Actions
◆) Activate Alloy Orb
◆) Activate Onyx Panther
◇) Activate Retrieval Belt
◆/◆◆) Activate Wayfinder of Rescue to Cast Heal [1st]
◆) Battle Medicine
↺) Cast Breath of Life
◆◆) Cast Divine Lance
◆) Cast Protect Companion
◆) Cast Shield
◆) Command Ro
↺) Cryptid Scholar
◇) Cunning Rune
◇) Exotic Edge
◆) Fly
◆◆) Flyby Attack
◆) Hunt Prey w/ Monster Hunter and Master Monster Hunter
↺) Life Block
↺) Return Force
↺) Shield Block
◆) Stride
◆) Stride w/ Nature's Edge
◆) Strike
◆) Strike vs Nature's Edge
◆) Support
◇) Swift Tracker to Stride
Saving Throws
[dice=Jakoby Fortitude (Expert) vs DC ??]1d20+18[/dice]
[dice=Jakoby Reflex (Master) w/ Evasion vs DC ??]1d20+22[/dice]
[dice=Jakoby Will (Expert) vs DC ??]1d20+19[/dice]
[dice=Ro Fortitude (Expert) vs DC ??]1d20+17[/dice]
[dice=Ro Reflex (Expert) vs DC ??]1d20+20[/dice]
[dice=Ro Will (Expert) vs DC ??]1d20+18[/dice]
Strikes
[dice=Cunning Fearsome Composite Longbow (P, 1h plus, deadly d10, volley 30) vs Foe]1d20+21; 2d8+4; 1d10[/dice]
Critical Specialization (Bow) vs Prey: Immobilize foe unless they Interact to roll Athletics vs DC 10
Cunning: May attempt free Recall Knowledge on a hit if the creature had blood or vital fluids
Fearsome: Critical hit inflicts Frightened 1
[dice=Astral Katana (S, 1h; deadly d8, two-hand d10) plus Astral (1d6 spirit) vs Foe]1d20+19; 2d6+6; 2d10+6; 1d6[/dice]
Critical Specialization (Sword) vs Prey: Off-guard 1 round
[dice=Jaw (P, magic) vs Foe]1d20+18; 2d6+6[/dice]
[dice=Claw (P, agile, magic) w/ Flyby Attack vs Foe]1d20+18; 2d6+4[/dice]
Skilled Actions
[dice=Recall Knowledge (Nature, Master) w/ Master Monster Hunter and Outwit Edge vs Prey]1d20+22[/dice]
[dice=Recall Knowledge (Nature, Master) w/ Master Monster Hunter and Assurance]26[/dice]
[dice=Battle Medicine (Medicine, Expert) vs Expert DC (20, 2d8+10, plus 2d8 CS) vs Ally]1d20+19; 2d8+10; 2d8[/dice]
GM Meta:
➤ Aware of the strengths and limitations of her primary weapon - her longbow (with the Volley trait which imposes a -2 penalty to Strikes within 30 feet) - while exploring, she will typically carry it when she is in an more spacious outdoors setting, and typically stow it and instead draw her katana when she is in a less spacious indoors setting.
➤ A bit of a dedicated switch-hitter, if Jakoby finds herself amongst a party that lacks a dedicated front-line combatant, and if at least one of the other members volunteers to support her in doing so, she can play that role for the duration of the adventure, and will always carry her katana as her default weapon.
➤ Jakoby will attempt, when possible, to Track every creature she encounters, having a few class abilities that interact with her having successfully done so, including Hunt Prey and Swift Tracker - the latter enabling her a free Stride on her first turn when rolling Survival for initiative against her prey.
➤ When using her Monster Hunter class feat - granting a free action Recall Knowledge check against her prey - in conjunction with her Master Monster Hunter feat - if Jakoby has any remaining Hero Points, she will typically use one to avert critical failure, so as to prevent the possibility of acting upon erroneous information
➤ Jakoby has Assurance with her master proficiency in the Nature skill, and when rolling for Master Monster Hunter against multiple foes, will typically use it to assure her result (currently "26"). Against an individual creature, she would typically prefer to roll, using the same precaution for Hero Points (to avert critical failure) as above.
Descriptive Profile:
An Ulfen woman between middle and old age carrying a large backpack with lots of equipment and weapons strapped to it - the most prominent of which is a fierce looking longbow. Her eyes are nearly always red and relaxed, and although she is fleet of foot, she never seems to be in a hurry, even when she is, which is most of the time.
A handsome eagle with sharp beak and claws and the wingspan of one and a half men circles near her at all times - and answers to the name of "Ro". Every couple hours, it returns with a dead rodent, dropping it before "Jakoby", who stashes them in her belt pouch. If pressed, she gladly explains that although possessing little meat, what is there is surprisingly efficient as a food source when mixed with loose nuts or berries.
Daily Preparations:
Jakoby wakes up early every day to watch the sun rise while mixing, packing into her carved wooden pipe, and smoking sweet-smelling herbs from her pouch. She gladly shares with anyone that joins her.
#2001:
Basics
#2001
XP (98)
Fame (81/82 spent)
Provision: Breath of Life Scroll, Rank 5
Default Downtime: Earn Income w/ Elysium Lore (Master) or Naturalist
Senses
Perception (***) +20 or +21 w/ Obsidian Goggles (◆, item, 1-hr, □/day); +2 circumstance vs hunted prey; Ro (**) +18 w/ lowlight
Swift Tracker (◇) If Jakoby rolls Tracking for Initiative, may Stride towards Prey on first turn
Languages ➤ Common, Skaldi; Fey
Explore ➤ Track or Search w/ Longbow (outside) or Katana (inside)
Defense
AC 28 (bands of force) or 29 vs prey, HP 148 / Ro AC 28, 29 hide / protect, 30 both, HP 94
Fortitude (**`) +18, Reflex (***`) +22 w/ Evasion, Will (**`) +19 / Ro +17/+20/+18
Retrieval Belt (◇, 1h) for Breath of Life (↺, 60-ft) Dying creature immedately restored to 5d8 HPs
Return Force (↺) Shove a creature that critically fails to melee strike you w/ Athletics +14
Life Block (↺) Sustain 5/10/15 HP to reduce triggering damage to Ro by 10/20/30
Offense
Ranger Class DC (**) 29
Divine Warden Spellcasting DC (**) 28
Martial Weapons (**); Medium Armor (*)
Nature's Edge (~) You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are flat-footed to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.
Speed 30 feet, Bulk 7.8 / 9.0
"Regicide"
+2 Cunning Fearsome Composite Longbow (P, 1+h, 100-ft; deadly d10, volley 30-ft) +21 @ 2d8+4 P & may Recall (◇, 1/min) if blood / vital fluids (cunning); CS ➤ Stuck foe Immobilized until Interact vs DC 10 Athletics (spec) plus Frightened 1 (fearsome)
(Hard 5 / BT 10)
"Spiritbreaker"
Astral Katana (S, 1h; deadly d8, two-handed d10, versatile P) +19 @ 2d6+6 slashing or piercing plus 1d6 spirit; CS ➤ Tipsy foe Off-guard 1 short round (spec) and may eject possessing entity vs Will DC 28 (astral)
(Hard 11 / BT 22)
Hunting Tricks:
Alloy Orb (◆, concentrate, 1-min) affixed item temporarily becomes cold iron or silver
Astral Rune (~) If possessing creature critically struck, ejected if it fails Will DC 28
Battle Medicine, Trained (◆, manipulate) Medicine vs DC 15/20 @ restore 2d8/2d8+10 HP adjacent; critical +2d8 (□/person/day)
Beacon Shot (Ammunition; ◆, Interact) Activate @ next Strike to lessen Invisible to Hidden or negate Concealed 1-min (□)
Breath of Life (↺, 60-ft) Dying ally healed 5d8 hit points
Cryptid Scholar (↺) Next Recall Knowledge vs visible rare or unique creature @ roll twice (☑□□)
Cunning Rune (◇, 1/min) Recall Knowledge vs struck creature
Exotic Edge (◇) Once per adventure for 1-rnd, +1 circumstance to all attack rolls / skill checks
Fearsome Rune (~) Critical strikes with this weapon inflict frightened 1
Hunt Prey (◆, concentrate) vs Prey, +2 to Seek / Track, Ignore 2nd Range Increment, Outwit
Magic Hide (◆, status, 1-min) +1 AC to animal companion
Master Monster Hunter (~) Recall Knowledge upon any creature using the Nature skill when you Hunt Prey and grant a +1 circumstance to the first strike for you and allies on a regular success
Nature's Edge (~) Enemies are off-guard to you if they're in natural difficult terrain.
Onyx Panther (◆) Sneak at full speed immediately, and for rest of turn
Retrieval Belt (◆) Store an item of 1 bulk or less in an extradimensional space
Rugged Wayfinder (Worn; ◆) Reduce Clumsy, Enfeebled, or Sickened by one step (□/adv or flat DC 10 destroy)
Support (◆) Ro activates Support Benefit, using (◆) to move into position if so commanded
Treat Wounds w/ Natural Medicine, Expert (10-min) Nature vs DC 20 @ restore 2d8+10 HP; critical +2d8
Treat Wounds w/ Natural Medicine, Trained (10-min) Nature vs DC 15 @ restore 2d8 HP; critical +2d8
Water of Warlock's Barrow (◆◆) Cast 1st-level Disrupting Weapons w/ Water trait (□)
Wayfinder of Rescue (Worn; V◆ or VS◆◆) Cast 1st-level Heal on ally w/ corresponding activation (□/day)
Wayfinder (Worn; ◆, Command) Cast 1st-level Light targeting itself
Warden Spellcasting:
Divine DC 26, Primal DC 26
Warden Focus Spells (□) @ Magic Hide (◆, 30-ft, status, 1-min)
Wayfinder of Rescue (□) @ Light (◆, self), Heal (◆/◆◆, touch/30-ft, □/day)
Clever Improvisor (*) considered trained in all skills w/ +10 plus ability modifier
Acrobatics (*) +17
Athletics (*) +16
Crafting (*) +12
Deception (*) +12 or +14 vs prey w/ Outwit
Diplomacy (*) +12
Intimidation (-) +10 or +12 vs prey w/ Outwit
Lore: Herbalism (*) +12
Medicine (**) +19 w/ Battle Medicine
Nature (***) +20 or +22 to Treat Wounds or +24 to Recall Knowledge vs prey w/ Cunning & Outwit; w/ Assurance [26], Influence Nature, Natural Medicine, Master Monster Hunter
Religion (*) +16
Stealth (*) +17 or +19 vs prey w/ Outwit
Survival (***``) +22 or +24 vs hunted prey; Coyote Cloak, Environmental Guide, Experienced Tracker, Swift Tracker, and Trackless Step
While In the wilderness, Jakoby never leaves tracks through natural terrain, acclimates herself and five companions to severe (or worse) cold or heat after 1 hour, and when Tracking a creature, may do so at full speed. If she rolls Survival for Initiative, she may Stride as a free action towards her Hunted Prey.
Erastil "Old Deadeye" (LG)
Domains: Earth, Family, Nature, Wealth; Alternate: Duty
Favored Weapon: Longbow; Divine Skill: Survival; Divine Font: Heal
Edicts: Care for your home and family, fulfill your duties, keep the peace, protect the community
Anathema: Abandon your home in its time of need, choose yourself over your community, tarnish your reputation, tell lies
Granted Spells: True Strike, Wall of Thorns, Tree stride
Equipment:
Worn (1.5) @ Winter Clothing (L); Bands of Force (⭐L) w/ affixed Onyx Panther (~), Gr. Coyote Cloak (⭐), Obsidian Goggles (⭐), Retrieval Belt (⭐), Wayfinder of Rescue (⭐); Arrows (LLL), Beacon Shot x5 (-), Healer’s Tools (B), Pipe w/ Sweet Smoking Herbs (-), Signal Whistle (-)
Held (3.1) @ +2 Cunning Fearsome Composite Longbow (BB) or +1 Astral Katana (B) w/ affixed Alloy Orb (~)
Stowed (5.0) @ Adventurer’s Pack (B), spare Alloy Orb (~), Bull’s-Eye Lantern w/ Oil (B), Climbing Kit (B), Crowbar (L), spare Onyx Panther (~), Repair Kit (B), Snowshoes (B)
Provision @ Scroll of Breath of Life (↺, 60-ft, □) stored in Retrieval Belt