Ratfolk Sage

Kvit the Ruin Delver's page

598 posts. Alias of Tarthrin.


Full Name

Kvit the Ruin Delver

Race

HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 |

Classes/Levels

Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1

Gender

N Male Ratfolk (Longsnout) Wizard 4 |

Size

◆ | ◇ ◈ | ↺

Languages

Common (Taldan), Ysoki, Aklo, Gnomish, Goblin, Undercommon

Occupation

Ruin Delver

Strength 8
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 12
Charisma 14

About Kvit the Ruin Delver

Kvit the Ruin Delver

Kvit is an average size for a Ysoki, around four feet and just under 80 pounds. He has clean white fur and a longer than average snout. He wears a long blue coat with a hood that can be drawn up to conceal his ratfolk nature around prejudiced communities.

He is not particularly friendly to non-Ysoki, but has made friends in the past with outsiders. Once in a mutual group, he will do his share of the work and to ensure the group's success but will not sacrifice himself or work for free.

Kvit was born to a relatively small warren near Absalom. He is one of only 10 siblings, very small for a ratfolk family. He is relatively older but not elderly.

He travels the region looking for old ruins that have been picked over, making a living finding what was missed. He has been to the Otari area many times, picking over some of the smaller ruins in the area but the Gauntlight lighthouse was too dangerous to delve into by himself. If he could join a small group to explore the ruins, it would be a great opportunity for him.

PFS Information:

Character not PFS legal, will apply AP chronicle to legal PFS character upon completion

Botting Instructions:

Exploration
Kvit is normally focused on finding things to scavenge. He will use the detect magic or search exploration activity.

Combat
Kvit will attempt to stay out of harms way as much as possible. He will try to use grease or warped terrain in order to stall combatants, especially if there are multiple enemies grouped together or a natural chokepoint in the battlefield.

Once combat starts in earnest he will pepper the enemies from afar with acid splash (single enemy) or electric arc (multiple enemies). For particularly difficult or dangerous targets he will try for a three action magic missile, draining his bonded item for a second casting if necessary.

Social
During social encounters, Kvit will not be rude, but will not offer to give help for free or do something without gain of some kind. His diplomacy is not great, but is used for negotiating.

Skills/Obstacles
Kvit has a decent chance at unlocking locks or disabling traps. He will aid the main rogue unless they are unavailable. For now he does not have many utility spells, but will try to build a library of useful spells to get around/through obstacles. His arcana, occultism, are useful for evaluating strange things and his crafting skill can be used to evaluate objects or workmanship. Finally, he has the Roseguard skill which may come in handy down in the lighthouse ruins.

Melee
[dice=Staff attack]1d20 + 5[/dice] [dice=Bludgeoning damage]1d4 - 1[/dice]
[dice=Dagger attack]1d20 + 9)[/dice] [dice=Bludgeoning damage]1d4 - 1[/dice]

Ranged/Magic
[dice=Acid Splash]1d20 + 10[/dice] [dice=Acid damage]1d6 + 0[/dice] Plus 1 splash Acid damage within 5ft. If critical success target takes 1 persistent Acid damage.

[dice=Electric Arc basic reflex save versus] [/dice]DC 20. [dice=Electricity damage]2d4 + 4[/dice]

[dice=Produce Flame]1d20 + 10[/dice] [dice=Fire damage]2d4 + 4[/dice] If critical success, double damage and 2d4 persistent Fire damage

[dice=Telekinetic Projectile]1d20 + 10[/dice] [dice=B,P,S Damage]2d6 + 4[/dice] If critical success, double damage

[dice=Bottled Lightning]1d20 + 9[/dice] [dice=Electricity damage]1d6 + 0[/dice] And 1 splash damage w/i 5ft, On a hit, the target is flat-footed until the start of Kvit's next turn

[dice=Ghost Charge]1d20 + 9[/dice] [dice=Positive damage]1d8 + 0[/dice] And 1 splash damage w/i 5ft, On a hit, the target is enfeebled 1 until the start of Kvit's next turn

Focus Spells
Warped Terrain [1-3 action] Range 60ft, Area 5-foot burst or more, Duration 1 minute. Create illusory hazards in the area, moving through the area is difficult terrain, can disbelieve as normal, each additional action increases burst radius by 5ft.

Common Skill Rolls
[dice=Acrobatics (T)]1d20+9[/dice]
[dice=Arcana (T)]1d20+10[/dice]
[dice=Athletics (U)]1d20-1[/dice]
[dice=Crafting (E)]1d20+12[/dice]
[dice=Deception (T)]1d20+8[/dice]
[dice=Diplomacy (U)]1d20+2[/dice]
[dice=Lore(Roseguard) (T)]1d20+10[/dice]
[dice=Lore(Spirits) (T)]1d20+10[/dice]
[dice=Occultism (T)]1d20+11[/dice]
[dice=Religion (U)]1d20+1[/dice]
[dice=Society (T)]1d20+10[/dice]
[dice=Stealth (T)]1d20+9[/dice]
[dice=Thievery (T)]1d20+9[/dice]

Kvit Stat Block:

Kvit the Ruin Delver
Male Ratfolk Wizard Illusionist 4
N, Small, Ratfolk, Humanoid
Perception +7; Low-light vision, Imprecise scent 30ft, +2 perception to seek using scent
Languages Common (Taldan), Ysoki, Aklo, Gnomish, Goblin, Undercommon, Infernal, Celestial
Skills Acrobatics (T) +9, Arcana (T) +10, Athletics (U) -1, Crafting (E) +12, Deception (T) +8, Diplomacy (U) +2, Intimidation (U) +2, Lore (T) (Roseguard) +10, Lore (Spirit) +10, Medicine (U) +1, Nature (U) +1, Occultism (T) +11, Performance (U) +2, Religion (U) +1, Society (T) +10, Stealth (T) +9, Survival (U) +1, Thievery (T) +9

Str 8(-1), Dex 16(+3), Con 10(+0),Int 18(+4), Wis 12(+1), Cha 14(+2)
Other Items Explorer's Clothing, Staff, Dagger, Alchemist's Tools, Thieves' Tools, Backpack, Spellbook, Bedroll, Chalk (10), Flint and Steel, Rations (12), Rope, Soap, Torch (5), Waterskin, Elixir of Life (minor)(1), Formula Book, Repair Kit, Necklace of Fireballs I, Pendant of the Occult, purse (0gp; 2sp; 0cp)
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AC 19; Fort +6; Ref +9; Will +9
HP 30 Hero Points 1
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Speed 25ft
Melee [1] Staff +5 (Shove), Damage 1d4-1 bludgeoning (2H: 1d8-1)
Melee [1] Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4-1 piercing or slashing

Ranged [2] Acid Splash +10 (30 ft), Damage 1d6 acid plus 1 splash damage, 1 persistent acid damage on crit
Ranged [2] Electric Arc DC20 basic reflex save (30 ft, 1-2 targets), Damage 1d4+4 electricity
Ranged [2] Produce Flame +10 (30 ft), Damage 2d4+4 fire, double damage and 2d4 persistent fire damage on crit
Ranged [1] Throw Bomb +9 (30 ft), Damage Varies

Magic Shield Block [R]
Drain Bonded Item [0]

Feats Catfall, Alchemist Dedication, Alchemical Crafting, Specialty Crafting (Alchemical Items), Familiar Master Dedication, Enhanced Familiar, Ancestral Paragon (Cheek Pouches), Magical Crafting, Basic Concoction (Quick Bomber), Quick Alchemy

Other Abilities Rat Familiar, Arcane Bond, Arcane Thesis (Staff Nexus), Arcane School (Illusion), Infused reagents (4+1/day), Advanced Alchemy lvl 1, Quick Alchemy

Prepared Spells
Cantrips: Acid Splash, Detect Magic, Electric Arc, Guidance** Message(*), Produce Flame, Protect Companion, Telekinetic Projectile
1st Level: Pest Form, Illusory Object(*), Magic Missile
2nd Level: Blur, Illusory Creature(*), Scorching Ray, Summon Construct (H+1)

Makeshift Staff
Current Charges: 1
Cantrips: Shield
1st Level: Grease

Prepared Advanced Alchemy
Antidote (Lesser) (0), Antiplague (Lesser) (0), Bottled Lightning (Lesser) (0), Elixir of Life (Minor) (0), Ghost Charge (Lesser) (0), Giant Centipede Venom (0), Juggernaut Mutagen (Lesser) (0), Quicksilver Mutagen (Lesser) (0), Tindertwig (0)

Sneakers, Familiar Stat Block:

Sneakers
Familiar
N, Tiny, Rat, Animal
Perception +8; Low-light vision
Languages Common (Taldan)
Skills Acrobatics +8, Arcana +4, Athletics +8, Crafting +4, Deception +4, Diplomacy +4, Intimidation +4, Lore (Roseguard) +4, Lore () +4, Medicine +4, Nature +4, Occultism, +4, Performance +4, Religion +4, Society +4, Stealth +8, Survival +4, Thievery +4
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AC 19; Fort +6; Ref +9; Will +9
HP 20
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Speed 25ft
Familiar Abilities: Speech (Common), Partner in Crime, Cantrip Connection, Extra Reagents

Spellbook:

Spell Slots: Cantrips:5+1+1 1st:3+1 2nd:3+1
Cantrips:Acid Splash, Detect Magic, Electric Arc, Ghost Sound, Light, Mage Hand, Message, Produce Flame, Protect Companion, Shield
1st Level:Burning Hands, Grease, Illusory Object, Mage Armor, Magic Missile, Pest Form, Summon Construct
2nd Level:Blur, Illusory Creature, Invisibility, Scorching Ray

Formula book:

Daily Reagents: 4+1
Antidote (Lesser), Antiplague (Lesser), Bottled Lightning (Lesser), Elixir of Life (Minor), Ghost Charge (Lesser), Giant Centipede Venom, Juggernaut Mutagen (Lesser), Quicksilver Mutagen (Lesser), Tindertwig

Leveling Info:

1st level: Wizard, Ratfolk(Longsnout), Ruin Delver, Rat Familiar, Illusion School, Staff Nexus
2nd level:
Free Archetype - Alchemist Dedication (Free Feat: Alchemical Crafting)
Class Feat - Familiar Master Dedication (Free Feat: Enhanced Familiar)
Skill Feat - Specialty Crafting (Alchemical Items)
Trained in 1 new skill (Spirit Lore)
New formulas: Antidote (Lesser), Antiplague (Lesser), Bottled Lightning (Lesser), Elixir of Life (Minor), Ghost Charge (Lesser), Giant Centipede Venom, Quicksilver Mutagen (Lesser), Tindertwig
New spells: Pest Form, Summon Construct
3rd level:
General Feat - Ancestral Paragon - Cheek Pouches
Skill Increase - Crafting to Expert
Retrain (Diplomacy to Deception)
Retrain (Religion to Society)
New spells: Blur, Illusory Creature
4th level:
Free Archetype - Alchemist Feat - Quick Alchemy
Class Feat - Alchemist Feat - Basic Concoction - Quick Bomber
Skill Feat - Magical Crafting
5th level:
Lightning Reflexes
Ancestry Feat - Cornered Fury
Ability Boosts: +2 Dex, +2 Con, +1 Int, +2 Wis
Skill Increase: Deception
Retrain Skill Feat - Specialty Crafting to Multilingual (Infernal, Celestial?)
6th level:
Free Archetype - Expert Alchemy
Skill Feat - Hefty Hauler
Class Feat - Split Slot
7th level:
Expert Spellcaster
Skill Increase - Occultism
General Feat - Toughness
8th level:

9th level:

10th level:

PFS history:

N/A