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reflex: 1d20 + 15 ⇒ (14) + 15 = 29 it is loud, but Zac shrugs most of that off
Moves forward, pulls out his maul and swings at purple. I didn't ever come within 10 feet of red, though purple might get aoohit: 1d20 + 16 ⇒ (18) + 16 = 34 dmg: 2d12 + 6 ⇒ (9, 10) + 6 = 25

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Quinoline will drink her mistform elixir, move up, and toss a bottled lightning at Purple. If the GM allows it, Zac can delay until Quinoline goes and maybe get flat-footed, and also Quinoline can splash Red. If it's not allowed, Quinoline will go after Zac and not splash.
Electricity: 2d6 ⇒ (4, 4) = 8 plus 4 splash electricity plus flat-footed

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It would be a free action to speak. So if you would have said "delay after me Zac" Zac would have done so.

GM redeux |

Astrid's light hammer flies through the air and lands a direct hit against the Green Hound! Her tree then heals Zac's tree 2d8 + 16 ⇒ (8, 4) + 16 = 28 to full
Ro follows up with a flyby attack that also catches the Green Hound off guard Hit!
Jakoby doesn't recognize her prey but she is able to land a strike against her prey from afar. Her 2nd arrow unfortunately gets lost in the underbrush Hit, then miss. Jakoby's tree then shoots roots out of the ground to ensnare the two nearby wolves. White manages to get out of the way mostly, whereas Green quickly avoided any trouble Success and Crit success vs DC 22 reflex save. White is flat-footed
Blue Dolok Tree: 1d20 + 13 ⇒ (7) + 13 = 20 cold dmg: 4d6 ⇒ (1, 3, 2, 1) = 7
Quinoline's bomb hits Red with expert precision, electrifying Red and splashing the nearby pink hound Crit vs Red. Her tree tries to take aim at the Red hound but fails to hit the beast! Miss
Blue Dolok Tree: 1d20 + 13 ⇒ (15) + 13 = 28 cold dmg: 4d6 ⇒ (3, 3, 2, 3) = 11
Zac rushes towards the pink hound and it doesn't seeem to react to his charge! He mightly swings his maul and slams it into the pink hound Crit!. His tree then sprays red with a water burst and soaks the hound. Hit Cold damage doesn't appear to do as much damage as expected no resistance/weakness
Jakoby Recall knowledge: 1d20 + 8 ⇒ (5) + 8 = 13 fail
W reflex DC 22: 1d20 + 17 ⇒ (14) + 17 = 31 success
G reflex DC 22: 1d20 + 17 ⇒ (20) + 17 = 37 crit success
O conceal vs J: 1d20 ⇒ 5
O v J: 1d20 + 15 ⇒ (2) + 15 = 17 2d8 + 6 ⇒ (8, 6) + 6 = 20
stealth: 1d20 + 13 ⇒ (3) + 13 = 16
Orange looks intently at Jakoby and launches an arrow of its own at her. Unfortunately the creature's aim doesn't hit the mark. It then tries to hide itself among the underbrush but doesn't seem to be doing a very good job miss vs Jakoby, then fail to hide
Hunt or Be Hunted! Round 1 : BOLD can act
Greezgux: -18, concealed (underbrush)
Violet Dolok (G):
Round 2
Yellow Archer: Hidden to perception DC 29 and lower.
Teal Archer: concealed (underbrush)
Pink Hound: -70, flat-footed until Q's next turn
White Hound: flatfooted until start of its turn
Red Hound: -15,
Lime Green Hound: -26,
Astrid: concealed (underbrush)
Zac: -11,
Jakoby: concealed (underbrush), Hunt Prey (Orange)
Ro: concealed (underbrush)
Quinoline: concealed (mistform)
Violet Dolok (A):
Blue Dolok (Z):
Brown Dolok (J): -17, concealed (underbrush)
Blue Dolok (Q):
Orange Archer: -12, concealed (underbrush)
Notes:
I removed cover from white and green since they are large and only 50% in underbrush. I then have added approximate AC's to the party tracker based on attacks made thus far (this does not include any bonuses or penalties from something like underbrush or flatfoot)

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As more fresh meat shows itself Greezgux's stomach causes his body to grow as whatever hunger dwells within seems to have more control over Greezgux than he does himself.
◆◆ Cast Enlarge (Signature Spell 4th level)
◆ Cast Glutton's Jaw
HP 55/73 (Vital Beacon Active d10 Used)
AC 25 (Clumsy 1 AC 24)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 4/4
Spells (3) 4/4
Spells (4) 0/3
Focus 0/2
Hero Point 2/3

GM redeux |

Y v A conceal: 1d20 ⇒ 6
Y v A s: 1d20 + 15 ⇒ (3) + 15 = 18 2d8 + 6 ⇒ (7, 2) + 6 = 15
Y s: 1d20 + 13 ⇒ (14) + 13 = 27
T v G conceal: 1d20 ⇒ 9
T v G s: 1d20 + 15 ⇒ (2) + 15 = 17 2d8 + 6 ⇒ (2, 1) + 6 = 9
T s: 1d20 + 13 ⇒ (8) + 13 = 21
P v Z: 1d20 + 17 ⇒ (6) + 17 = 23 3d8 + 6 + 1d6 ⇒ (5, 4, 3) + 6 + (6) = 24
P v Z: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19 3d8 + 6 + 1d6 ⇒ (4, 5, 1) + 6 + (3) = 19
P v Z: 1d20 + 17 - 10 ⇒ (18) + 17 - 10 = 25 3d8 + 6 + 1d6 ⇒ (5, 1, 3) + 6 + (3) = 18
White R even A odd: 1d2 ⇒ 2
W v R: 1d20 + 17 ⇒ (5) + 17 = 22 3d8 + 6 ⇒ (8, 5, 7) + 6 = 26
W v R: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19 3d8 + 6 ⇒ (8, 7, 8) + 6 = 29
R v A: 1d20 + 17 ⇒ (14) + 17 = 31 3d8 + 6 + 1d6 ⇒ (2, 2, 8) + 6 + (1) = 19
G R even A odd: 1d2 ⇒ 1
G v A: 1d20 + 17 ⇒ (20) + 17 = 37 3d8 + 6 + 1d6 ⇒ (2, 3, 1) + 6 + (6) = 18 x2 =36
forgotten conceal checks vs astrid: 2d20 ⇒ (6, 13) = 19 no change
Greezgux grows to be a huge shortshank once again and his violet tree heals him to full!
Another arrow comes out of the western underbrush towards Astrid but lands at her feet Miss!. The Yellow archer then moves towards the river and attempts to hide. Hidden to perception DC 26 or lower
Teal shoots an arrow at the now huge Greezgux, but the arrow isn't even close to hitting him miss!. Teal also moves towards the river and then attempts to hide. Hidden to perception DC 20 or lower
Pink Hound looking nearly bloodied fights back against Zac. It opens its jaws and tries to bite down on Zac. It doesn't seem to be able to land a bite on the first two attempts, but on the third attempt it makes contact and clenches down. miss, miss, Hit Zac for 18 piercing and evil damage.
White Hound runs past the brown dolok tree and moves next to Ro while hovering over the river. It then tries to take two bites of the delicious looking eagle but is too slow to catch the nimble Ro! Miss, miss
Red Hound looks like it is is going to move towards Zac but instead moves around the entire perimeter of the Violet tree's light. It gracefully moves through all the underbrush with its paws never quite touching the ground. It stops when it gets to Astrid and then takes a bite out of her! Hit Astrid for 19 piercing and evil dmg
Green Hound also moves towards Astrid and bites her leg with intense force. It then shakes her leg around in its mouth until she falls to the ground! Crit (nat20) for 36 piercing and evil dmg. Then knocked down
Astrid and Zac also are finding that these bites are rather unnerving; however both of them are brave and ignore it completely. There's usually a will save vs these bites which would grant frightened on a fail, but Astrid and Zac both would reduce it to 0 regardless due to the bravery class feature so only mentioning this for flavor/FYI
Hunt or Be Hunted! Round 2 : BOLD can act
Astrid: -55, prone, concealed (underbrush)
Zac: -29,
Jakoby: concealed (underbrush), Hunt Prey (Orange)
Ro: concealed (underbrush)
Quinoline: concealed (mistform)
Violet Dolok (A):
Blue Dolok (Z):
Brown Dolok (J): -17, concealed (underbrush)
Blue Dolok (Q):
Orange Archer: -12, concealed (underbrush)
Greezgux: concealed (underbrush)
Violet Dolok (G):
Round 3
Yellow Archer: concealed (underbrush), Hidden to perception DC 26 and lower.
Teal Archer: concealed (underbrush), Hidden to Perception DC 20 and lower
Pink Hound: -70, flat-footed until Q's next turn
White Hound:
Red Hound: -15,
Lime Green Hound: -26, concealed (underbrush)
Notes:

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Not too accurate, these meddling bowmen. Seeing the ineffectualness of the Lizards' arrows, Jakoby shifts her primary focus to the central melee without giving up on her prey in her hindsight. Commanding Ro into a practiced maneuver, she tries to create space for Captain Astrid.
◆) Command Ro to Support
◆) Strike vs Red Dog
◆) Hunted Shot vs Orange Lizard (Prey)
Fearsome Composite Longbow (100-ft) w/ Deadly vs Red Dog: 1d20 + 17 ⇒ (18) + 17 = 352d8 + 4 ⇒ (6, 1) + 4 = 111d10 ⇒ 7
Jakoby's aim is true just as Ro flies by and scratches at the dog's eyes!
Fearsome (Frightened 1) and Bow (Stuck) Critical Procs!
LINK
The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.
She refocuses her final two shots on her initial prey, hoping the cover fire will keep the lizard ducking behind the bushes.
Fearsome Composite Longbow (200-ft) w/ Deadly w/ Flurry vs Orange Lizard (Prey) w/ Concealment: 1d20 + 17 - 3 ⇒ (8) + 17 - 3 = 222d8 + 4 ⇒ (5, 2) + 4 = 111d10 ⇒ 51d20 ⇒ 9
Fearsome Composite Longbow (200-ft) w/ Deadly w/ Flurry vs Orange Lizard (Prey) w/ Concealment: 1d20 + 17 - 3 - 3 ⇒ (2) + 17 - 3 - 3 = 132d8 + 4 ⇒ (4, 7) + 4 = 151d10 ⇒ 81d20 ⇒ 1
But the bushes make the Orange Lizard a slippery prey!

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Winged Terror!
Ro flies in close and snatches out the Hound's eyes with his raptor claws!
◆) Stride into flanking w/ Astrid
◆) Support (see above)

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As the red hound strikes at Astrid a small charm on her shield flashes and her shield pops into place, deflecting the attack and mitigating its effects.
Astrid will activate the Swift Block Cabochon affixed to her shield and block the attack. This will reduce her damage taken by 10 and inflict 9 damage to her shield.

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Astrid curses at the hound that knocked her to the ground. "Ha! You hit like my sister."
She levers herself to her feet and steps towards the giant goblin swinging her hammer at the sinister mongrel.
light hammer: 1d20 + 16 ⇒ (5) + 16 = 21 vs red, flat-footed
damage-bludgeoning: 2d6 + 6 ⇒ (4, 2) + 6 = 12
"I'm not that fond of my sister."

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Quinoline whips out another brilliant yellow flask and throws it at Pink.
Moderate Bottled Lightning: 1d20 + 17 ⇒ (16) + 17 = 33
Electricity: 2d6 ⇒ (1, 1) = 2 plus 4 splash electricity plus flat-footed
She tries to Recall Knowledge about the hounds. Arcana/Occultism +15, Nature +11, Society +14
She'll cast Guidance on Zac. +1 to your next roll.

GM redeux |

Jakoby's arrow penetrates one of the red hound's paws and impales the paw to the ground. Ro takes the moment to start clawing at the creature's eyes! Crit! 29 dmg, frightened, dazzled, 2d4 persist bleed. The hunted shot is a complete miss but Jakoby's brown tree shoots roots up from the ground and nearly knock over Green! (success on save, FF until start of it's turn)
With panic starting to set into the wolf, Astrid is able to land a solid blow against the red beast Hit, 12 dmg, frightened made the difference!. Astrid's tree then heals her 2d8 + 16 ⇒ (3, 5) + 16 = 24
Blue Dolok Tree: 1d20 + 13 ⇒ (13) + 13 = 26 cold dmg: 4d6 ⇒ (6, 1, 4, 4) = 15
Quinoline's Bottled lightning lands another direct hit on the Pink Hound! Hit 6 dmg, FF until Q's next turn. She recognizes that these creatures are known as Yeth Warbeasts. They are beasts and fiends with a weakness to silver and are known to be savage. (the team has also noticed they are avoiding the violet tree light). Lastly Quinoline's blue tree blasts the Red warbeast with water! Hit, 15 dmg
Reflex save: 1d20 + 17 ⇒ (7) + 17 = 24
recall knowledge: 1d20 + 15 ⇒ (9) + 15 = 24
Hunt or Be Hunted! Round 2 : BOLD can act
Zac: -29,
Blue Dolok (Z):
Orange Archer: -12, concealed (underbrush)
Greezgux: concealed (underbrush)
Violet Dolok (G):
Round 3
Yellow Archer: concealed (underbrush), Hidden to perception DC 26 and lower.
Teal Archer: concealed (underbrush), Hidden to Perception DC 20 and lower
Pink Warbeast: -76, Bloodied, flat-footed until Q's next turn
White Warbeast:
Red Warbeast: -71, Frightened 1, dazzled & 2d4 persist bleed
Lime Green Warbeast: -26, concealed (underbrush), FF until start of it's turn
Astrid: -21, prone, concealed (underbrush)
Jakoby: concealed (underbrush), Hunt Prey (Orange)
Ro: concealed (underbrush)
Quinoline: concealed (mistform)
Violet Dolok (A):
Brown Dolok (J): -17, concealed (underbrush)
Blue Dolok (Q):
Notes:

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Swing at pink again hit: 1d20 + 16 ⇒ (2) + 16 = 18 dmg: 2d12 + 6 ⇒ (7, 6) + 6 = 19
If it does die, then he doublemoves towards red. Which would put him 10 feet away, if not here is swing number 2
hit: 1d20 + 11 ⇒ (6) + 11 = 17 dmg: 2d12 + 6 ⇒ (11, 8) + 6 = 25 and then single move towards red, even if it does not die.

GM redeux |

Blue Dolok Tree: 1d20 + 13 ⇒ (5) + 13 = 18 cold dmg: 4d6 ⇒ (5, 2, 4, 4) = 15
Zac takes two swings at the bloodied pink warbeast but is unable to land a hit. Similarly his blue dolok tree misses!
red reflex: 1d20 + 17 ⇒ (2) + 17 = 19
O v J: 1d20 + 15 ⇒ (13) + 15 = 28 2d8 + 6 ⇒ (2, 7) + 6 = 15
O s: 1d20 + 13 ⇒ (17) + 13 = 30
forgot conceal again: 1d20 ⇒ 10
Previously red should've been hit by brown's ensaring roots. Red gets caught in the roots and falls to the ground! Prone! doesn't change any prior hits
The Orange archer returns fire to Jakoby and lands a hit before vanishing in the underbrush. Hit Jakoby for 15 piercing, then is hidden for anyone with perception DC 29 and lower
Hunt or Be Hunted! Round 2 : BOLD can act
Greezgux: concealed (underbrush)
Violet Dolok (G):
Round 3
Yellow Archer: concealed (underbrush), Hidden to perception DC 26 and lower.
Teal Archer: concealed (underbrush), Hidden to Perception DC 20 and lower
Pink Warbeast: -76, Bloodied, flat-footed until Q's next turn
White Warbeast:
Red Warbeast: -71, Frightened 1, dazzled & 2d4 persist bleed, prone
Lime Green Warbeast: -26, concealed (underbrush), FF until start of it's turn
Astrid: -21,
Jakoby: -15, concealed (underbrush), Hunt Prey (Orange)
Ro: concealed (underbrush)
Quinoline: concealed (mistform)
Zac: -29,
Violet Dolok (A):
Brown Dolok (J): -17, concealed (underbrush)
Blue Dolok (Q):
Blue Dolok (Z):
Orange Archer: -12, concealed (underbrush), Hidden to perception DC 29 and lower.
Notes:

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Greezgux chomps hard at the prone beasts neck and gets little more than air. Though the scent of the beast and blood set his stomach ablaze. Opening his mouth the blood from the battlefield forms into small droplets that seem to draw towards him.
Huge Glutton's Jaw vs Red Warbeast: 1d20 + 14 ⇒ (2) + 14 = 16
Damage (Piercing): 2d8 + 8 ⇒ (3, 4) + 8 = 15
Greezgux Temp HP Gained: 2d6 ⇒ (4, 5) = 9
Vampiric Touch (Red) Negative Damage: 6d6 ⇒ (2, 5, 4, 2, 6, 2) = 21 Basic DC 25 Fort Save. Greezgux gains half as Temp HP.
↺ Goblin Scuttle
◆ Strike
◆◆ Vampiric Touch
HP 73/73 (Vital Beacon Active d10 Used)
AC 25 (Clumsy 1 AC 24)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 4/4
Spells (3) 3/4
Spells (4) 0/3
Focus 0/2
Hero Point 2/3

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Clever girl!
Jakoby spies her prey's nearly-successful attempts to hide from her - she squints to keep her in her sights.
Against her prey, Jakoby has a +17 proficiency bonus (class, wisdom), +1 item bonus (goggles), and +2 circumstance bonus to Seek from Hunt Prey - would this be ruled as a Perception DC 28 or DC 30 against her (Orange Lizard's) prey's Hide check of 29?

GM redeux |

Red fort: 1d20 + 15 - 1 ⇒ (5) + 15 - 1 = 19
Y long jump: 1d20 + 13 ⇒ (3) + 13 = 16
Y stealth: 1d20 + 13 ⇒ (8) + 13 = 21
T long jump: 1d20 + 13 ⇒ (6) + 13 = 19
T stealth: 1d20 + 13 ⇒ (7) + 13 = 20
P v R: 1d20 + 17 ⇒ (15) + 17 = 32 piercing: 3d8 + 6 ⇒ (1, 1, 4) + 6 = 12
W howl: 8d6 ⇒ (6, 3, 6, 4, 6, 1, 1, 5) = 32 cd: 1d4 ⇒ 1
Red target R1 A2: 1d2 ⇒ 1
R dazzled: 1d20 ⇒ 16
R v R: 1d20 + 17 - 1 ⇒ (1) + 17 - 1 = 17 piercing: 3d8 + 6 ⇒ (7, 3, 4) + 6 = 20
R dazzled: 1d20 ⇒ 8
R v R: 1d20 + 17 - 5 - 1 ⇒ (12) + 17 - 5 - 1 = 23 piercing: 3d8 + 6 ⇒ (7, 1, 6) + 6 = 20
Bleed: 2d4 ⇒ (3, 1) = 4 still bleeding: 1d20 ⇒ 1
G v G: 1d20 + 17 ⇒ (5) + 17 = 22 piercing: 3d8 + 6 ⇒ (1, 3, 1) + 6 = 11
G v G: 1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 29 piercing: 3d8 + 6 ⇒ (2, 2, 6) + 6 = 16
@Jakoby, I'd say a bonus to seek your hunted prey sounds reasonable to include as your perception DC to not lose track of them when they are attempting to hide so DC 30 in this case.
Greezgux's chomping unfortunately closes on open air as the prone, frightened warbeast manages to somehow evade the strike. It is not as fortunate resisting the following magic; blood begins to draw out of the creature rapidly and flows towards Greezgux Miss on strike, failed on save vs Vampiric Touch, 10 temp HP to Greezgux. Greezgux's violet tree then heals Zac 2d8 + 16 ⇒ (3, 4) + 16 = 23 almost to full.
The yellow archer is seen jumping across the river and then making a mostly poor attempt at hiding in the underbrush hidden to perception DC 20 and lower
The Teal archer is also seen doing the same on the southern section of the river. hidden to perception DC 19 and lower
Pink, with its target running into the violet light, heads north and tries to take a bite out of the tasty looking eagle. Its jaw clenches Ro's leg and panic may start to set in Hit Ro, 12 piercing dmg. Need DC 25 will save or become frightened 1
White approaches Greezgux and Astrid and then releases a piercing bark focused on the fighter and huge goblin. Astrid And Greezgux make a DC 25 basic reflex save or take 32 sonic damage.
The Red Warbeast stands up proc's AoO if Astrid wants. It tries to focus on Ro but its eyes are still bleeding and it can't seem to hit Ro. 2 misses. Red takes 4 bleed damage and continues to bleed.
Green repositions itself next to Greezgux and the warbeast tries to take a bite out of the goblin. The first attempt the creature can't seem to get its jaws around Greezgux's huge leg, but the 2nd time it manages to open a potentially unnerving wound. Miss, then hit Greezgux for 16 piercing damage, Need DC 25 will save or gain frightened 1
Hunt or Be Hunted! Round 3 : BOLD can act
Astrid: -21, DC 25 basic reflex save or take 32 sonic damage
Jakoby: -15, concealed (underbrush), Hunt Prey (Orange)
Ro: -12, concealed (underbrush), DC 25 will save or frightened 1
Quinoline: concealed (mistform)
Zac: -6,
Violet Dolok (A):
Brown Dolok (J): -17, concealed (underbrush)
Blue Dolok (Q):
Blue Dolok (Z):
Orange Archer: -12, concealed (underbrush), Hidden to perception DC 29 and lower.
Greezgux: -6, DC 25 basic reflex save or take 32 sonic damage, Then DC 25 will save or frightened 1.
Violet Dolok (G):
Round 4
Yellow Archer: concealed (underbrush), Hidden to perception DC 20 and lower.
Teal Archer: concealed (underbrush), Hidden to Perception DC 19 and lower
Pink Warbeast: -76, Bloodied, flat-footed until Q's next turn
White Warbeast: concealed (underbrush)
Red Warbeast: -96, Bloodied, dazzled & 2d4 persist bleed
Lime Green Warbeast: -26,
Notes:

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Reflex DC 25: 1d20 + 12 ⇒ (15) + 12 = 27
Will DC 25: 1d20 + 11 ⇒ (10) + 11 = 21
Greezgux gets too distracted covering his ears that one of the hounds grabs ahold of his legs. He kicks his leg out over and over again to try and shake it loose.
HP 51/73 (Vital Beacon Active d10 Used) ; Frightened 1
AC 25 (Clumsy 1 AC 24)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 4/4
Spells (3) 3/4
Spells (4) 0/3
Focus 0/2
Hero Point 2/3

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Doublemove to blue archer and swing maul hit: 1d20 + 16 ⇒ (20) + 16 = 36 dmg: 2d12 + 6 ⇒ (12, 4) + 6 = 22
perception: 1d20 + 13 ⇒ (4) + 13 = 17 in case that is needed, though I thought in melee I might not have to make this.

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Quinoline is almost offended that the hounds don't bother attacking her. I'm a threat, she tells herself. On the assumption that fighter vs archer is going to work out in Zac's favor, Quinoline shifts to where the hounds are clustered, and Strikes at Red.
Moderate Bottled Lightning: 1d20 + 17 ⇒ (3) + 17 = 20
Electricity: 2d6 ⇒ (1, 5) = 6 plus 4 splash plus flat-footed
She will see if there's something about the archers she can exploit. Recall Knowledge: Arcana/Occultism +15, Society +14, Nature +11, no Religion.

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reflex save: 1d20 + 13 ⇒ (9) + 13 = 22
I'll do a proper full post when I get home from work.

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As the hound rises to his feet Astrid smashes him with her hammer.
light hammer vs red-flat footed frightened 1: 1d20 + 16 ⇒ (18) + 16 = 34
damage-bludgeoning: 2d6 + 6 ⇒ (6, 2) + 6 = 14
"You should have stayed down."
Attack of opportunity

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Sensing an opportunity to finish off her nearest opponent Astrid drops her hammer and draws her shortsword, slashing at the beast as she does so.
quick draw shortsword vs red-flat footed: 1d20 + 18 ⇒ (10) + 18 = 28
damage-slashing: 2d6 + 7 ⇒ (4, 6) + 7 = 17
She follows up with a thrust at the mongrel's chest.
strike-shortsword vs red-flat footed: 1d20 + 18 - 4 ⇒ (6) + 18 - 4 = 20
damage piercing: 2d6 + 7 ⇒ (1, 3) + 7 = 11
She turns and points her sword at the hound threatening Greezgux.
"Don't think I've forgotten about you. You're next, you mangy cur!
intimidate-demoralize vs green: 1d20 + 16 ⇒ (5) + 16 = 21
Astrid has intimidating glare
Quickdraw, strike, demoralize

GM redeux |
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Astrid's nearly knocks the red warbeast back to the ground; it's left severely injured and seems to be struggling to stay upright. Crit for 28 dmg
@Zac - the archer used hide which is against your passive perception DC. Since your perception DC is higher than 19 you never lost sight of them. They are still in the underbrush though making them concealed
conceal check dc 5: 1d20 ⇒ 3 oof (strike misses)
Blue Dolok Tree: 1d20 + 13 ⇒ (8) + 13 = 21 cold dmg: 4d6 ⇒ (3, 4, 1, 6) = 14
Zac rushes toward the Teal archer and swings his maul with tremendous force. His foe, however, is too evasive and Zac's maul instead fells a tree sapling in one swing. Zac's tree also takes aim at the teal archer but its water blast misses.
Blue dolok target: 1d3 ⇒ 1
Blue Dolok Conceal vs Yellow: 1d20 ⇒ 11
Blue Dolok Tree: 1d20 + 13 ⇒ (10) + 13 = 23 cold dmg: 4d6 ⇒ (2, 4, 3, 3) = 12
Quinoline's bottle is thrown too far and instead only splashes the red warbeast. Miss, 4 splash
She recalls that the archers are called Ash archers. They are a type of tiefling ranger of iruxi descent bearing soot-black scales mapped with glowing red veins like barely-contained lava. She knows that these creatures have fire resistance, and she also knows that they love playing hit-and-run against their hunted prey. Mechanically they are built very similarly to a precision ranger. Lastly, Quinoline would know that their mental willpower is not their strong point.
Quinoline's dolok tree then takes aim at the yellow archer but the the archer seems to evade getting sprayed thanks to the underbrush. miss but very close
Astrid swiftly knocks any remaining life from the red warbeast with her first strike. Hit and downed! The green beast seems unfazed by Astrid killing one of the other beasts and then glaring at it Fail demoralize. Her violet tree then heals Astrid: 2d8 + 16 ⇒ (4, 7) + 16 = 27
astrid has 1 action remaining
Q recall: 1d20 + 14 ⇒ (20) + 14 = 34
Hunt or Be Hunted! Round 3 : BOLD can act
Astrid: -26, 1 action left
Jakoby: -15, concealed (underbrush), Hunt Prey (Orange)
Ro: -12, concealed (underbrush), DC 25 will save or frightened 1
Brown Dolok (J): -17, concealed (underbrush)
Orange Archer: -12, concealed (underbrush), Hidden to perception DC 29 and lower.
Greezgux: -22, frightened 1
Violet Dolok (G):
Round 4
Yellow Archer: concealed (underbrush), Hidden to perception DC 20 and lower.
Teal Archer: concealed (underbrush), Hidden to Perception DC 19 and lower
Pink Warbeast: -76, Bloodied,
White Warbeast: concealed (underbrush)
Lime Green Warbeast: -26,
Zac: -6,
Quinoline: concealed (mistform)
Blue Dolok (Z):
Blue Dolok (Q):
Violet Dolok (A):
Notes:

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Will vs DC 25 or Frightened 1: 1d20 + 16 ⇒ (2) + 16 = 18
Hearing Jakoby's whistle, Ro flies to support his master while she tries to take down her prey once and for all!
◆) Stride
◆) Support (vs Orange Lizard, Prey)

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Jakoby whistles then lets three loose at her prey!
◆) Command Ro to Support (dazzled while 2d4 bleed)
◆) Hunted Shot
◆) Strike
Fearsome Composite Longbow (200-ft) w/ Deadly vs Orange Lizard (Prey) w/ Concealment: 1d20 + 17 ⇒ (12) + 17 = 292d8 + 4 ⇒ (1, 6) + 4 = 111d10 ⇒ 11d20 ⇒ 4
Fearsome Composite Longbow (200-ft) w/ Deadly w/ Flurry vs Orange Lizard (Prey) w/ Concealment: 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 292d8 + 4 ⇒ (8, 2) + 4 = 141d10 ⇒ 11d20 ⇒ 19
Fearsome Composite Longbow (200-ft) w/ Deadly w/ Flurry vs Orange Lizard (Prey) w/ Concealment: 1d20 + 17 - 3 - 3 ⇒ (5) + 17 - 3 - 3 = 162d8 + 4 ⇒ (5, 6) + 4 = 151d10 ⇒ 41d20 ⇒ 18
Hopefully this'll bleed that one out...

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Astrid moves to engage the hound threatening Greezgux.
"I told you, you're next!"

GM redeux |

W DC 22 reflex: 1d20 + 17 ⇒ (14) + 17 = 31
G DC 22 reflex: 1d20 + 17 ⇒ (6) + 17 = 23
fire dmg: 1d6 ⇒ 5
O v R conceal: 1d20 ⇒ 4
O v R: 1d20 + 15 ⇒ (20) + 15 = 35 2d8 + 6 ⇒ (5, 2) + 6 = 13
Persist bleed: 2d4 ⇒ (2, 2) = 4 bleeding?: 1d20 ⇒ 17
Jakoy loses one shot to the underbrush but her second shot flies true. Ro takes advantage of the moment to start pecking the eyes of the lizard but Ro starts to feel the heat of the forest. The third arrow falls short of Jakoby's target miss, then hit for 14, dazzled, and 2d4 persist bleed, then miss. Jakoby's tree tries to snap some more roots out of the ground at white and green but both warbeasts manage to mostly get out of the way two saves, FF until start of their turns
Orange lizard seems unbothered by the nearby fire, but drops their bow and looks intently at Ro. The lizard then draws its battle axe and swings at Ro...but the lizard's bleeding eyes prevent the heavy swing of the axe to cut down a tree instead of ro. The lizard's wound seems to cauterize from the heat of nearby fire. Miss on conceal which saved from getting crit! Then lizard takes 4 bleed damage and recovers from persist bleeding
Hunt or Be Hunted! Round 3 : BOLD can act
Greezgux: -22, frightened 1
Violet Dolok (G):
Round 4
Yellow Archer: concealed (underbrush), Hidden to perception DC 20 and lower.
Teal Archer: concealed (underbrush), Hidden to Perception DC 19 and lower
Pink Warbeast: -76, Bloodied,
White Warbeast: concealed (underbrush), FF until start of turn
Lime Green Warbeast: -26, FF until start of turn
Zac: -6,
Quinoline: concealed (mistform)
Astrid: -26,
Jakoby: -15, concealed (underbrush), Hunt Prey (Orange)
Ro: -12, 2d6 fire damage at start of turn (for being in fire square)
Blue Dolok (Z):
Blue Dolok (Q):
Violet Dolok (A):
Brown Dolok (J): -17, concealed (underbrush)
Orange Archer: -30, concealed (underbrush)
Notes:

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Greezgux pounces down on his meal as he ravishly tears into the warbeast, his tongue lapping up the thick red juices. This seems to appease the creature within him for the moment.
Huge Glutton's Jaw vs Green Warbeast; Frightened 1: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16
Hero Point Reroll: 1d20 + 14 - 1 ⇒ (11) + 14 - 1 = 24
Damage (Piercing): 2d8 + 8 ⇒ (6, 7) + 8 = 21
Greezgux Temp HP Gained: 2d6 ⇒ (5, 3) = 8
Vampiric Touch (Green) Negative Damage: 6d6 ⇒ (1, 3, 5, 2, 4, 5) = 20 Basic DC 25 Fort Save. Greezgux gains half as Temp HP.
◆ Strike
◆◆ Vampiric Touch
HP 51/73 (Vital Beacon Active d10 Used)
AC 25 (Clumsy 1 AC 24)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 4/4
Spells (3) 2/4
Spells (4) 0/3
Focus 0/2
Hero Point 1/3

GM redeux |

Green Fort 25: 1d20 + 15 ⇒ (7) + 15 = 22
Y v A conceal: 1d20 ⇒ 5
Y v A bow: 1d20 + 15 ⇒ (11) + 15 = 26 2d8 + 6 ⇒ (6, 6) + 6 = 18
Y s: 1d20 + 13 ⇒ (1) + 13 = 14
T v Z conceal: 1d20 ⇒ 1
T v Z axe: 1d20 + 15 ⇒ (4) + 15 = 19 2d8 + 6 ⇒ (8, 7) + 6 = 21
P v Q conceal: 1d20 ⇒ 7
P v Q: 1d20 + 17 ⇒ (12) + 17 = 29 3d8 + 6 + 1d6 ⇒ (4, 7, 3) + 6 + (4) = 24
W v G: 1d20 + 17 ⇒ (6) + 17 = 23 3d8 + 6 ⇒ (7, 3, 7) + 6 = 23
W v G: 1d20 + 17 ⇒ (5) + 17 = 22 3d8 + 6 ⇒ (4, 2, 3) + 6 = 15
G1A2: 1d2 ⇒ 2
conceal: 1d20 ⇒ 10
G v A: 1d20 + 17 ⇒ (2) + 17 = 19 3d8 + 6 + 1d6 ⇒ (7, 4, 8) + 6 + (5) = 30
conceal: 1d20 ⇒ 16
G v A: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19 3d8 + 6 + 1d6 ⇒ (4, 3, 5) + 6 + (6) = 24
conceal: 1d20 ⇒ 10
G v A: 1d20 + 17 - 10 ⇒ (12) + 17 - 10 = 19 3d8 + 6 + 1d6 ⇒ (8, 2, 8) + 6 + (6) = 30
Greezgux's massive jaws crunch into the warbeasts flesh. Blood then flows from the creature and is drawn to the goblin. Hit for 21, then Green failed Save. 10 Temp HP. Greezgux's tree has no one in range to heal.
Yellow archer shoots another arrow at Astrid, though the arrow hits a nearby tree. Yellow is then seeing move through the forest and attempting to hide but doing a terrible job at it. Miss vs Astrid and failed attempt to hide
Teal archer panics with the fearsome warrior in front of it. Teal drops its bow, looks intently at Zac studying him for a moment, draws a grateaxe and then swings it at Zac. Zac is able to dodge out of the way with cover from the nearby trees with relative ease. @Zac, Drawing greataxe would trigger AoO, then it missed its strike vs zac
Pink rushes towards the mist-covered Quinoline and takes a bite out of the alchemist's leg. The warbeast twists Quinoline's leg and knocks her down. An unnerving feeling may begin to set in... Hit for 24 dmg (20 piercing, 4 evil), DC 25 will save or frightened 1, then knocked prone.
The Green warbeast snaps its jaws three times at Astrid, but each time it is unsuccessful in hitting the sword wielding fighter. Miss, miss, miss!
Hunt or Be Hunted! Round 4 : BOLD can act
Zac: -6, concealed (underbrush), can AoO Teal Archer
Quinoline: -24, concealed (mistform), prone, DC 25 will save or frightened 1
Astrid: -26,
Jakoby: -15, concealed (underbrush), Hunt Prey (Orange)
Ro: -12, 2d6 fire damage at start of turn (for being in fire square)
Blue Dolok (Z):
Blue Dolok (Q):
Violet Dolok (A):
Brown Dolok (J): -17, concealed (underbrush)
Orange Archer: -30, concealed (underbrush)
Greezgux: -22, 10 Temp HP
Violet Dolok (G):
Round 5
Yellow Archer: concealed (underbrush),
Teal Archer: concealed (underbrush),
Pink Warbeast: -76, Bloodied,
White Warbeast: concealed (underbrush),
Lime Green Warbeast: -67,
Notes:

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Burning Brush: 2d6 ⇒ (2, 4) = 6
Ro's wings are singed - master had forgotten about the fire and sent him into the burning brush anyway - disobeying Jakoby's command, Ro sees Quin knocked down by the Hound, and goes to help her!
◆) Stride
◆) Strike
Flying Jaw (Piercing) vs Pink Hound (Flanked): 1d20 + 16 ⇒ (8) + 16 = 242d6 + 6 ⇒ (4, 1) + 6 = 11

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I'll have a stern talk with you later.
Seeing Ro abandon the strategy she "commanded", the ulfen woman continues to pepper her prey with arrows, nocking and loosing another two, before heading south amongst the undergrowth to begin to put the central melee within effective longbow (Volley) range.
◆) "Command" Ro
◆) Hunted Shot
◆) Stride (3 squares S)
Fearsome Composite Longbow (200-ft) w/ Deadly vs Orange Lizard (Prey) w/ Concealment: 1d20 + 17 ⇒ (2) + 17 = 192d8 + 4 ⇒ (2, 5) + 4 = 111d10 ⇒ 41d20 ⇒ 6
Fearsome Composite Longbow (200-ft) w/ Flurry w/ Deadly vs Orange Lizard (Prey) w/ Concealment: 1d20 + 17 - 3 ⇒ (6) + 17 - 3 = 202d8 + 4 ⇒ (3, 7) + 4 = 141d10 ⇒ 61d20 ⇒ 10

GM redeux |

W dc 22 reflex: 1d20 + 17 ⇒ (18) + 17 = 35
G dc 22 reflex: 1d20 + 17 ⇒ (20) + 17 = 37
Ro takes advantage of the distracted Pink warbeast and begins to bite into the furry flesh! Hit, 11 dmg
Both of Jakoby's arrows are unsuccessful in hitting her target. miss, miss. the brown dolok tree shoots more roots up to attempt to grab the white and green warbeasts but both expertly dodge out of the way Two crit successes on reflex save

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Will: 1d20 + 10 ⇒ (1) + 10 = 11
Gaaah! I'm not a threat! I'm not a threat!
Quinoline will stand up and pick up her shield, and then stand her ground to raise it. AC 28, will Shield Block the first hit that doesn't break the shield.

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"Ha! You missed me, you stupid dog!"
Astrid smashes her shield at the hound and follows up with a thrust to its chest.
double slice-shield boss vs green: 1d20 + 16 ⇒ (15) + 16 = 31
damage-bludgeoning: 2d6 + 6 ⇒ (4, 1) + 6 = 11
double slice-shortsword vs green: 1d20 + 18 ⇒ (4) + 18 = 22
damage-piercing: 2d6 + 7 ⇒ (2, 5) + 7 = 14
She shouts at the beast threatening Quinoline.
"Hey! Bad dog! Get away from Quin! You'll break her glasses."
intimidate-demoralize vs pink: 1d20 + 16 ⇒ (16) + 16 = 32
She turns and yells at her fellow ulfen. "Hey Amma! Your bird's on fire again!"

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"I always bring a spare pair now!"
Quinoline realizes she's had her shield in her hand this whole time! With her bonus action, she'll shakily throw a lightning flask at Green, hoping to help Astrid hit.
Moderate Bottled Lightning, Frightened 2: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25 vs cover
Electricity: 2d6 ⇒ (4, 3) = 7 plus 4 splash electricity plus flat-footed

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She turns and yells at her fellow ulfen. "Hey Amma! Your bird's on fire again!"
Jakoby double-checks to see if that is true, straining her eyes through her goggles into the darkness.
So that's why he's disobeying!
"Erastil's Bowstring!" she swears "Now why ya going and following my orders right into a fire you silly bird!"

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Ro just cuts his eyes at his master.
We'll see if I follow anything you say the rest of this fight!
"SCCCRREEEEEEE!!!"

GM redeux |

Blue Dolok Tree: 1d20 + 13 ⇒ (17) + 13 = 30 cold dmg: 4d6 ⇒ (3, 1, 5, 2) = 11
The Pink warbeast doesn't respond to Quinoline standing up, and Quinoline's bottled lightning hits green with an electric shock making it loose its footing slightly. Hit, 11 electricity and FF. Quinoline's tree then blasts the non-stealthy yellow archer right in the face. Hit, 11 dmg
Astrid takes advantage of the momentary weakness of the Green Warbeast and delivers two successful hits with her weapons! Pink, catches this out of the corner of its eyes and is somewhat intimidated by Astrid's prowess more than her words. hitx2 for 25 on green, then success on demoralize vs Pink. Astrid's violet tree then heals her: 2d8 + 16 ⇒ (7, 4) + 16 = 27 to full!
Botting Zac's reaction and then putting on delay
conceal: 1d20 ⇒ 11
AoO Maul: 1d20 + 16 ⇒ (19) + 16 = 35 b dmg: 2d12 + 6 ⇒ (1, 11) + 6 = 18
Blue Dolok Tree: 1d20 + 13 ⇒ (20) + 13 = 33 cold dmg: 4d6 ⇒ (2, 4, 6, 2) = 14
Just as soon as Zac misses smashing Teal's head with his maul, Zac follows through with another tremendous swing--this time making contact! crit for 36. Zac's tree also sprays the yellow archer that starts to cool the ash lizard. Crit for 28
Since Zac's AoO crit Teal, teal would not have drawn greataxe on 2nd action. Teal's third action would've been to strike with its claw instead of with the greataxe. it is still a miss but mentioning to say the greataxe is not drawn.
Orange is then seen running through the north side of the map and then expertly blends in with its surroundings. Succeeded to hide against even Jakoby's monster perception DC
O stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Hunt or Be Hunted! Round 4 : BOLD can act
Zac: -6, concealed (underbrush),
Greezgux: -22, 10 Temp HP
Violet Dolok (G):
Round 5
Yellow Archer: -39, Bloodied,
Teal Archer: -36, concealed (underbrush),
Pink Warbeast: -87, Bloodied, Frightened 1
White Warbeast: concealed (underbrush),
Lime Green Warbeast: -103, Bloodied, Flatfooted until start of Q's turn.
Jakoby: -15, concealed (underbrush), Hunt Prey (Orange)
Ro: -18,
Quinoline: -24, concealed (mistform),
Astrid:
Brown Dolok (J): -17, concealed (underbrush)
Blue Dolok (Q):
Violet Dolok (A):
Blue Dolok (Z):
Orange Archer: -30, Hidden
Notes:

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Zac swings three times at Teal hit: 1d20 + 16 ⇒ (20) + 16 = 36 dmg: 2d12 + 6 ⇒ (11, 5) + 6 = 22
hit: 1d20 + 11 ⇒ (5) + 11 = 16 dmg: 2d12 + 6 ⇒ (5, 3) + 6 = 14
hit: 1d20 + 6 ⇒ (6) + 6 = 12 dmg: 2d12 + 6 ⇒ (10, 8) + 6 = 24
gotta roll them miss chances
attack one: 1d20 ⇒ 14
attack two: 1d20 ⇒ 15
attack three: 1d20 ⇒ 14
Um, Teal might not even survive, if that is the case, my next two actions is to get into melee with yellow.

GM redeux |

These dice are on fire!
Zac is relentless-- He slams his maul against the Teal lizard and he can feel all life get knocked out of the creature in an instant. Crit and teal is down Zac then rushes back to the rest of the base to threaten the yellow lizard. i updated on map, though you had enough movement to go one space West if you prefer

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Completely surrounded Greezgux continues to rip and tear into the large hounds around him. "Much better Longshanks!"
Huge Glutton's Jaw vs Green Warbeast: 1d20 + 14 ⇒ (13) + 14 = 27
Damage (Piercing): 2d8 + 8 ⇒ (7, 7) + 8 = 22
Greezgux Temp HP Gained: 2d6 ⇒ (1, 2) = 3
Huge Glutton's Jaw vs Green Warbeast: 1d20 + 14 - 5 ⇒ (12) + 14 - 5 = 21
Damage (Piercing): 2d8 + 8 ⇒ (2, 4) + 8 = 14
Greezgux Temp HP Gained: 2d6 ⇒ (5, 3) = 8
Huge Glutton's Jaw vs Green Warbeast: 1d20 + 14 - 10 ⇒ (5) + 14 - 10 = 9
Damage (Piercing): 2d8 + 8 ⇒ (7, 7) + 8 = 22
Greezgux Temp HP Gained: 2d6 ⇒ (3, 2) = 5
◆ Strike
◆ Strike
◆ Strike
HP 51/73 (Vital Beacon Active d10 Used)
AC 25 (Clumsy 1 AC 24)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 4/4
Spells (3) 2/4
Spells (4) 0/3
Focus 0/2
Hero Point 1/3

GM redeux |

Y v Z: 1d20 + 15 ⇒ (9) + 15 = 24 1d4 + 6 + 1d8 ⇒ (4) + 6 + (8) = 18
Y v Z: 1d20 + 11 ⇒ (14) + 11 = 25 1d4 + 6 + 1d8 ⇒ (1) + 6 + (2) = 9
P v Q conceal: 1d20 ⇒ 1
P v Q: 1d20 + 17 ⇒ (2) + 17 = 19 3d8 + 6 + 1d6 ⇒ (4, 8, 3) + 6 + (3) = 24
P v Q conceal: 1d20 ⇒ 9
P v Q: 1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25 3d8 + 6 + 1d6 ⇒ (8, 3, 5) + 6 + (3) = 25
P v Q conceal: 1d20 ⇒ 12
P v Q: 1d20 + 17 - 10 ⇒ (14) + 17 - 10 = 21 3d8 + 6 + 1d6 ⇒ (2, 8, 8) + 6 + (5) = 29
W v G: 1d20 + 17 ⇒ (10) + 17 = 27 3d8 + 6 ⇒ (1, 7, 8) + 6 = 22
W ESH: 8d6 ⇒ (1, 1, 3, 1, 4, 6, 4, 4) = 24 cd: 1d4 ⇒ 4
G v A: 1d20 + 17 ⇒ (1) + 17 = 18 3d8 + 6 ⇒ (2, 7, 5) + 6 = 20
G ESH: 8d6 ⇒ (1, 2, 1, 2, 2, 3, 2, 6) = 19 cd: 1d4 ⇒ 3
Greezgux's first bite successfully rips into the green hound, his first bite almost scratched the warbeast, and his third bite went for a leg that moved out of the way with ease. Hit 22 damage and 3 temp hp, miss, miss. Greezgux's tree has no targets needing healing in range.
The yellow archer drops its bow, studies Zac and then swipes at him twice with its claw. The first claw falls short but the second claw strikes Zac. miss, then hit for 9 S dmg
The Pink warbeast continues to bite at Quinoline but it has trouble dealing with the mist surrounding her. Three bites and no satisfying crunch for Pink miss x3
White Bites Greezegux and instead of twisting his leg, white lets go and emits a piercing bark aimed at Greezgux and Astrid. Hit Greezgux for 22 piercing (19 after temp hp), then 20ft diagonal cone. Astrid and Greezgux- DC 25 basic reflex save or 24 sonic dmg. frightened 1 on crit fail
Green mimics white's plan and tries to bite Astrid but fails. It then lets out another eat-splitting bark aimed at the huge goblin and Astrid. miss, then 20ft orthogonal cone. Astrid and Greezgux- DC 25 basic reflex save or 19 sonic dmg. frightened 1 on crit fail (or increase frightened by 1)
Hunt or Be Hunted! Round 5 : BOLD can act
Jakoby: -15, concealed (underbrush), Hunt Prey (Orange)
Ro: -18,
Quinoline: -24, concealed (mistform),
Astrid: 2x DC 25 basic reflex save or take 24/19 dmg
Brown Dolok (J): -17, concealed (underbrush)
Blue Dolok (Q):
Violet Dolok (A):
Blue Dolok (Z):
Orange Archer: -30, Hidden
Zac: -15,
Greezgux: -41, 2x DC 25 basic reflex save or take 24/19 dmg
Violet Dolok (G):
Round 6
Yellow Archer: -39, Bloodied,
Pink Warbeast: -87, Bloodied, Frightened 1
White Warbeast: concealed (underbrush),
Lime Green Warbeast: -125, Near Death,
Notes:

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Quinoline will raise her shield with one hand while taking out an empty vial. Concentrating, the flask fills with a brilliant yellow, even though there was nothing in the flask before! Perpetual Infusion, Debilitating Bomb
She lobs it at Yellow.
Lesser Bottled Lightning, Goggles, frightened 1: 1d20 + 16 + 1 - 1 ⇒ (12) + 16 + 1 - 1 = 28
Electricity: 1d6 ⇒ 4 plus 4 splash electricity plus flat-footed plus DC 24 Fortitude vs dazzled

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reflex save: 1d20 + 13 ⇒ (5) + 13 = 18
reflex save: 1d20 + 13 ⇒ (11) + 13 = 24
Astrid seems disoriented by the twin sonic attacks as blood emerges from her ears. She swings wildly and ultimately ineffectually at the hound before her.
shortsword: 1d20 + 18 ⇒ (3) + 18 = 21
shortsword: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
shortsword: 1d20 + 18 - 8 ⇒ (8) + 18 - 8 = 18
Strike, strike, strike

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Clever girl.
Jakoby realizes she has lost her bead on her prey, and squints into the grasses where he ought to lurk.
Seek w/ Visual Bonus w/ Hunt Prey (+1) vs Orange Lizard Stealth DC: 1d20 + 17 + 1 + 2 ⇒ (2) + 17 + 1 + 2 = 22
Cursing in ulfen at the outfoxery, she steers her longbow from her prey to the Green Warbeast, looking to put it out of it's misery.
◆) Seek
◆) Strike
◆) Ro Commands Himself
Fearsome Longbow w/ Deadly vs Green Warbeast: 1d20 + 17 ⇒ (19) + 17 = 362d8 + 4 ⇒ (1, 4) + 4 = 91d10 ⇒ 2

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Ro makes his own way!
He will fly next to Astrid and strike at it!
◆) Stride
◆) Strike
He will attack the Pink Warbeast first (flanking with Quin) then fly off to go approach the Orange Lizard on his own!
◆) Strike
◆) Stride
GM - please erase the 2nd and 3rd Ro token correspondingly!
Flying Jaw (Piercing) vs Green (No Flank) or Pink Hound (Yes Flank): 1d20 + 16 ⇒ (13) + 16 = 292d6 + 6 ⇒ (3, 2) + 6 = 11

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Reflex 1 DC 25: 1d20 + 12 ⇒ (2) + 12 = 14
Hero Point reroll: 1d20 + 12 ⇒ (15) + 12 = 27 12 Sonic Damage
Reflex 2 DC 25: 1d20 + 12 ⇒ (10) + 12 = 22 19 Sonic Damage
Greezgux can't keep up with all of the attacks as he is assaulted from all directions.
HP 1/73 (Vital Beacon Active d10 Used)
AC 25 (Clumsy 1 AC 24)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 4/4
Spells (3) 2/4
Spells (4) 0/3
Focus 0/2
Hero Point 0/3