| GM Halgur |
Green areas are difficult terrain that provide concealment. Rocks are obstacles that provide cover.
Shaded area is difficult terrain. Starting a turn in the shaded area requires a DC22 reflex save
Round 3
Bold can act
Brown -41
Vardarel
Yellow -17 Hidden. DC11 flat check to target
Stitch-71/76 Reflex save DC20 vs 9 piercing
-Meat Wagon Reflex save DC20 vs 9 piercing
Quickblade-45/63
Bella 55/92 Poisoned stage 1 Reflex save DC20 vs 9 piercing Reflex save DC20 vs 10 piercing
-Kiari 55/92 Reflex save DC20 vs 9 piercing Reflex save DC20 vs 10 piercing
Clover -10 speed Reflex save DC20 vs 10 piercing +2 cover bonus
Red
Stitch Steeltoe
|
Reflex Save DC20 vs 9 Piercing: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex Save DC22 vs -10 Speed: 1d20 + 11 ⇒ (16) + 11 = 27
Stitch avoids some of the thorns as he works to ◆ reload his pistol. He aims and ◆ fires at red point blank.
BANG!
Ranged: Overdrive: +1 Striking Dueling Pistol, Bless: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 Damage (P/B)(Fatal D10): 2d6 + 3 ⇒ (1, 6) + 3 = 10
"Get to work Meaty, we don't have all day." He ◆ commands.
| Meat Wagon |
Reflex Save DC20 vs 9 Piercing: 1d20 + 14 ⇒ (13) + 14 = 27
Reflex Save DC22 vs -10 Speed: 1d20 + 14 ⇒ (16) + 14 = 30
You swear you're hearing some mean double bass drums in your ears as Meat Wagon tries to get to work on flatting and mowing down this stubborn red weed. Mulch it, mulch it... mmhmm!
◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 12 ⇒ (10) + 12 = 22
Damage (B): 2d8 + 4 + 3 ⇒ (1, 3) + 4 + 3 = 11
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Damage (S): 2d6 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9
Bella Sidare
|
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"Incoming." Splinters fly at Bella and Khiari.
Bella's Reflex: 1d20 + 14 ⇒ (18) + 14 = 32
Khiari's Reflex: 1d20 + 14 ⇒ (12) + 14 = 26
4 damage as they take the greater of 0 & 4
Bella's Reflex: 1d20 + 14 ⇒ (1) + 14 = 15
Khiari's Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
20 damage as they take the greater of 20 & 5
Bella maintains a stiff upper lip even as she makes a misstep on one of the splinters.
Then the plants reach up and try to entangle the duo.
Bella's Reflex: 1d20 + 14 ⇒ (3) + 14 = 17
Khiari's Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
The plants are successful. "Sis! We're stuck here!" Khiari notes.
Bella agrees and attempts a ◆>Quick Jump<.
Athletics: 1d20 + 11 ⇒ (15) + 11 = 26 Bella's land speed is currently 20 ft so that's her limit.
She leaps to the opposite side of the Brown creature. "Now, sister!" She calls out.
| Khiari Sidare, eidolon |
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◆ Khari Strides through the weeds nipping at her hooves. "Giving fey a bad name, here..." She manages to set up a flank with Bella before preparing a headbutt.
◆ Khiari Strikes! Headbutt, Bless: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8
Bella is poisoned.
Bella's Fort Save: 1d20 + 13 ⇒ (9) + 13 = 22 DC 22, correct? She should recover.
Bella prepares a ↺ >Flashy Dodge< if she is attacked.
Quickblade Trueshot
|
Quickblade reaches over Stitch and Meat, trying to poke Red.
+1 Striking Halberd, 10' Reach: 1d20 + 10 ⇒ (4) + 10 = 14 for Piercing: 2d10 + 2 ⇒ (4, 6) + 2 = 12
+1 Striking Halberd, 10' Reach, MAP: 1d20 + 5 ⇒ (2) + 5 = 7 for Piercing: 2d10 + 2 ⇒ (3, 7) + 2 = 12
He then moves to get around the vines to get to Bella.
◈◈ Poke/Miss x2
◈ Stride
| GM Halgur |
Quickblade reflex save DC22 vs entangling flora: 1d20 + 10 ⇒ (11) + 10 = 21
That's a -10 to Quickblade's speed making him unable to move as he did. I've moved him back to his position at the beginning of his turn and leaving him with one action remaining after his two attacks.
Stitch and Meat Wagon gang up on one of the poor creatures, striking them thrice and causing them to squeal in pain. Khiari headbutts another, leaving them staggered but still conscious. Quickblade finds the tiny fey to be too elusive for his halberd.
Green areas are difficult terrain that provide concealment. Rocks are obstacles that provide cover.
Shaded area is difficult terrain. Starting a turn in the shaded area requires a DC22 reflex save
Round 3
Bold can act
Brown -49
Vardarel
Yellow -17 Hidden. DC11 flat check to target.
Stitch 67/76
-Meat Wagon 60/64
Quickblade 45/63 -10 speed, one action remaining
Bella 31/92 -10 speed
-Kiari 31/92 -10 speed
Clover -10 speed Reflex save DC20 vs 10 piercing +2 cover bonus
Red -30
Clover Nettlesoup
|
Reflex T: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
She heals Bella so that Bella can keep going and intimidates the Twigjack. "Bella's gonna kill you!"
◈ Intimidate E: 1d20 + 14 ⇒ (7) + 14 = 21
◈◈ Heal (30 ft range): 3d8 + 24 + 3 ⇒ (7, 1, 2) + 24 + 3 = 37
| GM Halgur |
The tiny brown creature shrinks away from Clover's stern rebuke. They flee into the perceived safety of the brush and hide.
Red falls back and launches another splinter at Meat Wagon before hiding in the brush.
splinter vs Meat Wagon: 1d20 + 11 ⇒ (18) + 11 = 29
damage, piercing: 1d6 + 4 ⇒ (5) + 4 = 9
The fey manages to hit Meat Wagon but is less successful in their attempt to hide.
| GM Halgur |
Green areas are difficult terrain that provide concealment. Rocks are obstacles that provide cover.
Shaded area is difficult terrain. Starting a turn in the shaded area requires a DC22 reflex save
Round 4
Bold can act
Brown -49 Frightened 1 Hidden. DC11 flat check to target.
Vardarel
Yellow -17 Hidden. DC11 flat check to target.
Stitch 67/76
-Meat Wagon 51/64
Quickblade 45/63 -10 speed
Bella 31/92
-Kiari 31/92 -10 speed
Clover 49/54 -10 speed
Red -30
Vardarel
|
Vardarel expands the radius of his blessing.
Then he sends his spiritual bow to attack Red twice.
Spiritual Armament, Bless: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Holy Piercing or Spiritual Damage: 2d8 ⇒ (8, 4) = 12
Spiritual Armament, Bless, MAP: 1d20 + 12 + 1 - 5 ⇒ (9) + 12 + 1 - 5 = 17
Holy Piercing or Spiritual Damage: 2d8 ⇒ (1, 1) = 2
| GM Halgur |
Sorry I implied that red was concealed by making a hide check but I neglected to outright state it.
Vardarel flat check DC5 vs red, concealed: 1d20 ⇒ 16
Vardarel's spiritual bow strikes the tiny creature once.
The twigjack with the garland of yellow emerges from hiding to fire a brace of splinters at Quickblade before concealing himself once again.
Yellow splinter vs Quickblade, OG: 1d20 + 11 ⇒ (13) + 11 = 24
damage, piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Yellow splinter vs Quickblade: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
damage, piercing: 1d6 + 4 ⇒ (2) + 4 = 6
| GM Halgur |
Green areas are difficult terrain that provide concealment. Rocks are obstacles that provide cover.
Shaded area is difficult terrain. Starting a turn in the shaded area requires a DC22 reflex save
Round 4
Bold can act
Brown -49 Frightened 1. Hidden. DC11 flat check to target.
Vardarel
Yellow -17 Hidden. DC11 flat check to target.
Stitch 67/76
-Meat Wagon 51/64
Quickblade 37/63 -10 speed
Bella 31/92
-Khiari 31/92 -10 speed
Clover 49/54 -10 speed
Red -42 Concealed. DC5 flat check to target.
| Khiari Sidare, eidolon |
GM: Clover healed me for 37 HP, so the 31 can't be right. That's probably what I had before I was healed.
Khiari's Reflex Save: 1d20 + 14 ⇒ (8) + 14 = 22
Khiari wriggles free from the shrubbery. "Sis, can you help us out here?"
Bella nods and calls upon the Rose Witch's power. Bella can feel her blood heat for just a moment as she casts Loose Time's Arrow on all of her teammates and herself, but not Stitch.
Khiari gladly ◆Strides out of the entangling flora on her own. "Man, they like hiding a lot, don't they?"
Clover Nettlesoup
|
Clover sees the twigjacks retreat, and sends a phoenix from her hands to explode into a sea of flame, covering Yellow and Red.
◈◈ Fireball (Reflex DC 22): 6d6 + 3 ⇒ (3, 1, 3, 5, 5, 6) + 3 = 26
Reflex T: 1d20 + 12 ⇒ (10) + 12 = 22
Then she uses the quickened action from Khiari's Loose Time's Arrow spell to walk 15 feet, following the very injured Brown twigjack, stepping out of the shaded area while remaining in the radius of Verdarel's bless emanation.
◈ Quickened Stride
◈ Perception T to Seek: 1d20 + 10 ⇒ (3) + 10 = 13
Unfortunately, she can't see where Brown is hiding.
There is now an emanation on the board to indicate the area of Vardarel's Bless.
Quickblade Trueshot
|
Quickblade moves slowly, hampered by the vines. He then strengthens his party's resistance to their enemies' attacks.
◈ Stride
◈◈ Benediction (+1 AC w/in 15')
Bella Sidare
|
>Time's Loose Arrow< makes you Quickened, so you have an extra action to Stride if you wish.
Stitch Steeltoe
|
Reflex Save DC22 vs -10 Speed: 1d20 + 11 ⇒ (8) + 11 = 19
Stitch's legs get a bit tangled in the thorns but luckily he's not on foot. He works to ◆ reload his pistol, aims and ◆ fires at red's concealed form.
BANG!
Concealed Red, DC5: 1d20 ⇒ 12
Ranged: Overdrive: +1 Striking Dueling Pistol, Bless: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Damage (P/B)(Fatal D10): 2d6 + 3 ⇒ (2, 5) + 3 = 10
Fatal Damage if Crit, Double me: 2d10 + 3 ⇒ (10, 2) + 3 = 15
Extra Fatal Die, Don't double: 1d10 ⇒ 5
"Get to work on Red/Yellow Meaty, before the bush swallows us whole." He ◆ commands.
If Red drops then directs towards where yellow was last seen.
| Meat Wagon |
Reflex Save DC22 vs -10 Speed: 1d20 + 14 ⇒ (5) + 14 = 19
The bushes start to swallow and wrap up on Meat Wagon's axel, slowing its movement. He downshifts gears and chugs towards the next target.
I can't see the map to know how much movement I'll use, nor if the target is red or yellow. If red is up double move that way, if red is down then move towards yellow, a strike if I can get there with 15' movement speed.
◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 12 ⇒ (19) + 12 = 31
Damage (B): 2d8 + 4 + 3 ⇒ (2, 7) + 4 + 3 = 16
| GM Halgur |
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Yellow reflex save DC22: 1d20 + 11 ⇒ (17) + 11 = 28
Clover's fireball finishes off the red twigjack and injures yellow. Stitch takes aim and blows the tiny fey into even tinier bits.
If Red drops then directs towards where yellow was last seen.
Yellow was hidden and not undetected so you knew where they were even though you couldn't quite see them and your flat check beat DC11.
Seeing the carnage and being on the cusp of death himself, the brown twigjack disappears with a poof.
Combat over.
Bella Sidare
|
Bella and Khiari use their bursts of speed to prance around the battlefield and enjoy the rest of the magic as it wears off.
"I need a long hot bath after this. I'm full of splinters." Bella muses.
"Well, at least we studied the path and the ring of menhirs." Khiari shrugs. "And we got to squish some nasty predators."
Stitch Steeltoe
|
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"Who needs splinters pulled? I got some tweezers." He pulls out his tools and fixes Meat Wagon straight away before pulling thorns out of his self and companions.
"Better take a closes look and maybe a few sketches to bring back. You know how they are with needing NOTES on everything." Stitch doesn't mind drawings and notes, but they can be hard to decipher sometimes. His mind doesn't always work in a straight line.
| GM Halgur |
The group returns to Viltydus with a map of the area and news that most of the creatures have been killed. The fey claps their hands with delight as they examine the newly created map. "Perfect. This is exactly what I need. I particularly like the notes you've added for additional...erm...clarity. The people of Port Valen are safer now that those naughty fey have been properly chastised. Good job Pathfinders. I look forward to a long an beneficial relationship with the Pathfinder Society. If you don't have any other pressing matters to attend to, please feel free to stay and visit us for as long as you like."
Bella Sidare
|
"You are a gracious host, Viltydus. Your stewardship sets an example I hope to follow." Bella gives the fey a respectful curtsy. "I accept your offer. If there are any more tasks or requests, do not hesitate to ask."
Bella enjoys her time in Port Valen, even if their coffee is terrible. The music and dance is incredible, and she feels she can barely keep up. She hasn't had a challenge like this in months.
Khiari checks up on the Ulfen man who tied himself to the tree. He's hairy, but nowhere close to Weretiger hairy. While she misses the assistants back in her home, she does enjoy lounging in the forest, taking a nap near a pond, or just talking to other fey in the area. Fighting off the twigs and their bigger accomplices gives Khiari a new worry - maybe Bella was right to be more suspicious of fey. What if the Rose Witch is just stringing them along?
Quickblade Trueshot
|
Quickblade spends the remainder of the time telling stories in the Longhouse. When he's not telling the locals stories of the exploits of Nivi Rhombodazzle, he's off with some of the men rolling dice to honor his goddess...
Clover Nettlesoup
|
"Thanks so much, Viltidius! We will tell stories of your heroes!"
Stitch Steeltoe
|
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Stitch finds the budding inventor, hoping to help her find her way into the field. Don't be fooled though, Stitch guards his own secrets while keeping his eyes and ears open for intriguing new ideas...
Expert in Deception (CHA): 1d20 + 11 ⇒ (8) + 11 = 19
"You've gotten learn the basics and chase your interests. Take everything apart and put it back together again. If it breaks try to fix it. If its really expensive and it breaks... maybe travel for a bit."
GM Tiger
|
-- 07-04: Sulfuric Negotiations --
You each have received a missive from Ambrus Valsin to meet a Captain Chun Hye-Seung of the First Guard at a side entrance to the Grand Council Hall in the Wise Quarter. As you head towards the venue, you run into other Pathfinders who apparently have received the same instructions. The short journey from the Grand Lodge in Absalom’s Foreign Quarter to the Grand Council Hall is entirely uneventful. On the way, you take the time to meet your team.
Please introduce yourselves here
Bella Sidare
|
"...and a wonderful mirage was drawn across the water. It looked so authentic. Isn't that right, sister?" Bella turns to her satyr sister. "Sister? Khiari?"
Khiari's mind is mulling over her analysis of the twigjacks. So spry, so destructive. What did Port Valen do to earn that kind of wrath? Was this fey trickery? Or was it more predatory? And what of the Rose Witch? Is she tricking them? Is her family nothing more than prey?
A light tap on the shoulder snaps her back to reality. "Yeah. Right. The magic helped us escape the entangling patch of grass." Khiari mumbles.
Bella looks at her sister briefly with concern. "Well, let us get to the mission at hand. Protecting those who wish for peace is our top priority. House Sidare is partially in Galt. Believe me, a never ending war is not a warrior's dream; most fighters wish they were unemployed."
Vardarel
|
Seeing the sisters ahead, Vardarel strides forward to catch up with them.
Once he had caught up to them, he slows down to match the pace of the two sisters. He says “Anyone familiar with Captain Chun Hye-Seung? Based on the name, I would guess they are from someplace in Tian Xia.”
Clover Nettlesoup
|
Clang-clang-clangity-clang-clang!
Clover and Mr. Potbelly hurry to catch up with the sisters and Vardarel."Oh, hey everyone!" After she listens to Vardarel, she says, "It's also possible that Captain Chun is from Absalom. It is a nation of immigrants. You can find every ethnicity there."
Professor Bun Bun, Q. T. E.
|
"Well, well, look at all the familiar fatheth. From the thound of your dithcussion you're all here to meet with Captain Chun Hye-Theung altho?"
Stitch Steeltoe
|
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You all see the familiar billowing black smoke from a mile away, slowly making its way towards you while it stops at market stalls along the way.
Stitch Steeltoe
|
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The smoking horseless carriage rolls up to the group and parks, the hinged steel shield swings open and Stitch's pops up "I made it!" He scans the group, wordlessly remembering everyone's faces "I miss anything important? I've been shopping for neat stuff..." He grins, waggling a new ring on his left hand, its made of intertwined ram horn.
"Khiari, you'll be extra impressed when you see it in action!"
I've wanted a ring of the ram since first edition, and now I finally have one!
| Khiari Sidare, eidolon |
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Khiari takes a close look at the ring. "Looks kinda small, but I guess it's how you use it."
GM Tiger
|
Waiting in front of the impressive double doors of the Grand Council Chamber’s side entrance stands Captain Chun Hye-Seung, a dark-haired human woman wearing the First Guard’s uniform and sporting a cracked set of engineer’s goggles hanging around her neck.
Art on Slide 4
"Pathfinders, welcome!" the Commander Militant of Absalom shouts as she waves exuberantly. "Glad to see my back up has arrived. The First Watch is like a poppet wizard right now—short staffed!" She laughs at her own joke, then pulls herself together to continue. "In all seriousness, with tensions rising in the city, the great houses angling for position, refugees arriving daily, and everyone screaming for the High Council to make some decisions, I’ve been scrambling to ensure security."
"The Council has called an emergency meeting to discuss the Andoran- Cheliax conflict, examine how the outbreak of war might affect the city, and establish the correct position for Absalom to take. If all goes well, I hope that the council will be able to make a statement soon. We’ve been hearing from all of the affected groups, to ensure that we come to a fair and fully informed decision. Today, we’ve invited the Chelaxian embassy to attend our session and present their case.""
"The Chelaxian ambassador, Lord Gulv Tevineg, not only accepted the invitation, but he also insisted on bringing part of his household to the meeting. Considering how delicate the situation is, and the political power wielded by his family, I thought we could use a little security—and Ambrus Valsin owed me a favor, so here you are."
Captain Chun smiles encouragingly. "I’ll need you to safeguard the ambassador and his family when they arrive, guard the side entrance during the meeting to see that we are not disturbed, and see the embassy staff on their way when the meeting concludes. The ambassador and his family may have some small requests for you, but you’re not here as their servants. Oh, and please be polite and professional toward them, regardless of your feelings about Cheliax. You could cut the tension in the city right now with a rusty dogslicer, and I know there are many in Cheliax that are already nonetoo- fond of the Pathfinder Society. But Ambrus assured me that you were the best agents available for the job. Think of it as an exciting little challenge, like wrestling a cinder dragon or disabling an annihilation sphere!"
"Any questions?"
Bella Sidare
|
"Do you know what kinds of favors they will request of us?" Bella stands to attention. "I have had experience dealing with nobility and what they consider minor. Myself included, admittedly."
Vardarel
|
“Will the leaders of the Pathfinder Society be allowed to present to the council on the current situation with Cheliax? We do have members quite familiar with the history and policies of Cheliax, including their dealing with entities from other planes.”
Stitch Steeltoe
|
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"Do we have an annihilation sphere?" Stitch's ears perk up and start to twitch.
"I bet we could figure out a way to mount it on the front of Meat Wagon.. talk about an epic game of bumper wagons!" All other talk about the mission that doesn't include mention of the annihilation sphere becomes white noise in Stitch's mind.