Goblin

Greezgux Sragmiagz's page

220 posts. Organized Play character for Tyranius.


Full Name

Greezgux

Race

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

About Greezgux Sragmiagz

95737-2004 Greezgux Sragmiagz
Male goblin sorcerer 9 (Advanced Player's Guide, Lost Omens Character Guide)
CN, Small, Goblin, Humanoid
Heritage unbreakable goblin
Background cursed family
Perception +11; darkvision
Languages Common, Goblin
Skills Academia Lore +11, Acrobatics +14, Athletics +15, Curse Lore +15, Intimidation +15, Medicine +11, Occultism +11 (+13 to Identify Magic with the mental, possession, prediction, or scrying trait), Religion +11, Stealth +14, Thievery +14
Str 18 (+4), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 18 (+4)
Items +1 studded leather armor, explorer’s clothing, dagger, holy water, sling (20 sling bullets), staff, staff of necromancy, +1 handwraps of mighty blows*, adamant wayfinder, backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, lesser antiplagues (5), rations (1 week)s (2), ring of fire resistance, ring of the ram (dc 22), rope (foot)s (50), scroll of comprehend language, scroll of heal, scroll of heal, scroll of heal (2nd level), sheath, slippers of spider climbing, soap, torchs (5), waterskin, familiar, decanter of endless water, healer’s gloves, money, necklace of fireballs ii, purse (871 gp, 10 sp, 8 cp)
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AC 27; Fort +15; Ref +16; Will +13
HP 91; Resistances evil 4, fire 5
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Speed 25 feet
Melee [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] +1 striking fist +16 (magical, nonlethal, agile, finesse), Damage 2d4+4 B
Melee [1] staff +15 (two-hand (1d8)), Damage 1d8+4 B
Melee [1] [i]staff of necromancy[/i] +15 (two-hand (1d8), magical, necromancy, staff), Damage 1d4+4 B
Ranged [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] holy water +14 (thrown 20 ft., consumable, divine, good, splash), Damage 1d6 Good +1 good splash
Ranged [1] sling +14 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 B
Divine Sorcerer Spellcasting DC 27, attack +17; 5th (3 slots) abyssal plague, breath of life, wall of flesh[APG] 4th (4 slots) divine wrath, enervation[APG], vampiric maiden[APG], vital beacon 3rd (4 slots) agonizing despair[APG], neutralize poison, slow, vampiric touch 2nd (4 slots) dispel magic, enlarge, faerie fire, see invisibility 1st (4 slots) bane, fear, harm, heal Cantrips (5th) acid splash, detect magic, message, read aura, shield
Focus Spells 2 Focus Points, DC 27; 5th Glutton’s Jaws, Swamp of Sloth
Ancestry Feats Bouncy Goblin[LOCG], Goblin Scuttle, Skittering Scuttle
Class Feats Advanced Bloodline, Enhanced Familiar
General Feats Armor Proficiency, Toughness
Skill Feats Assurance, Oddity Identification, Pickpocket, Quick Jump, Root Magic[APG], Trick Magic Item
Other Abilities adamant wayfinder, blood magic (demonic), bloodline, combat mentor, component substitution, demonic, expert spellcaster, familiar, promotional service award, resist corruption, signature spells, signature spells, sorcerer spellcasting, spells, wayfinder
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Cursed Goblin Shaman, completely covered in bird feathers and skulls. He rattles as he walks and eats everything within sight.

Ate a portion of the Hand of Urxehl, the Demon Lord of Disaster tat seems to have only increased the appetite of the cursed creature inside of him.

All familiar abilities are spent, ignore the warning

Familiar Abilities:
1. Poppet (Construct and Flammable)
2. Remove Flammable
3. Damage Avoidance
4. Independent
5. Manual Dexterity
6. Speech

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
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Signature Spells:

Heal
Enlarge
Vampiric Touch
Vampiric Maiden

Mosquito Witch Doll Familiar:

Mosquito Witch Doll
Mosquito witch doll
N, Medium, Construct, Minion
low-light vision
Languages Common
Skills Medicine +10
Items decanter of endless water, healer’s gloves, necklace of fireballs ii
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AC 27; Fort +15; Ref +16; Will +13
HP 45
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Speed 25 feet
Independent In an encounter, if you don’t Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. This doesn’t work with valet or similar abilities that require a command, if you’re capable of riding your familiar, or similar situations.
Other Abilities constructed, damage avoidance, flammable, land speed, manual dexterity, speech
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All familiar abilities are spent, ignore the warning

Familiar Abilities:
1. Poppet (Construct and Flammable)
2. Remove Flammable
3. Damage Avoidance (Reflex)
4. Independent
5. Manual Dexterity
6. Speech

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Other Items: Adamant Wayfinder; Resist Corruption Boon; Infernal Detonation Boon