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About Kvit the Ruin DelverKvit the Ruin Delver Kvit is an average size for a Ysoki, around four feet and just under 80 pounds. He has clean white fur and a longer than average snout. He wears a long blue coat with a hood that can be drawn up to conceal his ratfolk nature around prejudiced communities. He is not particularly friendly to non-Ysoki, but has made friends in the past with outsiders. Once in a mutual group, he will do his share of the work and to ensure the group's success but will not sacrifice himself or work for free. Kvit was born to a relatively small warren near Absalom. He is one of only 10 siblings, very small for a ratfolk family. He is relatively older but not elderly. He travels the region looking for old ruins that have been picked over, making a living finding what was missed. He has been to the Otari area many times, picking over some of the smaller ruins in the area but the Gauntlight lighthouse was too dangerous to delve into by himself. If he could join a small group to explore the ruins, it would be a great opportunity for him. PFS Information:
Character not PFS legal, will apply AP chronicle to legal PFS character upon completion Botting Instructions:
Exploration Kvit is normally focused on finding things to scavenge. He will use the detect magic or search exploration activity. Combat
Once combat starts in earnest he will pepper the enemies from afar with acid splash (single enemy) or electric arc (multiple enemies). For particularly difficult or dangerous targets he will try for a three action magic missile, draining his bonded item for a second casting if necessary. Social
Skills/Obstacles
Melee
Ranged/Magic
[dice=Electric Arc basic reflex save versus] [/dice]DC 20. [dice=Electricity damage]2d4 + 4[/dice] [dice=Produce Flame]1d20 + 10[/dice] [dice=Fire damage]2d4 + 4[/dice] If critical success, double damage and 2d4 persistent Fire damage [dice=Telekinetic Projectile]1d20 + 10[/dice] [dice=B,P,S Damage]2d6 + 4[/dice] If critical success, double damage [dice=Bottled Lightning]1d20 + 9[/dice] [dice=Electricity damage]1d6 + 0[/dice] And 1 splash damage w/i 5ft, On a hit, the target is flat-footed until the start of Kvit's next turn [dice=Ghost Charge]1d20 + 9[/dice] [dice=Positive damage]1d8 + 0[/dice] And 1 splash damage w/i 5ft, On a hit, the target is enfeebled 1 until the start of Kvit's next turn Focus Spells
Common Skill Rolls
Kvit Stat Block:
Kvit the Ruin Delver Male Ratfolk Wizard Illusionist 4 N, Small, Ratfolk, Humanoid Perception +7; Low-light vision, Imprecise scent 30ft, +2 perception to seek using scent Languages Common (Taldan), Ysoki, Aklo, Gnomish, Goblin, Undercommon, Infernal, Celestial Skills Acrobatics (T) +9, Arcana (T) +10, Athletics (U) -1, Crafting (E) +12, Deception (T) +8, Diplomacy (U) +2, Intimidation (U) +2, Lore (T) (Roseguard) +10, Lore (Spirit) +10, Medicine (U) +1, Nature (U) +1, Occultism (T) +11, Performance (U) +2, Religion (U) +1, Society (T) +10, Stealth (T) +9, Survival (U) +1, Thievery (T) +9 Str 8(-1), Dex 16(+3), Con 10(+0),Int 18(+4), Wis 12(+1), Cha 14(+2)
Ranged [2] Acid Splash +10 (30 ft), Damage 1d6 acid plus 1 splash damage, 1 persistent acid damage on crit
Magic Shield Block [R]
Feats Catfall, Alchemist Dedication, Alchemical Crafting, Other Abilities Rat Familiar, Arcane Bond, Arcane Thesis (Staff Nexus), Arcane School (Illusion), Infused reagents (4+1/day), Advanced Alchemy lvl 1, Quick Alchemy Prepared Spells
Makeshift Staff
Prepared Advanced Alchemy
Sneakers, Familiar Stat Block:
Sneakers Familiar N, Tiny, Rat, Animal Perception +8; Low-light vision Languages Common (Taldan) Skills Acrobatics +8, Arcana +4, Athletics +8, Crafting +4, Deception +4, Diplomacy +4, Intimidation +4, Lore (Roseguard) +4, Lore () +4, Medicine +4, Nature +4, Occultism, +4, Performance +4, Religion +4, Society +4, Stealth +8, Survival +4, Thievery +4 --------------- AC 19; Fort +6; Ref +9; Will +9 HP 20 --------------- Speed 25ft Familiar Abilities: Speech (Common), Partner in Crime, Cantrip Connection, Extra Reagents Spellbook:
Spell Slots: Cantrips:5+1+1 1st:3+1 2nd:3+1 Cantrips:Acid Splash, Detect Magic, Electric Arc, Ghost Sound, Light, Mage Hand, Message, Produce Flame, Protect Companion, Shield 1st Level:Burning Hands, Grease, Illusory Object, Mage Armor, Magic Missile, Pest Form, Summon Construct 2nd Level:Blur, Illusory Creature, Invisibility, Scorching Ray Formula book:
Daily Reagents: 4+1 Antidote (Lesser), Antiplague (Lesser), Bottled Lightning (Lesser), Elixir of Life (Minor), Ghost Charge (Lesser), Giant Centipede Venom, Juggernaut Mutagen (Lesser), Quicksilver Mutagen (Lesser), Tindertwig Leveling Info:
1st level: Wizard, Ratfolk(Longsnout), Ruin Delver, Rat Familiar, Illusion School, Staff Nexus 2nd level: Free Archetype - Alchemist Dedication (Free Feat: Alchemical Crafting) Class Feat - Familiar Master Dedication (Free Feat: Enhanced Familiar) Skill Feat - Specialty Crafting (Alchemical Items) Trained in 1 new skill (Spirit Lore) New formulas: Antidote (Lesser), Antiplague (Lesser), Bottled Lightning (Lesser), Elixir of Life (Minor), Ghost Charge (Lesser), Giant Centipede Venom, Quicksilver Mutagen (Lesser), Tindertwig New spells: Pest Form, Summon Construct 3rd level: General Feat - Ancestral Paragon - Cheek Pouches Skill Increase - Crafting to Expert Retrain (Diplomacy to Deception) Retrain (Religion to Society) New spells: Blur, Illusory Creature 4th level: Free Archetype - Alchemist Feat - Quick Alchemy Class Feat - Alchemist Feat - Basic Concoction - Quick Bomber Skill Feat - Magical Crafting 5th level: Lightning Reflexes Ancestry Feat - Cornered Fury Ability Boosts: +2 Dex, +2 Con, +1 Int, +2 Wis Skill Increase: Deception Retrain Skill Feat - Specialty Crafting to Multilingual (Infernal, Celestial?) 6th level: Free Archetype - Expert Alchemy Skill Feat - Hefty Hauler Class Feat - Split Slot 7th level: Expert Spellcaster Skill Increase - Occultism General Feat - Toughness 8th level: 9th level: 10th level:
PFS history:
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