Countess Abrielle Pace

Bella Sidare's page

372 posts. Organized Play character for chadius.


Race

HP 47 | AC 20 | Saves 9/10/7 | Perception 7 | Focus Point 1/1 | >Eidolon<

Classes/Levels

PFS ID: 133608-2007 | CG Female Human Swashbuckler 3 | Hero Points 2| ◆◇◈ ↺ |

Gender

Exploration Activity: |

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Bella Sidare

Pathbuilder 2e character sheet

>Fey Eidolon, her sister Khiari<

PFS: 133608-2007
XP: 24
GP: 61.64
Faction: Envoy's Alliance

Story:
Crissi began to willingly enter Lord Sidare's manor. He and his servants were cursed to appear as beasts and architecture. The only way to break it: the power of love, a classic. Crissi thought Lord Sidare would turn into a human, but no, he's still a satyr.

Oh well.

Bella and Khiari are twins (Bella is 7 seconds older), able to freely roam the manor but otherwise never to meet. Khiari is native to the First World but keeps her view on the Material Plane. There's always a story or two to tell her friends, and she has a knack for storytelling.

Bella steps outside to Galt and spends time reading, fencing with the other haughty nobles, and dancing. She enjoys making new dances, mixing up styles, and embarrassing the so-called experts.

Lord Sidare's death came suddenly; a blade of cold iron pierced his heart. His assistant Bettlebell (formerly a fountain, now a naiad) executed his will and bequeathed the manor to Crissi. His last wish listed a ritual he had been working on. Binding the sisters so they can exist in the other's world.

With the ritual complete, Bella and Khiari sense a thrilling journey ahead of them- and so many sights to see.

Defense:

HP 47
AC 20

Opportune Riposte
Bella can React to a Critical Miss by making a Strike or Disarm.

Fort (Expert) 9
Ref (Expert) 10
Will (Expert) 7

Speed 30 feet (Includes +5 ft status bonus)
Panache: +10 foot status to all her speeds (35 ft total)

Offense:

Precise Strike
Requires Panache
Strike with an Agile or Finesse melee weapon or unarmed strike
Deal 2 extra precision damage

Confident Finisher
Requires Panache, Consumes Panache
Finisher trait: Cannot use anything with an Attack action
Strike with a weapon that deals Precise Strike damage.
Success: Deals 2d6 precision damage
Failure: Deal precise strike damage (half of 2d6)

Opportune Riposte
Bella can React to a Critical Miss by making a Strike or Disarm.

Handwraps of Mighty Blows +1
Agile, Finesse, Nonlethal, Unarmed
[dice=Fist]1d20+8+1[/dice]
[dice=Bludgeoning Damage]1d4+2[/dice]

Dagger
Agile, Finesse, Thrown 10 ft, Versatile S
[dice=Dagger]1d20+8[/dice]
[dice=Piercing Damage]1d4+2[/dice]

Shortsword
Agile, Finesse, Versatile S
[dice=Shortsword]1d20+8[/dice]
[dice=Piercing Damage]1d6+2[/dice]

Light Hammer
Agile, Thrown 20 ft
[dice=Light Hammer]1d20+7[/dice]
[dice=Bludgeoning Damage]1d6+2[/dice]

[dice=Light Hammer Thrown]1d20+7[/dice]

Shortbow
[dice=Shortbow]1d20+8[/dice]
[dice=Piercing Damage]1d6[/dice]

Skills:

(E) [dice=Perception]1d20+7[/dice]

(T) [dice=Acrobatics]1d20+8[/dice]
(T) [dice=Athletics]1d20+7[/dice]
(T) [dice=Deception]1d20+7[/dice]
(T) [dice=Diplomacy]1d20+7[/dice]
(T) [dice=Lore: Genealogy]1d20+5[/dice]
(T) [dice=Lore: Pathfinder Society]1d20+5[/dice]
(T) [dice=Nature]1d20+5[/dice]
(E) [dice=Performance]1d20+9[/dice] (Assurance for DC 17)
(T) [dice=Society]1d20+5[/dice]
(T) [dice=Stealth]1d20+8[/dice]
(T) [dice=Thievery]1d20+8[/dice]

Acrobatics
Tumble Through Stride up to Bella's speed. Make an Acrobatics check against the enemy's Reflex DC. Success means the enemy space is treated as Difficult Terrain while she Strides through them (and she gets Panache). Failure means she stops and provokes an AoO.

Panache: Bella gets a +1 bonus to Tumble Through attempts. If Bella Succeeds on Tumble Through, she gains Panache.

Diplomacy
>One for All<: Use Diplomacy for Aid
>Group Impression<

Performance
Panache: Bella gains panache if her Performance Check exceeds the Will DC of an observing foe, even if they aren't fascinated.

Assurance Bella can forgo rolling and make a 10 + Proficiency bonus check.

Fascinating Performance: Fascinate 1 target for 1 round with a successful Performance check vs Will DC. If in combat, critical success is needed and this gains the incapacitation trait. Target is immune for 1 hour.

Focused Fascination Bella can fascinate 1 target in combat with a success rather than critical success. She has to attempt Fascinating Performance against a single target.

Society
>Courtly Graces<: Bella can use Society to Make an Impression on a noble. She can also use Society to Impersonate and pretend to be a noble.

Gear:

Mirror
Winter Clothing x2 (for Bella and Khiari)

Rope
Soap
Pup Tent
Thieves' Tools
Torch
Waterskin

---

1-01 Absalom Initiation (GM Credit):

Thread
Chronicle
Earn Income

Bella gained GM credit.

B-16 Boom Town Betrayal:

B-8 The Tireless Path:

B-7 Cleanup Duty:

B-6 Road from Otari:

2-11 Pathfinder Trials:

I'm Level 2:

Level 1 character sheet

Purchase >Handwraps of Mighty Blows< +1 for 35 gp

HP +10 (Swashbuckler) +2 (Con) +1 (Toughness) = 34 Max

Proficiency Bonus +1

Skill Feat: >Group Impression<

Class Feat: >Summoner Dedication<
Fey Eidolon makes Bella Trained in Deception and Nature

>Link to Eidolon<

The Second Confirmation:

>Thread<
>Chronicle<

Bella earned 0.4 gp on her Performance check/

Intro 2: United in Purpose:

4-01 Vault of Boundless Wonders:

Level 3:

HP 47
General Feat: Feather Step
Great Fortitude: Fort Saves Expert
Vivacious Speed: Status bonus is 5ft. 10ft with Panache
Stylish Tricks: Assurance (Performance)
Opportune Riposte: Bella can React to Critical Misses with a Strike or Disarm.

Bounty 18: