About Kka MagwiName: Kka Magwi
Level: 8
Max HP: 94 (Toughness); Resistances: fire 5 (Nephilim Resistance)
Attributes: Str +0, Dex +4 (19), Con +2, Int +0, Wis +3, Cha +3
Description:
Age: 18 Gender: Female (she/her/hers) Height: 6' (183cm) Weight: 110lbs (50kg) Feathers: Iridescent Black Beak: Black Hooves: Black Eyes: Blood Red Kka Magwi is not your average Tengu. First off, she stands around six feet tall. Secondly, instead of taloned feet, she sports cloven hooves, and in lieu of the usual feathers, her lower legs are covered in black bristles. These are the most obvious changes wrought upon Kka by her hellspawn nephilim heritage. The last noticeable alteration to her appearance is that her irises are blood red instead of the usual dark brown. Her clothing is as black as her feathers. She wears leather armor over a sleeveless leather jerkin, leaving her feathered arms bare except for the armor covering her shoulders. On her legs, she wears leather knee breeches, exposing her cloven hooves and lower legs. Covering all this is a mid-length hooded cloak that she usually keeps pulled over her head, with only her black beak and the glint of her eyes protruding from the darkness. Two sheathed shortswords hanging from either side of her belt appear to be her only weapons, though her beak has a menacing look to it that does not encourage proximity. Background:
About twelve years ago during a raging storm, a ship bound for Absalom wrecked itself on some hidden shoals not far from Otari. The only survivor was a strange-looking Tengu child of no more than five or six years of age. Her parents and the rest of the passengers and crew had died in the foundering of the ship. The wreck and its sodden survivor were soon discovered by the citizens of Otari and the child was taken back to the town for healing. The trauma of the ship's destruction had robbed the girl of her memories; she remembered nothing of her past or the events leading up to the incident; all she remembered was her name: Kka Magwi. Tengu were uncommon in the area and the people of Otari didn't exactly know what do with the dispossessed orphan. There was also the problem of the cloven hooves and red eyes that marked her as a hellspawn nephilim. Normal people felt uncomfortable in her presence and tended to avoid her as much as possible. Kka was placed in a series of foster homes, usually only staying with a family for a few months before her strangeness and increasingly erratic behavior became too much for them to bear. She would then be handed off to another family and the cycle would repeat. The only person she stayed with for any length of time was the town doctor, a kindhearted elderly woman who lived alone. The doctor's husband and young daughter had died many years earlier and the woman liked having Kka running around the place as it reminded her of happier times. Kka's father had been a noted Tengu surgeon who had been en route to Absalom to teach at the medical school of the Temple of the Shining Star, and though the girl didn't remember any of this, some part of the father's abilities must have rubbed off on his daughter. She immediately found herself fascinated by medicine and learned everything she could from the doctor about treating people. She was on her best behavior with the woman and lived happily with her for several years. Eventually the doctor died of old age and once again Kka was passed on to another reluctant family for care. By nature, Kka was a solitary child and did not make friends easily. She tended to brood over her sorry circumstances and lash out at those around her. She would disappear into the hinterlands for days at a time, and just as the town had given her up for dead, she'd return filthy and splattered with blood. It was during these outings that she learned to fend for herself in the wilderness. She would practice her medical skills on any wounded animals she came across, or more often than not, on herself when she became injured. It was during these outings that she would visit the graves of her parents at the Otari Graveyard, wondering who they were and where they had come from. The graveyard itself held no fears for her; she felt perfectly at ease all alone amongst the funereal crumbling mausoleums. Eventually, nobody could be found willing to deal with her strangeness and bad attitude, and Kka found herself thrown out onto the streets to fend for herself. She fell into a life of petty crime, stealing fish from Tamily or food and other necessities from stalls in the market. She had multiple close calls with Lardus Longsaddle and the rest of the town guard, but soon discovered that she had a knack for hiding and sneaking around in the dark corners of the town unnoticed. But her covert activities soon brought Kka to the attention of the Osprey Club and its head, Yinyasmera. The owner of the Crook's Nook had the young Tengu rounded up and brought before her. Yinyasmera took a liking to the girl and saw great promise in her if only she could be properly guided. Thus began Kka's training in the less respectable arts; arts at which she soon excelled. Over time, Yinyasmera and the Tengu girl became very close, with the head of the thieves' guild becoming like an older sister to the fledgling Tengu. Even during her apprenticeship with Yinyasmera, Kka's love of medicine remained undiminished. She took to sneaking into the Dawnflower Library while Vandy Banderdash was away. She would scour the stacks for medical texts, which she then studied in depth. For a temple dedicated to Sarenrae, the library even had a couple of ancient tomes on fleshwarping. Kka gobbled these up as well, which left her wanting for more. She even took the risk of occasionally breaking into Odd Stories in the middle of the night to look over the wizard Morlibint's collections of textbooks. There she found several more textbooks that delved into this less respectable aspect of the medical arts. The only other person in Otari that had any extended contact with Kka, was Wrin Sivinxi. Early on, Wrin had caught Kka trying to steal a strange bauble from her shop and rather than turn her over to Lardus, decided to try and befriend the surly hellspawn nephilim girl. Their shared heritage eventually brought the Tengu child around and they became fast friends. Whenever Kka comes into possession of any strange or potentially magical objects during her nightly forays, she takes them over to Wrin's Wonders for an opinion. She loves to look over Wrin's shiny trinkets and to have long conversations with the elf over tea. These conversations tended to dwell on more religious subjects, especially those related to hellspawn nephilimhood, and of course, the Cosmic Caravan. Despite Wrin's ardent proselytizing about the Cosmic Caravan, Kka was not convinced. She found herself more attracted to the fickle Calistria and her emphasis on revenge against those that have wronged you. Kka now works in the Crook's Nook during the day and either trains at night, or runs jobs targeting outsiders for Yinyasmera. She sometimes disappears into the hinterlands for days at a time to get away from it all, but always returns eventually. Whenever she can get away with it, she sneaks into the Dawnflower Library or Odd Stories to continue her medical studies. She leaves everything as she finds it on these visits, but suspects that Vandy and Morlibint know of these comings and goings, and not care. The townspeople generally avoid her and she happily returns the favor, though she has not forgotten the slights she's suffered at their hands, nor the contempt that most of them still have for her.
Abilities:
Sharp Beak Ancestry: Tengu With your sharp beak, you are never without a weapon. You have a beak unarmed attack that deals 1d6 piercing damage. Your beak is in the brawling weapon group and has the finesse and unarmed traits. Nephilim Heritage: Nephilim
Sneak Attack 1d6 L1: Rogue
Surprise Attack L1: Rogue
Deny Advantage L3: Rogue
Sneak Attack 2d6 L5: Rogue Weapon Tricks L5: Rogue
Evasive Reflexes L7: Rogue
Vigilant Senses L7: Rogue
Weapon Specialization L7: Rogue
Feats:
Assurance: Medicine Free: Background You can forgo rolling a skill check for Medicine to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). Nimble Hooves L1: Ancestry
Nimble Dodge (↺) L1: Rogue
Battle Medicine (◆) L1: Skill
Tumble Behind (Rogue) L2: Rogue
Intimidating Glare L2: Skill
Medic Dedication L2: Free Archetype
Fleet L3: General
Continual Recovery L3: Skill
Dread Striker L4: Rogue
Ward Medic L4: Skill
Doctor's Visitation (◆ or ◆◆) L4: Free Archetype
Nephilim Resistance L5: Ancestry
Steady Balance L5: Skill
Gang Up L6: Rogue
Treat Condition (◆◆) L6: Skill
Dual-Weapon Warrior Dedication L6: Free Archetype
Double Slice (◆◆) L6: Free Archetype
Toughness L7: General
Advanced First Aid L7: Skill
Opportune Backstab (↺) L8: Rogue
Battle Cry L8: Skill
Flensing Strike (◆) L8: Free Archetype
Skills:
Acrobatics: +16 +1 (E) (Bracelet of Dashing) Arcana: +0 (U) Athletics: +10 (T) Crafting: +0 (U) Deception: +15 +1 (E) (Ventriloquist's Ring) Diplomacy: +3 (U) Intimidation: +15 +1 (E) (Demon Mask) Fleshwarp Lore: +10 (T) Medicine: +17 (M) Nature: +3 (U) Occultism: +0 (U) Performance: +13 (T) Religion: +13 (T) Society: +0 (U) Stealth: +16 +1 (E) (Shadow) Survival: +13 (T) Thievery: +16 (E) Attacks:
Melee (1) +1 Striking Wounding Shortsword +17 (Agile, Finesse, Versatile S), Damage 2d6+6 P/S +1d6 persistent bleed damage Melee (1) +1 Striking Ghost Touch Shortsword +17 (Agile, Finesse, Versatile S), Damage 2d6+6 P/S Melee (1) +1 Striking Tengu Sharp Beak +17 (Finesse, Unarmed), Damage 2d6+6 P Melee (1) +1 Striking Fist +17 (Agile, Finesse, Nonlethal, Unarmed), Damage 2d4+6 B Melee (1) Dagger +16 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+6 P/S
Defenses:
Spells:
Spell Attack: +11 (U) Spell DC: 21 (U) Cantrip: Shield [L4] (Aeon Stone: Dusty Rose Prism in Wayfinder) Level 1: Fear [DC 20] (Demon Mask - once per day)
Equipment:
Adventurer’s Pack Backpack - Worn Bedroll - Stowed Chalk (10 pieces) - Stowed Flint and Steel - Stowed Rope (50 feet) - Stowed Rations (2 weeks) - Stowed Soap - Stowed Torches (5)- Stowed Waterskin - Stowed Clothing (Ordinary)
+1 Resilient Shadow Leather Armor - Worn
Healer's Toolkit - Worn +1 Striking Wounding Shortsword - Worn
[+1 Striking] Ghost Touch Shortsword - Worn
Alloy Orb (Low-Grade) (2) - One on each Shortsword Dagger (2) - Worn +1 Striking Handwraps of Mighty Blows - Worn (gloves) Healing Potion (Lesser) (2) - Worn Wayfinder - Worn
Aeon Stone: Dusty Rose Prism - In Wayfinder
Ventriloquist's Ring - Worn
Demon Mask - Worn (mask)
Bracelet of Dashing - Worn
Thieves' Tools (Infiltrator) (Otari's Icon) - Worn
Doubling Rings - Worn
Boots of Bounding - Worn (shoes) (Invested)
Cash Left: 35gp - Worn
Daily Preparations:
Invest the following items: (1) - Wayfinder & Aeon Stone: Dusty Rose Prism (2) - +1 Striking Handwraps of Mighty Blows (3) - Ventriloquist's Ring (4) - Demon Mask (5) - Bracelet of Dashing (6) - Doubling Rings (7) - Boots of Bounding Botting Instructions:
Exploration: Kka's default exploration mode is Avoid Notice with a +1 Striking Wounding Shortsword in one hand and a +1 Striking Ghost Touch Shortsword in the other. Encounter: TBD
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