Bun will not engage in melee unless absolutely necessary. He rolls Stealth for initiative to take advantage of One Shot One Kill, which allows him to draw his arquebus as a free action. He will duck behind cover to use Covered Reload. Rinse and Repeat...
SAVES / PERCEPTION
[dice=Fortitude]d20+10[/dice]
[dice=Reflex]d20+10[/dice]
[dice=Will]d20+10[/dice]
[dice=Perception]d20+10[/dice]
INITIATIVE
[dice=Bun Helsing Init; Avoid Notice]d20+8[/dice]
SKILLS
[dice=Acrobatics(T)]d20+8[/dice]
[dice=Arcana(U)]d20+0[/dice]
[dice=Athletics(T)]d20+8[/dice]
[dice=Crafting(T)]d20+6[/dice]
[dice=Deception(U)]d20+1[/dice]
[dice=Diplomacy(T)]d20+7[/dice]
[dice=Intimidation(U)]d20+1[/dice]
[dice=Medicine(T)]d20+8[/dice]
[dice=Nature(T)]d20+8[/dice]
[dice=Occultism(U)]d20+0[/dice]
[dice=Performance(T)]d20+7[/dice]
[dice=Religion(T)]d20+8[/dice]
[dice=Society(U)]d20+0[/dice]
[dice=Stealth(T)]d20+8[/dice]
[dice=Survival(U)]d20+2[/dice]
[dice=Thievery(U)]d20+2[/dice]
[dice=PFS Lore(T)]d20+6[/dice]
[dice=Warfare Lore]d20+6[/dice]
MELEE
[dice=Throwing Knife/Bayonet]d20+8[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife/Bayonet, MAP, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife/Bayonet, MAP 2+, Agile]d20[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword]d20+8[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP, Agile]d20+4[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP 2+, Agile]d20[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
RANGED
[dice=Throwing Knife]d20+8[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Lesser Bottled Lightning, 20' range]d20+7[/dice] for [dice=Electricity Damage]1d6[/dice] plus [dice=Electricity Splash Damage]1[/dice] [ooc]Target OG on hit; Critical Hit: Double Damage[/ooc]
[dice=Lesser Bottled Lightning, 20' range, MAP]d20+2[/dice]for [dice=Electricity Damage]1d6[/dice] plus [dice=Electricity Splash Damage]1[/dice] [ooc]Target OG on hit; Critical Hit: Double Damage[/ooc]
[dice=Moderate Alchemical Bomb, Infused, 20' range]d20+9[/dice]
[dice=Moderate Alchemical Bomb, Infused, 20' range]d20+4[/dice]
[dice=Moderate Alchemical Bomb, Infused, 20' range]d20-1[/dice]
[dice=Moderate Alchemist Fire]2d8[/dice] plus 2 splash plus 2 persistent fire
[dice=Moderate Bottled Lightning, Electricity]2d6[/dice] plus off-guard on hit plus 2 splash
[dice=Moderate Frost Vial, Cold]2d6[/dice] plus 2 splash plus -10 speed
[dice=+1 Arquebus, 150' range, Concussive, Fatal d12]d20+11[/dice] for [dice=Concussive]1d8[/dice] plus [dice=Slinger's Precision]1d4[/dice]
[dice=+1 Arquebus, 150' range, Concussive, Fatal d12, MAP]d20+6[/dice] for [dice=Concussive]1d8[/dice] plus [dice=Slinger's Precision]1d4[/dice]
[dice=Precision, One Shot One Kill; 1st strike only]1d6[/dice]
[dice=Arquebus, Critical Hit]2d12[/dice]
[dice=Fatal]d12[/dice]
[dice=Needle Darts, 60' range]d20+8[/dice] for [dice=Piercing]4d4[/dice][ooc]Critical Hit: Double Damage + 2 persistent bleed[/ooc]
[dice=Divine Lance, 60' range]d20+8[/dice] for [dice=Spirit]3d4[/dice][ooc]Critical Hit: Double Damage[/ooc]
[dice=Produce Flame (Flaming Star)]d20+7[/dice] for [dice=Fire]2d4[/dice] [ooc]Critical Hit: Double Damage + 1d4 persistent fire[/ooc]