Gestalt Carrion Crown

Game Master bigrig107

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Harrowstone first floor map
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LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

I've been playing with the loot sheet.

Park, are you good with selling the keen longsword and the +1 crossbow bolts?

GM, couple questions: How many holy symbols were in Charlatan's necklace? Would you like me to try to calculate the revised value of the spellbook with pages missing?

Finally, I'm re-thinking if we should give 'team items' a full share of the treasure. Right now, each of us and 'team items' would get a little shy of 3000 GP. That seems like a hell of a lot for team items. A CLW wand costs 750 GP I think, and we already have a lesser restoration wand. I think I'd be more comfortable if we spit the profits 3 ways and then agreed on a set value that we each kick back... like 500 GP per person. Thoughts?


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Quote:
How many holy symbols were in Charlatan's necklace? Would you like me to try to calculate the revised value of the spellbook with pages missing?

Apologies, found the price for them. 300 gp as an art (so full value for selling). Feel free to do the spellbook calculations, I am not a fan of math.


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m
Rajuna wrote:
I think I'd be more comfortable if we spit the profits 3 ways and then agreed on a set value that we each kick back... like 500 GP per person. Thoughts?

That's fine with me. I can also keep crafting vaporous potions that we can use to heal in emergencies, but I'm not sure how those should figure into our budget. They're great when we encounter undead, which should happen pretty often in this AP, but less essential when we're fighting other things. Maybe we can aim to have a certain number available, like whatever is left over after getting a wand? I can also craft other potions that might be useful to us, like reduce person or the like. If there are potions with effects that you always want, I can even buff Raj or Park with them as an opening move in combat.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

OK, the spellbook is worth 1165 GP... 1265 base - 12.5 (x2 for 2 1st spells) - 75 (for 2nd level spell). I've added it to the sell sheet.


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Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

Looking for someone that can channel....

Curious Masterpiece: Battle Song of the People's Revolt
Prerequisite: Perform (percussion) or Perform (wind) 4 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: When you learn this masterpiece, choose a teamwork feat for which you meet the prerequisites. Once the feat is chosen, it can’t be changed. This performance grants the chosen feat to all allies within 30 feet who can see and hear you. Your allies don’t need to meet the prerequisites of this feat. Abilities that extend the duration of a bardic performance, such as Lingering Performance, affect this masterpiece.
Use: 1 bardic performance round per round.
Action: 1 standard action.
Feat: Passing Grace
Benefit: Whenever a healing spell or an effect would restore you to above your maximum hit points, you can redirect excess hit points to an adjacent ally who has this feat. This ability functions only for effects that require an action to activate—fast healing, regeneration, and other passive effects that restore hit points are not shared.
Example: Channel heals 5 hp to the 4 people in range. Only 1 is actually hurt. So the other 3 redirect the healing to that one, who is healed for 20 points.


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

Looks good.
Everyone copy the items marked for your character to your CS. Then delete from the spreadsheet.
Who takes the Ring of Protection +1? I'm thinking Rajuna because he's usually in the lead and at the head of combat. Comments?

Zhandar? What spells are you able to take from the book? There is a cost for writing them to your spellbook. I think that should come from the party funds. (Or the proceeds from selling the book.)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

I'd be happy to use the Ring of Protection until I pick up Major Magic: Mage Armor at 6th level. But I can also go without. I'm going to try to pick up a defensive AC item of some sort in Lepidstadt.

Park, just to be sure we're on the same page... on the Sold page in the Loot tracker, the boxes at the top I highlighted in grey... those are items already sold and the money disbursed correct?

Park wrote:
What spells are you able to take from the book? There is a cost for writing them to your spellbook. I think that should come from the party funds.

I agree that should come from party funds, just to keep the accounting simple (instead of taking it from the book sale specifically).


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m
Park Song wrote:
Who takes the Ring of Protection +1? I'm thinking Rajuna because he's usually in the lead and at the head of combat. Comments?

I agree!

Park Song wrote:
Zhandar? What spells are you able to take from the book?

Zhandar can copy magic missile and dispel magic. That's 100gp total.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Thanks!

OK, assuming Park confirms that the greyed out area is cash already disbursed, that means we each get:

4712 GP, 3 SP

How much do we want to put aside (per person) for additional Team stuff? Does 500 GP work? Too much? Too little?

We also have the following Team items that someone needs to hold:

Wand of Hold Person (11)
Wand of Lesser Restoration (12)


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage
Rajuna wrote:
Park, just to be sure we're on the same page... on the Sold page in the Loot tracker, the boxes at the top I highlighted in grey... those are items already sold and the money disbursed correct?

I think so. Before Horm and Zhandar joined us so it was split between us. ??

For Zhandar's spells: Good. So take 100 GP from the "party split". 3534.25 Each? Sounds good!


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m

I think Park should hold the wands, since I think he's the only one who can use them.

500 gp each seems good to me. That's a wand of cure light wounds for out of combat healing and a few potions of cure moderate wounds for emergencies.


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

Park can't use the Lesser Restoration unless he makes a UMD roll. It is on the druid spell list though. ??


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

4712 GP, 3 SP

How much do we want to put aside (per person) for additional Team stuff? Does 500 GP work? Too much? Too little?

I'd say leave the "party fund" as a full split. Minus the 100 for writing the spells in Zhandar's book. That's why I said 3534.25 Each. The 4-way split. Never know when someone may be blinded or drained or something and need more than a couple hundred gold.


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m
Park Song wrote:
Park can't use the Lesser Restoration unless he makes a UMD roll. It is on the druid spell list though. ??

Oh, you're right, it is. I was looking at restoration by mistake, which isn't on the druid list for some reason. I'll hold that one, then.


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m
Park Song wrote:
Zhandar had mentioned taking Craft Wondrous Item at 5th level, and I was thinking about taking Craft wand.

Just for planning purposes, I was also intending for Zhandar to take Craft Wand at level 11, mostly so that she can craft wands of spells that she gets from Secret of Magical Discipline, and thus effectively cast them multiple times a day with Use Magic Device. It might be really nice for the party to have before then, though, so it's not necessarily doubling up if Park takes it too. Or he could retrain it later. :)


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

You wouldn't need to take the craft wand feat. From the item creation rules: Most of the time, they [item prerequisites] take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). So I'd be able to create the wand with you providing the spell. That's how a wizard can craft a wand of cure light wounds....


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

I'm against the 4 way split. I think that is too much money as an emergency fund for an emergency that may never happen. I'd much rather spend that money on items we will definitely be using on a regular basis.

How about we compromise at something close to a 1/2 share? If we each throw in 700 GP, then the emergency fund has 2100 GP and each of us gets 4012 GP, 3 SP? which is a solid amount to spend on magical gear.


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m
Park Song wrote:
You wouldn't need to take the craft wand feat.

Sorry, I should have specified, one of the spells Zhandar will most want to put in a wand later is alchemical allocation, which is normally only available to alchemists and investigators. But the Secret of Magical Discipline feat will give Zhandar the ability to cast it once a day, which she can then use to craft wands of it. But if Park has the feat and can craft the wands for Zhandar, that's awesome; Zhandar can take something else.


male

Hey all, sorry for intruding. I just wanted to pop in and say that I'm applying in the current recruitment. I was one of the original players back when Park joined the group and I had to bow out due to RL issues. Those issues have pretty well cleared up and I'm looking to get into maybe one more game. I know you've been through a GM change since then, and I'm certain not expecting to just be welcomed back to the group at all or anything like that, but I also didn't want it to look like I was trying to sneak back in without acknowledging my past connection.

My original character (Andrei Markescu) was a ranger/warpriest, but he was very melee focused and you said you had that covered so rather than trying to bring him back I'm applying with someone new.

If you have any questions or concerns for me or whatever please feel free to PM, or just post them here (the previous GM, who still controls the thread I think, never marked me inactive so I still get all the updates for this thread and gameplay).


Roll20 link

I don’t think we’ve had a GM change, unless the players know something I don’t! I thought I had marked you inactive, but I don’t think I know how to do it now regardless.

I appreciate the openness with your connection to the previous game, and will hold you in the same regard as the rest of the applicants.


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage
Rajuna wrote:
"How about we compromise at something close to a 1/2 share? If we each throw in 700 GP, then the emergency fund has 2100 GP and each of us gets 4012 GP, 3 SP? which is a solid amount to spend on magical gear."

Sounds like an excellent compromise. I agree if Zhandar accepts. ?? Will we be purchasing a wand of Cure Light Wounds from that?

@Giant Halfling: Life happens and you didn't ghost the game....


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12
Park Song wrote:
Sounds like an excellent compromise. I agree if Zhandar accepts. ?? Will we be purchasing a wand of Cure Light Wounds from that?

If Zhandar is OK with this split then yeah, I say we buy a CLW Wand from the Team share immediately.

Since it doesn't benefit the entire team, I'm thinking about buying a Wand of Mage Armor with my cash. My UMD sucks, however. Park would you be willing to carry the wand and give me a tap with it from time to time? I know your UMD is not great... but it is way better than mine.


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

My UMD is only +9 so it might take a try or 3. But for buffing before "sneaking in" to trouble, no problem!


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Thanks! You have a 50% chance of triggering the wand correctly. That's way better than my 20% shot at glory. XD


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m

Sure, I'm fine with that split. :)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Great!

Put 4012 GP and 3 SP on your character sheets.

I added a Team Share tab to the Loot tracker. The CLW Wand cost is already deducted from it. If there are other items we want to buy, just add an entry below the last one and fill in the amount... and it will give us a running total of how much of the team share we've spent. It's not pretty but it works.


male
GM of the Crown wrote:
I don’t think we’ve had a GM change, unless the players know something I don’t!

BigRig! Nope, I’m just an idiot and forgot you were using a GM alias. Yikes, sorry about that.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12
Park Song wrote:
Dusty rose prism ioun stone? Assuming cracked? Flawed or normal would be too costly.

Funny, my assumption was the exact opposite. I think the ioun stone is the 'full price' version. I think the GM was listing items that are available and potentially above the town limit. For instance, the Flesh Golem Manual is 9k GP.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Has Elvis entered the building yet?


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Hi team!! Some of you I know already via other games, past or present. Either way, I'm dien, happy to bring Milovic(a) in. (I'm prolly just gonna re-use this alias for a Milovica because I'm at the stage where I try and avoid making new aliases). Just pretend there's an "a" on the end of the name. :P

Looking forward to the game. Spooky undead! Gothic horror!

In full disclosure, I've tried Carrion Crown twice before but both campaigns died while still in their infancy, I think while we were still in level 1.

I also have a chunk of gold with Milovica that is currently unspent if you'd like me to help defray costs of group expenses-- Mila is very into that wand of mage armor as well.

Alright, gotta go change Milovic into a Milovica.


Roll20 link

Welcome! Glad to have you.

If you want a rundown of book 1 (because they just finished it), either they can tell you in character or I can give you an out-of-character explanation. Whichever works best for the group and you.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Elvis HAS entered the building!

Welcome, Dien! IC, once we are done eating rabbit pot pie and listening to Park jam, I'm going to head out to buy some gear and I will be picking up a semi-depleted Wand of Mage Armor which I am happy to share. Feel free to spend your cash on necessities for you!


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

~You ain't nothin' but a houuund dog~

Most excellent! I'll have to think what else I can even use (that is within my price range ha).

I like the in-character explanations for immersion's sake, if people are willing to go to that effort, but maybe an OOC "and here's anything they forgot that is relevant" or something, once done? GM, do you object to my reading through the campaign thus far?


Roll20 link
Quote:
I like the in-character explanations for immersion's sake, if people are willing to go to that effort, but maybe an OOC "and here's anything they forgot that is relevant" or something, once done? GM, do you object to my reading through the campaign thus far?

That’s actually a wonderful idea, can OOC any info they might have forgotten/missed. I’m not a fan of running irl memory checks, so I’ll bring up anything they forget.

Of course I don’t object, I didn’t expect you’d want to. But feel free to! Quite a bit of material to dig through though.


Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

Park is just playing a duet with his familiar, enjoying the new flute now that the curse is lifted. Milovica, meet Birdie. Birdie, don't crap on her please!

Rajuna? I was thinking, and maybe the wand of Mage Armor would count as a party item (makes the whole party stronger!) so the party fund should cover it. ??


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

I appreciate the offer, sincerely, but it really only bennies me and Mila which is why I'm inclined to buy it solo. All the party items so far will truly benefit everyone.

That said, if you want to team vote on it, I'll abide by the result. I vote 'no'. :P


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

On reflection, if you guys feel strongly about the Wand of Mage Armor being a team item... I have a compromise.

I have allocated 300 GPs to get a wand with 20 charges. If the team is OK with throwing in 450 more (or another 300 to match my investment) then we can get a full strength or close to full strength wand. How does that sound?


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Even though the wand only directly buffs two people, it is still making the party as a whole stronger-- Rajuna can take more hits than otherwise, etc, keeping us collectively on our feet longer, or the same for Mila. So yeah, it legitimately is a group resource. :P

That said, as the other person who is also most likely to directly benefit-- why don't I also throw in 300, and then 150 can be out of party funds, for a full wand?


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m

I agree it's in the party's interest to ensure everyone is armored, but I think that generally items that a character uses to buff themselves should come out of their share of the gold, since that's what it's for. I wouldn't expect the party fund to pay for Zhandar to enchant her lamellar armor. But it makes sense to me for Mila and Raj to split the cost of a wand-- or better yet, get two of them!


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

I'm perfectly happy to shoulder the discrepancy for the full wand! I have the gold.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

I'd turn that process on it's head a bit. Mila, I'd suggest you buy all the tasty goods you want first. Ravengro has few resources over 1k GP and anything below 1K requires a roll of 75%. That's why I'm pushing for you to buy the best you can get now because what you can purchase after game start will be limited. I'm not even sure if Lepistadt (our next stop) will offer better gear. So my advice is buy the best you can now. Then, if you have a few hundred GP you are willing to part with... we can pool resources and get a wand with a decent # of charges. 600GP gets us 40 charges... which I think is a good amount to start personally.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Or you can totally ignore me opinion. I'm fine with that too! :P


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Male Tiefling Fighter(Weapon Master)/Bard(Duettist) | HP: 22/36 | Perception: +10 (Darkvision 60'), Sense motive: +10 | Diplomacy: +15, Intimidate: +10 | AC: 20, Touch: 14, FF: 15 | CMD: 19 | Fort: +6, Ref: +8, Will: +5 | Init: +6 | Bard Song/day: 13/13 | Spells: 4/4 : 2/2 | Active: Tears to Wine, 2 points Con Damage

I tried to post and got an "Unknown gateway" error....

I'll throw in the last 150 to get one with full charges. Rajuna has saved my butt plenty and I want him alive! Ditto the new cleric. Or should I say I'm counting on the cleric saving us!?!


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

You are a gentleman and a scholar, Park. If that works for Mila, I’m game.


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Works for me!


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

OK, yeah, for some reason HL is saying you have the standard feat version of Perfect Strike... even while it mentions the correct total in the description of the ability. So, you should have 4x Day. It would be 5x Day if you let the Cleric levels count... but I think that is cheezy.

The other big difference I'm seeing between your earlier numbers and mine is in your arrow attack. Mine looks correct because with a standard monk at 4th, you get a +2/+2 (on To Hits) over your BAB and mods.

I didn't do your cash or skills at all except to give you the right bow so I could generate the damage numbers.

Mila HL:

Mila
Female half-elf cleric (blossoming light) of Erastil 4/monk (zen archer) 4/gestalt 4 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder RPG Adventurer's Guide 112)
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +9 (+7 when further than 10 feet from a fallen ally)
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Defense
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AC 16, touch 16, flat-footed 15 (+1 Dex, +1 monk, +4 Wis)
hp 31 (4d8+8)
Fort +5, Ref +5, Will +8; +2 vs. enchantments, +1 vs. ability damage, +1 vs. ability drain, +1 vs. energy drain, +1 vs. negative energy
Immune sleep
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Offense
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Speed 40 ft.
Melee unarmed strike +4 (1d8+2)
Ranged or
. . mwk composite longbow flurry of blows +10/+10/+5 (1d8+2/×3) or
. . mwk composite longbow +8 (1d8+2/×3)
Special Attacks channel positive energy 8/day (DC 13, 2d6), flurry of blows, perfect strike 1/day, zen archery
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—calming touch (1d6+4)
Cleric (Blossoming Light) Spells Prepared (CL 4th; concentration +8)
. . Domains Community, Valor inquisition[UM]
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Statistics
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Str 14, Dex 13, Con 13, Int 12, Wis 19, Cha 12
Base Atk +3; CMB +5 (+7 grapple); CMD 21 (23 vs. grapple)
Feats Combat Expertise, Combat Reflexes, Creature Focus, Deadly Aim, Focused Undead Expertise, Perfect Strike[APG], Point Blank Master[APG], Power Attack, Precise Shot, Skill Focus (Perception), Unarmed Combatant
Traits devotee of the green, nirmathi militia, subject of study
Skills Acrobatics +1 (-1 when further than 10 feet from a fallen ally, +5 to jump), Appraise +1 (-1 when further than 10 feet from a fallen ally), Bluff +1 (-1 when further than 10 feet from a fallen ally), Climb +2 (+0 when further than 10 feet from a fallen ally), Diplomacy +1 (+3 vs. good creatures, +3 to convince evil creatures to act against its nature, -1 when further than 10 feet from a fallen ally), Disguise +1 (-1 when further than 10 feet from a fallen ally), Escape Artist +1 (-1 when further than 10 feet from a fallen ally), Fly +1 (-1 when further than 10 feet from a fallen ally), Heal +6 (+4 when further than 10 feet from a fallen ally), Intimidate +1 (-1 when further than 10 feet from a fallen ally), Perception +9 (+7 when further than 10 feet from a fallen ally), Ride +1 (-1 when further than 10 feet from a fallen ally), Sense Motive +4 (+2 when further than 10 feet from a fallen ally), Stealth +1 (-1 when further than 10 feet from a fallen ally), Survival +5 (+3 when further than 10 feet from a fallen ally), Swim +2 (+0 when further than 10 feet from a fallen ally); Racial Modifiers +2 Perception
Languages Common, Elven, Varisian
SQ elf blood, fast movement, finesse weapon attack attribute, ki archery, ki pool (6 points, magic), luminous font, overprotective, slow fall 20 ft., touch of resolve
Combat Gear healer's kit; Other Gear mwk composite longbow (+2 Str), arcanist starting spellbook, bandolier[UE], bedroll, belt pouch, blanket[APG], book lariat[ACG], chalk (3), cleric's vestments, holy text (Pharasma)[UE], ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], pot, silver holy symbol of Pharasma, soap (5), spell component pouch, string or twine[APG] (2), trail rations (4), waterskin, 50 gp, 9 sp
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Special Abilities
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Calming Touch (1d6+4 nonlethal damage, 7/day) (Sp) Heal 1d6+4 nonlethal damage and cure conditions by touch.
Cleric (Blossoming Light) Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Cleric (Blossoming Light) Domain (Valor Inquisition) Deities: Cayden Cailean, Erastil, Iomedae, Sarenrae.

Granted Powers: It takes courage to confront the enemies of your faith.
Cleric Channel Positive Energy 2d6 (8/day, DC 13) (Su) Positive energy heals the living and harms undead, chaotic evil outsiders, and light sensitive evil creatures.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Creature Focus (Favored Enemy [Undead]) +2 to Perception, Survival, and weapon damage vs. chosen type.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Flurry of Blows +5/+5/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Focused Undead Expertise +1 (1/day) Your knowledge of the undead makes you especially effective when fighting them.

Prerequisite: Favored enemy (undead) class feature.

Benefit: You gain a bonus equal to half your favored enemy (undead) bonus on saving throws
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Luminous Font (Su) Increased channel energy and bonus on Diplomacy.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Perfect Strike Helper This is a dummy ability to add an extra entry for the perfect strike feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Promise of Faith Cannot use spellcasting or class abilities while wearing (and 1 min after removing) armor or shield
Promise of Purity Lose all class features if you have commited an evil act.
Slow Fall 20 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Touch of Resolve (7/day) (Sp) Use remove fear on a single creature.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.


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LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Thanks for the vetting! MUCH DISCUSSION OF MATH AND FLURRIES HAPPENED IN CHAT


Roll20 link
Park wrote:
I think one of my characters has a bird familiar that I called Duet. And Park is a Duetist....

Actually you have been calling this familiar ‘Duet’, just took a look back (searched for “duet” in the gameplay thread). Obviously whatever name you want is fine, just saying that’s likely where she got the idea from.


F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:3/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions guidance 1m, heightened awareness 40m, resistance 1m, tears to wine +2 40m

Here's the things I'm planning for Zhandar to craft during this downtime:

vaporous potions of cure moderate wounds (150 gp each)
vaporous potions of ill omen (25 gp each)
vaporous potions of magic missile, CL 5 (125 gp each)
vaporous potions of shocking grasp, CL 5 (125 gp each)

Zhandar can also craft alchemical items. Any requests? Here are some things that I think might be useful:

alchemist's fire (20/3, DC 20)
alkali flask (15/3 gp, DC 20)
antiplague (50/3 gp, DC 25)
antitoxin (50/3 gp, DC 25)
durable arrows (1/3 gp, DC 25)
smokesticks (20/3 gp, DC 20)
tanglefoot bags (50/3 gp, DC 25)
tangleshot arrows (20/3 gp, DC 25)

Zhandar can't craft them for her, but can I suggest Mila might want to look at getting some blunt arrows? Skeletal undead are generally resistant to piercing damage, which really hurts the damage of normal arrows. If you do buy some, Zhandar can make them durable for you. Likewise with cold iron arrows, silver arrows, or adamantine arrows.

I also want Zhandar to buy a suit of darkleaf lamellar armor. This costs 960 gp, so it comes just under the wire for potentially being available in Ravengro.
25% chance it is not available (low is bad): 1d100 ⇒ 63


LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

I already have some blunt arrows :) Thank you though! Durable would be awesome!

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