, with the following effects. On a critical hit, the enemy uses the result one degree worse than it rolled.

Critical Success No effect.
Success Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level.
Failure Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is drained 1. Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute.
Critical Failure Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is drained 2 and the temporary Hit Points are equal to double the enemy's level.

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