"Meadow"'s page

1,089 posts. Organized Play character for Halgur.


HP 22/63| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 0/3 | Focus 1/1 | speed 35




F Half-elf | Ranger 5 | ◆◇↺ |


Common, Elven, Sylvan, Undercommon, Aklo



Strength 12
Dexterity 19
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About "Meadow"

Twenty years ago a wailing half-elf foundling was discovered in a meadow by a group of sprites. The sprites took a liking to the baby and raised her as best they could with the aid of several other denizens of the forest. Being a bit short on imagination, they named her Meadow. Years later as a nearby village began to encroach on the sprites' territory Meadow repaid their kindness by brokering a peace between the fairies and the humans. Deciding she rather liked big people, Meadow decided to visit Absalom and eventually joined the Pathfinder Society.

PFS info:
PFS# 35206-2007
Exp 37

Verdant Wheel/Swords
Lesser healing potion

Botting information:
First round - Hunt Prey, Draw Bow, Hunted Shot (2 attacks +14, +9/2d6 piercing, first hit +1d8 damage)
Second and subsequent rounds - send Silence to support, move to get a clear shot, Hunted Shot (+14, +9/2d6 piercing, first hit +1d8 damage +1d4 persistent bleed damage, and the target is dazzled ).

[dice=Hunted Shot-shortbow] 1d20+14 [/dice]
[dice=piercing] 2d6 [/dice]
[dice=deadly?] 1d10 [/dice]

[dice=Hunted Shot-shortbow] 1d20+14-5 [/dice]
[dice=piercing] 2d6 [/dice]
[dice=deadly?] 1d10 [/dice]

[dice=precision] 1d8 [/dice] extra damage on the first hit.

Female half-elf ranger 5 (Advanced Player's Guide)
CG, Medium, Elf, Human, Humanoid
Heritage half-elf
Background emissary
Perception +12 (+14 to Seek hunted prey); low-light vision
Languages Aklo, Common, Elven, Kelish, Sylvan, Undercommon
Skills Absalom Lore +8, Acrobatics +12, Athletics +8, Diplomacy +11, Medicine +10, Nature +10, Scouting Lore +8, Society +8, Stealth +13, Survival +10 (+12 to Track hunted prey)
Str 12 (+1), Dex 19 (+4), Con 12 (+1), Int 12 (+1), Wis 16 (+3), Cha 14 (+2)
Other Items leather armor, +1 striking rapier, +1 striking shortbow, bola[APG], dagger, hatchet, lesser alchemist's fire, lesser acid flask, lesser darkvision elixir, light mace, arrows (30), backpack, bandolier, bedroll, belt pouch, belt pouch, boots of elvenkind, chalks (10), flint and steel, healer's tools, lesser healing potion, minor healing potion, Aeon Stone (Pearly White Spindle), pup tent, rations (1 week)s (2), repair kit, rope (foot)s (50), rope (foot)s (50), soap, waterskin, wayfinder, winter clothing, writing set, animal companion, light barding, money, carved wooden figurines (6), green cloak with embroidered owl and lizard, spool of red ribbon, sturdy adventuring shoes, purse (0.62 gp)
AC 22; Fort +10; Ref +13; Will +12
HP 63
Speed 35 feet
Melee [1] [i]+1 striking rapier[/i] +14 (disarm, deadly d8, finesse, magical), Damage 2d6+1 P
Melee [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Melee [1] hatchet +10 (thrown 10 ft., sweep, agile), Damage 1d6+1 S
Melee [1] light mace +13 (agile, finesse, shove), Damage 1d4+1 B
Ranged [1] [i]+1 striking shortbow[/i] +14 (deadly d10, magical, range increment 60 feet, reload 0), Damage 2d6 P
Ranged [1] lesser acid flask +13 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 1 A +1d6 pers A +1 A splash
Ranged [1] bola +13 (ranged trip, nonlethal, thrown 20 ft.), Damage 1d6+1 B
Ranged [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] hatchet +13 (thrown 10 ft., sweep, agile), Damage 1d6+1 S
Focus Spells 1 Focus Point, DC 20; 3rd Heal Companion
Precision (+1d8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition, Nimble Elf
Class Feats Animal Companion, Heal Companion[APG], Hunted Shot, Quick Draw
General Feats Fleet
Skill Feats Bon Mot[APG], Dubious Knowledge, Forager, Multilingual
Other Abilities animal companion, hunt prey, hunter's edge, iron will, swords, trackless step, verdant wheel champion, warden spells, weapon expertise

Silence the Owl


Male bird
N, Small, Animal, Minion
low-light vision
Skills Acrobatics +10(9), Athletics +9(8), Stealth +10(9)
Str 10 (+2), Dex 10 (+3), Con 10 (+1), Int 10 (-4), Wis 10 (+2), Cha 10 (+0)
Other Items light barding
AC 20(21); Fort +8; Ref +10; Will +9
HP 39
Speed 10 feet, fly 60(55) feet
Melee [1] jaws +10 (finesse), Damage 1d6+2 P
Melee [1] talon +10 (agile, finesse), Damage 1d4+2 S


Q 06 Archaeology in Aspenthar
Q 03 Grehunde's Gorget
Q 10 The Broken Scales
Q 01 The Sandstone Secret
1-15 The Blooming Catastrophe
1-18 Lodge of the Living God
2-00 King in Thorns
1-10 Tarnbreaker's Trail
2-05 Balancing the Scales
Q 12 Putrid Seeds
2-18 Fanciful March of Urwal
3-02 East Hill Haunting
3-05 Inheritor's Rite
Q 09 Way finder Origins