Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Oh geez. Sorry to hear that. Hope he recovers quickly and well.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

He seems to be okay, but he's only 10 years older than me. He works 6 days a week, and goes to school full time for natural medicine or something like that. We're just concerned that with him doing so much, that something worse could happen.

Thankfully it happened at work, where there were other people to help him. If it happens at home, he's all alone...and who knows what could happen.

I've just had a lot going on in my head lately, that's why it's been kinda hard to focus on other things.

I need to get to bed though. I have a great manager, but the little 22 yr old we work with....she's just as sweet as she can be, but that girl needs help for reals, and not just all this medicine they have her on either.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Oy. Okay go get some rest.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

So, my mom has had 2 units of blood, but her red blood cell count still isn't coming up like they'd like it to. So, they're going to do a scope on Friday since they don't know what's causing it. My sister is guessing a GI bleed, but we won't know anything for sure until the test results come back.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I didn't get any sleep at all last night, so I'm not sure if I'll be able to post tonight. If I can't, I'll try to post tomorrow.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

It would be either that or acute anemia. Hope it all goes well.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

There's also a type of fungal infection that I think is specific to Arkansas. It also messes with the hemoglobin and stuff, and can make it look like you have leukemia, when really it's just a fungal infection.

We just won't know anything definite until all the tests come back sometime Friday.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

The waiting and mot knowing is the hardest part.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Talked to mom this evening. Her tests came back looking better today. They did a doppler test on her legs to make sure she wasn't getting any blood clots and that came back looking good. Her vitals are staying in a good range, and she didn't sound quite as out of breath as she did last night.

So, they have the scope scheduled for sometime in the morning, we're just not sure when. Hopefully, they will find what's going on and fix it and she'll be able to go home by this weekend. Not sure how long it will take to get the results though.

Like most hospitals, they are absolutely overfilled with patients, and not enough nurses, techs, and dr's to go around, so everything is taking longer to get done.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

I can only imagine the hospital situation there.


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Reg DR offices aren't much better. I couldn't even get in to see mine with everything I had going on.

I'm really glad and grateful that I dodged the Covid bullet again, but I'm getting tired of playing that game. I know the world will never go back to the way that it was, but I need for people to stop acting like such major morons, and even if you don't care about your own safety, have enough common decency to care about mine.

Oh wait....never mind, I forgot where I live. I guess little Ms. I don't care about Covid, will be singing a different tune now.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

My mom's red blood cell count still isn't where it's supposed to be, and they have no idea why. She's supposed to see some Lind of blood specialists soon or something. I don't know....


Got a "new to me" desktop and the power supply keeps cutting out...


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Hmm. Is it a wattage issue or is it just busted?


Think it's the hard drive. I have a smaller spare drive but it has to be formatted first.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Ah


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Sorry guys, Henry's still working on the computer and I for sure need to be tested tomorrow. Been sleeping most of today, have little to no energy, entire body is aching, and I'm not coughing like I was yesterday, but my throat is still sore and stuff is still draining. I just feel really icky and haven't felt up to posting. Probably won't be able to do much until Henry gets the computer working right. He's been having chills tonight though....so, we'll see how he feels tomorrow. We might both have to get tested.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Definitely, get tested. If negative it's a weight off your minds at least. If positive...well the sooner you start treating it the better.


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

We're going today. Even though I don't feel like it, and my body is just dragging, I have to take a shower, and make us something to eat before we go. We have to go to UAMS in Little Rock, because they do the PCR test there, but since their lab is on site, I'll have the results tomorrow.


The desktop doesn't have a dedicated gpu so it can't run games well except for something like Doom. But I did get it to stop crashing by swapping hard drives.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Nice!


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

The test came back negative, so whatever got a hold of me, at least it isn't Covid.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Ol' eagle eye Tesia is gone, and replaced with too broke to pay attention Kelda. Lol


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Lol


HP 13/13 | AC 18/12/16 | F +4 R +4 W +4
Skills:
Climb +6-5 Dungeoneering +4 Nature +4 Stealth +6(8)-5 Survival +6 Handle Animal +3 Geography +4
Perception +6(8) Darkvision 60ft | Favored Enemy: Human +2

They shouldn't have lied about that cake


HP 13/13 | AC 18/12/16 | F +4 R +4 W +4
Skills:
Climb +6-5 Dungeoneering +4 Nature +4 Stealth +6(8)-5 Survival +6 Handle Animal +3 Geography +4
Perception +6(8) Darkvision 60ft | Favored Enemy: Human +2

Also thankies for the crit, Kelda


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I didn't actually het a crit, it was just a reg hit.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Same


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HP 13/13 | AC 18/12/16 | F +4 R +4 W +4
Skills:
Climb +6-5 Dungeoneering +4 Nature +4 Stealth +6(8)-5 Survival +6 Handle Animal +3 Geography +4
Perception +6(8) Darkvision 60ft | Favored Enemy: Human +2

That’s what the Thankies was for, since you missed the universe let me get one :3

Maybe.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Well, I hope our luck holds out, cuz I will be very upset if the armor and weapon that my parents made for me gets stolen....or we die. As inept as they were acting, I didn't really expect them to almost kill us right out the starting gate.

*SMDH and shrugs* Oh well....not like we could just leave them to roam the country side either.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I would have tried to heal one of us, but it would have provoked another attack, and I can't help anyone if I'm dead. I'm just praying that the dice gods be kind to us.


Having to roll an 18 against Kelda and Lup don't favor the bandits though.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

From 5 on 4, to 4 on 2. This does not look good.


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

No....no it doesn't. It's gonna take a miracle to come out of this alive now.

We can't give up now though. Kick some bandit butt Lup!


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NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

The bandit should still be shaken even if he makes the save. I think I might still be up then.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Ah, yeah if he's shaken the -2 makes his attack a miss.


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

If not, then my DR 1 would leave me disabled instead which isn't much better off.


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The bandit misses by 1, so you're still up, Astoria.


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Thank the gods, cuz I'm kinda freaking out over here. Lol I CAN NOT lose my girlfriend already. Lol

Lay them low Astoria....or at least maim them slightly? Lol


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NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Maiming isn't really in my repertoire, but I'll do my best.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Zap em? Lol I don't know what kind of things your magic does. Lol


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Dropped a GT1030 into the desktop so now it works well.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

These jerks must have just been acting inept to fool us, cuz they kickin' our butts.


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NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Nice!

Yup. Level one is darn lethal.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I know right?! Le sigh...

I'm trying to keep us up....but I just don't have that much in the way of healing right now. :(


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Acutally, I can stabalize you since you're in worse shape right now and save the healing in case we need it....which we probably will. We really need to be able to finish these guys up quickly, if we're gonna stand any kind of chance of survival.

We need some really lucky rolls....


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

So, I really do need some tactical advice, because I really don't know what I should do. Here are some of the choices I think I have.

1. Surrender to the douchebags.
2. Withdraw far enough to heal, and then come back. However, that would leave Lup alone with 4 bad guys, and the dice have been in their favor too often.
3. Attack the jerk in front of me, and pray I take them out. Then move to break the flank.
4. Try to move just enough so I don't provoke, and heal myself.

What do you guys think I should do?


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

I'd go with option 3 and if you don't down one then you both could step into C column, assuming the green is difficult terrain, it'll be harder for them to flank you again.

Fighting Defensively is an option but I don't think it's mathematically advantageous unless you can get into a flank.

I suppose surrender is always an option too but maybe wait and see if either of you fall or not?


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

I'd go with attack too, then depending on what happens, move to negate flanking.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Okay, I sleepy now though, so probably not post till sometime tomorrow.

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