”Zhao Fen” | Female LG Medium Human Oracle 9 (She/Her)
Strength
18
Dexterity
12
Constitution
16
Intelligence
10
Wisdom
12
Charisma
18
About Zhao Fen.
Fen is a serious young Tian-Shu human, the latest in a long line of explorers and archeologists. Her mother was plagued by mental illness after her experiences in the Pathfinder Society, and her final years were a trial for the young Fen. When she passed Fen began to be visited by visions of her ancestors telling her to what to do. For a time she thought herself mentally ill too, but through prayer and worship of Shizuru and Tsukiyo she accepted these visions as truth, as set out to honor her ancestors as well as she can. Zhao Fen Full Character Sheet
Female Human Oracle 9
Background: Raised by Belief (Tsukiyo)
LG, Medium, Orace, Human, Humanoid Perception +12
Languages Common, Tien
Skills
Acrobatics +1
Arcana +0
Athletics M +19
Crafting +0
Deception T +15
Diplomacy M +21 (including +2 item)
Intimidation E +17
Tsukiyo Lore T +11
Medicine T +12
Nature +1
Occultism T +11
Performance T 15
Religion T +12
Society T +11
Stealth +1
Survival +1
Thievery +1
Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha18 (+4)
Items +1 full plate, Adventurer's Pack, +1 Ghost-Touch Striking Katana, +1 Cold-Iron Fiend-bane Striking Katana, Musical Instrument (flute), Messenger's Ring, Lifting Belt, Scroll of Neutralize Poison, Scroll of Remove Disease, Scroll of Remove Paralysis, Scroll of Restoration, Scroll of Heal (1st), Dagger, Healer's Tools, Sling, Sling Bullets (20), Wayfinder, Comprehension Elixir, Lesser Potion of Healing, Greater Perfect Droplet (attached to +1 Striking Ghost-Touch katana), Ring of Fire Resistance, Goggles of Night
Bulk:
4 Full Plate
2 Katanas
0.1 Lifting Belt
In Adventurer's Pack:
1 Healer's Tools
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Fort +12; Ref +10; Will +14
HP 92 Resistances
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Speed 25 feet
Melee [1] +1 Striking Ghost-Touch Katana +14 (Deadly d8, Two-Hand d10, Uncommon, Versatile P), Damage 2d6+4 S (or 2d10+4 two-handed)
Clear Skies Cold-Iron +1 Striking Fiend-bane Katana +14 (Deadly d8, Two-Hand d10, Uncommon, Versatile P), Damage 2d6+4 S (or 2d10+4 two-handed) [+1d6 against fiends]
Ranged [1] Sling +10 (), Damage 1d6+2 P
Mystery Ancestors. Fen gains additional ancestry feats at 1st and 11th level
CurseAnestors. Fen is torn between the guidance of competing ancestors, and must roll to determine which type of activities are easy for her, and the rest become more difficult
HeritageSkilled. Fen became trained in Athletics at 1st level, and expert it in at 5th level.
2 - Bon Mot. Fen can use her wit to befuddle her enemies as an action
4 - Sign Language. Fen knows the sign language for all the languages she knows, because helping people is easier when you can communicate
6 - Battle Medicine
8 - Evangelize
Cantrips - Shield, Divine Lance, Disrupt Undead, Stabilize, Light, Guidance, Ray of Frost Focus - Ancestral Touch (cursebound), Soothing Words (cursebound), Ancestral Defense (cursebound), Lay on Hands 1 - Heal*, Command, Bless, True Strike 2 - See Invisibility, Dispel Magic*, Spirit Link 3 - Heroism, Searing Light*, Soothing Blossoms 4 - Circle of Protection (via AcP), Resist Energy*, Air Walk 5 - Flame Strike*, Death Ward * denotes signature spell
Chronicles:
0 - Start at level 2 playtest boon
1 - 1-01 The Absalom Initiation (GM)
2 - 1-02 The Mosquito Witch
3 - 1-03 Escaping the Grave (GM)
4 - 1-00 Origin of the Open Road
5 - 1-05 Trailblazer's Bounty (GM)
6 - 1-06 Lost on the Spirit Road
7 - The fall of plaguestone
8 - Rewrite history - retrain to Oracle
9 - 1-24 Lightning Strikes, Stars Fall
10 - Star Crossed Voyages
11 - Mountain of Sea and Sky
12 - Esoteric Spellcaster (Circle of Protection)
13 - 2-07 The Blakros Deception
14 - 2-14 Lost in Flames
15 - 2-20 Breaking the Storm: Bastion in Embers
16 - Avid Collector - Secrets of Magic (Bane Rune)
17 - 2-22 Breaking the Storm: Excising Ruination
18 - 2-24 Breaking the Storm: Parting Clouds
19 - 3-09 The Secluded Siege
20 - 3-14 The Tomb Between Worlds (GM)
21 - Night of the Gray Death (GM)