Pathfinder Roleplaying Game Superscriber
I tried logging in on several browsers. I am unable to login on any device other than my tablet. On other devices I get this message That email address and password combination is not valid. When I try to reset my password I get an error page. I am still logged into the forums somehow so I am till able to manage my PbP games but I cannot access any of my PDFs.
"Squirrel " wrote:
I've played Irina in a few face to face games and had fun with a silly Russian accent. When I decided to have a second animal companion I was originally going to have a horse, figuring it would be interesting to have a mount. At the last minute before my first game with Horse I looked over the animal companions to see if there was something more tied to a far northern climate and on reading the elk saw that it could be any hooved animal with antlers and thought a moose! Yes! Much funnier than a boring old horse. While playing the game I spoke about the moose in the Russian accent and realized I had to name her Squirrel just so I could say Moose and Squirrel in a ridiculous Boris Badinov style accent. As a result we now have a moose that longs to climb like a squirrel so much that she took that as her name. Anyone too young to remember Boris Badinov from Rocky and Bullwinkle will just have to google it.
Lokaloka wrote: Halgur, who you sending to the shipyard? :) Right now I signed up with Meadow's childhood bully, Lily with the Blonde Hair, a level 3 primal sorcerer. We already have a sorcerer though so I may change to my level 2 druid, Detective Inspector Irina Valisnakova. I'm prepping for a Con that I'm running this weekend so I'm a bit distracted at the moment. I'll finalize everything on Sunday or Monday.
"Meadow" wrote:
I can't help but think of this bit from Community here. ------------- I have 2 glyphs. Meadow has Worldly Mentor and she takes a moderate healing potion as her provision.
Bun Helsing wrote:
I played that one once but not with Meadow.
Bun Helsing wrote:
If there's room, sure. I'm always eager to send Meadow into the field.
Glinda Lovegood wrote:
Without a boon of some sort you can attempt a task of your level -2 so a level one task in Glinda's case. Downtime is 8 days so multiply the result of your roll by 8 to get your money so 2 silver or .2 gold times 8 days equals 16 silver or 1.6 gold.
GM Bret wrote:
This is the way I've always played it. Additionally it looks like Gun Helsing has trick magic item and training in religion and nature. That alone opens up divine and occult spells from scrolls although with a skill check. Technically he could try arcane and occult spells as well but with much less chance of success.
GM Tiger wrote: Halgur - You're not playing 06-13 for Paizocon (or are you with me in my table)? I'm planning to send Bun... We could torture GM Frost with our lithping :) Actually I am currently playing that adventure at your table as Lily with the Blonde Hair. Professor Bun Bun has just levelled up to 5 and is ineligible for that scenario at any rate.
GM Tiger wrote: You do realize, of course, that Bun Helsing is simply beside himself with joy. He just learned that he might be having more adventures with his hero... Heh. GM Tiger wrote: Halgur, I was going to ask if Bun Bun's played 06-05. I was gonna run it for you. Unfortunately, it appears Bun Bun will move out of range... Yes unfortunately. I haven't played it yet but even at slow speed levelling PBB hits 5 after his current mission.
Currently Meadow (lvl6 ranger) and Professor Bun Bun (soon to be lvl 5 bard) are in games and unavailable. I have:
I'm leaning towards Salissa. Does anyone have a preference?
GM Frost wrote: I want to share with this group the BBCoded stats of the pregens for this game for everyone to use. Doh. I just spent 10 minutes making changes to my generic pregen by hand.
Leomund "Leo" Velinznrarikovich wrote: As the group is making rounds, Leo maneuvers next to Marta at one point. He leans toward her and whispers, "If you use a spellbook, I'd like to have a sit-down sesh at some point to compare notes." Spell trading between casters like this is not actually necessary. According to the player guide: Any prepared spellcaster can use the Learn a Spell activity to learn any common spells or other spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity. Having access to a scroll does not grant access to the spell, but a character with access to a scroll can buy a scroll and learn the spell from it. You would need access for any uncommon spells. Obviously if you choose to swap spells for rp reasons that's perfectly fine.
Pathfinder Roleplaying Game Superscriber
I have not played or run this scenario before. I have a few characters available. Simon Osbourne
Dr. Yuen Wei Jiang
Red Agnes
I also have a two GM/pregen blobs at level 2 and level 3. Since I haven't played them yet I can start any of these at level 1, 2, or 3. Cordelia Crowe
Salissa
Xira Xarwin
Tex Arcane
Welby Boffin
Pathfinder Roleplaying Game Superscriber
Elric200 wrote:
He was fighting with a polearm and likely never planned to use a shield ever. I only noticed towards the end of the adventure and while he believed he was in the right he accepted the 'not at my table' ruling. I didn't want to hold up the game to research a proper counter to his argument of 'the book says I can swap a general feat for a general feat'. Next time he plays that character I should have a couple of proper arguments backed up by rules citations now. Thanks everyone.
Pathfinder Roleplaying Game Superscriber
I had a player in a society game the other day playing a fighter that had used retraining to swap shield block for fleet. I and others at the table were unable to immediately provide him with a satisfactory reason why he cannot do this. In the end I just said 'not at my table'. What argument can I use to defend against someone wanting to lose shield block in favor of another general feat?
Super Zero wrote:
Yeah we're less than 8 weeks before the Pathfinder Player Core is released. Unless you manage to find a good deal on a second hand core rulebook or a humble bundle I'd wait and get the player core PDF in November.
Pathfinder Roleplaying Game Superscriber
Driftbourne wrote:
A bar/inn/cantina is a good idea but a bit overdone. This is the future. Let's have a fast food restaurant near the starport frequented by adventurers. The manager can stay the same but the teenaged workers can change frequently. A chain restaurant can also make multiple return appearances in other cities on multiple planets.
Pathfinder Roleplaying Game Superscriber
I think it's possible that Shelyn is the deity destined to perish in the forthcoming adventure path. Upon her death her soul gets absorbed by the Whisperer of Swords and during the course of the AP the glaive gets lost for millennia. Fast forward to starfinder times and Zon-Kuthon finally recovers his lost weapon but due to Sheyln's soul being part of it for so long he ends up being induced to become the gestalt diety Zon-Shelyn. About Grif HallispGrif Hallisp
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AC19(17*) , Touch 12, Flat-footed17 , CMD 17
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Speed: 30 ft. (8 Squares)
Ranged Attacks
Class Abilities:
Fast Movement
Rage*:6 rounds per day, +4 to str and con, +2 to will and -2 to AC Racial Abilites:
Low-light vision
Ancestral Arms:Gains Exotic Weapon Proficiency(Dwarven Waraxe) Elf Blood: Half=elves count as both elves and humans for any effect realated to the race. Elven Immunities:Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus againist enchantment spells and effects. Keen Senses:Half-elves recieve a +2 racial bonus on Preception skill checks. Multitalented: Half-elves can choose two favored classes(barbarian and ) Traits:
Rostlander, Suspicious[/b] Skills:
Craft(Carpentry):+5(1+1+3)
Knowledge(Nature):+5(1+1+3) Perception:+7(1+1+3+2) Survival:+5(1+1+3) Sense Motive:+6(1+1+3+1) Feats:
Toughness Gear:
Scale mail
Travelers outfit Heavy Wooden Sheild Dwarven Waraxe Warhammer Dagger Chakram(3) Bedroll Waterskin *Belt Pouches -Twine(50ft) -3 fishhooks -Chalk(2) -Flint and steel -Compass -whetstone *Backpack -Torches(2) -Saw -Beartrap -Artisan Tools(Carpentry) -Shovel -4 rations Money:
9gp 4sp 1cp Personality:
Griff is a quiet man, he is akward in social situations. He is one to sit back until people that are kind to him or good people in general is mistreated he lets out his rage. Though he stays calm most of the time and when he is in a group that treats him good, he is overprotective of the group and is quick to help. Appearence:
Grif stands around 6.3ft tall, and a strong build. His face and body are covered in scars and old lash marks. But underneath his beaten face is gentle blue eyes and kind smile. He wears a tarnished scale mail with a symbol of the Hallisp symbol. He carries his waraxe on his side, warhammer on his back, dagger on his chest, and his chakrams hanging off his belt. He has a backpack with various tools attached. Background:
Grif was born to a Gavern family, a Taldan Merchant family that lives in River Kingdoms in the city of Daggermark, the half elf was a grand surprise to Vors Gavern since both he and his wife are both human. Vors initially was going to kill the child, to soothe his anger towards his wife’s cheating heart. Vors was persuaded by his current Captain of his personal guard (Orten Hallisp) who got the merchant to believe that it would he could use the boy as a indentured servant and avoid a discovery of the child’s murder by his customers. Grif’s mother(Xene)agreed to her husbands judgement and begged for him to give her another chance and he accepted as long she never shows love towards Grif which she easily agreed. The half-elf was raised by the servants of the Gavern house and Capt. Orten Hallisp. Throughout his youth Grif worked hard at his jobs around the house and never winced or cried out when he was beaten weekly by Vors and his heirs. Grif enjoyed his work and didn’t mind the beatings after awhile they started not hurting as much. He kept to himself and proved to be a good listener to the other servants especially in listening to Capt. Hallisp’s old war stories. He always tried to protect the other servants by taking there beatings for them, but on one occasion he wasn’t fast enough and saw on the women housekeepers getting hit by Vors eldest boy, Menas, it just set him off. Grif’s vision went red and started beating Menas half to death, until Orten was able to pull young half-elf off. It all went fuzzy for Grif after that the next thing he could remember was Orten taking him north to Brevoy. Orten Hallisp took Grif to Brevoy near the stolen lands, to try to hide him from the Gavern family. As the years past in the outskirts of the forests,Orten trained Grif in fighting and how to survive off the land. They avoided the major cities for awhile, also Orten helped the half-elf control his anger as best he can. He still gets quickly angered when someone picks on a person that has been nice to him. Through the years Orten got older but Grif looked like he wasn’t aging to much. Soon the time came when the old warrior left the world due to old age leaving Grif alone. Grif took up Orten’s weapon and took his last name to honor the man closest to being a father figure to him. Now Grif Hallisp wanders around Brevoy, doing whatever work comes by from manual labor to mercenary work. He never cared for bandits they reminded him of his cruel father whose merchant business funded many criminal groups, and when he found out he could help start a new colony he jumped at it. He decided to take a risk and go to the city to join the expedition. |