Soulbound Doll (Bear)

Halgur's page

Pathfinder Roleplaying Game Superscriber. *** Pathfinder Society GM. 115 posts (3,778 including aliases). 1 review. 1 list. 1 wishlist. 35 Organized Play characters. 13 aliases.


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Any word from Rainzax? I hope he's okay.

2. I usually incorporate 'flat-footed' in my attack roll but not add any numbers and let the GM adjudicate since sometimes things might seem to be flanked or flat footed but aren't. I'll even add 'flat-footed?' if the issue is in doubt for some reason.

| dice=deception-feint vs green | 1d20+x | /dice |
| dice=rapier vs green, flat footed? | 1d20+x | /dice |
| dice=damage-piercing | 1d6+x | /dice |
| dice=deadly? | 1d8 | /dice |

GM Watery Soup wrote:

Yellow fights back at Rufus.

Eek ... sorry.

Heh. Rufus did exactly what he was supposed to do, keep the bad guys off of Zaza. Zaza is very practical about her guard dogs. She treats them well and won't sacrifice them needlessly but they have a job to do. If they perish doing that then so be it. That's why she didn't order him back after a single attack.

I play Zaza as a contrast to Meadow who sees her owl, Silence, as her very best friend and who tends to order hit and run attacks so that he won't get hurt.

I've been GMing at my local lodge. I got my glyph just before Paizocon. I haven't started GMing PbP yet. I'm still a little bit intimidated by google slides and haven't had a good opportunity to goof around with it and learn. Maybe in a couple of months.

Thanks for the opportunity to play this one. I've dotted in as my second level sorcerer for now but if it looks like we need it I can swap to a second level paladin or a third level oracle.

Pathfinder Roleplaying Game Superscriber

I was hoping a session of 4-01 would open up on the paizo boards. I have not played this yet and I have a variety of 1st to 3rd level characters available, notably a paladin 2, investigator 1, sorcerer 2 (maybe 3), and a sign up. I will pick one based on party level and needs should I get selected.

I am a Normal Priority signup.

What's this now? It seems we have a celebrity in our midst. Congratulations on getting a 5th star Tyranius!

Jinakka wrote:
Does the wounded condition reduce Hit Points?

It does not.

Prize roll: 1d20 ⇒ 18

So close.

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Hooray! Thanks Farol. You're the best!

Atae wrote:
Does anyone know when we are supposed to get the extra 80 AcP points for PFS?

In theory you have them already. In practice there exist some issues for some people. You might try clicking the 'refresh points' button on the GM/Event Coordinator tab on Paizo's organized play section and seeing if that helps.

Oh no! Take it easy and I hope you and your family get well soon.

Your divine lance is chaotic and imps are lawful so yeah you can damage them. I figure any humans here will likely be lawful as well.

GM Watery Soup wrote:
The skeleton takes some mental damage as Galimus touches it. I can't find anywhere that says it's immune to mental. It's not listed in Immunities, and it's not under the Undead trait. Is there any other place I need to look?

It would be under immunities. I poked around on AoN at some of the skeletons and saw that some had immunity to mental and some did not. Looking at the int and wis of the not immune skellies I found that they actually don't seem to be mindless. I guess that's why they aren't immune? <shrugs>

Mysterious Cloaked Figure wrote:

The cloaked figure materializes in front of Lazlo and approaches the source of the voice. It speaks in an otherworldly, sonorous tone.

"Ita frater, dic quid scis de hoc loco et suis civibus.

** spoiler omitted **

So I originally had the cloaked figure speaking common but after thinking about it for a bit I figured that it would be better for them (I've decided to go with a gender neutral pronoun for the eidolon henceforth) to speak in whatever native language psychopomps speak since I vaguely remembered psychopomps having their own language. After checking my eidolon's profile I was disappointed to find that they only spoke mundane languages. Some quick internetting showed me that psychopomps speak requian. I considered emailing GM Watery Soup to request that my eidolon could speak this language but after looking up eidolons I found a hidden rule that eidolons speak their native tongue and share this with their summoner. It's tucked away in the eidolon description and easy to miss. Hero Lab totally missed it and so did I until today. Anyway I have properly added Requian to both Lazlo and the cloaked figure's statblock.

Here are the relevant rules.


Specifically the language entry near the bottom.

Psychopomp Eidolon

And for anyone wondering I'm using latin as a substitute for Requian via google translate.

GM Watery Soup wrote:

Fundin, you would have your shield in hand [I believe in PF2 they are actually strapped to your arm, I recall a discussion in a past game {and think it was actually one of Halgur's characters, perhaps they can weigh in} and remember the ruling was "it's strapped to your arm"], just not a weapon. As a reuslt, you have an extra action.

So our GM in that discussion was the one that decided that all shields are strapped. I have been unable to find anything in the rules to indicate that any shield other than a buckler is actually required to be strapped.

Historically the Viking style round shield with shield boss was held and not strapped. In fact it seems that the shield boss on any shield is there mainly to protect the hand that holds a shield whether it is round or a 'kite' shield. It does seem that some shields were strapped to the forearm but those seem to be mostly kite shields used by mounted combatants. Admittedly my research isn't particularly thorough and I am likely missing many examples. Oddly the buckler was historically held and not strapped but this is the only shield in the game specifically mentioned to be strapped.

Since there does seem to be evidence of shields other than bucklers being both strapped and held I've been asking GMs which they prefer when I begin to play a game if I am playing one of my shield users. When I GM I simply ask the player which they prefer at the start of the scenario.

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Mylos Knaven wrote:
Going to finish Mylos' equipment later. Could he have travelled to Otari at the same time as Albrecht, when the latter returned?

That makes sense. Lastwall and Ustalav are neighbors so I could see Mylos fleeing into Ustalav where he met Albrecht. That area is now very dangerous due to the Whispering Tyrant and his minions so no one wants to travel alone so it would make sense for Mylos and Albrecht to travel together to Kortos. Seeing as Mylos is now a refugee perhaps Albrecht has invited him to stay with his family in Otari for a few months while he figures out what to do next.

Pathfinder Roleplaying Game Superscriber
Mitch wrote:
Halgur wrote:

I just noticed that Mitch has also proposed a witch. If we are both selected I could instead play investigator Albrecht Jaeger, a hunchbacked forensics investigator with alchemist dedication. I haven't statted him up yet but I have a pretty good idea of what to do with him.

He's originally from Ulsalev but was sent to live with relatives in Otari because his wealthy parents were embarrassed by his deformity. He ended up taking the surname of the family that raised him. His foster mother (his aunt) owns a successful logging business that with Albrecht's assistance has flourished but he longs to utilize some of the investigative skills he learned at the University of Lepidstadt. More details to be determined if I am selected and end up playing him.

Or maybe play Grammy as an alchemist?

Maybe. The familiar is pretty important to the character concept though and the witch's familiar is quite a bit more dynamic. Also if it dies she can get another in a single day.

Pathfinder Roleplaying Game Superscriber

I just noticed that Mitch has also proposed a witch. If we are both selected I could instead play investigator Albrecht Jaeger, a hunchbacked forensics investigator with alchemist dedication. I haven't statted him up yet but I have a pretty good idea of what to do with him.

He's originally from Ulsalev but was sent to live with relatives in Otari because his wealthy parents were embarrassed by his deformity. He ended up taking the surname of the family that raised him. His foster mother (his aunt) owns a successful logging business that with Albrecht's assistance has flourished but he longs to utilize some of the investigative skills he learned at the University of Lepidstadt. More details to be determined if I am selected and end up playing him.

Pathfinder Roleplaying Game Superscriber

I'm been toying with a kindly old lady witch with a gingerbread man familiar whose children and grandchildren have all grown up and left to be pathfinders. She runs a small bakery in town but has become bored with her family gone. Their letters home sound so exciting that she would jump at the chance to have some adventures of her own.

I think an alchemist dedication would be fun. Her elixirs would actually be magic muffins that she hands out. If gingerbread man familiar dies or she changes its abilities she actually eats him and bakes another.

Grammy Esther:
Grammy Esther
Female human witch 2 (Advanced Player's Guide, 95)
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background cook
Perception +5
Languages Common
Skills Arcana +8, Cooking Lore +8, Crafting +8, Diplomacy +6, Intimidation +6, Medicine +5, Nature +5, Occultism +8, Society +8, Stealth +5, Survival +5
Str 10 (+0), Dex 12 (+1), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 14 (+2)
Other Items batches of infused reagent, familiar, money
AC 15; Fort +5; Ref +5; Will +7
HP 22
Speed 25 feet
Focus Spells 2 Focus Points, DC 10; 1st Cackle, Nudge Fate, Phase Familiar
Ancestry Feats Natural Ambition
Class Feats Cackle[APG], Alchemist Dedication
Skill Feats Alchemical Crafting, Battle Medicine, Seasoned[APG], Trick Magic Item
Other Abilities advanced alchemy, familiar, infused reagents

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Male gingerbread man
NG, Tiny, Animal, Minion
low-light vision
AC 15; Fort +5; Ref +5; Will +7
HP 10
Speed 25 feet
Ambassador Your familiar knows how to act cute or focused on cue, helping you make a good impression. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Diplomacy check to Make an Impression (it still has to prepare to help you as normal for the Aid reaction, which requires it to participate throughout the activity). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you’re a master of the skill in question.
Independent In an encounter, if you don’t Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action.
Valet You can command your familiar to deliver you items more efficiently. Your familiar doesn’t use its 2 actions immediately upon your command. Instead, up to twice before the end of your turn, you can have your familiar Interact to retrieve an item of light or negligible Bulk you are wearing and place it into one of your free hands. The familiar can’t use this ability to retrieve stowed items. If the familiar has a different number of actions, it can retrieve one item for each action it has when commanded this way.
Other Abilities land speed

Spells known:
Cantrips-Daze, Detect Magic, Guidance, Light, Message, Read the Air, Shield, Sigil, Tame, Telekinetic Projectile

Spell 1-Ill Omen, Mage Armor, Phantom Pain, Soothe, Sanctuary, Sleep, Summon Fey, True Strike
Gingerbread Man

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.


GM Bret wrote:

You can find your chronicles here.

Please let me know if there are any problems.

I will mark the campaign inactive in about a week or after everyone has confirmed their chronicles are good, whichever come first.

Hope to see you again!

Hooray! Everything looks good. Thanks everyone for a great game. Astrid is now level 9 and able to multiclass into bard so she can better boast of her prowess. Sadly the lack of higher level content means that she is semi-retired for the time being.

Looking at that boon. I think now I'm going to have to use my starfinder points to make an android for pathfinder and take that time traveler background. I'm still not sure what class a time-travelling android should be though...

That's the fireball starting point. You can safely remove or ignore it.

Natesh Dawnseeker wrote:
For the damage log, I think Astrid already attempted and failed the will save [url=]here[/ooc] unless there was another required will save I missed.

Correct. Astrid is at -36 damage.


Hancock the Angry wrote:

Any ideas what to do with the third action. I don't like attacking 3 times for fear of a crit failure.

Easiest options are intimidate to demoralize and step or stride back to force the bad guy to waste an action following you and potentially triggering an AoO if adjacent to a PC with that ability.

GM Bret wrote:
GM Bret wrote:

It then attempts to punch through Astrid.
Bludgeoning damage=21
Astrid Gertasdottir wrote:
GM Bret wrote:

It then attempts to punch through Astrid.

Astrid uses reflexive shield to raise her shield and quick shield block to block a portion (10 hp) of that damage She only takes 21 damage from the punch and her shield takes 21 as well

Sorry, that doesn’t make sense to me.

A 33 to hit is not a crit against Astrid.

So wouldn’t it be 21 damage - hardness is probably 11 damage split between the two?

6 to Astrid, 5 to the shield.

I might be confused, but that is how it looks to me.

Okay for some reason I thought that the fist did 31 damage instead of 21. Anyway the shield will block 10 points. The remaining 11 is applied to both Astrid and the shield. It is not split between them. They both take 11 damage. Shield Block. Astrid also has electrical resistance 1 from 1-04 Bandits of Immenwood so by my calculations at the end of the fight she will be down 93 hp.

Xun Saburo wrote:

@Halgur - I am so happy to see you playing goblin, so far Meadow is my all-time favorite from your PC's, but I like all your creations. So bar is high ;)

Meadow is my favorite too. Hobbs is pretty fun though. He's probably my silliest character. That's probably appropriate for a goblin.

GM Bret wrote:

I had forgotten, but if you could list your exploration activities in your headers that would be useful.

Some of you already have done so, others just listed an Initiative value when there are multiple activities that could be. Thanks to those who noted they win on a tie.

I’m putting together my dice expressions for initiative and various secret rolls.

I'll fix Astrid's header this evening after work. If you need it before then, her default exploration activity is defend.

Astrid also has expert hireling and professional hireling. Expert makes it a +4 +level check and professional gives the extra lore and skill feat. Holmgeir has the survival feat that feeds more people. I'll look up his extra lore this evening. It's written on a chronicle somewhere.

To be honest I rarely ever use the hireling. I just did it this time because I thought it would be funny.

Holmgeir is a hireling that I bought with fame ages ago. Survival, sailing lore and another lore that I cannot recall at the moment.

Player name:Halgur
Character name:Astrid Gertasdottir
OPF #:35206
Character #:2002
Faction:Horizon Hunters
Pathfinder training:Swords
Downtime activity with rolls (Usually Earn Income):Legal Lore-earn income: 1d20 + 12 ⇒ (14) + 12 = 26 Success-12 gold

Convention Hero-Advanced boon - You can slot this special boon only while playing a game at a convention. If you do, You begin the adventure with one additional Hero Point.

Promotional Boon-I have a number of paizo tee shirts.

Roger! I'll do an intro post later this evening.

GM Bret I just signed up with my lvl 8 fighter. I just want to confirm that I'm eligible to play before posting anything. I played this at Gen Con with my level 4 cleric but my understanding is that I can still play once more at the higher tier. Is this correct?

rainzax wrote:
Lazlo Gorog wrote:
◆◆◆ Manifest Eidolon
Mysterious Cloaked Figure wrote:
The thin mystery figure lashes out at the mist with a nasty-looking scythe that appears to be a part of its left arm.
Holy jesus what is happening!


Pathfinder Roleplaying Game Superscriber

So I gave a character the summoner dedication feat at level 2 but now I'm not certain how to actually use the eidolon.

It's pretty clear that the character has only 3 actions per round between him and the eidolon, but since the archetype doesn't grant act together, does this mean that on a given turn I can have either the character or the eidolon take actions but not both?

There it is! Thanks!

Thanks everyone for a fun game. I was unsure if I would like the new gunslinger in play but I find I quite like them. Now to figure out a proper character concept...

Thanks a bunch for running this for us GM Sedoriku!

Have the chronicles been sent out?

Pathfinder Roleplaying Game Superscriber

So this weekend I had a GM rule that my precision ranger could get the 1d8 hunter's edge bonus for either the ranger OR her animal companion but not both. His argument is that I must choose one or the other to get the hunter's edge bonus per turn. I don't read the ability that way and have always in the past gotten the extra damage on the first hit against hunted prey from both the ranger and the companion. Was I robbed or have I just been playing wrong all this time?

@Gm Watery Soup.

I'll ask again since my earlier query seems to have been overlooked. I forgot to purchase thieves tools for Lazlo. Would it be okay to retroactively make that purchase?

I totally forgot about today being Thanksgiving. I'll post something good tomorrow.

Galimus wrote:

Something shifts within and without Galimus, his features altering to become harder and rougher. His voice becomes raspier and lower as well.

"Begone, beast! Leave us be or face our wrath!" he barks at the babbling thing his countenance matching the fearsomeness of his tone.

[dice=Intimidation]1d20 +11

I have Intimidating Glare and Quick Coercion so I should be able to get my point across quickly despite the language barrier.

Intimidating glare only works with demoralize, not coerce.

Pathfinder Roleplaying Game Superscriber

Oh this is very interesting. I'd love to get in on this. At this time I can think of two possible monks.

The first is a sumo with mountain stance and the wrestler dedication from Grand Bazaar. A bully as a child who changed his ways after a humiliating defeat.

The second is the sumo's former teacher. A 90 year old who left the martial arts school that he founded in the care of his son and eventually went travelling in search of greater enlightenment. Mechanically he would be some sort of dex monk with either marshal dedication or bard dedication or both. I like the idea of mixing the traditional sensei/sifu type with some sort of spellcasting to make a character similar to those you might find in one of the wilder wuxia films.

A third option is a character that I was never able to make work in 1e, a white-haired witch in the vein of The Bride with White Hair. It might be possible to do something along these lines in 2e though. The character would possibly incorporate a kusarigama or bladed scarf to emulate the reach of the hair. She would likely be a tiefling hermit or victim of some sort of curse.

Amara "Doc" Featherton2 wrote:
I believe that only applies if we specify that we're going for the harder DC.

I'm pretty sure that you're thinking of the DCs under the 'Treat Wounds' action. I've always seen the medic bonus work rather like a crit effect. If you hit that number you get the bonus. You don't need to 'call your shot' so to speak.

GM redeux wrote:

Thank you everyone for playing! Had a blast and hope you did too! @Astrid (i think) was the one who mentioned about all the work for disabling the ritual sites in the first part of this scenario. It actually played a HUGE part of the scenario because your degree of success weakened the firestorm. The group just barely managed to severely weaken the firestorm which is supposed to be tough to do. So congrats on that! But what does that mean?

Combat A vs the Ravener it applied the weak template. The ravener normally was a CR 11 creature so the weak template made that combat much more manageable.
Then in Combat C - @Quinoline had asked about the hit points. The Hand of Urxehl had 280 hitpoints and was a CR 11 creature. But based on your success vs the firestorm in the first part you would've fought the Hand for 3, 2, or 1 round. Severely weakening the storm meant that the Hand of Urxehl could only sustain himself in the material plane for 1 round.

The reason I mentioned all the work for disabling the ritual sites wasn't so much about the task itself but about composing the posts. Ultimately the ritual disruptions are just a couple of skill checks but the posts took some time to compose. I had to determine which characters to include as part of Astrid's team and spend about an hour or per post coming up with a funny interaction between them. I can't imagine spending an hour at a table rolling a single acrobatics check.

These games were a blast thanks so much for setting this up and running us through Redeux. You did an excellent job making this a memorable experience.

Quinoline Silicate wrote:

After her brush with an EVIL GOD THAT TRIED TO CLAW ITS WAY OUT OF THE EARTH, Quinoline is ready for some extended relaxation time.

She spends some time finishing up her crafting projects.

Crafting (Field Commissioned, 12 days)
Begin: moderate elixir of life x2 (198/300 gp)
Craft 12 days @ 6 gp/day
End: moderate elixir of life x2 (270/300 gp)
Buying out moderate elixir of life x2 for 30 gp

Then, she travels back to her homeland in Thuvia. She heard stories of the fabled sun orchid elixir when she was little - she looks for any evidence that the legends are true. She may also help her friend and fellow Pathfinder Nina Jaribu reclaim her lands in Vidrian.

Quinoline will likely be taking a break until the Season 3 7-10 scenarios come out.

So going over Astrid's chronicles I notice that every single PbP game she's been in has also had Quinoline. It's gonna be weird playing one without her now.

@GM Watery Soup:
Currently I see Malcolm as a con man that has taken the place of the last surviving heir that Pourrimenmots was seeking out. The heir has passed away and Malcolm is posing as her son in order to gain the manor. Malcolm has been a fake spiritualist in the past but is now actually being visited by a spirit/psychopomp eidolon with a possible agenda regarding the manor. Malcolm is currently unaware that he can summon this eidolon but will learn more as time goes by.

There is room for you to add as much or as little as you wish regarding the mysterious connection between Malcolm and the eidolon. I figure the first big manifestation of the eidolon will be during an early fight that might be frightening to Malcolm and as he 'freezes' in fear the psychopomp appears. In other words he spends his three actions to manifest the eidolon and I would likely describe it as cowering or some such.

If this eidolon business seems to be too complicated or even just too much work for you I can just pick a different 2nd level feat at your discretion.

I'll be finalizing my character in the next couple of days. I the meantime I have a couple of questions.

@Deevor-Will you be okay with my character being the heir that you are escorting to the manor in your capacity as executor of the estate?

@GM Watery Soup-The current build I'm playing with has a summoner dedication for a psychopomp eidolon taken at level 2. You mentioned nothing from guns and gears. Is secrets of magic okay to use or should I ditch the summoner idea?

Amada Caradulyn wrote:
Have fun with it; don't dump skills lol.

We start in just over a week. The current build of my character is trained or better in every skill except survival.

Amada Caradulyn wrote:
Apologies for the delay in posting, currently running a VTT table of Malevolence on Sundays that is doing 10-hour sessions to blast through it in 3 sittings, passed out immediately after yesterday's run. Good news is we're on track to finish it in three sittings!
Amada Caradulyn wrote:

Honestly the most horrifying part of the module are the Encounter Difficulty descriptions of each section; the module loves making Moderate encounters that feel like Extremes and Severe Encounters that feel like they're Lows. That said, it's been fun watching the party slowly put the pieces together of what occurred in the module's backstory. Might be my favorite PF2e Adventure Module I've ran/played so far. (Not counting Society scenarios, but comparing it to Slithering/Plaguestone and the Beginner Box)

Just fair warning that if you haven't played it that the module feels like Casual Bonekeep.

Watery Soup is about to run Rainzax, Tyrannius and me along with 3 others through that one in PbP. I'm looking forward to it.

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