Longroads Coffeehouse 2.0

Game Master chadius

6-06: Macros|Slides|RPG Chronicles

6-05 Silver Bark, Golden Blades:

(1-4) by GM Hmm & GM Bret

>RPG Chronicles< | >Slides< | >Macros<


2-18 Fanciful March (3-6) GM Tiger:


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Envoy's Alliance

♥️ 78 | AC 23 | Saves 12/13/9 | Perception 9 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 5 | ☘️ 0 | ◆◇↺ |

I'd love to do 6-12, but I can wait and play that later with my Chileaxian character if people would rather 6-06.

Radiant Oath

Battle Medicine:| Angel Emissary Salera | ♥️ 60 | AC 19 | Saves 12/9/10 | Perception 11 | Spells -/3/2 (DC 21) | Focus Point 1 PFS ID: 133608-2006 | Male Human Summoner 5 | ☘️ 1 | ◆◇◈ ↺ |

Lore, Scribing: 1d20 + 7 ⇒ (3) + 7 = 10

Jiggo is not in much of a writing mood...


Working on getting chronicles sent and game reported. I expect to have it done today.

Do we need to recruit another person before continuing? Lady Ladile has not been posting in a long while and Hilary can’t make the next game either.

I think Vardarel would have a slight preference for Rotten Apples but I can go with either.

Envoy's Alliance

♥️ 78 | AC 23 | Saves 12/13/9 | Perception 9 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 5 | ☘️ 0 | ◆◇↺ |

Are we down to 3 players + GM? The table is still legal, but we should look for a 4th anyway.

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

I believe without Hilary and LL we're at 4 and a GM. We could still certainly recruit another, leaving us with a flexible 5 and a GM.


Yes, I think we are at 4 plus GM where minimum table size is 2 plus 2 pregens. I wouldn’t ever suggest PbP doing 2+2.

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Downtime

Expert in Leshy Lore(INT): 1d20 + 7 ⇒ (19) + 7 = 26 (Additional Lore)


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Sorry, chronicles are already e-mailed and game reported.

You will need to record it in your records.

Crit success, so should be 4gp.

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Thanks Bret!

Radiant Oath

Battle Medicine:| Angel Emissary Salera | ♥️ 60 | AC 19 | Saves 12/9/10 | Perception 11 | Spells -/3/2 (DC 21) | Focus Point 1 PFS ID: 133608-2006 | Male Human Summoner 5 | ☘️ 1 | ◆◇◈ ↺ |

The chronicle looks good to me, thanks GM.

GM Tiger/Bun, just drop the links when you are ready.

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Yup, chronicle looks good to me too. Eddie dings to 5th level! So many changes.. and stats!

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Is it just me or am I finding no references to the 'no metal' restrictions for druids anymore?

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Chronicle looks good. Thank you for running the game, GM.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

I am at 6-12 with my other character, so I vote to play 6-06 for this group.


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Eddie 'Bo' Leetus wrote:
Is it just me or am I finding no references to the 'no metal' restrictions for druids anymore?

That is correct. The Remastered Druid no longer has an anathema against metal armor.


Bun Helsing wrote:
So what do you want to do? 06-06 or 06-12?

6-06 Rotten Apples:

6-12: The Burning of Greensteeples

Vardarel prefers 6-06

Stitch hasn’t expressed a preference but said he would play Eddie if we did 6-06

Belle prefers 6-12 but would play either

Krinolin / Nicole would prefer 6-06, not sure which character they would play for it

Clover has a gig.

Soddy/Fran hasn’t posted in a long time.

I think that Krinolin/Nicole has expressed the strongest opinion on which to play since their other character is currently in 6-12. Playing two different characters through the same adventure at the same time could get confusing.

Is the above a good summary of votes?

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Ya looks like 6-06 wins it.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

I'll set things up tomorrow -- got a bit of hay fever going so I'm a bit miserable tonight...

So who are we gonna recruit? :)

Verdant Wheel

1 person marked this as a favorite.
Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Could ask Nomadical if you want? Always enjoy playing with him. Dunno if anyone else has an opinion or other ideas. I don't play with too many different people these days.


I haven’t contacted any of these people to check interest, just went through some of my old games to come up with some suggestions.

Halgur, I really like their character Meadow. I don’t know if they GM.

breithauptclan

Doug Hahn

Aerondor

I am always willing to play with Nomadical as well.

Envoy's Alliance

3 people marked this as a favorite.
♥️ 78 | AC 23 | Saves 12/13/9 | Perception 9 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 5 | ☘️ 0 | ◆◇↺ |

I am currently GMing a game for Meadow, so I will send them a message.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

I love Halgur’s characters as well

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Looking forward to more adventures with Bun's hero, Prof Bun Bun QTE :)

Envoy's Alliance

♥️ 78 | AC 23 | Saves 12/13/9 | Perception 9 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 5 | ☘️ 0 | ◆◇↺ |

6-06: Macros|Slides|RPG Chronicles

Links have been added to the thread header. Looks like the Macros & Slides have been filled out already but we'll have to add ourselves to the RPG Chronicles.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

I just grabbed the macros/slides from Urwal. Stitch, you'll need to update your Macros for Eddie... and you, err, appearance :)

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Sounds good. I'll get everything done today. I've got Eddie leveled to 5 mostly so far.

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Ok Eddie is updated to level 5 other than spells chosen. I also started to bend them towards a bit more melee as Leaf Druids kinda get shunted in that direction. +1 Strength baby! Also Eddie can now speak with plants and fungus to go along with animal empathy.

I've got all the macros, sheets, chronicle filled out. Let me know if anything isn't clear.

Envoy's Alliance

[S06-06] [R] Female Tian-Shu Human Bomber Alchemist 5 / Talisman Dabbler | Cook | HP 58/58 (restoring 1 HP/min), AC 23 w +1 Leather Armor (24 w Buckler raised), Fortitude** +11, Reflex** +13, Will* +7, Perception* +7, Stealth* +11 | Speed 25 ft. | Exploration Activity Defend | Active Conditions ↺ Resist Harm, Void Resistance 1 | ◆◇↺

Done with Macros, Slides, and RPGChronicles.

I have Healing Bomb feat but I am not sure how it works.
1. Do I perform a Strike with the elixir against the target's (ally) AC to determine result?
2. Can I use Quick Bomber action with the elixir, now that I can treat the elixir as a bomb?

Envoy's Alliance

1 person marked this as a favorite.
♥️ 78 | AC 23 | Saves 12/13/9 | Perception 9 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 5 | ☘️ 0 | ◆◇↺ |

Meadow/Halgur said they were interested. So I dropped a link to this thread.


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Nicole Flames wrote:

Done with Macros, Slides, and RPGChronicles.

I have Healing Bomb feat but I am not sure how it works.
1. Do I perform a Strike with the elixir against the target's (ally) AC to determine result?
2. Can I use Quick Bomber action with the elixir, now that I can treat the elixir as a bomb?

So Healing Bomb has the Additive trait.

Additive: Feats with the additive trait allow you to add special substances to alchemical consumables you create when you use Quick Alchemy to create a consumable (you can't use additives with quick vials). You can add only one additive to a single alchemical item, you can add an additive only once per round, and most additive abilities specify a subset of alchemical consumables you can add them to.

Need to use Quick Alchemy to create the consumable.

Quick Bomber says “You Interact to draw a bomb, draw a versatile vial, or use Quick Alchemy to create a bomb, then Strike with the bomb.” This is good, Quick Alchemy is a part of the Quick Bomber activity. We can use additives with Quick Bomber.

As for how it works, Healing Bomb says “You can throw the elixir as though it were an alchemical bomb, with the following results.”

Throw an elixir as if it was a bomb, so you definitely need to make an attack roll. Should be able to treat it as a bomb for any feats like Quick Bomber or Far Lobber.

“Success The target is affected as though it drank the elixir, and each living creature adjacent to it regains HP from the bomb equal to the elixir's number of damage dice (3 HP for a lesser elixir of life, for example).”

Does healing and splashes adjacent with some healing,

“Failure The target regains HP equal to the elixir's number of damage dice.”

Just heals the target a little bit,

“Critical Failure The healing bomb has no effect.”

Oops, that one was a dud.

That is how I interpret it. Corrections welcome.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

I'll wait for Halgur to check in...


Hey everyone. Looks like I've played with all of you before. I've done a decent amount of GMing in person (3 stars, one nova, 2 glyphs) but not any PbP games yet. I've been meaning to start for ages though and glad to start with a bunch of fun players.

Envoy's Alliance

[S06-06] [R] Female Tian-Shu Human Bomber Alchemist 5 / Talisman Dabbler | Cook | HP 58/58 (restoring 1 HP/min), AC 23 w +1 Leather Armor (24 w Buckler raised), Fortitude** +11, Reflex** +13, Will* +7, Perception* +7, Stealth* +11 | Speed 25 ft. | Exploration Activity Defend | Active Conditions ↺ Resist Harm, Void Resistance 1 | ◆◇↺

Thank you for the detailed explanation, GM Bret!

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:
Halgur wrote:
Hey everyone. Looks like I've played with all of you before. I've done a decent amount of GMing in person (3 stars, one nova, 2 glyphs) but not any PbP games yet. I've been meaning to start for ages though and glad to start with a bunch of fun players.

Welcome Halgur! We started this group with fresh level 1s 2-3 years ago (I think?). Mostly we've played with the same characters but the last couple games have brought in some other characters, such as Eddie here, based on the scenario. Normally I'm playing Stitch with his invention Meat Wagon.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Eddie 'Bo' Leetus wrote:
Halgur wrote:
Hey everyone. Looks like I've played with all of you before. I've done a decent amount of GMing in person (3 stars, one nova, 2 glyphs) but not any PbP games yet. I've been meaning to start for ages though and glad to start with a bunch of fun players.

Welcome Halgur! We started this group with fresh level 1s 2-3 years ago (I think?). Mostly we've played with the same characters but the last couple games have brought in some other characters, such as Eddie here, based on the scenario. Normally I'm playing Stitch with his invention Meat Wagon.

closer to 4... 2021... wow. seems like yesterday.

Oh, when you see Professor Bun Bun, please tell him Bun has a possible story for him to set to music...

Verdant Wheel

Male elven cleric of Ketephys 5 | HP 51/51 | AC 21 (22 w/ shield cantrip) | F +10 R +10 W +13 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 | Exploration: Search | Conditions:

Did a quick check, Vardarel should be good to go. No changes since last game.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

just out of curiosity, where did that painting come from (who did it)? :)

It's cute :)

Envoy's Alliance

♥️ 78 | AC 23 | Saves 12/13/9 | Perception 9 (Incredible Initiative +2) | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 5 | ☘️ 0 | ◆◇↺ |

I finally sat down and applied those character design classes I've taking. Inspired by many 1990s rap album covers & clothing ads.

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

So looking at roles in the current group, we've got the following:

Bella w/ Khiari: Melee
Veiled Lady: Melee and Healing
Vardarel: Healing and Ranged
Eddie: Spell Ranged mostly still and can toss some healing if needed
Halgur: ?

Putting together this list will definitely make me mostly prepare some offensive spells to keep from things getting clogged in melee, and, well, Eddie is a 12 str leaf druid.. they ain't tossing in big numbers to say the least.

If we think based on the briefing we'll need spells that help more outside of combat I can do that too.


Currently Meadow (lvl6 ranger) and Professor Bun Bun (soon to be lvl 5 bard) are in games and unavailable.

I have:
Welby Boffin (lvl3 witch-divine caster, alchemist archetype)
Olombe (lvl4 oracle divine caster, bard archetype)
Simon Osbourne (lvl 6 champion-melee fighter, marshal archetype)
Salissa Greenscale (lvl 6 Kineticist, generalist, melee, ranged, damage prevention, some healing)

I'm leaning towards Salissa. Does anyone have a preference?

Envoy's Alliance

[S06-06] [R] Female Tian-Shu Human Bomber Alchemist 5 / Talisman Dabbler | Cook | HP 58/58 (restoring 1 HP/min), AC 23 w +1 Leather Armor (24 w Buckler raised), Fortitude** +11, Reflex** +13, Will* +7, Perception* +7, Stealth* +11 | Speed 25 ft. | Exploration Activity Defend | Active Conditions ↺ Resist Harm, Void Resistance 1 | ◆◇↺

Veiled Lady will be replaced by Nicole. She is an alchemist that throws different kinds of bombs.

As for Halgur, a kineticist will be nice. I wanna see a level 6 kineticist. I only a level 3, a hydraokineticist one.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

You do realize, of course, that Bun Helsing is simply beside himself with joy. He just learned that he might be having more adventures with his hero...

Verdant Wheel

Male elven cleric of Ketephys 5 | HP 51/51 | AC 21 (22 w/ shield cantrip) | F +10 R +10 W +13 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 | Exploration: Search | Conditions:

Kineticist sounds fine to me,

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Halgur, I was going to ask if Bun Bun's played 06-05. I was gonna run it for you. Unfortunately, it appears Bun Bun will move out of range...

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

I don't have much experience with kineticists, sounds fun.

Verdant Wheel

Fungus Leshy | Leaf Druid 5 | Fire Resist 2 | Poison Resist 2 HP 63/63 | AC23 | F +12 R +12 W +13 | Perc +13 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

I swapped myself into the back row, out from the front row, to give a space for the melee focused Salissa. If you don't want that position please readjust.


GM Tiger wrote:
You do realize, of course, that Bun Helsing is simply beside himself with joy. He just learned that he might be having more adventures with his hero...

Heh.

GM Tiger wrote:
Halgur, I was going to ask if Bun Bun's played 06-05. I was gonna run it for you. Unfortunately, it appears Bun Bun will move out of range...

Yes unfortunately. I haven't played it yet but even at slow speed levelling PBB hits 5 after his current mission.

Horizon Hunters

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F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 0/3 | speed 25 Active Conditions: 6 temp hp| Protector tree 30/30
Eddie 'Bo' Leetus wrote:
I swapped myself into the back row, out from the front row, to give a space for the melee focused Salissa. If you don't want that position please readjust.

Salissa isn't really melee focused. She's pretty good anywhere. She's turned out to be a very versatile generalist. Melee, ranged, support, whatever. She kind of plays like a champion with ranged ability.

Front rank is fine.

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 0/3 | speed 25 Active Conditions: 6 temp hp| Protector tree 30/30
Nicole Flames wrote:

Before they head out, she prepares five moderate ghost charges and gives one for everyone so that they will have three each. She also created three elixirs of life, just in case she needs them for the group.

[/ooc]

Ghost bombs are martial weapons and are likely to be largely ineffective in the hands of any untrained characters. Salissa is only trained in unarmed and simple weapons and will forgo any bombs.

Verdant Wheel

Male elven cleric of Ketephys 5 | HP 51/51 | AC 21 (22 w/ shield cantrip) | F +10 R +10 W +13 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 | Exploration: Search | Conditions:

Nicole’s talisman’s:

Predator’s Claw Gain critical specialization effect with weapon once.
Potency Crystal Weapon becomes +1 Striking for one round.
Wolf Fang Do bludgeoning equal to Strength to target of successful trip
Adaptive Cogwheel Change firearm to a different type of firearm for one round
Hunter’s Bane Can better detect an ambushed that just hit you. Must be trained in Survival.
Jade Cat Helps with situations related to falling, balancing and difficult terrain for one minute. Must be trained in Acrobatics.
Monkey Pin Helps with climbing
Bronze Bull +1 to Shove and success makes them move further.
Crying Angel Helps Administer First Aid
Effervescent Ampoule one action to activate. Can move across water as if it were solid ground.
Mesmerizing Opal Help feint. Swashbucklers should love it.
Onyx Panther One action to activate. Help sneak.
Savior Spike Helps Grab an Edge

Some of these attach to weapons, others to armor.

Vardarel doesn’t wear armor, so the only one he would possibly use is the Predator’s Claw for his bow. Others are likely to make better use of the resource.

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