+1 striking frost cold iron short sword +18 2d6+4+1d6[agile,finesse]
+1 striking ghost touch Silver light mace
Short bow (with potency cristal talisman on it)
Sneak attack 2d6
Special Actions
Battle Assessment Single ActionFeat 4
RogueSecret
Source Core Rulebook pg. 184 2.0
With careful observation during battle, you identify an enemy’s strengths and weaknesses. The GM rolls a secret Perception check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed from you, hidden from you, or undetected by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Battle Assessment for 1 day.
Critical Success The GM chooses two of the following pieces of information about the enemy to tell you: which of the enemy’s weaknesses is highest, which of the enemy’s saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy’s resistances is highest. If the event of a tie, the GM should pick one at random.
Success The GM chooses one piece of information from the above list to tell you about the enemy.
Critical Failure The GM gives you false information (the GM makes up the information).
Discerning Strike Single ActionFeat 6
Archetype
Source Pathfinder Society Guide pg. 119
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication; Thorough Reports
Requirements You have successfully identified the target with Recall Knowledge during this combat.
Identifying a creature is the first step in finding its weaknesses. Attempt a Strike against the target; if successful, you deal an additional 1d6 precision damage. If you have succeeded on a Recall Knowledge check against the target during this combat and their creature type was previously recorded using Thorough Reports, you also deal 1 point of persistent bleed damage. The creature is then temporarily immune to Discerning Strike for 1 day.
Opportune Backstab ReactionFeat 8
Rogue
Source Core Rulebook pg. 187 2.0
Trigger A creature within your melee reach is hit by a melee attack from one of your allies.
When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.