
GM Kwinten |

Question that I hate asking but I think is necessary, do you have botting rules? And if not should we make those?
Should we bot Cherry?
Never replied to this: Cherry Berry usually takes a little longer before they reply, but never extraordinarily long. I'll give it one more day due to Easter nonsense, and then I'll probably cast a Heal on Dorianna.
Also: I'm fine with letting Dorianna keep sneak attack. But that's the only "external" damage buff I'm gonna allow.

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GM Kwinten |
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Yes, I think so too. Multiple exposures (and multiple failures) means you advance to the next stage.
But I got bad news for you: your second save is a crit fail. Which means you advance to stage 3, and immediate paralysis. :(

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So, in terms of damage, I believe I skip over stage two entirely, and just take the 3d6 for stage one and 3d10 for stage three?
Either way Lough is out of the action for now, going to save my last hero point, just fix the exact numbers after solving the above question.

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Kvit the Ruin Delver |

I sustained the forbidding ward this time just in case for that reason.
The construct probably won't do anything except absorb a hit or two. But it is immune to poison...

Dorianna Menhemes |
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Just a note, paralyzed does not mean that you loose your round ;) You can do all actions that does not require movement, example used is recall knowledge ;) But maybe you have other abilities/spells that could be used

GM Kwinten |

Still unclear if I should continue to roll end-of-turn poison saves, or if stage three duration overrides that (I think it does).
Lmk your ruling, and I’ll run accordingly.
I think the poison still courses through your blood. The paralysis is for the next 2d4 hours, but the damage keeps ticking, I think. I'll go look that up, but if other people have any insight on this, please say so!

Cherry Berry |

I'm really feeling like I have the wrong spells memorized for this fight.
I can Air Walk someone so they can get up to the spider.

GM Kwinten |

I'm afraid not. The earlier stages have a duration of how long the debuff lasts. The earlier stages are all a single round, while the paralysis lasts for several hours. If you save against stage 3, you'd go down in stages, but the paralysis is still in effect. You'd just take less damage from the stage 1 and 2 poison, rather than repeated stage 3 poison.
Technically, you'd be slowed on top of the paralysis, but the paralysis basically overrides the slowed condition.

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I'm afraid not. The earlier stages have a duration of how long the debuff lasts. The earlier stages are all a single round, while the paralysis lasts for several hours. If you save against stage 3, you'd go down in stages, but the paralysis is still in effect. You'd just take less damage from the stage 1 and 2 poison, rather than repeated stage 3 poison.
Technically, you'd be slowed on top of the paralysis, but the paralysis basically overrides the slowed condition.
“At the end of a stage's listed interval, you must attempt a new saving throw”
Unsure what the stage’s listed interval is: Link

GM Kwinten |

Ah, good catch, thanks for that! Stage 3 has no interval, it just says "paralyzed for 2d4 hours" (whereas the other stages say "... slowed 1/2 (1 round)". Seems strange that the poison will stop damaging you, but apparently that's how it works. Will revert the last damage done to you.

GM Kwinten |
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After looking through other poisons and poisonous/venomous creatures, I'm pretty sure the poison damage should still run its course, there's just this weird omission that should've been caught. Not gonna re-revert the damage, it's fine. Cherry Berry made sure you got healed before you got hauled up, so unless they leave you up there, it's gonna be fine.

Dorianna Menhemes |
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So I checked that monster (as I was curious about the poison), the poison duration is stated to be 6 rounds, so I guess when at stage 3, you would do checks till the venom runs it course (until 6th round), unless you get successes/crit successes, but paralyses would stay for the duration.
At least this is how I read it. Funny enough this venom also have incapacitation treat, but since this is item/creature we would need to have lvl higher than its (which we don't) :)

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Honestly just curious about that omission itself trying to parce the rules by my own read. I am down with re-reversion, or not, in any case. I know my team has got me.
I actually enjoy playing the role of beat-bag because PF2 monsters hit hard and somebody has to "take" the brunt of it.
=)

Kvit the Ruin Delver |

Technically, it's 2d4 hours, and I haven't rolled yet. Let's do so.
[dice=Lough paralysis]2d4 hours.
You also don't know how long the paralysis lasts, since you all failed the Recall Knowledge. Could be minutes, could be days. But I'm fine with you going back upstairs and calling this level explored. There isn't too much interesting here left anyways, and I'd like to keep the pace up. Everyone agree?
Shoot, he did say that. Kvit still couldn't do anything. Good pivot to the eggs though. I figured if it didn't go away soon, we'd have to head back to town to get it removed. And I'm good with going back up for now so we can prep to go back down.
What's the plan on going back down? We still need to fight one or more of the factions, right?

GM Kwinten |

Is everyone fine with calling this level explored and leveling up? There's not much more left to do here, and going back the next day for 1 or 2 more combats feels like a bit of a waste.
If it's a yes, feel free to level up. You haven't found much treasure this level, because I think the adventure assumes you'll kill and loot every living thing, including the NPCs you've left alone. I don't want to penalise you for good roleplay, so I'll just give you a sum of gold. Looks like starting wealth for a level 9 character is 1600 gold, compared to 1100 from level 8. So tabulate this level's loot and add whatever you need so everyone reaches roughly 500 gold.
Related, now that Kka is gone, who will take care of the loot list? Please don't sell the fulcrum lens. >_>
I'll also summarise what you find up north (including some loot), so you know what else is on this level.

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I will go with majority vote.
Down for more fights, down to call it and hit next.
As far as treasure, if nobody volunteers, I can share that in my own games I have a solution that uses WBL table and requires each character to detail their own equipments. Lmk if you'd like me to share more.
=)

Kvit the Ruin Delver |

I can handle the loot list, I made the loot sheet formatting, so I'm familiar with using it.
I'm good with calling this level too, as long as our "employer" gives us free movement up/down now.

Kvit the Ruin Delver |

Here is the current loot accounting. I double checked the loot we gained and believe this includes everything.
Let me know if there's stuff you do (or don't want) on this list.
This doesn't include any additional loot that GM tells us we found, or any wealth by level adjustment yet.
Stuff we're definitely keeping
Gloom Blade (1 @ 700gp) - Dorianna
Crimson Fulcrum Lens (1 @ 700gp) - Lough, quest item(?), too dangerous to sell
Stuff we're keeping unless we need the money
Thundering Runestone (1 @ 500gp) - Kvit's hand of the apprentice weapon unless Lough or Dorianna want it or we need the money.
A. Cash or equivalent
Starting Cash (1 @ 30.82gp)
Coins (1 @ 26gp)
Amethyst (20 @ 3gp)
Coins (253 @ 0.1gp)
Topaz (3 @ 60gp)
A TOTAL = 322.12
B. Equipment we are cashing in at 50%
Cheetah Elixir (Greater) (1 @ 110gp)
Bravo's Brew (Moderate) (1 @ 150gp)
Armbands of Athleticism (1 @ 645gp)
B TOTAL = 452.5 (905 @ 50%)
C. Purchases
Nothing Yet (1 @ 0gp)
C TOTAL = 0
GRAND TOTAL = 774.62gp (A:322.12 + B:452.5 - C:0) (+500gp if needed)

Kvit the Ruin Delver |

For leveling up to level 9, Kvit gains
- Master Occultism
- Uncanny Cheeks (Prescient Planner and Prescient Consumer)
- Expert Fortitude
- Rank 5 spells!
- Need to pick two free ones, need to narrow it down. (Currently considering Cloak of Colors, Etheric Shards, Flame Dancer, Impaling Spike, Mirror Malefactors, and Scouting Eye.)

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Lough Level 9:
Ancestry Feat: Accursed Claws
Divine Premonition (Expert Reflex), Godly Expertise (Class DC), Perception Expertise
Skill Increase (Athletics > Expert)

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Lough Wishlist:
Weapon Potency +2 (Level 10)
Armor Potency +2 (Level 11)
Greater Striking (Level 12)
Ergo, although I could always shop, I got my fundamental bases covered this level.

Kvit the Ruin Delver |

Does anyone not have at least:
???
...
Weapon Potency +2 is 935gp, (900 with upgrade discount) and a level 10 item. Which we could swing by selling the thundering rune, but that'd be most of the loot so far this level.
...
Assuming no additional loot, we're at about 1400 of kept items (gloom blade plus fulcrum lens), 1000 in sold items and treasure. So ~2400 wealth for this level. So we're over the 500 wealth by level already.

GM Kwinten |

The treasure you haven't found yet but I'll just give to you:
- A boardgame inlaid with semiprecious stones, worth 80 gp.
- The skull of an enemy trying to become a demilich. His teeth are semiprecious stones, 24 of them worth 8 gp each. His eye sockets each have a clear topaz, worth 50 gp each. His crude crown is inlaid with 9 bits of quartz, 3 gp each.
- A bag containing 80 gp, 2 pp, eyes of the eagle, a greater staff of healing, and a +1 striking shortsword.
- A fancy porcelain teapot worth 40 gp, 130 gp, 310 sp, greater bracers of missile deflection, a wand of fireball (rank 3, I presume), three murderer’s knots, a potion of quickness, a javelin of lightning, and 10 saltwater pearls worth 9 gp each.

GM Kwinten |

Also, the contents of the rest of this level, if you're interested:
A weak froghemoth lurking in the water. Considering the goliath spider was level 11 and caused a lot of trouble, I think a level 12 creature is overkill. I was going to replace it with a different, more level-appropriate aquatic monster, but no need.
A small lair with a dread wraith (skipping), and a large naga in a 15 by 15 foot room. That combat would've been nonsense.
Four small caves higher up in the wall containing 3 bodaks. So you start on a raft (or swimming), you'll have to climb up to the cave, and then more bodaks start pouring out of the other caves.
You then reach solid ground again, with a roper penned off behind a barricade and literal warning signs to not open the barricade.
Several cages containing a krooth, a chuul, and two skeletal hulks. They don't fight unless you open the cages.
There's also a whole faction of bog mummies (16 in total) and multiple will-'o-wisps I've skipped entirely. That's 6 fights with mostly the same enemies that's just filler. And a random monster here and there that wasn't too interesting.

Dorianna Menhemes |

OK,
For items Dorianna doesn't have resilient armor rune, not enough money and
it was lvl 8 which I couldn't get with itesm + lump sum. So now I will buy it. I also think that the gloom blade can be sold, Dorianna has no darkvision => standing in the darkness for her means that she can't do much ;)
So lvl 9 means:
Athletics => to master
Ancestry feat => Cooperative soul
Shared reflexes
Expert Spelcasting (higher DC)
spells lvl 5! (Soothe hightened, Shadow blast

Kvit the Ruin Delver |

With the new loot, and a resilient Rune for Dorianna
Let me know what to change.
@Dorianna The gloom blade might be worth keeping on hand afterall, especially if you also take the Eyes of the Cat/Eagle.
Stuff we're definitely keeping
Crimson Fulcrum Lens (1 @ 700gp) - Lough, quest item(?), too dangerous to sell
murderer’s knots (3 @ 66gp) - Lough???
potion of quickness (1 @ 90gp) - Dorianna?
Stuff we're keeping unless we need the money
Thundering Runestone (1 @ 500gp) - Kvit's hand of the apprentice weapon unless Lough or Dorianna want it or we need the money.
A. Cash or equivalent
Starting Cash (1 @ 30.82gp)
Coins (1 @ 26gp)
Amethyst (20 @ 3gp)
Coins (253 @ 0.1gp)
Topaz (3 @ 60gp)
Fancy Boardgame (1 @ 80gp)
Jeweled Skull (1 @ 319gp)
Bag of Coins (1 @ 100gp)
Saltwater Pearls (10 @ 9gp)
Fancy Teapot and Coins (1 @ 201gp)
A TOTAL = 1112.12
B. Equipment we are cashing in at 50%
Cheetah Elixir (Greater) (1 @ 110gp)
Bravo's Brew (Moderate) (1 @ 150gp)
Armbands of Athleticism (1 @ 645gp)
Gloom Blade (1 @ 700gp)
Eyes of the Cat (Eyes of the Eagle) (1 @ 700gp) - Maybe Dorianna?
+1 striking shortsword (1 @ 100gp)
Staff of healing (Greater) (1 @ 900gp) - Maybe Cherry?
Bracers of Missile Deflection (Greater) (1 @ 650gp)
wand of fireball (rank 3) (1 @ 360gp) - I can't even get a small burst off in this cramped dungeon, let alone a fireball.
Trident of Lightning (Javelin of Lightning) (1 @ 110gp)
B TOTAL = 2212.5 (4425 @ 50%)
C. Purchases
Resilient Rune (1 @ 340gp) - Dorianna
C TOTAL = 340
GRAND TOTAL = 2984.62gp (A:1112.12 + B:2212.5 - C:340) (+250gp if needed)

Cherry Berry |

I was off at a conference, which would have been fine, until the internet cable got cut. *Sigh*
I'm also good to skip the rest of the level.
Cherry has +1 Resilient Armor, and doesn't really need a +1 weapon.
Cherry level 9:
Ancestry Feat: Lucky Keepsake changes the reactive bonus I've never needed to use into full-time +1 circumstance to all saves against spells. Almost every other Leshy ancestry feat requires a prerequisite I don't have, requires natural plants and/or sun to trigger, or require a different play-style than what Cherry has.
My will saves success become automatic crit successes.
Cherry will master Religion.
Cherry also gets access to level 5 spells, given our situation Cherry would probably take Divine Immolation and Blessing of Defiance, though I could easily be talked into Death Ward if anyone thinks that would be a better option.

Kvit the Ruin Delver |

Blessing of Defiance seems really cool and awesome thematically, but seems impossible to use unless you somehow also know what spell/effect the enemy is about to use.
Divine Immolation Also seems like a great AoE. I have had an almost impossible time in this dungeon using any sort of AoE. Even small bursts/cones.
Death Ward I could definitely see that coming in handy. If Belcorra doesn't do some kind of negative energy damage attack, I'll be disappointed in her.
Of the six spells I was considering for my two-pick, two are also on the Divine list. Mirror Malefactors and Scouting Eye. If you picked one of those I'd cross it off my list making it easier for me! Win-win, for me.
...
We have about 3k in funds if anyone wants anything urgently. For leveling 10 we'll need to have about 3.2k on hand to get +2 potency weapon runes for Lough and Dorianna, and two upgrade Kvit's and Cherry's staves. So we don't need to spend every penny, but we have some extra.
Anyone need anything extra and/or is everyone okay with the current loot accounting?

Cherry Berry |
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Good points all. Death Ward is a definite, and I'll switch Divine Immolation to Mirror Malefactors.

Kvit the Ruin Delver |
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Leveling
Kvit's final spell picks for rank 5: Blister and Scouting Eye. I do need to update my forum profile, but have his pathbuilder sheet updated. I can be good to continue whenever.
...
Loot
Haven't had much feedback about the loot, so I'm assuming this is final.
Stuff we're definitely keeping
Crimson Fulcrum Lens (1 @ 700gp) - Lough, quest item
murderer’s knots (3 @ 66gp) - Lough
potion of quickness (1 @ 90gp) - Dorianna
Stuff we're keeping unless we need the money
Thundering Runestone (1 @ 500gp) - Kvit
A. Cash or equivalent
Starting Cash (1 @ 30.82gp)
Coins (1 @ 26gp)
Amethyst (20 @ 3gp)
Coins (253 @ 0.1gp)
Topaz (3 @ 60gp)
Fancy Boardgame (1 @ 80gp)
Jeweled Skull (1 @ 319gp)
Bag of Coins (1 @ 100gp)
Saltwater Pearls (10 @ 9gp)
Fancy Teapot and Coins (1 @ 201gp)
A TOTAL = 1112.12
B. Equipment we are cashing in at 50%
Cheetah Elixir (Greater) (1 @ 110gp)
Bravo's Brew (Moderate) (1 @ 150gp)
Armbands of Athleticism (1 @ 645gp)
Gloom Blade (1 @ 700gp)
Eyes of the Cat (Eyes of the Eagle) (1 @ 700gp)
+1 striking shortsword (1 @ 100gp)
Staff of healing (Greater) (1 @ 900gp)
Bracers of Missile Deflection (Greater) (1 @ 650gp)
wand of fireball (rank 3) (1 @ 360gp)
Trident of Lightning (Javelin of Lightning) (1 @ 110gp)
B TOTAL = 2212.5 (4425 @ 50%)
C. Purchases
Resilient Rune (1 @ 340gp) - Dorianna
C TOTAL = 340
GRAND TOTAL = 2984.62gp (A:1112.12 + B:2212.5 - C:340) (+250gp if needed)

Kvit the Ruin Delver |

Pinging cause I feel like we're stalled
What's next? Who's waiting on who for what?
I think we're leveled (and I updated my forum profile) and I locked in the loot list.
Do we need to roll for Lough's recovery at all or have Cherry prep something?

GM Kwinten |
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Yeah, sorry, my last few days have been hectic. Need some time to properly set up the next level. Most likely tomorrow.

Kvit the Ruin Delver |

Awesome, no problem. Just checking in.
...
@Cherry I see some things on your wishlist. Did we ever get you expanded healer's tools?
...
For next level/downtime, these are the priority purchases I can see.
Total: 3090
...
Additional higher-cost things I think would be good.
Bewitching Bloom
Either Bellflower or Lotus. Seems thematic and cool for Cherry or even Dorianna. But Dorianna's not 18 so she probably can't (legally) get a tattoo.
Bellflower provides a great buff to some serious conditions. Lotus provides great buff to mental effects for 1mins.
Bellflower -350gp +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions.
Lotus -600gp +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects.
I think we know for sure Belcorra is a ghost/spirit of some kind. We'll likely want something ghost touch. Bare minimum a Ghostbane Fulus for Lough and/or Dorianna.
80-300gp total
Wands
Magic Wand (3rd-rank Spell) 360gp
Any wands are just extra spell slots for Kvit or anyone.
From wishlist items
Pendant of the Occult for Lough -60gp
Reading Glyphs for Kvit -90gp, probably very low priority
Flask of Fellowship -25, Coin of Comfort -45, Goggle of the Night -150, Water Purifier (Uncommon) and Replacement Filter -8gp for Cherry
Nothing listed for Dorianna yet.
Suggestions
- property runes for hand wraps/weapon -500+
- rank 2 wand for summoner's precaution -160gp
- spell heart