Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+14[/dice]
[dice=Fuìn]1d20+14[/dice]
[dice=Kka]1d20+15[/dice]
[dice=Kvit]1d20+10[/dice]
[dice=Lough]1d20+11[/dice]


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Slides Loot sheet

Kka, thank you for all the awesome bookkeeping you're doing. That's a lot of work, and you have a very nice system for it.

Just wanted to give you a compliment for all your hard work. :)

Also, this was a very large level. I suspect the next one will go a little faster. Especially since we're now through the holidays and don't need a break anymore.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

I'm wondering what Dedication & Class feats to pick up for Cherry.

--
Dedication

Initially I was going for Basic Wilding, then pick up a Leshy Familiar, but now I don't know if I want to run an extra character.

I could take extra spell slot, but we left this level with Cherry having only cast one spell.

I could retrain into an Animal druid and pick-up an animal companion, but it would not be a particularly powerful one, since I wouldn't be able to take the feats that empower one.
--
Class

As far as class feats go, it seems like Radiant Infusion is a good idea, but it is pretty limited against anything that isn't harmed by Positive Energy.

Communal Healing is a prerequisite for the much more useful Improved Communal healing.

--
Skill

Unless someone has a better idea, I am picking up Continual Recovery to help Kka with healing duties.

I could also pickup Arcane Sense to free a cantrip slot, Bon Mot to help reduce will saves, Forensic Acumen seems like something relevant to what we are doing, and Multilingual would give us a few more languages.


Slides Loot sheet
Cherry Berry wrote:
I could take extra spell slot, but we left this level with Cherry having only cast one spell.

In all fairness, you did have a break about two-thirds of the way through, so you got a refresh.

As a follow-up to the length of this adventure: initially I thought I could run a book in about a year. In PF1 I could run a one-level module in three-four months, so that would fit. But an AP has more content per level than a regular module, so that makes sense. Also, this level had a lot of encounters (not just simply fights, also people to meet), even after I cut several rooms of the same ghouls out. I'm not gonna throw five waves of identical enemies at you. The final level of this dungeon is a lot shorter, both in page-count and in encounters. This book is a bit weird in that it has one of the biggest levels of the AP, as well as a fourth level to squeeze in. I haven't read the next book yet, but from the looks of it there are fewer rooms per level and encounters per level compared to level 3, so that's definitely an outlier. The final book has a crazy number of encounters, but maybe I'll cut several out, I'll see when we get there.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
GM Kwinten wrote:

Kka, thank you for all the awesome bookkeeping you're doing. That's a lot of work, and you have a very nice system for it.

Just wanted to give you a compliment for all your hard work. :)
...

Seconded!

Loot
I took a look through the gameplay thread and I think that you have captured everything. Though your math on the bulk books is off. Its 5gp per bulk, not selling them for 50% of 5gp (Relevant post). This would mean your total for A should be 504 instead of 489.

I think we need to keep the spellbook Ineffable Hauntings for now. The ghostly weapon spell is level 3, so it may be difficult to do the learn a spell activity for it (it will be DC20 and cost 16gp on a sucess). We all know the farce it was for Kvit to learn Telekinetic Projectile... Learning the Create Undead ritual is level 2, so it should be a bit easier (DC18 and 6gp). Though the Poltergeist is a level 5, so it would be hard to perform the actual ritual currently.

If the book Pathways of the Worm is important, we can use the scroll of mending to fix it.

Kvit would like to keep the staff of necromancy for now. He is growing attached to it... Mostly for flavor purposes. Though the plan was to eventually create his own staff, maybe a Staff of Evocation? But I am not sure of either crafting the staff or if Staff of Evocation is the right choice. I think I can just buy it outright instead of making it and still be okay with my Staff Nexus class feature. If he does go that route, keeping the crafter's eyepiece temporarily will be helpful.

I'm okay selling off the Wand of Quench, though I wanted to note that earlier Cherry mentioned in-character, that it is primal so they can't use it. Except they should be able to due to the druid dedication. So if we did want to keep it, we have someone that can use it. Otherwise Kvit will just prepare Hydraulic Push for when we need water in a hurry!

Besides the above, Kvit's wishlist:

.
Cherry's level up

@Cherry I like your layout/organization for your level up. Feedback for your thoughts below:

--
Dedication: Reach Spell might be good. Or taking the Basic Spellcasting Benefits might give you more spell options, which means you may have more opportunities where casting the spell would be helpful.

--
Class: Radiant Infusion sounds good, so far it seems there has been a high ratio of things damaged by positive energy. Communal/Improved Communal Healing seems interesting, though it seems like usually it is one of us getting hit hard rather then a few of us getting hit at the same time. I think either would be good.

--
Skill: I am retraining my 2nd level skill feat to pick up Multilingual to get Infernal (Since we ran into it a couple times) and Celestial (just because?). Continual Recovery makes sense and could help if we are in a time crunch. I'm not sure Arcane sense will be super helpful. If you really wanted that cantrip slot back, you could probably go without Detect Magic, both Giyozara and I have it. Bon Mot might be helpful if we have more abilities that rely on Will saves, but I don't think we have a lot of those right now. I'd go with continual recovery and maybe retrain it to Bon Mot (or something else) later?

.

Kvit's level up:
I feel there is not great options at level 4 for either Wizard or Alchemy Dedication.
During this downtime he will want to retrain Specialty Crafting to Multilingual as mentioned back here. This depends on how much time we have and when.

--
Class: Quick Alchemy. I feel like it is hard to guess what is useful to make beforehand. This way I could almost guarantee the limited quantity of items I can make will be useful.

--
Dedication: Basic Concoction (Quick Bomber). Not a lot of alchemy dedication feats that seem to fit well. This will at least let me draw and throw a bomb alongside a spell if I have some handy.

--
Skill: Magical Crafting. Required if I want to make the Staff of Evocation (would require a minimum of 4 downtime days) I could also use it to make some runes, but we don't have a lot of downtime available. Could maybe make the staff and retrain it later? Or just buy the staff of evocation and get a different skill? But what other skill?!


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Kvit the Ruin Delver wrote:

Loot

Though your math on the bulk books is off. Its 5gp per bulk, not selling them for 50% of 5gp (Relevant post). This would mean your total for A should be 504 instead of 489.

Aaand, that's why you need a second pair of eyes. Good catch. For some reason I 50%ed 6 Bulk of the book. As Kvit says, the total for section A should have been 504gp, for a grand total of 664.5gp.

If Kvit keeps the Staff of Necromancy (115gp) and the Spellbook (20gp), then the grand total is now down to 529.5gp from which the remainder of the purchases will be made. Pretty sure Kvit isn't going to see anything more from his wishlist given the 135gp hit keeping those two items have on the bottom line :).

Looking at my Pathbuilder, it looks like I have Dread Striker pencilled in for Kka's Class feat, Ward Medic for her Skill feat, and Doctor's Visitation for her Free Archetype feat. She also increases her Intimidation skill to Expert. That should be the last of the medic stuff we agreed on to continue hand-waving away healing after encounters.

Looks like I'll have to bump up the priority of the Demon Mask (with its +1 to Intimidation checks) on my wishlist if I'm going to take full advantage of Dread Striker and the Intimidation bump to frighten and flat-foot enemies.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

If it’s possible, I think one of our strikers should get a ghost touch rune.

Lough can handle cold iron and silver.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

I've been reading the Treasure Vault, and so far some of the items have been interesting.

Fun things I have found of note so far:
Auric Noodles: Alchemical Item
Lets you move full speed while using the Detect Magic exploration activity for 24 hours or until next preparation. Also gives a +1 to the Identify Magic activity.

Phantom Roll: Alchemical item
Same as the auric noodles, but for Avoid Notice and Stealth. Also lets you combine Avoid Notice and either Investigate or Scout if you are willing to move at half speed.

There's a new Tengu ranged weapon, its a Composite Shortbow that drops the Shortbow's Deadly d10 to become Agile Instead.

Several new armors, basically swapping the traits of the original armor for something else.

Battle Medic’s Baton: Held Item
+1 item bonus to medicine checks. For an extra action (once an hour) it lets you apply a Battle Medicine and the target is only immune to your Battle Medicine for an hour instead of a day.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Cherry Berry wrote:

I've been reading the Treasure Vault, and so far some of the items have been interesting.

...
There's a new Tengu ranged weapon, its a Composite Shortbow that drops the Shortbow's Deadly d10 to become Agile Instead.
..
Battle Medic’s Baton: Held Item
+1 item bonus to medicine checks. For an extra action (once an hour) it lets you apply a Battle Medicine and the target is only immune to your Battle Medicine for an hour instead of a day.

Looks like AoN hasn't been updated for Treasure Vault, so I had to go buy the PDF to look these up (which I was planning on doing anyway).

Looks like Battle Medic’s Baton comes in at 60gp, which is slightly cheaper than the Healer's Gloves' 80gp to get the +1 to Medicine checks. Big problem is that it is a held item, so requires a free hand. Battle Medicine also requires a free hand, so Kka would need to disarm herself to do the Battle Medicine, requiring an extra action to re-arm (on top of the action needed to take the baton in hand). Plus, I think I prefer the 1/day heal ability over the BM again in an hour ability. I think I'll stick with the Healer's Gloves.

I couldn't find a Tengu Composite Shortbow though, but there is a Tengu Thunder Sling that throws darts for 1d6 piercing damage (instead of bullets for bludgeoning) with the Agile trait thrown in; maybe that's what you were talking about. Range is 50ft instead of 60ft, but otherwise it might be a good replacement for her Shortbow. Swapping Deadly for Agile might be worth it.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
Kka Magwi wrote:

...

If Kvit keeps the Staff of Necromancy (115gp) and the Spellbook (20gp), then the grand total is now down to 529.5gp from which the remainder of the purchases will be made. Pretty sure Kvit isn't going to see anything more from his wishlist given the 135gp hit keeping those two items have on the bottom line :).

...

Fair enough, though I would point out the Ghostly Weapon is mainly for the group, though I would have to keep it prepared for it to be useful. Which can be done. Once the two spells are copied from the spellbook, it can be sold as normal too, recuperating some of that cost. So we can revisit that later.

I think I will plan to keep the staff of necromancy until we have either enough time or money to craft it or swap it for a staff of evocation. Having that staff will also open up more spell slots to be more utility spells slots. So I think that's a good plan.

@GM Kwinten, a while ago I think I purchased the formula for a staff of fire (a level 4 staff), can I pay the difference for the staff of evocation instead?

Also how much downtime are we looking at currently?

Kvit needs two days to get through the two books. And a week to retrain to Multilingual.

Unless we have another week or two at least, I wouldn't want to start crafting the staff of evocation, otherwise it'll just cost full price anyway. Alternatively Kvit could craft alchemical stuff for the group depending on how much time we have.


NG Kayal Fighter/Blessed One 6 | HP 92/92 (Neg Res 3)| AC 24 (25 w/Shield) | F +13 | R +14 | W +11 | Per +11 (Darkvision) | Stealth +14 | Focus Pts 2/2 | Spd 25 ft | Exploration: Avoid Notice| Hero Pts 1/3 | Adjustments: None

Actually a ghost touch rune for my meteor hammer would be rad. The armor potency rune should absolutely go to Lough since he's the tank. I'll grab the next one when we get to that point.

Level 4 for me:

Class: I need advice here. My options are Knockdown or Power Attack. Knockdown has the best party synergy; a free Trip attempt without increased MAP means I'm likely to succeed even with only Trained in Athletics, and prone enemies mean Sneak Attack damage for Kka. However, my proficiency with Athletics is unlikely to change throughout the AP; because of my plans for later levels, I have to focus on Stealth and Performance (big clue there).

On the other hand, Power Attack isn't really very party-synergistic but will be a slight increase in damage output. However, I have to sacrifice one of my actions to increase that damage. Knockdown will be immediately more useful but its viability will wane pretty quickly, whereas Power Attack will be consistently useful but not as immediately useful as Knockdown. Thoughts?

Archetype: Not really any options here, I can only take Blessed Sacrifice. That's fine, though; while I'm unlikely to use the focus spell very often, it gives me another point in my focus pool, meaning I can lay on hands more often in combat!

Skill: I don't have a lot of good options here. I don't want to step on Kka's toes too much Stealth-wise but as mentioned earlier, I kinda have to focus on Stealth anyway, so I was thinking of taking Quiet Allies to help the party be sneaky in case we come across a situation where we all want to sneak.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Dancing through the shadows, hey?

What about Quick Reversal?

Lough will also be picking up the Life Boost focus spell, meaning he can be a pinch healer in the event someone goes down.


Slides Loot sheet
Kvit the Ruin Delver wrote:

@GM Kwinten, a while ago I think I purchased the formula for a staff of fire (a level 4 staff), can I pay the difference for the staff of evocation instead?

Also how much downtime are we looking at currently?

Paying the difference for the staff seems fine to me.

As for the downtime, I think last time we said one week handwavy-magic to do a retrain. There's no real time limit on the adventure, other than a sense of urgency regarding the Lighthouse of Doom. :)

Scarab Sages

So I wanted to talk to everyone here. So I started this hoping to get some insights to Abomination vaults, but the group I GMed through Abomination Vaults through is done by now and . . . Listen I'm just not having fun going through the motions in a play by post.

So I'm thinking I might bow out. Normally I'd feel bad about this, but let's be fair, I'm hardly nessissary to the group, you already have an arcane caster, and my gnome pseudo-monk Sorcerer just isn't working out as well as I had been hoping. Plus, this long of a campaign is just causing me to loose interest, which is a me thing not on any of you.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

The math on Power Attack has always been a little iffy, iirc. With the increased damage from the strike not necessarily being worth losing the potential damage from a second strike. At levels higher than about 2, or with weapons with a damage die < d12 you are almost always better off striking twice. I'd go with Knockdown given that choice. Not sure that you will be flanked enough to make Quick Reversal worth taking; same sort of thing with Double Shot (ie. requiring multiple opponents within range).

I currently have Quiet Allies penciled in for Level 7, but mainly due to a lack of choice. I've literally never seen that feat used in practice.


NG Kayal Fighter/Blessed One 6 | HP 92/92 (Neg Res 3)| AC 24 (25 w/Shield) | F +13 | R +14 | W +11 | Per +11 (Darkvision) | Stealth +14 | Focus Pts 2/2 | Spd 25 ft | Exploration: Avoid Notice| Hero Pts 1/3 | Adjustments: None

@Vamp: Understandable. We play to have fun, and when it's not fun, it's hard to keep playing. Good luck on future ventures!

@Kka: Because my attack stat (Str) is not optimized, I like the idea of only making one attack per round but that attack being more likely to crit (hooray, Fighter proficiencies!). As I said before, I won't be increasing the proficiency level of Athletics. Combined with the aforementioned non-optimized Strength, it feels like Knockdown's usefulness will fall off pretty quickly. However, if the choice shifts from Power Attack vs Knockdown to Knockdown vs Quick Reversal, I'm thinking Knockdown will be more useful overall. As you said, the number of times I'm likely to get flanked is probably pretty low.

I think I'll take Knockdown for now; if we get a few levels in and I'm not getting enough use out of it, I'll retrain it for something else.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
VampByDay wrote:
So I wanted to talk to everyone here. So I started this hoping to get some insights to Abomination vaults, but the group I GMed through Abomination Vaults through is done by now and . . . Listen I'm just not having fun going through the motions in a play by post.

Don't beat yourself up about it; there's nothing unusual about losing one's joy while playing a long adventure, especially if you're not really into the character you're playing to begin with. Continuing to play out of a sense of obligation merely breeds resentment, both in yourself and the ones you are playing with, so you're doing the right thing bowing out before that happens.

Do we want to try and recruit a replacement at this point or are we all good continuing with just five on the next level and revisiting the situation afterwards? I vote we go on with the remaining five and see how it goes.


Slides Loot sheet

Yeah, like KKa said, this is supposed to be fun. If you're not having fun, that kind of defeats the purpose. I'd be sad to see you go, but I totally understand. I can write you a chronicle for the first book, if you want.

Speaking of, if I'm writing a chronicle, I might as well hand out one for all of you. Fuìn only experienced half a level really, but it feels weird to single him out on this.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

I also think we should give five a try.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

@VampByDay/Giyozara,

I'll miss ya! But don't force yourself to play. I appreciate you not just going MIA, and sticking it out towards the end. For what its worth, I did like having a pseudo arcane-buddy. You think I can talk to Lough or Kka about the finer points of arcane magic?! I think not!

I did enjoy your bibliophile gnome monk character concept and good luck!

@the remaining group
I think we can go ahead and finish this book out with five no problem. If we did want a sixth, finding someone to jump in at the beginning of the next book seems fine. We have party roles pretty well filled, especially with the free archetype rules. If we do pick up someone else, I think we could use another caster or ranged (like a bow ranger or something?). Though I'm sure we can make most anything work.

@GM Kwinten, AHH! That means I have to consider a character to apply this to. I might make a blob placeholder for now. Do you have chronicle info to fill out somewhere?

@KKa, do you think we should just forget transcribing ghostly weapon and just pick up ghost touch runes instead? Which do you think will be more cost effective?

I'll hang onto the staff of necromancy for now. Once we have another ~125gp to allocate to Kvit, I'll craft the staff of evocation. He'll be fine to wait in line. Especially with all the runes we need currently.

@Fuin, I think knockdown is a good choice for now

.

Kvit needs 9 days of downtime to read through both books (in Aklo) and to retrain Specialty Crafting to Multilingual. If there is any time left he can work on making some alchemical items?


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Also,

My two favorite Giyozara quotes!

Giyozara wrote:

...

”Yeah, we have to find out what happened to Otari. The person, not. . . not the town.”

Giyozara wrote:

"Oh for the love of . . YOU BOTH ARE DEAD. BELCORA IS DEAD. SHUFFLE OFF TO PHARASMA OR SHE'LL BE RIGHT PISSED AT YOU. WE DON'T NEED ANOTHER SET OF GHOSTS UP HERE!"


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search
Kka Magwi wrote:


I couldn't find a Tengu Composite Shortbow though, but there is a Tengu Thunder Sling that throws darts for 1d6 piercing damage (instead of bullets for bludgeoning) with the Agile trait thrown in; maybe that's what you were talking about. Range is 50ft instead of 60ft, but otherwise it might be a good replacement for her Shortbow. Swapping Deadly for Agile might be worth it.

That's the one I meant. It's trading high-reward for a little more efficiency.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

Kvit, Ghostly Weapon is a Level 3 spell which means that you don't have any slots from which to cast it until you get to 5th level, and even then you only get 2 slots, which I suspect are better used for other spells. Oh, and the spell is common, so you'll have access to it at 5th level without worrying about transcribing it from the spellbook now.

Ghostly Weapon is the equivalent of a Ghost Touch rune on one weapon for 5 minutes. A scroll of Ghostly Weapon, is a Level 5 item and costs 30gp while the rune is Level 4 and costs 75gp. I've got to think that buying runes will be better use of money in the long run, so all told, yeah, I'd forget it for the time being.

Question is, how many runes do we get now? Ideally, we put a Ghost Touch on all the weapons we just put Striking runes on, but that will eat up 225 of the remaining 529.5gp, leaving only about 300gp for everything else. Maybe putting a Ghost Touch rune on just one of our weapons (just in case) and see how it goes (Lough's Handwraps or Fuìn's Hammer makes the most sense). Worst case, we skip getting the runes altogether and if we run into any ghosts, we deal with the resistance 5 on every hit (since our weapons are at least magical).

I'm thinking that the Demon Mask, Bracelet of Dashing or Healer's Gloves might be a better buy for Kka if there's a choice to be made.


NG Kayal Fighter/Blessed One 6 | HP 92/92 (Neg Res 3)| AC 24 (25 w/Shield) | F +13 | R +14 | W +11 | Per +11 (Darkvision) | Stealth +14 | Focus Pts 2/2 | Spd 25 ft | Exploration: Avoid Notice| Hero Pts 1/3 | Adjustments: None

Don't worry about a chronicle for me, GM. I rarely play PFS. I much prefer modules and one-shots if I want short adventures, and I have some issues with the whole point system they use, so for the most part I don't bother. Not that I'd say no to bumping my swashbuckler up a level. :P

I don't mind letting Lough take the ghost touch rune. Since I'll have a striking rune, I'm more likely to overcome that resistance.

Those are all great items. Being an Expert in Intimidation means that +1 makes you more likely to crit succeed, meaning lower AC's of enemies, meaning Lough and I are more likely to crit for big pain. Healer's Gloves could save a life, including your own, but then so could the bracelet given the right circumstances.

Out of the three, I'm inclined to say go with the Demon Mask. It has the most party synergy and your Medicine is pretty dang solid so you're more likely to heal someone on a Treat Wounds check than not as-is.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Drosil "Fuìn" Arimsyn wrote:

I don't mind letting Lough take the ghost touch rune. Since I'll have a striking rune, I'm more likely to overcome that resistance.

Those are all great items. Being an Expert in Intimidation means that +1 makes you more likely to crit succeed, meaning lower AC's of enemies, meaning Lough and I are more likely to crit for big pain. Healer's Gloves could save a life, including your own, but then so could the bracelet given the right circumstances.

Out of the three, I'm inclined to say go with the Demon Mask. It has the most party synergy and your Medicine is pretty dang solid so you're more likely to heal someone on a Treat Wounds check than not as-is.

First off, Lough, Fuìn, and Kka are all getting Striking runes on their weapon of choice; that's a done deal that's already been worked into the accounting so far. The Ghost Touch Rune (if we only get one) should probably go to the front-liner that hits hardest, which would be... uh, let's see now: Fuìn @ 2d8+3+AoO; Lough @ 2d6+4+AoO; Kka @2d6+4+1d6 (Sneak Attack). ... pretty much a toss-up. I think Lough is probably our best bet since he seems to be the anchor during encounters whilst the rest of us flit in and out or strike from range.

I don't think there's any question that the Demon Mask is the way to go for Kka. Demoralizing to frighten the enemy (which targets Will, traditionally amongst the lowest saves) helps everyone, while also flat-footing them to Kka for Sneak Attack damage on every strike due to Dread Striker. We should definitely get the Demon Mask for her.

Additional musings on Bracelet of Dashing and Healer's Gloves:
On the other hand, the Bracelet of Dashing will help her Tumble Behind/Through (targeting Reflex, traditionally amongst the higher saves) to flat-foot the enemy for a single attack from Kka, but helps no one else. Admittedly, her Acrobatics is +2 over her Intimidation, which makes up a lot of the targeted save differential. We should only get it if there's nothing better to spend the money on.

Since we're hand-waving healing between encounters, the Healer's Gloves are really to improve Battle Medicine rolls in those cases when I have to roll vs DC 20 to get the extra 15hp of healing (compared to taking the Assurance guaranteed DC 15). There's also the 1/day 2d6+7hp healing bonus. So the healing gains are marginal, especially since we have Cherry and Fuìn as competent backup healers.

So where does that leave us? After the Striking runes are purchased, we have 664.5gp to spend

1) -115gp: Kvit keeps the Staff of Necromancy (but we still sell the Spellbook for 20gp)

2) -75: Ghost Touch Rune for Lough's Handwraps.

3) -85: Demon Mask for Kka

This leaves us with 389.5gp

Open questions:

@Cherry: I still haven't seen a wishlist from Cherry. Is there anything that Cherry would like to get? Also, I see that they still have Magic Weapon on their prepared spells list. Now that we all have +1 Striking weapons, the Magic Weapon spell is effectively useless, so you may want to pick a different spell to prepare.

@Lough: I see mention in the loot sheet of a Sturdy Shield for Lough at level 4. There was also a comment posted about about cold iron and silver, which I'm not sure about since Lough's Handwraps aren't technically a weapon that can be made from such metals. Also, cold iron and silver are really only useful against Fey, Werewolves and Devils, and so of limited value in the Vaults (at least so far). A Sturdy Shield runs 100gp, so assuming Lough is still interested in getting one (is he?), that would reduce out kitty to 289.5gp.

@GM: We still haven't heard what Morlibint will give us for Volluk's books

@All: We still have to decide who gets the spare +1 Weapon Potency Rune. Are we all okay to put it on Fuìn's Hand Crossbow, or is there a better option?

@All: Who gets the +1 Armor Potency Rune? Are we all okay to give it to Lough?

@Lough: Are you still okay with your Splint armor or is there any benefit to be derived from upgrading it to something else before we slap the +1 Armor Potency Rune on it?

@Kvit: A Staff of Evocation, Endless Grimoire, and Storyteller's Opus are all Level 6 items, so it will be a while before you can get your hands on them. Is there anything more that needs to be done about this right now?


NG Kayal Fighter/Blessed One 6 | HP 92/92 (Neg Res 3)| AC 24 (25 w/Shield) | F +13 | R +14 | W +11 | Per +11 (Darkvision) | Stealth +14 | Focus Pts 2/2 | Spd 25 ft | Exploration: Avoid Notice| Hero Pts 1/3 | Adjustments: None

Oh right, I forgot everyone's getting striking runes. I say give the ghost touch to Lough's handwraps. I believe his fancy arm from Sterling Dynamo is what gives him the silver property to his unarmed attacks. As for the cold iron, not sure. Maybe from the same source?

The weapon potency rune surely can go somewhere besides Fuin's hand crossbow. He will almost never use it, since the damage is miniscule; he can reach up to 15 feet in the air with his meteor hammer when using Lunge, which is not the worst approximation of a ranged weapon. Maybe I'll pick up a regular crossbow for him at some point.

The armor rune should absolutely go to Lough. That's my vote. I think the order of +1 armor potency runes should go Lough -> Kka -> Fuin. I'm usually a little away from my targets so slightly less likely to be targeted, but Lough and Kka are up in the thick of it basically every time.

That's my two cents! Well--slightly more than two cents at this point. That's my 17 cents! XD


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

@Kka, Unless we need the 20gp right now, can we keep the spellbook for the create undead ritual? Or attempt to transcribe it now and sell it off, 6gp to transcribe the spell, net +14gp.

Ghost Touch on Lough's weapon makes sense
+1 Potency on Lough's armor makes sense

Demon Mask for Kka seems like a good choice.

I do have the formula for the staff of evocation. Nothing needs to be done for it right now. Maybe next level. (Need about 125gp more to craft it depending on how much downtime we spend as we go)

.

@Fuìn, I think the extra +1 weapon rune will go to waste unless Fuìn puts it on a backup weapon. Kka already has a +1 shortbow and Lough uses telekinetic projectile. Unless Kvit gets an alchemical crossbow or something later, I don't have a use for it either.

Lough gets cold iron from his slag claws and silver from his sterling Dynamo.

.

@cherry, a staff of heal might be nice? Holy Prayer Beads (uncommon) maybe some helpful but rarely used divine scrolls like Restoration


NG Kayal Fighter/Blessed One 6 | HP 92/92 (Neg Res 3)| AC 24 (25 w/Shield) | F +13 | R +14 | W +11 | Per +11 (Darkvision) | Stealth +14 | Focus Pts 2/2 | Spd 25 ft | Exploration: Avoid Notice| Hero Pts 1/3 | Adjustments: None

Well heck, then I suppose we might as well put it on his hand crossbow. If Kvit does get an alchemical crossbow at some point, happy to pass it on to you!


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Kvit the Ruin Delver wrote:

@Kka, Unless we need the 20gp right now, can we keep the spellbook for the create undead ritual? Or attempt to transcribe it now and sell it off, 6gp to transcribe the spell, net +14gp

...
@Fuìn, I think the extra +1 weapon rune will go to waste unless Fuìn puts it on a backup weapon. Kka already has a +1 shortbow and Lough uses telekinetic projectile. Unless Kvit gets an alchemical crossbow or something later, I don't have a use for it either.
...
@cherry, a staff of heal might be nice? Holy Prayer Beads (uncommon) maybe some helpful but rarely used divine scrolls like Restoration

The Spellbook is worth 20gp whenever we decide to sell it and is as good a store of wealth as coin, so unless we have to scrape the bottom of the loot barrel to get something we really need this time, keeping the Spellbook is fine with me.

A Staff of Healing at 90gp gives +1 HP to every Heal you cast, as well as providing an extra Level 1 Heal spell and the Stabilize cantrip. Cherry already has Stabilize, but that would allow them to retrain it into a different cantrip. They also start off with 4 level 2 Heals, so it's unlikely they'll ever cast the Level 1 heal of the staff, especially given the over-abundance of regular healing we already have in the group. So for the 90gp, you essentially only get an extra cantrip, which may be worth it, but I suspect that there must be other cleric-centric items that provide more bang for the buck than that. I've never played a cleric, so I'll let Cherry find them.

Holy Prayer Beads is an uncommon Level 5 item, so will require GM agreement and will have to wait until we get to Level 5. Also, for 160gp, all you get is +1 HP every time you cast a divine spell, which seems super underwhelming to me; the Staff of Healing seems like a better deal by comparison.

I generally have an aversion to consumables, but buying scrolls for certain situationally useful spells might not be a bad idea.

Drosil "Fuìn" Arimsyn wrote:
Well heck, then I suppose we might as well put it on his hand crossbow. If Kvit does get an alchemical crossbow at some point, happy to pass it on to you!

Waaay down on my wishlist is getting some +1 Striking Handwraps for Kka so her unarmed attacks (Fist, Beak) don't become useless. On the last level, she found herself punching the Gibbering Mouther at one point to get that weakness damage because she had no real way to do bludgeoning damage otherwise.

So if putting it on the hand crossbow really is just going to be useless, then getting some +1 Handwraps for Kka might be a slightly better option.

Then again, I'll probably get her a Sap to bump her bludgeoning damage up a die. For 1sp it's worth having as a just-in-case, so I'll add it to the purchase list. The +1 rune could then go on her Sap instead.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

As to getting a chronicle, I'm in no hurry. I've already signed up for Outpost with every PC that I would apply the chronicle to, so getting one that would bump them up a level right now might be problematic. I can wait until we wrap up the book, but at the very least I'd like to wait until Outpost is over.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Not to pick over the bones while he's still alive, but Giyozara has a pair of Handwraps of Mighty Blows and a Wand of Magic Missiles

Kka can use the Handwraps.

Lough, Fuìn, Kvit can use the wand. Kvit can just have it prepared regularly, so doesn't need it, though would use it. Might be nice for the martials for some guaranteed damage?

.

Spells! Almost forgot to pick two more spells for level up. Though I can only prepare one more. Giyozara was more of our blaster caster. So I should probably pick another damaging spell, but I want to pick another utility spells. I do have the necklace of fireballs if we need an aoe in a pinch.

These are my top choices currently:

Invisibility, Resist Energy, Dispel Magic ???

Scorching Ray, Vomit Swarm ???


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Kvit the Ruin Delver wrote:

Not to pick over the bones while he's still alive, but Giyozara has a pair of Handwraps of Mighty Blows and a Wand of Magic Missiles

Kka can use the Handwraps.

Lough, Fuìn, Kvit can use the wand. Kvit can just have it prepared regularly, so doesn't need it, though would use it. Might be nice for the martials for some guaranteed damage?

I hadn't thought about Giyozara's stuff. But, yeah, if we had access to it then that might simplify the whole what to do with the +1 rune conversation, though I'd have to decide whether to put it on Kka's new Sap for the extra damage, or leave it as Handwraps so her Sharp Beak can use them too.

@GM: Can we recycle Goyozara's Handwraps and Wand like we did with Sam's shortbow?

As to the Level 1 Magic Wand of Magic Missile... Giyozara never used it and I suspect that Lough & Fuìn won't either, as they will now Strike in 1 action for more average damage than the 3d4+3 the wand can generate using 3 actions (and then only a 1/day). Is Kvit likely to go to the trouble of using an action to pull out the wand and then 3 more actions to generate 3d4+3 damage? Seems to me that using those 4 actions to cast a couple of Telekinetic Projectiles would do more damage on average at this point. It's worth 30gp if we sell it. Much like the Spellbook, we can keep it unless we can think of a way to put those extra 30gp to better use (which I certainly can :)

Kvit the Ruin Delver wrote:

Spells! Almost forgot to pick two more spells for level up. Though I can only prepare one more. Giyozara was more of our blaster caster. So I should probably pick another damaging spell, but I want to pick another utility spells. I do have the necklace of fireballs if we need an aoe in a pinch.

These are my top choices currently:

Invisibility, Resist Energy, Dispel Magic ???

Scorching Ray, Vomit Swarm ???

Of all the spells you mention, Scorching Ray is by far the one I've used the most, with Invisibility coming a distant second. I've literally never cast any of the other ones you've listed.

This is a list of the Level 2 spells that my arcane blaster sorcerer has in her repertoire:

Dispel Magic
See Invisibility
Scorching Ray
Acid Arrow
Invisibility

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Kka wrote:
@Lough: I see mention in the loot sheet of a Sturdy Shield for Lough at level 4. There was also a comment posted about about cold iron and silver, which I'm not sure about since Lough's Handwraps aren't technically a weapon that can be made from such metals. Also, cold iron and silver are really only useful against Fey, Werewolves and Devils, and so of limited value in the Vaults (at least so far). A Sturdy Shield runs 100gp, so assuming Lough is still interested in getting one (is he?), that would reduce out kitty to 289.5gp.

Lough is a PFS character who I have played to 7th level (his PFS stats are housed in his familiar avatar), and with the exception of adding a free archetype to him, I plan to build him with about 90% similarity.

I'd like to hold out for a Spellguard Shield (6th).

Having prioritized his INT and CHA for skills, his defenses are a little lower comparatively, and I'd like to use the shield slot to shore that up a bit in his build, focusing on saving his reaction for AoO by using strategic placement. Now that he is 4th level, his role as a tank expands with the addition of a single-action (albeit "weird") healing spell.

As to the Ghost Touch rune, I'm open to the party having one, and in a fight we need it, the rest of the party supporting that character who bears it. Lough is prepared to play either the active or support role there.

Kka wrote:

@All: Who gets the +1 Armor Potency Rune? Are we all okay to give it to Lough?

@Lough: Are you still okay with your Splint armor or is there any benefit to be derived from upgrading it to something else before we slap the +1 Armor Potency Rune on it?

Splint, yes. I have no further plans on improving his DX at this point.

And pretty much categorically, I trust Kka's judgement in all things party treasure / dynamics.

Kvit wrote:
Spells! Almost forgot to pick two more spells for level up. Though I can only prepare one more. Giyozara was more of our blaster caster. So I should probably pick another damaging spell, but I want to pick another utility spells. I do have the necklace of fireballs if we need an aoe in a pinch.

For what it's worth, as we have a lot of knowledge of what we might face in the future, I am in support of preventatively purchasing a "scroll cache" in up to all four traditions (Kvit = Arcane, Cherry = Divine + Primal, Lough = Occult) to keep in reserve.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Seek GM Ruling

Hey GM, we have discussed this before, just wanted to cycle back around to seeking clarity as to the resolution, supporting your adjudication in either case.

Q) Do you want me to track which hand is carrying Lough's shield?

I ask because I want to know to what extent having a "free hand" will allow him to switch between his Slag Claw and Metal Fist attacks - he is in line to getting a third natural attack from the free archetype, so it is getting quite "busy"!

If the answer is yes, what is the action economy to switch shield hands?


Slides Loot sheet

Hands are a weird thing, because basically you can make an unarmed strike with any part of the body, but it specifically states your hands have the claw, not your knees or whatever. Maybe you can say claws go on feet as well, but I'd rather call those talons.
So yeah, I'd say that if you carry a shield in one hand, that one hand is inaccessible for your claw attack. So it does matter which arm your shield is in.

I'd say it's one action to switch hands, with the Manipulate trait. Does that sound reasonable?

Verdant Wheel

1 person marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I will denote as follows in tagline:

✋ Slag (free) ✋ Sterling (shield)

Lough's default; w/

◆) Switch Shield Hand

to instead

✋ Slag (shield) ✋ Sterling (free)


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

Questions for GM

1) Can we recycle Goyozara's Handwraps and Wand like we did with Sam's shortbow?

2) How much will Morlibint will give us for Volluk's books


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

Okay, looks like Lough is happy with his Splint and doesn't feel the need to upgrade to a Sturdy Shield.

So my accounting now looks like:

Stuff we're definitively keeping
+1 Striking Pick (value: 100gp/2 - 10gp transfer costs for runes)
+1 Chain Shirt (value: 160gp/2 - 16gp transfer cost for rune)
2 Lesser Healing Potion (value: 24gp/2) - Lough, Kka
Volluk Portrait
Staff of Necromancy (value: 230gp/2) - Kvit

Stuff we're keeping unless we need the money for something else:
Spellbook (value: 20)
Level 1 Magic Wand of Magic Missile (value: 60gp/2)

A: Cash or equivalent
400.7 - Starting Cash
35 - Books (7 bulk @ 5gp)
10 - Gold Paperweight
10 - Books (2 bulk @ 5gp)
15 - Books (3 bulk @ 5gp)
5 - Books (1 bulk @ 5gp)
8.3 - 64sp, 190 cp
A TOTAL: 484.0

B: Equipment that we're cashing in at 50%
7 - Lesser Bravo's Brew (2 @ 7gp)
25 - Moderate Skeptic's Elixir (50gp)
7.5 - Barkskin Potion (15gp)
80 - Magic Wand (L2): Quench (160gp)
30 - Crafter's Eyepiece (60gp)
12 - Scroll (L2): Mending (2 @ 12gp)
15 - Scroll (L3): Hypercognition (30gp)
15 - Everburning Torch (2 @ 15gp)
30 - Ventriloquist's Ring (60gp)
B TOTAL = 221.5 (443 @ 50%)

C: Purchases
20 - Remove Disease Spellcasting
0.1 - Sap for Kka
3.5 - Transfer cost for +1 Weapon Potency Rune for Fuìn Hand Crossbow
3.5 - Transfer cost for +1 Weapon Potency Rune for Kka Sap
6.5 - Transfer cost for Weapon Striking Rune for Fuìn Meteor Hammer
16 - Transfer cost for +1 Armor Potency Rune for Lough Splint
65 - Weapon Striking Rune for Lough Handwraps
65 - Weapon Striking Rune for Kka Shortsword
85 - Demon Mask for Kka
75 - Ghost Touch Rune for Lough Handwraps.
TBD
C TOTAL = 339.6

GRAND TOTAL = 365.9gp (A:484.0 + B:221.5 - C:339.6) (+50gp if needed)

As far as wishlists for items that we can buy at this level, I've got the following:

Kka (in priority order):
Bracelet of Dashing (58gp)
Ventriloquist's Ring (30gp from Loot List)
Weapon Striking Rune for her +1 Shortbow (65gp)
Ghost Touch Rune for her +1 Striking Shortsword (75gp)
Infiltrator Thieves' Tools & Picks (50gp + 3gp)
Snapleaf Talisman (9gp)
Weapon Striking Rune for her +1 Sap (65gp)

Kvit (revisit? Put in priority order?):
Learn/Transcribe Ghostly Weapon (16gp, lvl 3)
Wand of Mage Armor (60gp, lvl 3)
Waterproofing Wax (consumable) (10gp, lvl 3)
A few different Alchemical Bombs (Lesser: 3gp ea, lvl 1) or (Moderate: 10gp ea, lvl 3)
Alchemist's Goggles (100gp, lvl 4)
Learn/Transcribe Create Undead (6gp, lvl 2)
Wayfinder (Uncommon) (28gp, lvl 2) and combo with Aeon Stone (Dusty Rose Prism) (50gp, lvl 3)

Lough: Nothing right now.

Cherry: No list supplied as of yet

Fuìn No list supplied as of yet

There was a suggestion to purchase some scrolls for the spellcasters but no suggestion as to which ones. They run 4gp for Level 1 spells and 12gp for Level 2 spells. I'll leave it to the spellcasters to decide which spells they want as scrolls (if any).

If Cherry Lough and Fuìn don't want anything else, I guess Kvit and Kka can go on a shopping spree :) I'd love for Kka to have the Bracelet of Dashing and Ventriloquist's Ring (the latter being a steal from the B pile at half the list price) to boost her Acrobatics and Deception.

As an aside, the Tengu Thunder Sling from the new Treasure Vault that Cherry mentioned, and which I was considering as a replacement for Kka's Shortbow, won't fly. It is a Martial weapon for which Kka has no proficiency.


Slides Loot sheet
Kka Magwi wrote:

Questions for GM

1) Can we recycle Goyozara's Handwraps and Wand like we did with Sam's shortbow?

2) How much will Morlibint will give us for Volluk's books

Yeah, of course. They were bought with his share of the loot, so that goes back to the group.

Morlibint takes a look at each book, pales, and refuses to touch them. "I'm sorry, I don't think it's wise to put these on the market, and I'm frankly appalled that you're trying to sell these objects. They belong in a fire, if you ask me."

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

Lough 4th

Class Feat @ Basic Witchcraft > Basic Lesson > Lesson of Life > Life Boost
Archetype Feat @ Modular Dynamo > Entangling Barbs
Skill Feat @ Additional Lore > Nhimbaloth Lore

If Lough gets to keep the book, that is...

GM

Q) How many Downtime days?


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Crossed off some things and put it in more of a priority order

  • Learn/Transcribe Ghostly Weapon (16gp, lvl 3) Not worth it, just going to buy a rune

  • Wand of Mage Armor (60gp, lvl 3) probably better to just get armor runes eventually since this won't scale and we're already level 4

  • Learn/Transcribe Create Undead (6gp, lvl 2) Looked into poltergeist more and it's not going to be useful for us. Mainly because it is "site bound" so can't travel more than 120ft from where it's created. Additionally I won't be able to make one as a minion until we are level 9. Go ahead and sell the spellbook

  • Wayfinder (Uncommon) (28gp, lvl 2) and combo with Aeon Stone (Dusty Rose Prism) (50gp, lvl 3), Shield already heightens for me, I'm not sure what I was thinking with this one.

  • Crafter's Eyepiece (from current loot), just to craft the staff of evocation then can sell it as planned

  • Staff of Evocation (240gp, lvl 6, sell staff of necromancy), Will need minimum four days to craft, any additional days will make it a tiny bit cheaper.

  • Waterproofing Wax (consumable) (10gp, lvl 3)

  • Storyteller's Opus (230gp, lvl 6), would replace a level six class feat, so I can take split slot or steady spellcasting instead.

  • A few different Alchemical Bombs (Lesser: 3gp ea, lvl 1) or (Moderate: 10gp ea, lvl 3), and/or could use some downtime to craft if as we have time.

  • Alchemist's Goggles (100gp, lvl 4)

  • Ventriloquist's Ring (60gp, lvl 3)

  • Alchemical Crossbow (if we end up with extra potency runes and I can access the uncommon item)

  • Maybe something from the Treasure Vault, but haven't looked through yet

.

Some ideas for potential useful scrolls that might only get used once in a while so aren't worth preparing permanently:

Arcane Lvl 2:
Dispel Magic
Resist Energy
See Invisibility
Invisibility

Divine lvl 2:
Dispel Magic
Remove Paralysis
Resist Energy
Restoration

.

@Lough, Kvit also wants us to keep that book, so let's plan on keeping it for now. Good idea on the lore skill too.

Kvit needs 9 downtime days. If he does get enough party funds to make the staff, he needs 13. Obviously we're "in a hurry" but I think two weeks to recoup and prepare isn't wildly out of the question.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Kvit the Ruin Delver wrote:

Staff of Evocation (240gp, lvl 6, sell staff of necromancy), Will need minimum four days to craft, any additional days will make it a tiny bit cheaper.

...
Kvit needs 9 downtime days. If he does get enough party funds to make the staff, he needs 13. Obviously we're "in a hurry" but I think two weeks to recoup and prepare isn't wildly out of the question.

I'm a little confused here. A Staff of Evocation is a Level 6 item, which tells me that unless the GM makes a serious exception, we do not have access to one right now, regardless of whether you can make it yourself.

Even if the GM gives his approval, isn't it rather difficult for a Level 4 Crafter to make a Level 6 item? Using the Online Crafting Calculator, it shows the following:

Requirements
Character level (4) ≥ Item level (6)
Item level 6 requires minimum Trained proficiency
Character has magical crafting feat
Character has formula
Character has 115 gp for starting costs
Character has required tools

Crafting Check
Expected difficulty class: 22 = item level (DC 22) + rarity adjustment (+0)
Assurance result (18 = 10 + 8): Failure
Chance of Critical Success: 10%
Chance of Success: 50%
Chance of Failure: 35%
Chance of Critical Failure: 5%

So a 60% chance of succeeeding. Better than I expected. But if we're going to be paying 230gp to craft the staff anyway, wouldn't it just be easier to buy one and skip all the crafting downtime and risk involved in the crafting check? What's the benefit of crafting it yourself? Is it a way to try and circumvent the item level restriction or just RP flavoring? If the latter, then we could mechanically buy one and say that Kvit made it.

Is this all a hypothetical forward planning discussion or are we seriously talking about making this Staff right now? What is the timeline you envision here and what are the costs at each point along the way? Specifically, how much money do you need right now?

On the accounting side, assuming we pull both the Crafter's Eyepiece and Ventriloquist's Ring from the B pile and put it in the Stuff we're keeping unless we need the money for something else pile (since they are basically cash equivalents like the Spellbook and Magic Missile Wand), then we're now looking at 305.9gp

If we then pay for the Staff of Evocation (-230gp) and then sell the Staff of Necromancy (+115gp), we'll need a net 115gp. If we also sell the Crafter's Eyepiece (which may not be worth doing if you're planning on doing more crafting of this variety in the future), then that brings it down to 85gp.

8 Level 2 scrolls will cost us 96gp (and weight 8L), which is a lot to spend for just-in-case stuff that we're quite unlikely to use. I'm frankly not a big fan of scrolls (or consumables in general), especially at lower levels; I don't think the cost-benefit analysis makes it worth it. Plus my Level 7 sorcerer has never used a scroll (nor suffered for a lack of one) during her long and illustrious career. Having said that, the supplied list is a fine selection, though I'd skip the Resist Energy scrolls given all the healing we have onboard.

Do you have a list of bombs you'd like to buy?

I'd really love to wrap up all this downtime sell/buy discussion stuff and get back to playing. To do that I need concrete proposals for spending the money we have right now. I'm not concerned with possible future purchases; we can worry about them in the future.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
GM Kwinten wrote:
Morlibint takes a look at each book, pales, and refuses to touch them. "I'm sorry, I don't think it's wise to put these on the market, and I'm frankly appalled that you're trying to sell these objects. They belong in a fire, if you ask me."

Sooo, looks like we'll be keeping these books (or what's left of them; I'm looking at you Kvit :), unless we're willing to try and find a less ethical person to sell them to. One option is to offer to give them to Vandy Banderdash at the Dawnflower Library, not that she'd want them either, but at least she'd know how to dispose of them safely.

As to the Aklo Journal, Gauntlight Scrolls, Awaken Portal Ritual and Holy Text of Nhimbaloth that we picked up in the last room, I'd already assumed we'd be keeping those for further examination. I'll put them on the Stuff we're definitively keeping list to make it clear.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Lough wrote:

GM

Q) How many Downtime days?

Q) Also: What Level of Earn Income task would Lough be able to find?


Slides Loot sheet
rainzax wrote:
Lough wrote:

GM

Q) How many Downtime days?

Q) Also: What Level of Earn Income task would Lough be able to find?

I'm fine with your level (so, 4) for Earn Income. Kvit wants to spend 9 days for reading and retraining, but things might happen in the meantime... :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
...wants to spend 9 days... ...but things might happen in the meantime...

:)


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

@Kka, you're right on a couple accounts as usual. Thanks for the calculator too, that's helpful.

I forgot about the item level restriction. I keep thinking it is level+2 max, but that's only for things on your chronicles which is irrelevant for AP play.

I also underestimated how difficult it would be to make. 60% is not great. Even once we get to level 6, that only brings it up to 70%

Between the item access restrictions and the chance of success definitely table it until level 6.

The reason I am insisting on crafting is that I was/am a PF2 wizard noob and picked the Staff Nexus as my arcane thesis.

"You begin play with a makeshift staff of your own invention. It contains one cantrip and one 1st-level spell, both from your spellbook, but it gains no charges normally during your preparations; you must expend a spell slot to grant it charges in the same way you would add additional charges to a normal staff. You can Craft your makeshift staff into any other type of staff for the new staff's usual cost, adding the two spells you originally chose to the staff you Craft.

So I believe, in order to utilize a new staff without juggling the makeshift staff with it. I need to actually craft it. So I'll just live with it as we are for now. Craft the staff at level 6. Then if we get to level 10, I could upgrade it to a greater staff. But that's a ways off. Crafting the level 6 staff is the only bit of crafting I had in mind as far as magic items go.

.

We can table the scrolls/consumables for now as well. I thought now would be when we'd start looking into that based on what expectations I see from other PFS players. There was a great guide that I cannot find right now. Though that might be more relevant to regular society scenario play rather than APs. Level 4 is the highest I've been in PF2 so far!

.

Skip the bombs for now. I can make a couple with advanced alchemy for now.

.

Bottom line for Kvit:
Now (level 4):
Sell Staff of Necromancy (+115gp)
Sell spellbook (+20gp)
Keep Crafter's Eyepiece (til level 6)
Keep wand of magic missiles (til level 5)
Skip buying scrolls for now
Kvit doesn't need to buy anything right now

At level 6:
Buy staff of evocation formula (10gp, already paid a "down payment" of 3gp)
Craft staff of evocation (230gp Hopefully. ~70% success chance)
Sell Crafter's Eyepiece if needed

.

Kvit's go at final accounting status:

Stuff we're definitively keeping
+1 Striking Pick (value: 100gp/2 - 10gp transfer costs for runes)
+1 Chain Shirt (value: 160gp/2 - 16gp transfer cost for rune)
2 Lesser Healing Potion (value: 24gp/2) - Lough, Kka
Volluk Portrait
Volluk's Books (unless we find a buyer)
Aklo Journal, Gauntlight Scrolls, Awaken Portal Ritual and Holy Text of Nhimbaloth

Stuff we're keeping unless we need the money for something else:
Level 1 Magic Wand of Magic Missile (value: 60gp/2) - Kvit
Crafter's Eyepiece (value: 60gp/2) - Kvit
Ventriloquist's Ring (value 60gp/2) - Kka

A: Cash or equivalent
400.7 - Starting Cash
35 - Books (7 bulk @ 5gp)
10 - Gold Paperweight
10 - Books (2 bulk @ 5gp)
15 - Books (3 bulk @ 5gp)
5 - Books (1 bulk @ 5gp)
20 - Spellbook (20gp)
8.3 - 64sp, 190 cp
A TOTAL: 504.0

B: Equipment that we're cashing in at 50%
7 - Lesser Bravo's Brew (2 @ 7gp)
25 - Moderate Skeptic's Elixir (50gp)
7.5 - Barkskin Potion (15gp)
80 - Magic Wand (L2): Quench (160gp)
12 - Scroll (L2): Mending (2 @ 12gp)
15 - Scroll (L3): Hypercognition (30gp)
15 - Everburning Torch (2 @ 15gp)
115 - Staff of Necromancy (230gp)
B TOTAL = 276.5 (553 @ 50%)

C: Purchases
20 - Remove Disease Spellcasting
0.1 - Sap for Kka
3.5 - Transfer cost for +1 Weapon Potency Rune for Fuìn Hand Crossbow
3.5 - Transfer cost for +1 Weapon Potency Rune for Kka Sap
6.5 - Transfer cost for Weapon Striking Rune for Fuìn Meteor Hammer
16 - Transfer cost for +1 Armor Potency Rune for Lough Splint
65 - Weapon Striking Rune for Lough Handwraps
65 - Weapon Striking Rune for Kka Shortsword
85 - Demon Mask for Kka
58 - Bracelet of Dashing for Kka
75 - Ghost Touch Rune for Lough Handwraps.
TBD
C TOTAL = 397.6

GRAND TOTAL = 382.9gp (A:504.0 + B:276.5 - C:397.6) (+60gp if needed)


NG Kayal Fighter/Blessed One 6 | HP 92/92 (Neg Res 3)| AC 24 (25 w/Shield) | F +13 | R +14 | W +11 | Per +11 (Darkvision) | Stealth +14 | Focus Pts 2/2 | Spd 25 ft | Exploration: Avoid Notice| Hero Pts 1/3 | Adjustments: None

As to a wishlist for Fuin, I hadn't even considered it, since I came in pretty late, relatively speaking. I'd love a +1 armor potency rune eventually, but those are pretty expensive and I think Lough and Kka should have them first.

By all means, put the +1 weapon potency rune on Kka's handwraps! It's more likely to see action than Fuin's crossbow, that's for sure. I can't think of anything Fuin wants to do with his downtime, so he'll probably just find a quiet, out-of-the-way place to train that isn't near people. Really sock it to some poor, unsuspecting spruce tree outside of Otari. :P


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

Unless someone objects, we'll skip worrying about the staff, scrolls and bombs for the time being.

Kvit's new accounting looks fine to me. Looking ahead to the end of the next level (which is smaller and thus potentially less full of loot), we'll be leveling up to 5th, which means that the rest of us will want to get +1 Armor Potency Runes for our armor. That's 640gp (4*160gp) that we'll need. Right now we have 382.9gp (plus some more from stuff we can sell if necessary). That means we need to find some 250-300gp of loot in the next level to make that happen.

So I propose that we leave it the way Kvit just posted, with the option of Kvit holding onto the Staff of Necromancy and Spellbook for the time being since we don't need to sell them.

I'll update the Loot sheet accordingly. I'll use light green to show all the stuff we got rid of.

@Kvit, let me know if you want to hold onto the staff and spellbook and I'll tweak the Loot sheet accordingly.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

I was updating Kka's profile when I realized that a Sap is not a Finesse weapon and Kka doesn't get Dex to hit/damage and no Sneak Attack. So forget buying the Sap and transferring the rune and I'll take Giyozara's +1 Handwraps as is.

That puts 3.6gp back in the kitty for a new grand total of 386.5gp (assuming we sell the staff and spellbook, or 231.5gp if we don't).

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

It's moving day folks!

Truck coming in the next hour or two, loading it up with about 60 boxes plus 10 furnitures, then catching a red eye into Portland Maine!

Will be mobile for posting these next few days at reduced technical capacity - but I will be tuning in here and there.

Cheers.

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