Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+16[/dice]
[dice=Dorianna]1d20+16[/dice]
[dice=Kvit]1d20+14[/dice]
[dice=Lough]1d20+14[/dice]

[dice=Dorianna's Battle Cry]1d20+18[/dice]

Cherry Berry 88/88
Dorianna 120/120
Kvit 54/54
Lough 96/96


1,851 to 1,895 of 1,895 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Slides Loot sheet
Dorianna Menhemes wrote:

Question that I hate asking but I think is necessary, do you have botting rules? And if not should we make those?

Should we bot Cherry?

Never replied to this: Cherry Berry usually takes a little longer before they reply, but never extraordinarily long. I'll give it one more day due to Easter nonsense, and then I'll probably cast a Heal on Dorianna.

Also: I'm fine with letting Dorianna keep sneak attack. But that's the only "external" damage buff I'm gonna allow.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I think I did that right.

Multiple Exposures


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Slides Loot sheet

Yes, I think so too. Multiple exposures (and multiple failures) means you advance to the next stage.

But I got bad news for you: your second save is a crit fail. Which means you advance to stage 3, and immediate paralysis. :(

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

So, in terms of damage, I believe I skip over stage two entirely, and just take the 3d6 for stage one and 3d10 for stage three?

Either way Lough is out of the action for now, going to save my last hero point, just fix the exact numbers after solving the above question.


Slides Loot sheet

Yes, you'd skip stage 2 entirely.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

oh dear.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Still unclear if I should continue to roll end-of-turn poison saves, or if stage three duration overrides that (I think it does).

Stages of Affliction

Lmk your ruling, and I’ll run accordingly.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I sustained the forbidding ward this time just in case for that reason.

The construct probably won't do anything except absorb a hit or two. But it is immune to poison...


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N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Just a note, paralyzed does not mean that you loose your round ;) You can do all actions that does not require movement, example used is recall knowledge ;) But maybe you have other abilities/spells that could be used


Slides Loot sheet
rainzax wrote:

Still unclear if I should continue to roll end-of-turn poison saves, or if stage three duration overrides that (I think it does).

Stages of Affliction

Lmk your ruling, and I’ll run accordingly.

I think the poison still courses through your blood. The paralysis is for the next 2d4 hours, but the damage keeps ticking, I think. I'll go look that up, but if other people have any insight on this, please say so!


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 5/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

I'm really feeling like I have the wrong spells memorized for this fight.

I can Air Walk someone so they can get up to the spider.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

So, if I succeed at the fortitude save, do I wake up?


Slides Loot sheet

I'm afraid not. The earlier stages have a duration of how long the debuff lasts. The earlier stages are all a single round, while the paralysis lasts for several hours. If you save against stage 3, you'd go down in stages, but the paralysis is still in effect. You'd just take less damage from the stage 1 and 2 poison, rather than repeated stage 3 poison.
Technically, you'd be slowed on top of the paralysis, but the paralysis basically overrides the slowed condition.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:

I'm afraid not. The earlier stages have a duration of how long the debuff lasts. The earlier stages are all a single round, while the paralysis lasts for several hours. If you save against stage 3, you'd go down in stages, but the paralysis is still in effect. You'd just take less damage from the stage 1 and 2 poison, rather than repeated stage 3 poison.

Technically, you'd be slowed on top of the paralysis, but the paralysis basically overrides the slowed condition.

Stages of Affliction

“At the end of a stage's listed interval, you must attempt a new saving throw”

Unsure what the stage’s listed interval is: Link


Slides Loot sheet

Ah, good catch, thanks for that! Stage 3 has no interval, it just says "paralyzed for 2d4 hours" (whereas the other stages say "... slowed 1/2 (1 round)". Seems strange that the poison will stop damaging you, but apparently that's how it works. Will revert the last damage done to you.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Stage 3 having no interval is not what I expected just thought it got lost in copy/paste - I could see that going either way, then.


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Slides Loot sheet

After looking through other poisons and poisonous/venomous creatures, I'm pretty sure the poison damage should still run its course, there's just this weird omission that should've been caught. Not gonna re-revert the damage, it's fine. Cherry Berry made sure you got healed before you got hauled up, so unless they leave you up there, it's gonna be fine.


1 person marked this as a favorite.
N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

So I checked that monster (as I was curious about the poison), the poison duration is stated to be 6 rounds, so I guess when at stage 3, you would do checks till the venom runs it course (until 6th round), unless you get successes/crit successes, but paralyses would stay for the duration.

At least this is how I read it. Funny enough this venom also have incapacitation treat, but since this is item/creature we would need to have lvl higher than its (which we don't) :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Honestly just curious about that omission itself trying to parce the rules by my own read. I am down with re-reversion, or not, in any case. I know my team has got me.

I actually enjoy playing the role of beat-bag because PF2 monsters hit hard and somebody has to "take" the brunt of it.

=)


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1
GM Kwinten wrote:

Technically, it's 2d4 hours, and I haven't rolled yet. Let's do so.

[dice=Lough paralysis]2d4 hours.

You also don't know how long the paralysis lasts, since you all failed the Recall Knowledge. Could be minutes, could be days. But I'm fine with you going back upstairs and calling this level explored. There isn't too much interesting here left anyways, and I'd like to keep the pace up. Everyone agree?

Shoot, he did say that. Kvit still couldn't do anything. Good pivot to the eggs though. I figured if it didn't go away soon, we'd have to head back to town to get it removed. And I'm good with going back up for now so we can prep to go back down.

What's the plan on going back down? We still need to fight one or more of the factions, right?


Slides Loot sheet

Is everyone fine with calling this level explored and leveling up? There's not much more left to do here, and going back the next day for 1 or 2 more combats feels like a bit of a waste.

If it's a yes, feel free to level up. You haven't found much treasure this level, because I think the adventure assumes you'll kill and loot every living thing, including the NPCs you've left alone. I don't want to penalise you for good roleplay, so I'll just give you a sum of gold. Looks like starting wealth for a level 9 character is 1600 gold, compared to 1100 from level 8. So tabulate this level's loot and add whatever you need so everyone reaches roughly 500 gold.

Related, now that Kka is gone, who will take care of the loot list? Please don't sell the fulcrum lens. >_>

I'll also summarise what you find up north (including some loot), so you know what else is on this level.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I will go with majority vote.

Down for more fights, down to call it and hit next.

As far as treasure, if nobody volunteers, I can share that in my own games I have a solution that uses WBL table and requires each character to detail their own equipments. Lmk if you'd like me to share more.

=)


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I can handle the loot list, I made the loot sheet formatting, so I'm familiar with using it.

I'm good with calling this level too, as long as our "employer" gives us free movement up/down now.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

I am fine either way => calling the level is fine by me!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I'd like to request some solid Downtime!


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Here is the current loot accounting. I double checked the loot we gained and believe this includes everything.

Let me know if there's stuff you do (or don't want) on this list.

This doesn't include any additional loot that GM tells us we found, or any wealth by level adjustment yet.

Loot Accounting:

Stuff we're definitely keeping
Gloom Blade (1 @ 700gp) - Dorianna
Crimson Fulcrum Lens (1 @ 700gp) - Lough, quest item(?), too dangerous to sell

Stuff we're keeping unless we need the money
Thundering Runestone (1 @ 500gp) - Kvit's hand of the apprentice weapon unless Lough or Dorianna want it or we need the money.

A. Cash or equivalent
Starting Cash (1 @ 30.82gp)
Coins (1 @ 26gp)
Amethyst (20 @ 3gp)
Coins (253 @ 0.1gp)
Topaz (3 @ 60gp)
A TOTAL = 322.12

B. Equipment we are cashing in at 50%
Cheetah Elixir (Greater) (1 @ 110gp)
Bravo's Brew (Moderate) (1 @ 150gp)
Armbands of Athleticism (1 @ 645gp)
B TOTAL = 452.5 (905 @ 50%)

C. Purchases
Nothing Yet (1 @ 0gp)
C TOTAL = 0

GRAND TOTAL = 774.62gp (A:322.12 + B:452.5 - C:0) (+500gp if needed)


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

For leveling up to level 9, Kvit gains

- Master Occultism
- Uncanny Cheeks (Prescient Planner and Prescient Consumer)
- Expert Fortitude
- Rank 5 spells!
- Need to pick two free ones, need to narrow it down. (Currently considering Cloak of Colors, Etheric Shards, Flame Dancer, Impaling Spike, Mirror Malefactors, and Scouting Eye.)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough Level 9:
Ancestry Feat: Accursed Claws
Divine Premonition (Expert Reflex), Godly Expertise (Class DC), Perception Expertise
Skill Increase (Athletics > Expert)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough Wishlist:
Weapon Potency +2 (Level 10)
Armor Potency +2 (Level 11)
Greater Striking (Level 12)

Ergo, although I could always shop, I got my fundamental bases covered this level.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Does anyone not have at least:

  • +1 resilient armor
  • +1 striking weapon

    ???

    ...

    Weapon Potency +2 is 935gp, (900 with upgrade discount) and a level 10 item. Which we could swing by selling the thundering rune, but that'd be most of the loot so far this level.

    ...

    Assuming no additional loot, we're at about 1400 of kept items (gloom blade plus fulcrum lens), 1000 in sold items and treasure. So ~2400 wealth for this level. So we're over the 500 wealth by level already.

  • Verdant Wheel

    Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

    We are capped at Level 9, so not an immediate issue, just putting it on the map.

    We should get fundamentals covered, go from there.


    Slides Loot sheet

    The treasure you haven't found yet but I'll just give to you:
    - A boardgame inlaid with semiprecious stones, worth 80 gp.
    - The skull of an enemy trying to become a demilich. His teeth are semiprecious stones, 24 of them worth 8 gp each. His eye sockets each have a clear topaz, worth 50 gp each. His crude crown is inlaid with 9 bits of quartz, 3 gp each.
    - A bag containing 80 gp, 2 pp, eyes of the eagle, a greater staff of healing, and a +1 striking shortsword.
    - A fancy porcelain teapot worth 40 gp, 130 gp, 310 sp, greater bracers of missile deflection, a wand of fireball (rank 3, I presume), three murderer’s knots, a potion of quickness, a javelin of lightning, and 10 saltwater pearls worth 9 gp each.


    Slides Loot sheet

    Also, the contents of the rest of this level, if you're interested:

    Spoiler:
    Going up from the western shore:
    A weak froghemoth lurking in the water. Considering the goliath spider was level 11 and caused a lot of trouble, I think a level 12 creature is overkill. I was going to replace it with a different, more level-appropriate aquatic monster, but no need.
    A small lair with a dread wraith (skipping), and a large naga in a 15 by 15 foot room. That combat would've been nonsense.
    Four small caves higher up in the wall containing 3 bodaks. So you start on a raft (or swimming), you'll have to climb up to the cave, and then more bodaks start pouring out of the other caves.
    You then reach solid ground again, with a roper penned off behind a barricade and literal warning signs to not open the barricade.
    Several cages containing a krooth, a chuul, and two skeletal hulks. They don't fight unless you open the cages.

    There's also a whole faction of bog mummies (16 in total) and multiple will-'o-wisps I've skipped entirely. That's 6 fights with mostly the same enemies that's just filler. And a random monster here and there that wasn't too interesting.


    N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

    OK,

    For items Dorianna doesn't have resilient armor rune, not enough money and
    it was lvl 8 which I couldn't get with itesm + lump sum. So now I will buy it. I also think that the gloom blade can be sold, Dorianna has no darkvision => standing in the darkness for her means that she can't do much ;)

    So lvl 9 means:
    Athletics => to master
    Ancestry feat => Cooperative soul
    Shared reflexes
    Expert Spelcasting (higher DC)
    spells lvl 5! (Soothe hightened, Shadow blast


    N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

    With the new loot, and a resilient Rune for Dorianna

    Let me know what to change.

    @Dorianna The gloom blade might be worth keeping on hand afterall, especially if you also take the Eyes of the Cat/Eagle.

    Loot Accounting:

    Stuff we're definitely keeping
    Crimson Fulcrum Lens (1 @ 700gp) - Lough, quest item(?), too dangerous to sell
    murderer’s knots (3 @ 66gp) - Lough???
    potion of quickness (1 @ 90gp) - Dorianna?

    Stuff we're keeping unless we need the money
    Thundering Runestone (1 @ 500gp) - Kvit's hand of the apprentice weapon unless Lough or Dorianna want it or we need the money.

    A. Cash or equivalent
    Starting Cash (1 @ 30.82gp)
    Coins (1 @ 26gp)
    Amethyst (20 @ 3gp)
    Coins (253 @ 0.1gp)
    Topaz (3 @ 60gp)
    Fancy Boardgame (1 @ 80gp)
    Jeweled Skull (1 @ 319gp)
    Bag of Coins (1 @ 100gp)
    Saltwater Pearls (10 @ 9gp)
    Fancy Teapot and Coins (1 @ 201gp)
    A TOTAL = 1112.12

    B. Equipment we are cashing in at 50%
    Cheetah Elixir (Greater) (1 @ 110gp)
    Bravo's Brew (Moderate) (1 @ 150gp)
    Armbands of Athleticism (1 @ 645gp)
    Gloom Blade (1 @ 700gp)
    Eyes of the Cat (Eyes of the Eagle) (1 @ 700gp) - Maybe Dorianna?
    +1 striking shortsword (1 @ 100gp)
    Staff of healing (Greater) (1 @ 900gp) - Maybe Cherry?
    Bracers of Missile Deflection (Greater) (1 @ 650gp)
    wand of fireball (rank 3) (1 @ 360gp) - I can't even get a small burst off in this cramped dungeon, let alone a fireball.
    Trident of Lightning (Javelin of Lightning) (1 @ 110gp)
    B TOTAL = 2212.5 (4425 @ 50%)

    C. Purchases
    Resilient Rune (1 @ 340gp) - Dorianna
    C TOTAL = 340

    GRAND TOTAL = 2984.62gp (A:1112.12 + B:2212.5 - C:340) (+250gp if needed)


    - LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 5/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

    I was off at a conference, which would have been fine, until the internet cable got cut. *Sigh*

    I'm also good to skip the rest of the level.

    Cherry has +1 Resilient Armor, and doesn't really need a +1 weapon.

    Cherry level 9:

    Ancestry Feat: Lucky Keepsake changes the reactive bonus I've never needed to use into full-time +1 circumstance to all saves against spells. Almost every other Leshy ancestry feat requires a prerequisite I don't have, requires natural plants and/or sun to trigger, or require a different play-style than what Cherry has.

    My will saves success become automatic crit successes.

    Cherry will master Religion.

    Cherry also gets access to level 5 spells, given our situation Cherry would probably take Divine Immolation and Blessing of Defiance, though I could easily be talked into Death Ward if anyone thinks that would be a better option.


    N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

    Blessing of Defiance seems really cool and awesome thematically, but seems impossible to use unless you somehow also know what spell/effect the enemy is about to use.

    Divine Immolation Also seems like a great AoE. I have had an almost impossible time in this dungeon using any sort of AoE. Even small bursts/cones.

    Death Ward I could definitely see that coming in handy. If Belcorra doesn't do some kind of negative energy damage attack, I'll be disappointed in her.

    Of the six spells I was considering for my two-pick, two are also on the Divine list. Mirror Malefactors and Scouting Eye. If you picked one of those I'd cross it off my list making it easier for me! Win-win, for me.

    ...

    We have about 3k in funds if anyone wants anything urgently. For leveling 10 we'll need to have about 3.2k on hand to get +2 potency weapon runes for Lough and Dorianna, and two upgrade Kvit's and Cherry's staves. So we don't need to spend every penny, but we have some extra.

    Anyone need anything extra and/or is everyone okay with the current loot accounting?


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    - LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 4/4 4: 3/3 5: 2/2 | Heals: 5/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

    Good points all. Death Ward is a definite, and I'll switch Divine Immolation to Mirror Malefactors.


    2 people marked this as a favorite.
    N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

    Leveling

    Kvit's final spell picks for rank 5: Blister and Scouting Eye. I do need to update my forum profile, but have his pathbuilder sheet updated. I can be good to continue whenever.

    ...

    Loot

    Haven't had much feedback about the loot, so I'm assuming this is final.

    Loot Accounting:

    Stuff we're definitely keeping
    Crimson Fulcrum Lens (1 @ 700gp) - Lough, quest item
    murderer’s knots (3 @ 66gp) - Lough
    potion of quickness (1 @ 90gp) - Dorianna

    Stuff we're keeping unless we need the money
    Thundering Runestone (1 @ 500gp) - Kvit

    A. Cash or equivalent
    Starting Cash (1 @ 30.82gp)
    Coins (1 @ 26gp)
    Amethyst (20 @ 3gp)
    Coins (253 @ 0.1gp)
    Topaz (3 @ 60gp)
    Fancy Boardgame (1 @ 80gp)
    Jeweled Skull (1 @ 319gp)
    Bag of Coins (1 @ 100gp)
    Saltwater Pearls (10 @ 9gp)
    Fancy Teapot and Coins (1 @ 201gp)
    A TOTAL = 1112.12

    B. Equipment we are cashing in at 50%
    Cheetah Elixir (Greater) (1 @ 110gp)
    Bravo's Brew (Moderate) (1 @ 150gp)
    Armbands of Athleticism (1 @ 645gp)
    Gloom Blade (1 @ 700gp)
    Eyes of the Cat (Eyes of the Eagle) (1 @ 700gp)
    +1 striking shortsword (1 @ 100gp)
    Staff of healing (Greater) (1 @ 900gp)
    Bracers of Missile Deflection (Greater) (1 @ 650gp)
    wand of fireball (rank 3) (1 @ 360gp)
    Trident of Lightning (Javelin of Lightning) (1 @ 110gp)
    B TOTAL = 2212.5 (4425 @ 50%)

    C. Purchases
    Resilient Rune (1 @ 340gp) - Dorianna
    C TOTAL = 340

    GRAND TOTAL = 2984.62gp (A:1112.12 + B:2212.5 - C:340) (+250gp if needed)


    N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

    Pinging cause I feel like we're stalled

    What's next? Who's waiting on who for what?

    I think we're leveled (and I updated my forum profile) and I locked in the loot list.

    Do we need to roll for Lough's recovery at all or have Cherry prep something?

    Verdant Wheel

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    Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

    Lough's recovery rolls are HERE.

    GM just probably waiting for level up and finding time for big post.


    1 person marked this as a favorite.
    Slides Loot sheet

    Yeah, sorry, my last few days have been hectic. Need some time to properly set up the next level. Most likely tomorrow.


    N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

    Awesome, no problem. Just checking in.

    ...

    @Cherry I see some things on your wishlist. Did we ever get you expanded healer's tools?

    ...

    For next level/downtime, these are the priority purchases I can see.

  • +2 weapon potency rune upgrade for Lough -900gp
  • +2 weapon potency rune upgrade for Dorianna -900gp
  • Guardian Staff (Greater) upgrade for Cherry - 650gp
  • Upgrade - Ring of Wizardry (Type II) for Kvit - 640gp

    Total: 3090
    ...

    Additional higher-cost things I think would be good.

    Bewitching Bloom
    Either Bellflower or Lotus. Seems thematic and cool for Cherry or even Dorianna. But Dorianna's not 18 so she probably can't (legally) get a tattoo.

    Bellflower provides a great buff to some serious conditions. Lotus provides great buff to mental effects for 1mins.

    Bellflower -350gp +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions.

    Lotus -600gp +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects.

    I think we know for sure Belcorra is a ghost/spirit of some kind. We'll likely want something ghost touch. Bare minimum a Ghostbane Fulus for Lough and/or Dorianna.

  • Ghost Charge Bomb (Moderate) 10gp
  • Vitalizing Rune 150gp
  • Ghost Touch Rune 75gp
  • Ghostbane Fulu 40gp

    80-300gp total

    Wands
    Magic Wand (3rd-rank Spell) 360gp
    Any wands are just extra spell slots for Kvit or anyone.

    From wishlist items
    Pendant of the Occult for Lough -60gp
    Reading Glyphs for Kvit -90gp, probably very low priority
    Flask of Fellowship -25, Coin of Comfort -45, Goggle of the Night -150, Water Purifier (Uncommon) and Replacement Filter -8gp for Cherry

    Nothing listed for Dorianna yet.
    Suggestions
    - property runes for hand wraps/weapon -500+
    - rank 2 wand for summoner's precaution -160gp
    - spell heart

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