Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+16[/dice]
[dice=Dorianna]1d20+16[/dice]
[dice=Kvit]1d20+14[/dice]
[dice=Lough]1d20+14[/dice]

[dice=Dorianna's Battle Cry]1d20+18[/dice]

Cherry Berry 88/88
Dorianna 120/120
Kvit 54/54
Lough 96/96


1,601 to 1,650 of 1,863 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Grand Lodge

1 person marked this as a favorite.
Male Huamn Data Manager 5

Sorry for the sort and wonderful post, I just wanted to post something so you could know I was still alive.

The next two weeks are silly busy for me at work, so I am having trouble getting the 'me' screen time long enough to post anything.


Slides Loot sheet

Don't worry about it, I'll bot you. And thanks for notifying us! Take care of yourself!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM are you sure 27 is a miss?


1 person marked this as a favorite.
Slides Loot sheet

Yep, sorry. AC is 28, and I think you weren't flanking or anything.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Yeesh.


Slides Loot sheet

I just noticed the Witchflame curse also prevents Lough from being Concealed. Luckily it didn't matter that much, but for in-game effect: the small fires around Lough point out his exact location, even through the hazy effect of the Blur spell.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Well F-

Kvit's going to go have a wizard long-pipe smoke break


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Nevermind. I should have checked the gameplay posts first.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Lough: Recall Knowledge is secret, so no Hero Point rerolls.

You are welcome of course to play the Secret tage like this, but it's unsupported by the rules, unless I missed something in the Remaster.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

This section shows you can use fortune effects on a secret roll if you know the roll is happening, like recall knowledge.

Secret checks

"...If you don’t know a secret check is happening (for instance, if the GM rolls a secret Fortitude save against a poison that you failed to notice), you can’t use any fortune or misfortune abilities (see the sidebar on page 449) on that check, but if a fortune or misfortune effect would apply automatically, the GM applies it to the secret check. If you know that the GM is attempting a secret check—as often happens with Recall Knowledge or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and they’ll apply the ability to the check..."

And as Rainzax says, if your ruling is different, that's fine too.


Slides Loot sheet

Huh, did not know that. I thought secret checks were un-Hero Point-able. Thanks for informing me.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Well.
You still conceal the outcome from the players, which conflicts with players normally knowing the outcome prior to deciding to use a Hero Point or not.

So player saying “if I CF I will use a Hero Point” (or some variation) preserves both the secret and the privilege.

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I think GM's proposed ruling sounds fair.

=)

Grand Lodge

Male Huamn Data Manager 5

So sorry fro being scarce these last two weeks, its the start of school, and as a data manager they keep dropping 'this is your highest priority on me'.

And then I got sick, sigh.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
GM Kwinten wrote:
Now I'm even more confused. I thought that was the room you mentioned in THIS post.

Indeed it was. I misread your description of the situation and assumed we couldn't get into the room from the catwalk. My bad. I'm good to go now.

Also, pretty sure that Kvit can cast his spell with line of sight through the open latch before Lough opens the door.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1
Trscroggs wrote:

So sorry fro being scarce these last two weeks, its the start of school, and as a data manager they keep dropping 'this is your highest priority on me'.

And then I got sick, sigh.

Doesn't sound fun at all.

My oldest started school this week for the first time ever. So it's been chaos trying the sort through that. And we lost power for two two days in the middle of the week. It's been real fun, lol.

Good luck next week!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
Lough Stepped, in case that wouldn’t provoke… is Gug has Reactive Strike?

Players,
AC in the 27-28 range!


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I just got around the super high AC by rolling a 20.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
rainzax wrote:

GM,

Lough Stepped, in case that wouldn’t provoke… is Gug has Reactive Strike?

Players,
AC in the 27-28 range!

Kka missed with a 26 vs off-guard, so AC is at least 29.


Slides Loot sheet
Trscroggs wrote:

So sorry fro being scarce these last two weeks, its the start of school, and as a data manager they keep dropping 'this is your highest priority on me'.

And then I got sick, sigh.

Sorry to hear that, take care of yourself! As I keep saying, private life comes before PbP. Don't feel sorry for neglecting us if you need some time off. I do really appreciate you keeping us in the loop.

rainzax wrote:

GM,

Lough Stepped, in case that wouldn’t provoke… is Gug has Reactive Strike?

Oop, I missed that, sorry! Thanks for catching that.

Follow-up question: what do we do with the rolled attack roll? If the attack didn't happen, the natural 20 would've been on his next attack. Or do we just count this as an error and ignore the attack altogether?
I'm fine with both, just wanted to hear your opinions.

Verdant Wheel

1 person marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

When I GM, I always re-roll.

When I play, I always support GM decision.

=)


1 person marked this as a favorite.
Slides Loot sheet

Well, let's just ignore the roll then. No need to mess around with hit points after the fact. Bank error in your favour. :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Provoking Gug - you guys are free to run around this round - try to end up where you wanna be!


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
GM Kwinten wrote:
Kka's bleeding body falls to the floor, blood and internal organs flying everywhere.

Ew! Poor Kka. Seems her estimation of the odds of survivng this encounter were still a little too high. Those Gugs are tough, especially for PCs at our level.

I guess I'll wait on Cherry's turn before drafting Kka's. Things will be very different depending on whether Kka can collect all her organs back into her body and regain consciousness in time for her turn or not.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

You are conscious, Kka, and if Gug reacts to Lough, free to move about!


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

Can Kka leave the room without having to Tumble Through the Gug? I'm pretty sure the rules allow it, but different GMs have different views on hard and soft corners.

Also, who wants to eat the Gug's Reactive Strike this round? Pretty sure it'll kill Kka off (again) if it hits, which it only needs to roll a 4 to do.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Well. Wall of Fire didn't do much damage, but if all it accomplished was wasting that things entire turn, it was definitely worth it.

Kvit can eat up the reactive strike.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

What a beautiful time for a crit


Slides Loot sheet
Kka Magwi wrote:
Can Kka leave the room without having to Tumble Through the Gug? I'm pretty sure the rules allow it, but different GMs have different views on hard and soft corners.

No, I don't think you can squeeze past him. Hard corner makes that difficult to do. He's effectively blocking off the doorway now.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Why didn't the hardness work? A gug ability?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

That is my guess…


Slides Loot sheet

Oops, sorry, misread Construct Armour. It says that Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

I've seen a lot of constructs also lose their hardness, and I read its entry too quickly to realise this one doesn't.
Also, now that I'm re-reading it, I'm doubting whether it would've worked on the crit anyway. It says "immediately upon being damaged by a crit," not just hit, it loses its armour. So the damage would've taken place already, and not work retroactively on the crit.

Anyway, point is, my mistake, statue still lives!


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Hmm, the remaster version does have the bit about hardness.

"Construct Armor Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 15.

The way I read it though, is that the hardness is removed and AC lowered after the hit. So the crit damage is still affected by the hardness, and immediately upon being damaged by it, the construct armor is removed. "...being damaged by..."

I was just confused because of my assumption didn't match yours. So far I feel I'm 2 for 2 for this guy, so I'm likely to use it again. If you rule it as hardness is ignored for the crit damage, that's fine as long as we're on the same page!

One scenario that should be considered is punching something with Kvit's fists. I could easily get a lucky crit, but do less damage than the hardness, and it wouldn't be "... damaged by a critical hit..."


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Wonder why this guy wasn't mentioned when we interrogated the devils. Or maybe they did and I can't find it.


Slides Loot sheet

You technically only asked about where the amulet pieces were, as per this post. Gug didn't have an amulet piece, so no need to mention it. :P


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Ah, that's right! I was just wondering if this was one of the "leaders" or just a monster/pet/bad guy.

Too late to ask it questions now!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Will hold off on rolling the Will Save vs Empty Death for now...


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I've mentioned in-character, by ooc, really don't think we should be taking this thing on.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Kvit the Ruin Delver wrote:
I've mentioned in-character, by ooc, really don't think we should be taking this thing on.

If we can take out the Gug (+23 to hit, 2dX +13 damage, so Level 10?), then we should also be able to take out Boney (+21 to hit, 2dX +11 damage, so Level 9?). Don't be fooled by all its verbal regurgitations; they seem designed merely to whittle us down with mental damage. Killing it is almost certainly the only way we'll to get past it and into the next room where hopefully the last of the amulet is to be found.

Worst case, we step out of the room and close the door. It's told us it won't attack us if we leave.

From Kka's point of view, while in the Vaults, she's fine trying to intimidate (or sweet-talk) pliable creatures out of attacking the group as long as they get out of her way and stay that way. But the moment they cause or even threaten anyone with damage, all bets are off; she has no f%#*s left to give and no longer fears death (quite the opposite, if anything).


Slides Loot sheet

I wanted to wait with this until the end-of-level evaluation, but it fits nicely here: I've noticed that Lough often initiates combat, forgoing diplomacy or information-gathering, whereas before he was more talktative. Is this a conscious decision?

I mean nothing by this, by the way. No value judgment, I just noticed a change in behaviour. But as I said, it is a hard move that forces my hand. It also takes agency away from other players. For instance, Kvit seemed willing to talk philosophy with Boney. I was just wondering how other people felt, and if they are okay with it.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

It is unclear to me when we have a chance to talk and when we are expected to fight, generally.

I do good in situations where it is spelled out which skills / mechanics are options for talking, rather than having to guess.

Unsure if we are pausing the fight or if I should post Lough's turn?

=)


1 person marked this as a favorite.
Slides Loot sheet

Ah, good that you say so, I shall try to be more specific in the future. In this particular case, Boney was willing to talk, because, as a guard, he's supposed to assess who can pass and who can't. If you disengage and talk to him without violence, he's willing to listen.

I don't mean to imply that's what you should or are supposed to do right now, and what is done is done, but in case things go sour, it's definitely an option you can take.

I will list skill options in the future that could be used to resolve things nonviolently, but I also want to promote player agency and don't hand people the solution. It's a balance I need to find. Maybe putting potential skills in spoiler tags, for people who'd like a hint?


1 person marked this as a favorite.
N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Maybe something less specific but descriptive. As a most basic example, "This creature doesn't seem immediately hostile."

And I should say, I'm okay if someone coughLoughcough occasionally throws punches first and asks questions later. It makes for a more interesting party dynamic and reasons for RP. Kvit will have words with Lough after this probably.

At the end of the day, almost everything down here is evil, gross, or both. Clearing it out by force might be the way to go regardless. But like with leaving the mitflits alone for a bit, they proved a little bit helpful later.


Slides Loot sheet
Kvit the Ruin Delver wrote:
Maybe something less specific but descriptive. As a most basic example, "This creature doesn't seem immediately hostile."

That's a good one!

In general though, I think it's safe to assume that if I don't immediately throw you into initiative, there's something you can do. Maybe a distraction, question it, or anything you can think of. Unless they're foaming at the mouth and showing clear signs of hostility, interaction is an option.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Maybe put it on us a little, share the responsibility.

Like Kvit was willing to try and talk through it. Maybe indicating that specifically. "Kvit seems willing/interested to talk to this creature" or hold off guys I want to talk or whatever

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM is right tho.

I think there was a narrative change in Lough’s voice right around the time he started being more punchey. When he started saying Bub, perhaps.

I think if there are cued skills-based solutions to what would otherwise be a fight, I would bite. Like the spoiler idea.

You guys are great.

=)


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Now get back to punching that thing. Or maybe getting dragged back out by the back of your collar when you get floored.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I sense frustration, Kvit, with the tone of your post.

GM Kwinten wrote:
Lough, you're at full HP, are you sure you wanna do Life Boost on yourself?

GM, at the time Lough made the decision to Boost himself, it made sense (poisoned, targeted, etc), so, let's stick to it!

=)


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

Welp, with Lough hitting with a 26 vs off-guard, but missing with a 25, I guess we know its AC exactly now. Looking at the damage we inflicted, it appears that the resistance 10 also applies to piercing, but not to silver weapons. The persistent bleed damage from Kka's Wounding rune is not taking effect, so add immunity to bleed to the list (unsurprising given its boney nature).


Slides Loot sheet

Whoops, missed the Wounding, he would take damage from that. Will fix in the next post.

1,051 to 1,100 of 1,863 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Coldwater's Abomination Vaults Discussion All Messageboards

Want to post a reply? Sign in.