PFS2: Breaking the Storm by GM Redeux (Inactive)

Game Master redeux

Slides | Chronicles


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Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline checks Astrid's helmet for dents.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

As he and his teammates get healed up Thanks, it was a tough battle.

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Ro is perturbed to be once again singed by fire, and spends some time with his master while she brightens back up his feathers by pruning the most burnt ones, and scratching him behind the "ear"...

Horizon Hunters

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TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

...Jakoby, just before Ro visits her, lights up a well-deserved pipe, puffing away with it cocked sideways out of her mouth while she soothes her beast.

But "quiet", it seems, is not within the cards, for suddenly out of nowhere:

"Meadow" wrote:
"Ohmygosh you were fantastic. That big scary dragon came down and took a huge bite out of Miss Astrid and then you shot at it pew, pew and it dodged and then it puked out all that black sludge and then pew, pew, pew you shot again so fast and then it flew down and bit that man and then pew, pew, pew you shot it soooooo many times. That was fantastic." She animatedly acts out the tale as she tells it.

Reeling back from the burst of extroversion, our ulfen hero nearly drops the pipe straight from her mouth "My own Amma (grandmother) used to say "The more times you takes your shot the more times you may shoot what you shoot at"" she raises her eyebrows a few times in quick succession, to add emphasis, trying hard to meet the young ranger's energy level despite wanting to wind herself down "That ol' Knab around?" she squint in the opposite direction, and lo, he is among the healers patching up the team "Here" she hands Meadow her bow, Regicide, and yells for him...

Grand Archive

Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

..."Whu?" he says back, his mouth currently occupied with leather bandages of fine dwarven make...

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

..."Put those down - I'm going to call in that favor" smoke trails out from her nose here, curling with mischievous intent...

Grand Archive

Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

...with some reluctance, he wraps the bandages around the wounded pathfinder's arm, and heads over.

They have a brief chat, and he seems to protest, but she to insist, and there is some more back and forth, and at it's conclusion, he seems to droop his head low, clearly winning for himself the short stick - nay - the stout apple. Yes. a Bruorsivi Apple! Red and smokey. Jakoby points to where he is to stand, and Knab walks over to the indicated area, his facial expression somewhere between dejected and dutiful, and upon arriving...

...places the Apple on his head!

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Meanwhile, Ro, now feeling a little better from being tended to, with equal mischief, begins flying back and forth between Necali and Silence, "tagging" them with a tiny beak prick before flying quickly away and "hiding" amid the trees, and switching into "hunting" the other, stirring the three birds, potentially (if they be game) into a wild-go-aroud, arching a wider radius from their three respective masters than usual, and leaving three different colors of plumage in their wake...


F Northern Hawk-Owl Mature Animal Companion: Bird 9 | HP 43/76 | AC27 | Frt15 - Ref17 - Wil16 | Prc16 Low-Light Vision | Fly50 | Conditions: None

The hawk-owl is busy preening the blood from her heavily bandaged wings when Ro tags her, drawing a derisive glare from the hawk owl. Seeing his companion agitated, Amada takes a break from preparing his magical wards to speak up with a smirk. “I see someone’s feeling defensive about a lack of contribution to today’s battles. Go socialize, lazy girl;, maybe a little exercise will get you in gear for the next fight.”

Necalli ignores the elf’s suggestion, instead choosing to brood alone…


F Wolf Minion 8 | HP66/78 | AC25 | Frt15 - Ref16 - Wil14 | Perc14, Low-Light Vision, 30' Imprecise Scent | Spe45 | Conditions: None

”WRUUUUF!”

Or at least, until she is startled by a massive beast, covered in a mixture of mud, armor, viscera and debris from the storm. Before Necalli has a chance to react, the large beast begins to vigorously shake itself, causing muck to be launched onto Necalli and undoing much of her preening, followed by a sloppy lick to the back of the soiled bird. As Necalli pauses in confused shock, the four-legged beast catches sight of Ro and Silence’s game, and runs out to playfully chase the two birds, managing to keep pace surprisingly well in spite of its barding.

Freshly riled up, Necalli gives chase to the massive wolf. It doesn’t take long before the two are integrated into the game, albeit with the companions having to work around Necalli’s inability to grasp the concept of hiding as she maintains a constant role of aggressor towards the wolf.

Horizon Hunters

M Elf, Ancient Elf Heritage | Prepared Spells
Spoiler:
1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
| Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

Hearing the commotion, the elf breaks his focus to watch the playing animals for a scant few moments. Oh, it’s Siva. Wonder where her rider is? Taking a moment to scan the surrounding fight, it doesn’t take long for the elf to spot a contingent of Pathfinders outfitted in suits of kitbashed armor being led against a contingent of beaked, black-winged demons. Suddenly, a loud shout can be heard from the ranks, as a massive slab of scrap cascades upwards in the vague shape of a huge sword, before crashing down and cleaving the largest of the demons in twain. He seems to be doing fine; probably doesn’t even realize he’s missing someone. I’ll have to get a Pathfinder to lead Siva back to him once we move on.

Once we’re ready to move on, Amada will cast Invisibility from his Cloak of Elvenkind, False Life from his Wand (forgot to do it earlier, whups) and Perseis’s Precautions, all of which last 10+ minutes under the assumption we’re going right back into the heat of it. Trident and Staff of Divination will be drawn.

Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

Greezgux begins to gather what pieces of the straw and twine that he can as he wraps the mosquito witch doll back together. He holds it out for a little help.

Not trained in crafting to repair the little guy.

Heal: 2d8 + 16 ⇒ (2, 4) + 16 = 22

Let me know if you need some healing, I will help where I can.

Status:

HP 82/82 (Vital Beacon Active)
AC 26 (27 w/ Shield; Clumsy 1 AC 26/25)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 3/4
Spells (3) 2/4
Spells (4) 2/4
Focus 1/2
Hero Point 3/3

Mosquito Witch Doll
HP 0/40
AC 26
Items: Necklace of Fireballs II
Decanter of Endless Water

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

If Crafting can heal the doll, Quinoline is more than happy to do it and save a Heal.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Zac is ready. Guys, the Gm said we were healed, so why the healing spells?


Map: -- | -- | ◆ ◇ ↺ |

Heal spell won't be needed. Quinoline can repair, and outside of that, lots of spells being cast/elixirs to get everyone to full

Eliza is surprised by the sudden addition of more agents to join in the break, though she looks at the surrounding area and sees that, momentarily, the ranks have things under control. With larger shapes of monstrosities looming in the distance all around Eliza shouts, "If you're here, then make yourself useful!"

One of the original agents that came with Eliza sees Quinoline moving around with her repair kit, and sees the witch doll in ill-shape, "Over here!" he shouts. "Looks like something you can help with. I'll get you fixed up while you work". Taking no delay, the agent begins casting a combination of heal spells and handing over elixirs of life until Quinoline is in tip-top shape. the agent could also cast heal but Quinoline repaired it to full, looks like

Eliza looks over the rest of the group, then to Astrid's wounds and then to Amada's chest and arm , "Thank you all for your monumental effort and bravery so far. You've got some pretty nasty wounds there and I'm glad you were able to handle the ravener but the hardest is yet to come. We'll get you patched up and then we'll be heading further into the eye of the storm-- Scouts confirmed a ritual circle just beyond this clearing."

In the opposite direction, one of the monstrous shapes looming in the distance draws closer. The ground almost shakes with each step. Eliza turns to look, "This can't be good." she says, and distantly you can hear Eando's voice shouting "REGROUP!! WE MUST PROTECT THE PRIMARY TEAM"

Eliza continues, "Jung Mei, Knab, the rest of you. We're heading back to assist Eando. Finish up what you're doing. There's little time to delay!" Eliza looks back to the group, "We'll have your back and keep the area clear of threats. You focus on disrupting the ritual. Before you go... this should help..." she then casts a 3rd level anticipate peril on each of you.

Everyone is at full HP, and you've had 10 minutes since combat has ended. You have reason to believe you're heading into another combat in short order. If you're taking any final preparations before setting off then now is the time to make them. (and if it is anything that takes time, then retroactively that could be done during the 10 minute break)

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

No preparations other than I have shield and hammer out.

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will offer her 4.2 ± 1.1 HP/ml [some non-alchemists may refer to it colloquially as "greater"] elixir of life to Astrid - and if Astrid declines, Greezgux, then descending order of melee-itude.

She also has a few left over from crafting when she was younger and less adept at crafting. They're 1.7 ± 0.7 HP/ml ["lesser"], but they're very useful for emergencies.

She doesn't need to carry any premade ones with her - she can always craft a few on the fly, although the ones she can make usually titrate at 3.0 ± 0.9 HP/ml ["moderate"].

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Just a bit earlier...

Jakoby & Ro wrote:
Reeling back from the burst of extroversion, our ulfen hero nearly drops the pipe straight from her mouth "My own Amma (grandmother) used to say "The more times you takes your shot the more times you may shoot what you shoot at"" she raises her eyebrows a few times in quick succession, to add emphasis, trying hard to meet the young ranger's energy level despite wanting to wind herself down "That ol' Knab around?" she squint in the opposite direction, and lo, he is among the healers patching up the team "Here" she hands Meadow her bow, Regicide, and yells for him...

Meadow frowns. "So...the more shot you take the more you shoot? That's true but it's...silly.

Knab "The Knave" wrote:

...with some reluctance, he wraps the bandages around the wounded pathfinder's arm, and heads over.

They have a brief chat, and he seems to protest, but she to insist, and there is some more back and forth, and at it's conclusion, he seems to droop his head low, clearly winning for himself the short stick - nay - the stout apple. Yes. a Bruorsivi Apple! Red and smokey. Jakoby points to where he is to stand, and Knab walks over to the indicated area, his facial expression somewhere between dejected and dutiful, and upon arriving...

...places the Apple on his head!

Meadow looks at the bow in her hand, then to the apple upon Knab's head and back again before realization strikes her and she turns to gape at the ulfen ranger. "Waitaminute! You want me to shoot the apple off of his head? What if I miss? I'm pretty good but I dunno..." She ponders for a moment before grinning and stepping up to take the shot.

The arrow flies and though it isn't a clear direct hit it does manage to inflict a glancing blow. The apple wobbles for a moment before slowly falling off of Knab's head.

Meadow literally jumps for joy. "I did it! I did it!"

She hands the bow back to Jakoby with a huge grin on her face.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Quinoline Silicate wrote:

Quinoline will offer her 4.2 ± 1.1 HP/ml [some non-alchemists may refer to it colloquially as "greater"] elixir of life to Astrid - and if Astrid declines, Greezgux, then descending order of melee-itude.

Astrid accepts the elixir from Quinoline and stows it in a convenient belt pouch. "I doubt I'll need it but it's good to have just in case. Thanks, Quin."

Astrid is ready to go.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline holds up a bottle labeled "mistform elixir". "You want one of these, too?"

"Wait."

She looks through her belt pouch, and pulls out a vial labeled "sovereign glue". She opens it and sniffs it, and then sniffs the bottle labeled mistform elixir. She frowns, scratches her head, and looks in her lab notebook.

Then, she switches the labels, and holds up the new bottle labeled "mistform elixir." "I mean, this one?"

Quinoline is ready to go.


Map: -- | -- | ◆ ◇ ↺ |

Granting hero points - 1 to Jakoby for disabling two firestorm surges earlier saving the party from lots of AOE damage. And then to Zac for his excellent marksmanship. (slides updated)

gm screeen:
Jakoby Search or track: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
Greezgux Search: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Quinoline Investigate: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
Zac Search: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Astrid Defend: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Amada wins ties. Search or detect magic: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Amada wins ties. Search or detect magic: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
R: 1d20 + 22 ⇒ (9) + 22 = 31
TrollsO: 1d20 + 13 ⇒ (2) + 13 = 15
TrollsG: 1d20 + 13 ⇒ (17) + 13 = 30
TrollsP: 1d20 + 13 ⇒ (4) + 13 = 17
TrollsW: 1d20 + 13 ⇒ (20) + 13 = 33
TrollsB: 1d20 + 13 ⇒ (15) + 13 = 28

Optional audio file HERE

Eliza quickly departs to rendezvous with Eando Kline. The party then ventures further into the eye of the storm until a short while later the group enters a clearing consumed by flame and surrounded by ablaze trees.

A fiery ritual circle, almost eighty feet in diameter, rises two feet from the ground. Small sigils inside the circle further illuminate its interior. An inky black pit at the center of the circle leads into the bowels of the earth. Even looking at the pit invokes a sense of wrongness and vertigo. Outside the circle, five blazing rune are visible, each with trolls bound by iron chains to stand above them. Tendrils of lightning-filled smoke tie the five sigils to a spectral figure hovering in the air above the rift in the earth.

The spirit speaks, its voice booming above the blaze. “You lesser creatures have hounded me at every turn, but you’re too late! The great Urxehl shall rise and restore us to our rightful place as rulers of this world. You will rue the day you dared to defy me! Now die, and let your souls feed my ritual!”

Eando, Eliza, and Nelket can be seen grouping behind you as they prepare to fight off massive demons closing in....

New map!
Art on slides 23 and 24 for trolls / Spirit

Ritual Site Ablaze. Round 1 : BOLD can act
Zac:
Amada: 8 temp hp
Necalli:
Astrid:
RedSpirit: +15 ft in air.
Quinoline:
Jakoby:
Ro:
Greezgux:
Mosquito Witch Doll
WhiteChainedTroll:
GreenChainedTroll:
BlueChainedTroll:
PinkChainedTroll:
OrangeChainedTroll:

Notes:

  • Disabling runes (under cyclops): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

    Jakoby squints, trying to assess the trolls, looking down at the Storm Arrow quivered at her side, and wondering if it will be effective against her prey...

    ◆) Hunt Prey w/ Monster Hunter vs Pink Troll (way in the back)
    ◆◆) ??

    Knowledge of Prey:

    Jakoby
    -Arcana, Occultism, Society (*) +9
    -Clever Improvisor (all Lore) (*) +9
    -Crafting (*) +11
    -Nature (***) +18
    -Religion (*) +12

    Ancestor Spirit (Hireling)
    -Religion (***) +15
    -Elysium Lore (***) +15
    -Ulfen Lore (***) +15

    Horizon Hunters

    M Elf, Ancient Elf Heritage | Prepared Spells
    Spoiler:
    1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
    | Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

    Well he's certainly more chatty this time... The elf quickly casts a magical amplifier on himself before dashing off, after whispering, "I'll see what I can do about those runes; split up before the spirit blasts us!" Also, casual reminder that Amada likely has 9 minutes or so left of Invisibility.

    ◆◆ Self-Cast Haste
    Stride

    Unsure if I had time to Hunt Prey the spirit on the way up; if I did, then Necalli will use her 1 action to Fly towards the spirit; otherwise she does not get her 1 action due to lacking a hunted prey.


    1 person marked this as a favorite.
    Map: -- | -- | ◆ ◇ ↺ |

    GM Screen:
    1d20 ⇒ 8

    Jakoby would know that these are obviously some sort of trolls and likely would have the usual regeneration unless damaged by fire. Visually they are also chained by the legs to the ground but their claws are free-moving.

    @Amada, Got the invis, thanks. And going to say no on the Hunt Prey on the way up - this area is surrounded by trees and before that the Spirit wasn't visible or trackable. Acting before the Spirit narratively would be while the spirit is talking. So winning initiative here is essentially just walking in on this and immediately getting to business.

    Radiant Oath

    1 person marked this as a favorite.
    6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

    Quinoline, once again, is caught pondering the age old question of whether cyclopses should take a penalty to ranged attacks because of their lack of depth perception, and fails to act before the enemy.

    Horizon Hunters

    F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
    Quinoline Silicate wrote:

    Quinoline holds up a bottle labeled "mistform elixir". "You want one of these, too?"

    "Wait."

    She looks through her belt pouch, and pulls out a vial labeled "sovereign glue". She opens it and sniffs it, and then sniffs the bottle labeled mistform elixir. She frowns, scratches her head, and looks in her lab notebook.

    Then, she switches the labels, and holds up the new bottle labeled "mistform elixir." "I mean, this one?"

    Quinoline is ready to go.

    "Perhaps our goblin friend would better benefit from that as he is without shield and armor."

    Horizon Hunters

    F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    With a piercing battle cry, Astrid leaps into the fray.

    "Videre til ære!"

    Skald:
    Onward to glory!

    sudden charge-shield boss: 1d20 + 17 ⇒ (10) + 17 = 27
    damage-bludgeoning: 2d6 + 6 ⇒ (2, 4) + 6 = 12

    quick draw-shortsword: 1d20 + 19 - 4 ⇒ (16) + 19 - 4 = 31
    damage-slashing: 2d6 + 7 ⇒ (4, 6) + 7 = 17

    Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    doublemove to get to green and attack with lighthammer hit: 1d20 + 19 ⇒ (10) + 19 = 29 dmg: 2d6 + 7 ⇒ (5, 5) + 7 = 17

    Horizon Hunters

    TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

    Having aimed at a troll and recalled their aversion to fire, our ulfen hero shifts focus now to take aim at the hovering spirit!

    ◆) Hunt Prey w/ Monster Hunter vs Pink Troll (way in the back)
    ◆) Hunt Prey w/ Monster Hunter vs Red Spirit (in the middle)
    ◆) ??

    Knowledge of Prey:

    Jakoby
    -Arcana, Occultism, Society (*) +9
    -Clever Improvisor (all Lore) (*) +9
    -Crafting (*) +11
    -Nature (***) +18
    -Religion (*) +14

    Ancestor Spirit (Hireling)
    -Religion (***) +15
    -Elysium Lore (***) +15
    -Ulfen Lore (***) +15

    Jakoby will use her Hero Point to avert a Critical Failure. She is especially curious about the interaction between the Spirit and Electricity!


    Map: -- | -- | ◆ ◇ ↺ |

    Gm screen:
    1d20 + 14 ⇒ (20) + 14 = 34 = Fail -> Success

    Jakoby struggles to concentrate on the Spirit at first but recalls an obscure text that noted such sigils. She recalls that the electrically charged smoke you see provides power to the Spirit-- and severing connections will weaken the Spirit.

    Astrid and Zac both rush in towards the Green toll and collectively bash it thrice! Hit x3 for 12+16+17 =45 dmg. (per discussion-Astrid would use shield boss on 2nd strike so 2nd strike is 29 to hit for 16 B dmg).

    @Jakoby, 1 action left

    Horizon Hunters

    TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

    ◆◆) Hunt Prey x2
    ◆) Hunted Shot

    Fearsome Longbow w/ Deadly (d10) vs Spirit (Prey): 1d20 + 18 ⇒ (6) + 18 = 242d8 + 4 ⇒ (3, 1) + 4 = 81d10 ⇒ 5
    Fearsome Longbow w/ Flurry (-3) w/ Deadly (d10) vs Spirit (Prey): 1d20 + 18 - 3 ⇒ (5) + 18 - 3 = 202d8 + 4 ⇒ (3, 8) + 4 = 151d10 ⇒ 2

    Distracted by the scene itself, shifting her focus from troll to spirit, our ulfen hero's arrows fall short...

    Horizon Hunters

    TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
    Stats:
    AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
    ⚕ none | Elevation: +0 feet

    ◆) Fly

    Cautious of the battle unfolding, Ro flies straight towards his and his master's ghostly prey!

    Will Save vs Entering Circle of Flames (DC 25): 1d20 + 17 ⇒ (9) + 17 = 26


    Map: -- | -- | ◆ ◇ ↺ |

    Gm screen:
    1d6 ⇒ 2
    6d12 ⇒ (11, 1, 5, 9, 12, 9) = 47
    A1 Z2, R3: 1d3 ⇒ 1
    2d12 + 8 ⇒ (2, 10) + 8 = 20

    The two arrows fly towards the Spirit but it seems the Spirit is incredibly nimble, neither shot is anywhere close to hitting. miss x2

    As Ro flies into the circle, brims of energy lash out at Ro who manages to resist somewhat but his feathers are scorched ever so slightly. Ro takes 2 fire dmg and can pass through

    Meanwhile the spirit begins channeling the electric energy and hurls a bolt of lightning directed at Ro. The flash of lightning travels in a line through the clearing, heading directly towards Quinoline, Necalli and Jakoby but miraculously blinks right past Greezgux. @Ro, Quinoline, Necalli, and Jakoby - DC 28 basic reflex save or take 47 electricity damage.

    Then the electric-filled smoke from the southern (White's) rune sparks with intensity as the Spirit lashes out at the ulfen shieldmaiden and tries to inflict mental anguish @Astrid - DC 30 basic will save or take 20 mental dmg

    Ritual Site Ablaze. Round 1 : BOLD can act
    Quinoline: DC 28 basic reflex save or take 47 electricity dmg.
    Jakoby: Hunt Red, DC 28 basic reflex save or take 47 electricity dmg.
    Ro: -2, DC 28 basic reflex save or take 47 electricity dmg.
    Greezgux:
    Mosquito Witch Doll
    WhiteChainedTroll:
    GreenChainedTroll: -45,
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:
    Round 2
    Zac:
    Amada: 8 temp hp, Invisible, Hasted
    Necalli: DC 28 basic reflex save or take 47 electricity dmg.
    Astrid: DC 30 basic will save or take 20 mental dmg.
    RedSpirit: +15 ft in air.

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive.
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
    Stats:
    AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
    ⚕ none | Elevation: +0 feet

    Ro Basic Reflex vs 47 Electric Damage (DC 28): 1d20 + 19 ⇒ (9) + 19 = 28

    Zapped but undeterred, Ro continues his flight towards the center Spirit!

    ◆) Fly
    ◆) Strike

    Jaw vs Red Spirit: 1d20 + 17 ⇒ (4) + 17 = 212d6 + 6 ⇒ (5, 4) + 6 = 15

    Horizon Hunters

    TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

    Jakoby Basic Reflex vs 47 Electric Damage (DC 28) w/ Evasion: 1d20 + 20 ⇒ (5) + 20 = 25

    Also zapped, Jakoby dashes sideways, keeping fire upon the chained Spirit.

    ◆) Command Ro
    ◆) Stride
    ◆) Hunted Shot

    Fearsome Longbow w/ Deadly (d10) vs Spirit (Prey): 1d20 + 18 ⇒ (1) + 18 = 192d8 + 4 ⇒ (5, 5) + 4 = 141d10 ⇒ 10
    Fearsome Longbow w/ Flurry (-3) w/ Deadly (d10) vs Spirit (Prey): 1d20 + 18 - 3 ⇒ (5) + 18 - 3 = 202d8 + 4 ⇒ (2, 6) + 4 = 121d10 ⇒ 8


    Map: -- | -- | ◆ ◇ ↺ |

    It looks like I missed that Jakoby acted out of initiative. Hunt Prey x2, Hunted Shot would've been actions for round 1. Jakoby would be acting again after the Spirit acts in Round 2.

    Vigilant Seal

    Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

    The poppet falls from Greezgux's shoulder as the goblin runs forward, growing quite large and hungry. His eyes dart left and right as he searches for a meal, "I will eat the runes on the far side."

    ◆ Mosquito Witch Doll (Independent) Stride
    ◆ Stride
    ◆◆ Enlarge (4th Level Huge)

    Status:

    HP 82/82 (Vital Beacon Active)
    AC 26 (27 w/ Shield; Clumsy 1 AC 26/25)
    Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
    Spells (1) 4/4
    Spells (2) 3/4
    Spells (3) 2/4
    Spells (4) 1/4
    Focus 1/2
    Hero Point 3/3

    Mosquito Witch Doll
    HP 0/40
    AC 26
    Items: Necklace of Fireballs II
    Decanter of Endless Water

    Radiant Oath

    6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

    Reflex: 1d20 + 18 ⇒ (5) + 18 = 23

    "Oof!"

    Quinoline will move up, and throw an acid bomb at the Green Troll.

    Moderate Acid Flask: 1d20 + 18 ⇒ (13) + 18 = 31
    Acid: 2 = 2 plus 4 splash acid plus 2d6 persistent acid

    Quinoline adjusts her glasses and gets a closer look at the spirit.

    Recall Knowledge, Arcana +18, Nature +12, Occultism +16, Religion +12, Society +15 (in case it's a respectable member of society).

    Seeing Greezgux's mosquito witch doll running around reminds Quinoline of a very similar mission - did she hear Urxehl's rumblings back in Arodus 4719?!

    Cryptid Scholar Boon: When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction. Trigger: You attempt to Recall Knowledge to identify a creature you can see; Effect: You roll the skill check twice and use the better result.

    Horizon Hunters

    F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    will save: 1d20 + 13 ⇒ (4) + 13 = 17

    Astrid reels as the mental energy washes over her.


    F Northern Hawk-Owl Mature Animal Companion: Bird 9 | HP 43/76 | AC27 | Frt15 - Ref17 - Wil16 | Prc16 Low-Light Vision | Fly50 | Conditions: None

    Reflex save: 1d20 + 17 ⇒ (3) + 17 = 20

    Necalli lets out a screech as the lightning courses through the owl's body.

    Admittedly not sure how useful Necalli was going to be in this fight anyways so it could have easily happened to a worse target, still very painful however.


    Map: -- | -- | ◆ ◇ ↺ |

    Gm screen:
    1d20 ⇒ 20
    1A 2Z: 1d2 ⇒ 2
    1d20 + 16 ⇒ (6) + 16 = 22 2d8 + 8 ⇒ (8, 8) + 8 = 24
    1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26 2d8 + 8 ⇒ (6, 8) + 8 = 22
    1d20 + 16 - 8 ⇒ (8) + 16 - 8 = 16 2d8 + 8 ⇒ (6, 7) + 8 = 21
    persist: 1d20 ⇒ 14 2d6 ⇒ (2, 2) = 4

    Quinoline, did, in fact, read all about Urxehl's rumblings back in Arodus 4719. Or at least she thinks she did....It was a while ago that she read it but there was one source book that described demoniac spirits devoted to Urxehl that had incredible defenses -- not only resistant to all damage but also had some kind of negative energy barrier that would lash out against attackers. Of course, being incorporeal their usual resistance is not effective against ghost touch, force, or positive dmg.

    Quinoline's acid bomb hits the Green troll and coats it in acid that burns its flesh--preventing any kind of regeneration for the time being Hit, 6 acid+2d6 persist acid

    The green troll then begins to thrash against its chains and strike at Zac. The first claw swipe misses but the 2nd slices into Zac's armor. The third attempt is less successful miss, then hit Zac for 22. Then miss. The acid still clings to the trolls skin, burning it further with no sign of wearing off failed recovery vs persist acid; 4 acid dmg

    The other trolls also thrash against their chains but seem firmly in place. It is fairly clear though that the runes can be disabled with the trolls guarding them.

    Ritual Site Ablaze. Round 2 : BOLD can act
    Zac: -22,
    Amada: 8 temp hp, Invisible, Hasted
    Necalli: -47,
    Astrid: -20,
    RedSpirit: +15 ft in air.
    Jakoby: -47, Hunt Red
    Ro: -25,
    Quinoline: -47,
    Greezgux:
    Mosquito Witch Doll
    WhiteChainedTroll:
    GreenChainedTroll: -55, 2d6 persist acid, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive.
  • If entering the flame circle, DC 25 will save

  • Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    Activate Braclet of dashing (speed is now 35 for one minute)
    Doublemove to next troll.

    Horizon Hunters

    M Elf, Ancient Elf Heritage | Prepared Spells
    Spoiler:
    1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
    | Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

    Seeing the party mobilize for the runes, Amada spots the runes at the far end of the arena. Time to run. Hopefully the others will get the picture.

    Activate Boots of Elvenkind, +5 movespeed and ignore Rough Terrain until turn end. Movespeed 45'.
    Stride 45' Hasted action
    Stride 45'

    Skidding to a halt after his dead-sprint, the elf begins a chant to the deities opposed to Demonkind. Rapidly cycling through prayers to Iomedae, Empyreal Lords, and other minor deities, the elf aims his skidding foot to push ash from the fire onto the circle in an attempt to disrupt its energy.

    ◆◆ Disable Attempt +16 Religion, will Hero point if failed: 1d20 + 16 ⇒ (6) + 16 = 22
    Disable Attempt +16 Religion, Hero point: 1d20 + 16 ⇒ (2) + 16 = 18

    Cursing his luck under his breath, the elf readies himself for a pounding in the event the Troll is able to notice him.


    Map: -- | -- | ◆ ◇ ↺ |

    gm screen:
    1d20 + 16 ⇒ (7) + 16 = 23

    As Zac moves away from the Green troll, it tries to bite him but the jaws clamp down on nothing but air.

    @Zac, do you still stride towards white? From their claw strikes earlier you would think they have reach

    Meanwhile, Amada runs towards the northern rune, as he runs he can feel the Red Spirit's eye gaze over exactly where he stands. Amada's attempt to interrupt the northern rune is unsuccessful for the time being Fail w/ hero point

    Zac has potentially 1 action left, Astrid has all 3 actions

    Horizon Hunters

    F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    Unsure whether to kill the trolls or disable the runes, Astrid decides that doing both is the wisest course of action.

    athletics-disable runes: 1d20 + 14 ⇒ (12) + 14 = 26

    strike-shield boss: 1d20 + 17 ⇒ (19) + 17 = 36
    damage bludgeoning: 2d6 + 6 ⇒ (2, 1) + 6 = 9

    Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    1 action to activate bracelet and 2 more actions to doublemove. Actually I don't want to provoke from the troll, so I stop 10 feet short of it. Next round I plan to step which doesn't provoke, and then attack.


    Map: -- | -- | ◆ ◇ ↺ |

    Gm screen:
    3d6 ⇒ (3, 1, 5) = 9
    3d6 ⇒ (2, 3, 3) = 8
    1Am 2As 3Z 4G: 1d4 ⇒ 3
    Am: 2d12 + 8 ⇒ (4, 3) + 8 = 15
    As: 2d12 + 8 ⇒ (1, 4) + 8 = 13
    G: 2d12 + 8 ⇒ (12, 10) + 8 = 30

    When Amada fails to disable the rune, he's wracked with mental anguish as some sort of baclkash from the rune 9 mental damage

    Astrid's attempt to disable the rune's is almost successful-- if only she understood the cyclopean language in which they are written! The rune backlashes against Astrid 8 mental damage. Her shield boss bashes into the green troll with with a great deal of force and leaving it bloodied. Crit for 18, "bloodied"

    The Spirit continues to float in the center of the circle and abyssal energy begins to attack the minds of Amada, Astrid, and Greezgux. It seems the spirit in intimately aware of where Amaada is. DC 30 basic will save or take mental damage (Amada 15 dmg, Astrid 13 dmg, Greezgux 30 dmg). Each time someone is focused by this mental attack, the electrically charged connection between the Southern (white) rune and the Spirit surges with intensity.

    Ritual Site Ablaze. Round 2 : BOLD can act
    Jakoby: -47, Hunt Red
    Ro: -25,
    Quinoline: -47,
    Greezgux: DC 30 basic will save or take 30 mental dmg.
    Mosquito Witch Doll
    WhiteChainedTroll:
    GreenChainedTroll: -73, Bloodied, 2d6 persist acid, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:
    Round 3
    Zac: -22,
    Amada: -1, Invisible, Hasted, DC 30 basic will save or take 15 mental dmg.
    Necalli: -47,
    Astrid: -48, DC 30 basic will save or take 13 mental dmg.
    RedSpirit: +15 ft in air.

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
    Stats:
    AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
    ⚕ none | Elevation: +0 feet

    Ro flies by the Spirit and rips at it with his claw!

    ◆◆) Flyby Attack (20 feet NE, +20 feet up ((costing 40 feet)))

    Talon vs Red Spirit: 1d20 + 17 ⇒ (1) + 17 = 182d4 + 6 ⇒ (3, 2) + 6 = 11

    But clutches only it's wispy form from on high, talons grasping around only ethereal stuffs, leaving it completely unharmed...

    Horizon Hunters

    TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

    To Quinoline and Greezgux "I'll draw it's attention here - let me know!" unsure of how best to contribute, she keeps fire on the Red Spirit!

    ◆) Command Ro
    ◆) Stride
    ◆) Hunted Shot

    Fearsome Longbow w/ Deadly (d10) vs Spirit (Prey): 1d20 + 18 ⇒ (10) + 18 = 282d8 + 4 ⇒ (5, 7) + 4 = 161d10 ⇒ 10
    Fearsome Longbow w/ Flurry (-3) w/ Deadly (d10) vs Spirit (Prey): 1d20 + 18 - 3 ⇒ (7) + 18 - 3 = 222d8 + 4 ⇒ (1, 7) + 4 = 121d10 ⇒ 1

    One of her arrows seems to fly true - she watches carefully to observe it's impact, if any, on her ghostly prey...

    Horizon Hunters

    M Elf, Ancient Elf Heritage | Prepared Spells
    Spoiler:
    1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
    | Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

    Will: 1d20 + 17 ⇒ (4) + 17 = 21 god my dice are so terrible, at least it's just barely not a crit fail

    *&%$@, damn beast can see me. Hope it's just him and not his friends...

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    Community / Forums / Online Campaigns / Play-by-Post / 2-20 Breaking the Storm by GM Redeux All Messageboards

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    Hello,

    We are on the horizon of a 3-part metaplot story arch. When the last multi-part story arch was released I got to play with the same group for both parts and had a blast. I wanted to put feelers out to see if there is enough interest for a group to play through the upcoming story arch, which is:

  • 2-20 Breaking the Storm: Bastion in Embers Tier 5-8, Tags: Metaplot
  • 2-22 Breaking the Storm: Excising Ruination Tier 7-10, Tags: Metaplot, Vigilant Seal
  • 2-24 Breaking the Storm: Parting Clouds Tier 7-10, Tags: Metaplot, glyph (glyph is for gm's working towards their 5* as i slowly am doing)

    Important notes:

  • The expectation is that if you join that you will stick through for all three scenarios. In particular the 2nd and 3rd scenarios are tiers 7-10. There are no pregens to be played at this tier so leaving the party part way through would put us in a bad spot-- I'd have to find an additional player if we didnt meet the table minimum, we would have to decide to play "hard mode", or we would have to cancel the remaining scenarios(s). I want to avoid this so am asking for commitment to all three scenarios.
  • The first scenario is a tier 5-8. The second and third scenarios are 7-10. You can change characters between scenarios if you'd like or need. In particular you may want to switch after the 1st scenario if you have a level 9 character you've been itching to play.
  • Scenarios will be run using Google slides.
  • This is three separate scenarios. I have not seen any of them yet, but tentative plan for anywhere from 4-7 weeks each. Meaning this is a long-commitment, much like joining a stand-alone adventure like Fall of Plaguestone.
  • Posting expectation will be 1x/day during Monday-Friday, and at least once over the weekend.

    Anticipated Start date:
    2-20 will begin Wednesday, June 2nd. Im not sold on this exact date if we need to give more time. But I'd like to start around that time.

    If interested:
    Please provide the following:
    1. Describe your PC and include Class/archetypes/Level. Will you play the same PC for all 3 scenarios? If not, describe your other PC(s) that will be played.
    2. Can you commit to all three scenarios?
    3. Will you be available to start Wednesday, June 2nd? If not when is the soonest you could commit?

    I don't know how much, if any, interest there will be for this as I know this is a pretty high tier level for PbP. I will be giving spots on first come first serve to those who can commit to all three scenarios. There will be a minimum party size of 4 since we cannot rely on pregens for the 2nd and 3rd scenarios.

    If you have questions, feel free to ask. Thanks!

  • Verdant Wheel

    1 person marked this as a favorite.

    This is such a cool idea!

    2) I am down to commit with a single character to all three.

    1) Got two Level Eight characters, Anri and Gunda, who would both Level to Ninth for the final Scenario. Leaning towards the former over the latter (Vigilant Seal), but could be swayed depending on party comp.

    Anri:

    Wizard / Fighter Multiclass.

    With time and information, Anri shines best, using her Spell Substitution Thesis to swap her Spell Slots around to adapt to a changing situation. Her warrior's training gives her added versatility from just behind the melee front line using reach weapons, or, punishing enemies who falsely believe that pressing close will cause her to fold.

    Anri is also a dark and mercurial poet!

    Gunda:

    Ranger / Beastmaster with Eagle Companion.

    "Jakoby" is a capable warrior at any range, and even better tracker and wilderness survivor. Though she favors her bow and remaining at range while commanding "Ro" to harry attackers, she can also supplement the melee front line with the backing of her allies as needed, using her knowledge of wild things to the party's advantage.

    Gunda is also a wily and enthusiastic pipe smoker!

    3) Down to start June 2nd

    XC) Two Glyph GM myself to boot!

    Dark Archive

    Definitely Interested.

    1. First scenario character would have to be:

    Greezgux Sragmiagz (Goblin Sorcerer with an unending appetite) Lvl 7 so I can certainly play him for all three scenarios.

    Otherwise for the last 2 if folks are more higher tier I can bring in:

    Kas 'Broken Troll' Oldun (Human Cleric Freed slave who recently took on the cause of Sarenrae) Lvl 9 so he can only do the last two.

    2. I can certainly commit myself to all three.

    3. I would be available June 02, though if starting a little sooner Greezgux is playing at PaizoCon Online.


    Argh, argh, argh!

    So I would love to play the series with a particular character, who is currently 8.2 (so would be perfect for the three-parter).

    Unfortunately, I've already signed up for a PaizoCon (VTT) 2-20.

    My options:

    1. I could just drop the game from PaizoCon. Frankly, this option would kind of annoy me, as a protracted signup process already caused me to miss two games I had wanted to play, and if I drop this one, I'd just end up paying $25 to play 2-3 games. Also, I have already bartered the free time with my family to have two blocks free that weekend. Throwing all that away is a little irritating emotionally.

    2. Do PFS2 GMs get replays based on glyphs? If so, I could play with a different character during VTT and then replay this on PbP. I think that would be a decent use of a replay (I've never used them in PFS1 or PFS2, but getting to play a high level series with a preferred character seems like a damn fine use of a replay).

    3. I could just apply for the 2nd and 3rd sessions and maybe pair up with someone who can only play the first?

    ---

    Quinoline Silicate is a level 8(.2) bomber alchemist with a (rarely-used) wizard dedication (no additional feats beyond the dedication itself). She's very much a "jack of all trades, master of none" character - bombs are okay right now, but only get (relatively) worse over time as she's capped out on Expert proficiency, but she's got a lot of formulas that hopefully rise in value as utility/buffs. She picked up Shield Block and Battle Medicine so she can get into the mix when needed.

    She's free now, and not signed up for any PaizoCon PbP games.

    I'll be on vacation for two (separate) weeks in July, but I should have Internet, and should be able to keep up with games as a player (I've arranged so that I won't be GMing on vacation).

    Liberty's Edge

    My only level 7 (soon to be 8) PC likely will not be ready by then. (Just finished the first combat in Freedom for Wishes.)

    I could play a level 5 wizard in part 1 and then switch to my alchemist for parts 2 and 3 but I wonder if there will be boons missed unless you play all 3 parts with the same PC.


    Tyranius wrote:
    3. I would be available June 02, though if starting a little sooner Greezgux is playing at PaizoCon Online.

    Sounds good - I would not start sooner than June 2nd to avoid PaizoCon Online (VTT) conflict.

    Watery Soup wrote:
    2. Do PFS2 GMs get replays based on glyphs? If so, I could play with a different character during VTT and then replay this on PbP. I think that would be a decent use of a replay (I've never used them in PFS1 or PFS2, but getting to play a high level series with a preferred character seems like a damn fine use of a replay).

    Understandable about #1, I'd be in a similar boat. GM's do get replays based on glyphs see here(click). Note that currently there is no way to "recharge" GM replays. In PFS1 eventually there was a way to recharge your replays but there has been no comment on whether or not that will ever be a thing in PFS2. Essentially treat it as a consumable. If you're okay with that then it's certainly an option. #3 would be an option if someone else was willing to step out after part 1 for you to take their place. Or it seems like there might be enough interest in at least one table. I've had one GM (whom I won't name yet) mention they might be willing to take up an overflow table. So potentially there could be a spot reserved for you on parts 2 or 3 if a table (mine or otherwise) launches with less than full party for part 1.

    Michael Hallet wrote:
    I could play a level 5 wizard in part 1 and then switch to my alchemist for parts 2 and 3 but I wonder if there will be boons missed unless you play all 3 parts with the same PC.

    Hard to say, if anything I suspect it would be like previous interactions where you might get bonuses or penalties based on having the prior chronicles. I suspect we're less likely to see any meaningful thing you'd miss out on by playing part 1 with a different char, since many (VTT) players likely will be playing parts 2 and 3 with their level 9s. I wouldn't expect there to be a conditional boon for completing all three parts with the same character. Just my speculation though.


    When would you start? My alchemist is one encounter into a scenario that will get him to 7. Happy to commit once that happens. I also have a sorcerer 8 (soon to be 9) who can jump into the latter two if the party balance needs it.

    Only a 1 glyph GM, but I wrote part 1 and my brother wrote part 2 for whatever that’s worth.

    EDIT: Saw the start date! If we’re done by then I’d love to play.


    Hm, Seems like bad planning on my part for failing to give people time to free up their characters.

    With June 2nd date we have
    Rainzax (for sure)
    Tyranius (for sure)
    Watery Soup (Maybe)
    Michael Hallet (Maybe)
    GM Skeemo (may not be free in time).

    So worst case scenario we can bump things back a few weeks or a month to give time for Michael's preferred PC to become available, and GM Skeemo's only PC to become available.

    Or if there is excess interest then perhaps one group starts on June 2nd and the overflow table could delay ~few weeks or a month for PC's to become available.

    Definitely don't want to exclude anyone because they were caught in a game at the wrong time

    Envoy's Alliance

    1. Describe your PC and include Class/archetypes/Level. Will you play the same PC for all 3 scenarios? If not, describe your other PC(s) that will be played. This guy is a melee fighter, and is a Ranger Archetype, going for monster hunter. Zac Freelan is a gentleman and a half-elf.
    2. Can you commit to all three scenarios? Yes. Also, this is my only character at that level, so based upon the assumption that he does not die, yes, I can commit.
    3. Will you be available to start Wednesday, June 2nd? If not when is the soonest you could commit? Assuming I do play with him at the PaizoCon and nothing goes wrong, he will be at 68 XP before I play the first scenario. Then after the first scenario at level 7. If something goes wrong where the scenario gets cancelled, or a more unlikely event, he dies, I won't be able to play with him, as he won't make level 7. I am signed up for 2-07 with him at Paizcon on Friday, and it is full, so it would be unlikely for the game to get cancelled, unless the GM gets sick or something.


    Pathfinder Roleplaying Game Superscriber

    I have a level 7 fighter that I've signed up to play 2 games at Paizocon. She will be free for a June 2 start and would level up after the first scenario to 8. I would definitely want to play her in all three scenarios.

    1. Astrid Gertasdottir-Fighter 7 with rogue archetype. Melee sword and board two weapon fighter. Astrid is at least trained in most skills and has clever improviser for the rest.

    2. Yes to all three scenarios.

    3. Yes to Wednesday the 2nd.


    Darn it! I would love to be able to do it, but my highest level PC is just level 5. But I wish you the best of luck with that run!

    Envoy's Alliance

    Describe your PC and include Class/archetypes/Level. Will you play the same PC for all 3 scenarios? If not, describe your other PC(s) that will be played.

    Rogue/pathfinder agent/8

    Omble is an half-orc scholar from Sandpoint that aim to become a sage. He was working as a scribe for the society before deciding to join as a field agent after a letter from his father. He loves learning new things.

    Yes, he will play three. And think you have met him.

    2. Can you commit to all three scenarios?

    3. Will you be available to start Wednesday, June 2nd? If not when is the soonest you could commit? Yes, if am able to finish the scenario he is now.


    If we delay the start, I could go slow progression for my sorcerer’s current scenario so he’s still at 8 and can play all 3, so I’ll have two options for PCs. My sorcerer is I. The same game as Omble.


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    A slot just opened up in a 2-18 game. I've canceled my 2-20; Quinoline is free now and all set to go for all three scenarios.


    Alright, so at the moment we have 8 players, and 3 of which are tied up in the same game together. Tyranius is willing to take a second group with a delayed start. Thank you! Right now we're looking at 4 players per table. i'd like to get 5 player at each if possible just in case someone has to drop we still have legal tables. Below is the TENTATIVE plan

    Group 1 - gm redeux (June 2nd start)
    rainzax (Prefers Wizard/Fighter archetype)
    tyranius (Sorcerer, then switching to cleric for 7-10s)
    Double Gold (Fighter/Ranger archetype)
    Watery Soup (Bomber Alchemist)
    Halgur (Fighter/rogue archetype (will be switched to group 2 if we dont get additional sign-ups))
    Open seat (will only be used if we get 2 more sign-ups for group 2)

    Group 2 - gm tyranius (start TBD. pending wrap-up of 2-16, could be a few weeks after june 2nd)
    Michael Hallet (Bomber Alchemist)
    Christopher Wasko (Sorcerer/Runescarred dedication)
    Gayel Nord (Rogue/pathfinder agent dedication)
    Open seat
    Open seat
    Open seat

    I've posted in the 2-16 table several of you are at, and then I'll follow up with another post in Cottonseed in a few days.

    TLDR everyone who has shown interest so far will have a table. Might change slightly depending on if we get more signups or not.

    Envoy's Alliance

    You have plans to deal with the unlikely event characters die? After all, someone dies in the first or second scenario and that is their only character, it affects groups going forward.
    Many of us are lucky to have 1 character this high, let alone two.


    my plan is to have more than the table minimum so should the group still want to continue onto the next scenario, they would be able to do so. Additionally, PC's may have achievement points to purchase a second chance boon. If you've got a character this high then you would've earned enough for a revival unless you spent it on a uncommon/rare ancestry or heritage boon. And specifically for the 2nd table, I do have my own PC I might be able to bring in as well. There would be chance to try to recruit more PC's if necessary or call/stop the run between scenarios.

    Though yes, that is an inherent risk that a PC death could throw a wrench in things.


    I cannot for the life of me find out what the price is for Second Chance (or any other boons). I have 120 AcP or so saved up, I figure that's enough, but if not, I have a second character at level 7.

    Dark Archive

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    Second Chance | Gain the benefits of a resurrect ritual. | 40.00 AcP


    AcP boon prices generally can only be found under "My Organized Play" and then "Boons" page. Finding the actual boon text for some boons can be found on the Pathfinder Society FAQ. This particular boon text isn't available, but I happen to have it. here's the full text

    Second Chance wrote:

    [ ] Second Chance (Limited-Use, Service): Adventuring is deadly business, but you have a powerful favor you can call in if your travels result in a premature death. You can check the box that precedes this boon to gain the benefits of the resurrect ritual (Pathfinder Core Rulebook page 415), so long as the ritual’s total cost in diamonds does not exceed 1,000 gp. If the ritual would cost more than 1,000 gp, you must pay any additional costs beyond 1,000 gp.

    The ritual takes 1 day to perform and automatically succeeds.

    The cost of the ritual is 75gp x PC level. At this level range, 40 AcP fully covers the ritual price

    And to head off any questions -- you don't need to buy this in advance. You'd just need to buy it if your PC dies and then let your GM know before the session ends.


    Just a nod to say, i have seen the message.


    GM redeux wrote:
    AcP boon prices generally can only be found under "My Organized Play" and then "Boons" page.

    *smacks head*

    Not sure why I was looking in the Guide to Organized Play.

    Yeah, I'm okay to die three times, then.


    I'd be happy to join Table 2 with my fighter/marshal (Level 7).

    2-20 would be a replay for me, but I'm happy to burn a glyph replay to play at a fun table.

    Dark Archive

    Excellent to hear that Matt. WIll keep an eye out on the players on the 2-16 table. Once they look close to wrapping up I'll send out some messages.

    Verdant Wheel

    Hey Table One.

    Having a hard time deciding between two characters I love (here).

    On the one hand, I'd like to play to Faction (Vigilant Seal); on the other, I'd like to play to Ethnicity (Ulfen)...

    I think I'll leave it to a party vote: feel free to click favorite on either Anri or Gunda below!

    Vigilant Seal

    Anri (Vigilant Seal)

    Horizon Hunters

    Gunda (Ulfen)


    Hi all! I went ahead and opened a discussion page for Table 1 (rainzax, tyranius, Double Gold, Watery Soup, Halgur)

    Please dot in and then head to the slides to fill out PC info for reporting/chronicles.

    I'll let Tyranius figure out how to proceed with Table 2. If we need to keep this recruitment page open or if it makes more sense to have Table 2 dot into the other table now.

    Dark Archive

    I made a gameplay thread for those 4 to check into. PM's have been sent to.

    Michael Hallet (Bomber Alchemist)
    Christopher Wasko (Sorcerer/Runescarred dedication)
    Gayel Nord (Rogue/pathfinder agent dedication)
    Matt Morris (Fighter/Marshall)

    Vigilant Seal

    Hello All im interested on tier 7-10

    Envoy's Alliance

    If there's still space I'd be interested in taking part for table 2. I have a level 6 Oracle who's 4 XP away from level 7, so she'd just squeak in for the last 2 parts.

    Horizon Hunters

    Warpriest of Gorum lvl 5 interested into table 2

    Dark Archive

    @Eithrim and Zhao- Sent you a PM for Table 2. Just keep in mind that Table two is a few weeks out still. We are awaiting 3 of the players to finish up a game they are currently in.

    Scarab Sages

    Marking my interest in this as I'm planning on running the scenarios locally and would enjoy the chance to play them with my higher tier characters as well. That said, I've already played Part 1 at Paizocon, but I wouldn't be against filling the table for no credit either as a pregen or as a society PC and playing normally from part 2+, just coming in as a PC in part 2+, or whatever else would seem like a good solution.

    If any of those options would be acceptable, feel free to add me to the list. If not, I'll keep an eye out as the first tables are wrapping up and be available to fill for any players that have to drop the PbP going into part 2.

    EDIT:

    Forgot to include character info:
    Characters I'd be bringing are Amada, a Precision Ranger 8 and his pet hawk-owl Necalli. Amada fills the Rogue party role fairly well with most of the skills in the game being Trained or higher (Master in Thievery) and the Monster Hunter feat to ID enemies as he Hunt Prey's them, and also is specc'd into Multiclass Wizard for the ability to spam True Strike from a Staff of Divination for his thrown Trident Strikes while self-buffing with Haste. Generally he plays like a jack-of-all-trades. Currently Amada is on track to hit level 9 after one more credit, which in this case would be the end of Part 2.


    Hey Falgaia, there will be room at either my table or potentially Tyranius's for the 7-10s. Replay for no credit can only be done to make for a legal table and I believe both of us have legal tables for part 1. So would need to either burn a GM replay for part 1 or join starting with part 2. I have no issue if you want to join at part 2, though this will be many weeks away yet.

    Scarab Sages

    GM redeux wrote:
    Hey Falgaia, there will be room at either my table or potentially Tyranius's for the 7-10s. Replay for no credit can only be done to make for a legal table and I believe both of us have legal tables for part 1. So would need to either burn a GM replay for part 1 or join starting with part 2. I have no issue if you want to join at part 2, though this will be many weeks away yet.

    I'll likely just join at part 2 in that case. I'll be keeping an eye on the forums for when Part 1 wraps up.

    Dark Archive

    My table is full up at 6 players atm


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    Sounds good, that will make Falgaia my table's 6th. i'll make a note to reach out when we're winding down and are almost done with part 1.

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