Longroads Coffeehouse 2.0

Game Master chadius

1-14 Lions of Katapesh
>Slides<
>Thread<
>Macro Sheet<

5-04: Equal Exchanges:

5-04: Equal Exchanges
>Slideshow<
>Macros<
>Chronicles<


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Radiant Oath

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◆◇↺ | Spell Templates

Trivia -- I got the idea of the mimic talking and making snarky comments when GM Blake ran this last Gameday... :)

Horizon Hunters

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Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

I know it's a chair, but I'll never not see a mimic as a treasure chest with teeth.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Firmly entrenched as that picture in my mind as well Finn.

Horizon Hunters

Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

This thing hits like a truck. The gamer in me immediately thought, "Is this one of those undefeatable, early game boss encounters?" :)

Radiant Oath

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It's beatable, though I've never seen this much carnage before...

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

It's beatable, but it's definitely not a stand & bang kind of encounter.

I did play this with GM Tiger before and got KOed.

Okay, back to seeing stars...

Horizon Hunters

Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Can I just not make the reflex save and let my sword stick? Guess it doesn't matter too much in that case.
Finn's gonna pull a Bella and get far away from this ... treasure chest with teeth.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Holy timely crit batmen and wonder women.

Radiant Oath

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Finn - yes, you can just let the rapier (or anything else stuck to the mimic) go -- unless you tried to punch it...

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:
Stitch Steeltoe wrote:

"What the hell, those were perfectly good side panels you just crushed.. and you stalled him out!" Stitch rushes ahead to give his trusty steed a quick jump start.

[dice=Craft: Haphazard Repair vs DC15]1d20+7;10 Health Restored
I think the fate spell would push this roll to a crit? So 20 restored?
[dice=Unstable Flat Check DC17]1d20 Is now unstable

With some quick tinkering Stitch gets Meat Wagon's engine back roaring once more. "Give that thing a smash Meat!"

Stride, Repair, Command.

Regarding the repair check and the 10d6: I think paizo auto generated the d6 after the 10? Not sure.

Also, in regards to how wounded works with Meat Wagon:

While constructs are usually immediately destroyed at 0 Hit Points, your construct companion is a little harder to destroy than other constructs are. When your construct reaches 0 Hit Points, it becomes broken and begins sparking and might be destroyed if you don't Repair it. This works the same as the normal dying rules and determines if your construct is destroyed, with the following two changes. First, most effects that end the dying condition don't work to save a construct companion, but a construct can be stabilized using the Administer First Aid action, using the Crafting skill instead of Medicine. Second, instead of gaining and tracking the wounded condition, if your construct becomes broken in this way more than twice within a 10-minute period, it's destroyed, and you'll need to reconstruct it by spending a day of downtime.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bang bang, bless the dice.

Radiant Oath

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If you'd like your downtime rolls as part of your chronicle, please go ahead and roll them now.

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark dances in front of the dead mimic, celebrating his friends' victory.

Performance, Downtime: 1d20 + 7 ⇒ (17) + 7 = 24

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Performance: 1d20 + 5 ⇒ (11) + 5 = 16
Bella's victory speech is... acceptable.

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

Fran spends some time after the mission researching mimics, curious if their existence is the result of some manner of curse...

Curse Lore: 1d20 + 7 ⇒ (8) + 7 = 15

Radiant Oath

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just so you know, the mimic had 72 hp... 6 player scaling would have been the elite level for it, which would have been worse...

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Warfare Lore to Earn Income: 1d20 + 7 ⇒ (12) + 7 = 19

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Ya that was a mean monster for a mostly melee group for sure. Glad we got some lucky crits going our way at the end.

Stitch has some crazy new ideas to try out in the shop.. er.. modifications to people's stuff that he likes to overcharge for that is.

Craft for 8 Days Downtime: 1d20 + 7 ⇒ (8) + 7 = 15 Success?!?

Craft for 4 Days Downtime: 1d20 + 7 ⇒ (1) + 7 = 8 Crit failure :(

Field Commissioned (3 days of downtime per xp)

Radiant Oath

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Nicole you need to make another roll for the extra 4 days.

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Warfare Lore to Earn Income, 4 days: 1d20 + 7 ⇒ (1) + 7 = 8

Radiant Oath

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CHRONICLES are here. Finn, if you'd like to add your downtime, just let me know and I'll add it.

So what are we playing next?

The mimic sends his warmest regards!

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Chronicle looks good. Thank you for running the game!

Radiant Oath

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NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

Fran's chronicle also looks good, thank you!

I believe I'm on deck to GM Intro #1 - The Second Confirmation next. Since I've got to work tonight and I believe all or most of us will need to level up, I won't look to get things rolling until probably Saturday evening at the earliest.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Chronicle looks great thanks GM Tiger!

Looking forward to finally leveling up Stitch, he'll be able to do a lot more of what I intended him to do now at 2nd level.

Horizon Hunters

Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Underworld Lore: 1d20 + 6 ⇒ (17) + 6 = 23

Thanks for the game, GM. Fun mimic. And deadly. Loved it.

Looking forward to the next one.

This is a "fresh" Finn, so he will be at 4 XP. Hope you guys don't mind a slightly less experienced adventurer continuing to tag along. :)

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:
Finn Gumshoe wrote:

[dice=Underworld Lore]1d20+6

Thanks for the game, GM. Fun mimic. And deadly. Loved it.

Looking forward to the next one.

This is a "fresh" Finn, so he will be at 4 XP. Hope you guys don't mind a slightly less experienced adventurer continuing to tag along. :)

Not at all! There are actually mentor boons to help now when people have under leveled PCs involved. I don't really know much about them, and also don't know how much they would benefit someone that is still in the same tier. Maybe someone with more info could chime in on that. They are purchasable with ACP.

Radiant Oath

◆◇↺ | Spell Templates

shouldn't be an issue at this point. Mentor boons only come into play when you're playing a higher tier (e.g. 3-4) while at the lower level (i.e. the game is set as tier 3-4 but your level is 1). 99-01 is set for lvl 1-2 so there shouldn't be an issue.

Radiant Oath

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Finn, I emailed your chronicle to you. Please check your spam folder, as gmail has been dropping them there lately.

Horizon Hunters

Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Got it! Thanks.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Thank you for the chronicles, GM.

At long last, I can try out the Summoner Dedication.

Radiant Oath

◆◇↺ | Spell Templates

In the off-chance that I was going to get a TPK, the scene I had prepared was:

You all wake up in Solvatar's salon with healers leaning over you. In the background you see the mimic with an expression that appears to be concern, as he explains to Solvatar that "I swear! I didn't HIT them too hard!!"

The other idea I could use is to have the mimic standing over you and performing CPR with its pseudopods... :)

Envoy's Alliance

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♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Doctor. Scalpel. MRI. He can do it all. He can be it all.

Mimic MD

Coming to Television and Streaming services Winter 2022

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Stitch is a far better medic now. Battle Medicine and I can use it a second time on someone who's already gotten it once per day.

I'll also now be putting in risky surgery, when the extra healing makes sense, if players will allow it. There's a lot of synergy between risky surgery and the medic dedication. My treat wounds checks look like the following:

[dice=Medicine vs DC15]1d20+9;2d8[/dice

[dice=Medicine, Risky Surgery vs DC15]1d8 Slashing Damage;1d20+9+2;4d8[/dice

[dice=Medicine, Risky Surgery vs DC20]1d8 Slashing Damage;1d20+9+2;4d8+15[/dice

Once I get to level 3 I can get the +1 healer's kit, pushing those up to +11+2 vs +9+2.

Risky Surgery:
Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you Treat Wounds, you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.

Medic Dedication:
Feat 2: Archetype, Dedication
Archetype Medic: Prerequisites Battle Medicine; trained in Medicine
You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour. Special You can't select another dedication feat until you gain two other feats from the medic archetype.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

I'm Level 2:

Level 1 character sheet

Purchase >Handwraps of Mighty Blows< +1 for 35 gp

HP +10 (Swashbuckler) +2 (Con) +1 (Toughness) = 34 Max

Proficiency Bonus +1

Skill Feat: >Group Impression<

Class Feat: >Summoner Dedication<
Fey Eidolon makes Bella Trained in Deception and Nature

>Link to Eidolon<

I finally get to try the Summoner Dedication. Fey Eidolon. So long action economy!


AC 20 | Saves 10/11/8 | Perception 8 | >Summoner< ◆◇◈ ↺ |

And here's Bella's sister, Khiari.


Season of Ghosts

I know a couple of folks still need to level up their characters but that doesn't mean we can't go ahead and get started with the mission briefing - which I'll be posting very shortly.
______________

In the meantime, here's the sign-in sheet for RPG Chronicles --> Sign-In Sheet

You can find the link for our new slide deck --> here. Please add your information to Slides #2 and your tokens to Slide #3 in your preferred marching order(s).

Please remember to also update your information in the 'Macros' tab that's linked at the top of the campaign page :)

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

I'll update Roark's statblock tomorrow (my time).

I have played this before. 2 glyphs to hand out.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

I just gotta figure out what to get Stitch for some gear, probably just a couple of these:

Crying Angel Pendant

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

token and macros all done. Roark's statblock also updated. He's ready to go! :)

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Stitch is all set.


Season of Ghosts

@Bella - Would you care to change out the slide links at the top of the campaign page when you get a chance? Thanks! :)

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

so is "Pal" joining us? :)

Horizon Hunters

Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Yep, I'm here. I'm on day 5 of getting over a certain virus and feeling much better. Guess I couldn't avoid it forever!

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Doh. Be well.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Get better Finn.

I've updated the campaign header with a link to your slides.

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Get well soon, Finn.

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Get well soon Finn!


Season of Ghosts

Eep! Glad you're on the mend, at least! Feel better soon!

*edit* Noooo, where'd the Macro link go? :)

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Oh, you wanted that as well, let me dig that up...

We should also update that since many of us hit level 2.

Envoy's Alliance

1 person marked this as a favorite.
♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Note for future GMs, about Summoners and Eidolons doing skill checks.

There are skill checks meant for each PC, and skill checks meant for each entity. If it's meant for a PC, either the Summoner or their Eidolon gets to roll, but not both.

So if the scenario says "Each PC can make a Diplomacy check" then I have choose whether Bella or Khiari makes the check. This is done so I can't cheat by getting 2 rolls for the price of 1.

Meanwhile, if "Each PC makes a Perception Check to notice the ambush" then Bella and Khiari will make checks. Every entity would be watching for trouble.

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