Chronicles & Boons Level 1 1 S01-01 The Absalom Initiation
2 Boon: Engraved Wayfinder
3 Boon: Society Connections (Downtime) []
4 S04-01 Intro: Year of Shattered Sanctuaries
5 Boon: Wayfinder
6 S03-01 Intro: Year of Shattered Sanctuaries (GM)
Level 2 7 S01-10 Tarnbreaker's Trail
8 Boon: Tarnbreaker's Champions
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BOTTING INSTRUCTIONS:
Veiled Lady will prefer to attack from a distance. She will prioritize supporting allies with healing and wards. She will Stabilize dying PC if healing them will just knock them off again.
SPELLS (* denotes Signature Spells)
Cleric DC 18
Divine DC 18 Spell Attack +8
Max Focus Points 1
Focus Spells
◆ Vibrant Thorns - Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to 1d6 until the start of your next turn.
Prepared Divine Spells (1st) [X][][]
◆ to ◆◆◆ Heal - [dice=Healing, Healing Hands]1d10 or 1d10+8[/dice] HP
◆ to ◆◆◆ Heal - [dice=Healing, Healing Hands]1d10 or 1d10+8[/dice] HP
◆◆ Bless - You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.
Prepared Divine Cantrips (1st)
◆◆ Chill Touch - DC 18 Fortitude save vs The effect depends on whether the target is living or undead.
Living Creature The spell deals [dice]1d4+4[/dice] negative damage. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure.
Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.
◆◆ Daze - DC 18 basic Will save vs [dice]1d6[/dice] mental damage (and Stunned 1 on Crit Fail)
◆◆ Forbidding Ward - The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.
◆◆ Stabilize - The target loses the dying condition, though it remains unconscious at 0 Hit Points.
◆◆ Detect Magic - ou receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.
Cleric Font Heal
◆ to ◆◆◆ Heal - [dice=Healing, Healing Hands]1d10 or 1d10+8[/dice] HP
◆ to ◆◆◆ Heal - [dice=Healing, Healing Hands]1d10 or 1d10+8[/dice] HP
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CHARACTER INFORMATION Name: Krinolyn “Veiled Lady” Styncorn
Ethnicity, Heritage & Ancestry: Fungus Leshy
Background: Sodden Scavenger Home Region: Mwangi Expanse Nation: Sodden Lands Languages: Common, Sylvan
Sub-Class & Class: Cloistered Cleric of Gozreh Level: 2
Alignment: NG Gender: Female Size & Reach: Small (5 ft) Speed: 25 ft
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STATS & SKILLS(* indicates Proficiency Level) STR +0, DEX +3, CON +2, INT -1, WIS +4, CHA +1
HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised) Fortitude* +6, Reflex* +7, Will** +10 Perception* +8 (darkvision)
Acrobatics* +7
Arcana -1
Athletics +0
Crafting -1
Deception +1
Diplomacy +1
Intimidation +1
(PFS) Lore: Herbalism* +3
Lore: Leshy* +3
Lore: Swamp* +3
Medicine* +8 – ◆ Battle Medicine
Nature* +8
Occultism -1
Performance +1
Religion* +8
Society -1
Stealth* +7
Survival* +8 - Forager
Thievery +3