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GM Henry Fortuna's page

21,728 posts. Alias of Signore di Fortuna.


About GM Henry Fortuna

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Thanagros CR 17/MR 4
XP 102,400
Giant stone giant elder sorcerer 10 (Pathfinder RPG Bestiary 151, 295, Pathfinder RPG Mythic Adventures)
LE Huge humanoid (giant, mythic)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +25
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Defense
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AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, -2 size)
hp 297 (22 HD; 10d6+12d8+218)
Fort +21, Ref +10 (+4 to catch a thrown rock), Will +15; +4 vs. polymorph, petrification, or transmutation
Defensive Abilities improved rock catching; DR 10/epic; Resist acid 10, protean resistances
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Offense
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Speed 40 ft.
Melee +1 spellstealing quarterstaff +22/+17/+12 (2d6+14) or
. . 2 slams +16 (3d6+4)
Ranged rock +9/+4/-1 (2d6+13)
Space 15 ft.; Reach 15 ft.
Special Attacks mythic power (4/day, surge +1d8), protoplasm, rock throwing (180 feet)
Spell-Like Abilities (CL 10th; concentration +17)
. . 1/day—stone shape, stone tell, transmute rock to mud (or mud to rock)
Sorcerer Spells Known (CL 10th; concentration +17)
. . 5th (4/day)—dominate person[M] (DC 24)
. . 4th (6/day)—bestow curse (DC 21), boneshatter (DC 21), confusion (DC 23)
. . 3rd (8/day)—dispel magic, fireball[M] (DC 20), gaseous form, inflict pain[OA] (DC 22)
. . 2nd (8/day)—anticipate thoughts[OA] (DC 19), blur, demand offering[OA] (DC 21), fire breath[APG] (DC 19), paranoia[OA] (DC 19)
. . 1st (8/day)—comprehend languages, deja vu[OA], delusional pride[UM] (DC 20), entropic shield, hypnotism (DC 20), mage armor[M]
. . 0 (at will)—acid splash, dancing lights, detect magic, mage hand, mending, ray of frost, read magic, resistance, scoop[UM]
. . Bloodline Protean
. . M mythic spell
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Statistics
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Str 29, Dex 13, Con 26, Int 14, Wis 14, Cha 24
Base Atk +14; CMB +25; CMD 36
Feats Eschew Materials, Great Fortitude, Improved Lightning Reflexes, Improved Natural Armor, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, Martial Weapon Proficiency (greatclub), Mythic Spell Lore[M], Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Spell Focus[M]
Skills Acrobatics +1 (+5 to jump), Climb +13, Intimidate +30, Knowledge (arcana) +27, Knowledge (planes) +19, Perception +25, Stealth -1 (+7 in rocky terrain), Use Magic Device +15; Racial Modifiers +8 Stealth in rocky terrain
Languages Celestial, Common, Giant, Infernal
SQ reality wrinkle
Other Gear +1 spellstealing quarterstaff
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Special Abilities
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Damage Reduction (10/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus).
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Improved Lightning Reflexes (1/day) Can re-roll a Ref save, but must take the second result.
Improved Rock Catching (Ex) You can catch rocks that are thrown at you with a successful Reflex save with a +4 racial bonus.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Protean +4 DC to dispel your [creation] spells
Protean Resistances (Ex) +4 to saves vs. polymorph, petrification and transmutation.
Protoplasm (10/day) (Sp) Throw a tanglefoot bag 30' that also deals 1 acid damage/round and lasts 1d3r.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Reality Wrinkle (10 rounds/day) (Sp) 10'r solid fog that does not block LOS, and imposes a 20% miss chance for attacks from outside to inside.
Rock Throwing (180 feet) (Ex) You can throw big rocks. They hurt.
Spell Focus [Mythic, Enchantment] Use 1 power to force any of the spell's targets to save twice, taking lower roll.
Surge (1d8) Spend a use of mythic power to add the roll of a die to a d20 you just rolled

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