About Jiggo MaelerantiPFS: 133608-2006
Minor Healing Potion
Pathfinder Provisions:
Jiggo's Eidolon, >Salera< Jiggo's Story:
Boy meets girl. Girl disappears the next morning. Paladin is looking for a demon trickster. Boy is shunned. Jiggo left his temple, his village and his grandmother.
Jiggo found himself a natural-born leader and rallied forces to defeat the demon.
Jiggo and his wife travel as a duo, scouring the land for wrongs to right.
Spells:
Spell DC 20 [dice=Spell Attack]1d20+9[/dice] Unlimited Signature Spells Divine Tradition
1st Rank (3 per day)
2nd Rank (2 per day)
Summoner Link Spells
Link Cantrips (Cost 0 Focus Points)
Defenses:
HP 60 Speed 25 feet AC 17 Saving Throws
Languages
Offense:
Staff Group: Club Two Hand 1d8: Jiggo deals more damage if he holds it in 2 hands. [dice=Staff]1d20+6[/dice]
Dagger
Fist
Skills:
E [dice=Perception]1d20+9[/dice] Untrained Improvisation: Jiggo gets a +2 Proficiency bonus to all Untrained skill checks.
Medicine
Summoner Abilities:
Gear:
>Adventurer's Pack< (1.5 gp, Bulk 1) which includes: - backpack - bedroll - 10 pieces of chalk - flint and steel - 50 feet of rope - 2 weeks' rations - soap - 5 torches - waterskin Bedroll (0.02 gp, Bulk L)
Healer's Kit
--- History
Character Creation:
Ancestry: >Human< Ancestry Feat: >Cooperative Nature< Heritage: >Versatile Heritage< Versatile Heritage Feat: Battle Medicine Background: >Translator<
Languages
Attributes
PFS
Skills
Saving Throws
Summoner Evolution Feat
Hit Points
Speed
Weapon and Spell proficiencies
Trained in unarmored defense Trained in spell attack rolls of your spellcasting tradition, determined by your eidolon
Link Spells
Link Cantrips (Cost 0 Focus Points)
Spells
Spell repertoire
1st list
Spells per day
Eidolon
Manifest Eidolon
Gear
Bedroll (0.02 gp, Bulk L)
Starting Gold: 15
Bulk Maximum: 5
2-11 The Pathfinder Trials:
(GM Credit) 3-99 Fate in the Future:
I'm Level 2. (GM Credit) 1-06 Lost on the Spirit Road:
3-08 Foundation's Price:
3-12 Fury's Toll:
I'm Level 3:
>Level 2 build< Proficiency +1 HP +10 +1 Toughness (47)
Spells:
New 2nd level spell: >Resist Energy< Can cast 1 level 2 spell per day.
3-02. The East Hill Haunting:
3-05. Inheritor's Rite:
B.21 Against the Unliving:
4-12 Negotiations for the Star Gun:
>Thread< >Chronicle< >Performance (Success)< earns me 0.2 gp
I'm Level 4:
Spell Repertoire Swap - Lose Resist Energy
New Rank 2 spell: >Gentle Breeze< Can cast 2 rank 2 spells per day Skill Feat: >Skill Training< (Deception) Class Feat: >Skilled Partner< - 1st level skill feat: >Intimidating Glare<
Purchase Striking Rune for Wraps of Mighty Blows
4-13 Within the Prairies:
>Chronicle< >Thread< Jiggo will spend 7 days of Downtime to retrain his Dual Studies feat into >Expanded Senses<. Jiggo's proficiency in Medicine will become Trained.
With his remaining 1 day of Downtime, Jiggo will Earn Income: Critical Success earns 0.5 gp
5-12 Mischief in the Maze:
GM Credit 2-23: An Agent's Obligation:
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