Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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You are about an hour from the settlement you were in.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Really? Ohhhh....yeah, that's right. We stopped for dinner....not breakfast. I don't know what I was thinking. Too tired to remember I guess.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

So the walk back, might be rough since I'd be moving at half speed or take damage.

A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

If we rest in the woods, I heal at double rate (2hp per level after 8 hrs sleep.) The downside is the risk of an encounter.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

How much do you weigh?


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Unless you weigh like 200 lbs, I can carry you and we can walk at normal pace. I'd rather not stay out in the open like this.


I was just guessing earlier, but your max is actually 175 lbs.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Ok, so would your lithe loveliness be over 175lbs? ;o)


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

At 5'11 160 or so


And you'll be moving a lot slower carrying Lysithia.


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HP 13/13 | AC 18/12/16 | F +4 R +4 W +4
Skills:
Climb +6-5 Dungeoneering +4 Nature +4 Stealth +6(8)-5 Survival +6 Handle Animal +3 Geography +4
Perception +6(8) Darkvision 60ft | Favored Enemy: Human +2
Slow and Steady wrote:
Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

:3


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Good to know.


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

So, I can carry my gal anywhere I want and not be slowed down more than my usual speed....alright. :oD


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Okay, so I've basically paid him for 5 nights or whatever, but only cux I don't like dealing with change. We're just gonna stay long enough for all of us to be fully healed since we seem to get attacked every time we try to head for Cooperton. Maybe the extra time here will give a chance for us to figure out what's going on around here? I'm gonna stop rushing us to get to Cooperton, cuz it hasn't been doing us any good so far. *sigh* I really do think that either someone with a higher intelligence and diplomatic approach should take charge. This whole, smash first and ask questions later thing isn't working out.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

This whole adventure is ending up as more of an inn crawl than anything else. lol.

We should definitely get a hold of a healing wand once we can afford it to recover from a fight before stumbling into the next one. I guess since we're here I can prepare all healing spells for the next day which should get everyone back up....if I roll well enough.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I know right? It's just the way the dice have been rolling though. Plus our misguided thinking of, what could happen in a day? Good grief.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I can also pray for both cure light spells. If we're lucky we'll just have to be here two days.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I really really need to go back to sleep for a while. I wish my body would cooperate. I'm so tired of feeling like crap.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

We didn't even loot that goblins body. It probably could have provided some clues....maybe? Oh well, it's okay. I wasn't even thinking about that. I can pray for two healing prayers as we.

J know I should be asleep, but I'm just so uncomfortable and hurting. I. Do tired, and my brain has been extra busy and dyslexic today.

I was filling out a deposit slip for someone today, and wrote the year as 2220, instead of 2022. *Le sigh, le mon petite sigh*


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

forward 198 yrs. Nice.

Try to get some rest.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I swear I'm tryin...I just need my brain and my body to cooperate just a little with me.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Woke up with another leg cramp, in the other leg this time. I'm getting so sick of this.

Lup, are you doing anything?


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I HATE TRYING TO BUY CRAP ONLINE!!!!!!!!!

GGGGGRRRRRRRRRRR


HP 13/13 | AC 18/12/16 | F +4 R +4 W +4
Skills:
Climb +6-5 Dungeoneering +4 Nature +4 Stealth +6(8)-5 Survival +6 Handle Animal +3 Geography +4
Perception +6(8) Darkvision 60ft | Favored Enemy: Human +2

Something I've been thinking on for awhile, but it might be best to bot or write out Lup. I'm just not connecting with him or the others, and I keep holding up the game cause I forget to check regularly.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Well, we don't want you to feel like you have to play if you're not having fun with it...and it's okay if you don't feel like you're connecting to the characters, story, whatever....we just kinda hate to see you go since you're the main one that's been able to do any real damage to the bad guys we've run into so far.

It is what it is though, and if you're not happy or having fun with the way the game is going, and you've lost interest we understand. Our style of role play isn't for everyone, and that's okay.

We'll miss you though. :o(


I don't really like to bot characters because I feel they become different than the player's original intent. I can roll up an NPC if that's okay with everyone.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Yeah, it's okay with me. With the way things have been going with the dice lately, I think we'll need the help.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I just feel like, it's been difficult with 4 people, it would be nigh impossible with 3. At least, that's my feeling, and I would like to be able to see one character and story through to the end. I don't want to keep giving up on these characters before I'm able to see what they're capable of.


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Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Rolling up an NPC would likely be less work than trying to balance encounters for a 3 person party, so I'd be fine with it.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Sorry, been a busy couple of days


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

It's okay, I'm hurting like crazy


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Had to get a new obgyn. Woke up yesterday in so much pain I could barely walk. The obgyn I had told me there was nothing she could do, and couldn't see me till June 22nd or so. Henry's boss was nearby when I called him, and heard me bawling my eyes out. So, she got on the phone with a good friend of hers whose daughter is a great obgyn, and they got me in there this afternoon, as well as getting me in for an Ultrasound. As it turns out, I had a couple cysts on my left ovary that were hemorrhaging. She prescribed some medicine, and I go back in 6 weeks for a follow up appointment to recheck it, and get a mammogram. If it's not looking better, then she said we'll discuss surgery options.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

That's great that they were able to get you in today. That old one sounds terrible.

Glad they were able to identify the issue and prescribe something immediately. I can't imagine what waiting over a month to see someone would have been like.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Sorry been kin if offline. Took off and spent the day doing birthday stuff.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

It's okay, we all know that family comes first. I hope you all had a wonderful time.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

How immediate does it look, like goblins visibly everywhere or not yet.

Padded, leather, hide, studded leather, or chain shirt take 1 minute to don or 5 rounds to don hastily (-1 AC).

Breastplate, scale mail, chainmail, banded mail, or splint mail take 4 minutes or 1 minute (10 rounds) to don hastily.

If we help each other we can cut that time in half, but a lot of people could be dead by the time we're ready to fight.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I totally understand that, but if we just charge out there without being prepared, we could be good as dead as well. We've already come close a couple of times, I don't want to tempt fate.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Yeah but, let's go get dressed, we'll be back in 5 minutes isn't very heroic if we come back and everybody's dead. I can manage without my regular armor with a spell, and Astoria doesn't need. If you need to get your armor, at least we can keep things from getting worse until you do.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I didn't know it took that long to put on armor. If I had known, I would have put it on before leaving the room this morning. I just don't know what to do. What if you guys go out there without me and get overwhelmed because they're too many of them?

We don't even know how many there are. I can't delete my last post, but we can disregard it if you have a better idea or plan. I'm just thinking about all the times we've nearly died already.


There's not goblins everywhere and you haven't heard sounds of fighting yet.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

So, what should we do? Should we ignore my last post, and start over from the halfling running out the door?


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I don't know why I put that in OOC. Lol

I think all of us have full hp right? I haven't been able to change mine cuz I can't do it on my phone, and it's been storming, so I had to turn off my computer.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

If there aren't sounds of battle yet then I guess going getting geared up makes sense.

And yeah armor take a while to put on. It's what makes attack at night/while camping encounters so intense.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

My head is killing me. We've been having some really bad storms and it's got me all jacked up.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Sorry to hear that. If you have any Sudafed it should help with the pressure.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I have a feeling that unless something happens to change the way things are going, that this encounter is going to end badly.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I don't have any kind of diplomacy filter, and just tell it like I see it. We were attacked before just for walking down a road, why should I think they'd be any different?


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Literally everything we've had to go on tells us they're a treat to everyone else. They're just smarter


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

If I'm being completely honest, Kelda is so worked up right now over being talked to like a criminal for defending her family, that it would take a lot for her to listen to anything head to say.

Just because he can speak common, doesn't make him any less of a monster in her eyes. They haven't done anything to show us that they're not like any other green melon head.

I know as a player that there has to be more going on than what meets the eye. All Kelda knows is that some little talking green bastard is trying to make her sound like a savage killer, because she defended her family and friends while they were just walking on a road, and as far as she's concerned, they don't owe this guy anything.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Lysithia and Astoria are probably the only two that could get her to listen right now.


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

If we let them go they'll chase down Lup so I think we just have to live with dealing with them now.

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