PFS2: Breaking the Storm by GM Redeux (Inactive)

Game Master redeux

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Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

DC 30 Will Save: 1d20 + 12 ⇒ (16) + 12 = 28

Greezgux rushes to the south to help back up Zac with the rune. "Kill the troll's I have this one." He licks his wound as his mind begins to break.

Vital Beacon heal: 4d10 ⇒ (3, 9, 7, 8) = 27

◆ Mosquito Witch Doll (Independent) Stride
◆ Stride
◆ Stride
◆ Vital Beacon Heal

Status:

HP 79/82 (Vital Beacon Active; D10's used)
AC 26 (27 w/ Shield; Clumsy 1 AC 26/25)
Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
Spells (1) 4/4
Spells (2) 3/4
Spells (3) 2/4
Spells (4) 1/4
Focus 1/2
Hero Point 3/3

Mosquito Witch Doll
HP 0/40
AC 26
Items: Necklace of Fireballs II
Decanter of Endless Water


Map: -- | -- | ◆ ◇ ↺ |

Ro doesn't seem to have any luck striking the Spirit miss, and Jakoby seems to have this issue as well. The first arrow launched towards the creature seems to go right past the creature's side but also scratches some kind of barrier. The northern orange smoke-filled connection lights up slightly in response to this, and the second arrow misses by a large margin miss x2

The white troll looks at Zac and Greezgux hungrily as they approach...

Ritual Site Ablaze. Round 2 : BOLD can act
Quinoline: -47,
WhiteChainedTroll:
GreenChainedTroll: -73, Bloodied, 2d6 persist acid, regen deactivated
BlueChainedTroll:
PinkChainedTroll:
OrangeChainedTroll:
Round 3
Zac: -22,
Amada: -16, Invisible, Hasted,
Necalli: -47,
Astrid: -48, DC 30 basic will save or take 13 mental dmg.
RedSpirit: +15 ft in air.
Jakoby: -47, Hunt Red
Ro: -25,
Greezgux: -3,
Mosquito Witch Doll

Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    will save: 1d20 + 13 ⇒ (2) + 13 = 15

    Radiant Oath

    open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

    Quinoline moves near the Green troll, and attempts to disable the rune.

    Arcana: 1d20 + 18 ⇒ (18) + 18 = 36


    Map: -- | -- | ◆ ◇ ↺ |

    gm screen:
    1d20 + 22 ⇒ (3) + 22 = 25

    1d20 + 16 ⇒ (15) + 16 = 31 2d10 + 8 ⇒ (10, 4) + 8 = 22
    1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32 2d8 + 8 ⇒ (5, 2) + 8 = 15
    1d20 + 16 - 8 ⇒ (19) + 16 - 8 = 27 2d8 + 8 ⇒ (8, 5) + 8 = 21

    1d20 + 16 ⇒ (4) + 16 = 20 2d8 + 8 ⇒ (7, 4) + 8 = 19
    1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27 2d8 + 8 ⇒ (5, 4) + 8 = 17
    1d20 + 16 - 8 ⇒ (2) + 16 - 8 = 10 2d8 + 8 ⇒ (1, 5) + 8 = 14

    3d20 ⇒ (14, 16, 13) = 43

    2d6 ⇒ (3, 6) = 9
    1d20 ⇒ 4

    The western rune connection is severed as Quinoline quickly determines how to effectively remove the glyphs! As the connection fades, the Spirit begins to fall to the ground and grabs the ledge of the vast hole in the ground. "This changes nothing!!!" it shouts.

    Meanwhile the White troll bites Zac's arm, then slices the wound open with it's claw that digs deep into the skin. A second claw follows-up to scrap against Zac's side Hit for 22 Piercing, crit for 30 slashing, hit for 21 slashing

    The Green Troll then tries to wildly swing it's claws at Astrid, but misses the shield maiden on the first pass. The second claw strike looks like it is about to hit but Astrid swings her shield up at the last moment to deflect the attack as well as the third strike. Miss, then 27-> reactive shield -> miss), then miss. Acid continues to burn its skin and still covers the creature 9 acid, did not recover from persist dmg

    Ritual Site Ablaze. Round 3 : BOLD can act
    Zac: -95,
    Amada: -16, Invisible, Hasted,
    Necalli: -47,
    Astrid: -74,
    RedSpirit: holding onto edge.
    Jakoby: -47, Hunt Red
    Ro: -25,
    Greezgux: -3,
    Mosquito Witch Doll
    Quinoline: -47,
    WhiteChainedTroll:
    GreenChainedTroll: -82, Bloodied, 2d6 persist acid, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    Of course it would happen to hit me three times
    Zac will step and swing his light hammer twice hit: 1d20 + 19 ⇒ (11) + 19 = 30 dmg: 2d6 + 7 ⇒ (3, 3) + 7 = 13
    hit: 1d20 + 15 ⇒ (18) + 15 = 33 dmg: 2d6 + 7 ⇒ (4, 1) + 7 = 12
    If I crit, it is also prone.

    Horizon Hunters

    TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
    Stats:
    AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
    ♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)

    I see your game, clever girl!

    Realizing that the Spirit itself might only be harmed via it's six (now five) junction points, she glances across the way towards Captain Astrid, and raises her hand in a "pause" motion, simultaneously calling Ro "off" in whistling for him to retreat.

    Reaching with her free hand for the Greater Life Elixir (7d6+18) gifted her by the venture captain currently stashed next to her pipe...

    Horizon Hunters

    M Elf, Ancient Elf Heritage | Prepared Spells
    Spoiler:
    1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
    | Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

    ◆◆Disable attempt, Religion: 1d20 + 16 ⇒ (18) + 16 = 34 eeeeeeey
    ◆ (haste) Stride 40' Will if needed for striding through the ring but not entering its center: 1d20 + 17 ⇒ (20) + 17 = 37
    Hunt Prey- Spirit, Recall Knowledge w/ Cryptid Scholar, Dubious Knowledge +13 if Undead/Demon lore apply and would have an easier check, +16 Religion otherwise.

    I made a roll for it by accident forgetting it was a secret check:
    RecKnow: 1d20 + 13 ⇒ (9) + 13 = 22

    ◆ Necalli: Fly towards Spirit.

    As the elf continues his chant, the runes begin to flicker. Seeing his chance, Amada quickly kicks the chains bonding the troll to the site, provoking it to attack the ground around it in rage. As its hand lifts from the ground, the rune has been smeared beyond recognition, lacking the strength to maintain its shape. "Thank you for your cooperation, chum," the elf mocks from the safety of his invisibility.

    Gauging the distance to the next ring, the elf deftly dodges past the troll's chains and the heat of the circle to get in range of the next one; giving a shrill whistle to Necalli from across the field, finally mobilizing his companion.

    Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
    Jakoby & Ro wrote:

    Realizing that the Spirit itself might only be harmed via it's six (now five) junction points, she glances across the way towards Captain Astrid, and raises her hand in a "pause" motion, simultaneously calling Ro "off" in whistling for him to retreat.

    "What is it Amma? I'm a bit busy here you know."

    Astrid smashes her shield into the troll to keep it's attention away from Quinoline. She then retrieves the elixir given to her by the alchemist and drinks.

    shield boss: 1d20 + 17 ⇒ (13) + 17 = 30
    damage-bludgeoning: 2d6 + 6 ⇒ (3, 1) + 6 = 10

    healing-greater elixir of life: 7d6 + 18 ⇒ (1, 6, 1, 4, 2, 1, 2) + 18 = 35


    Map: -- | -- | ◆ ◇ ↺ |

    GM screen:
    1d20 ⇒ 41d20 ⇒ 7
    8d6 ⇒ (2, 5, 4, 1, 1, 2, 5, 6) = 26
    1d20 + 13 ⇒ (16) + 13 = 29

    @Zac, yeah, 15, 20, and 19 on the dice >.<

    Zac does manage to step towards the White troll without leaving himself open to another attack. He then slams his hammer against the creature, the first time staggering it and the second time knocking it to the ground! Hit then crit for 13+24+prone

    Another electrically filled connection is severed as Amada works swiftly and invisibly underneath the unaware troll! As the connection is dropped, Jakoby notices that barrier she saw earlier visible dissipates. Northern rune disableed!

    @amada. Will save not needed unless crossing into the circle.

    Amada also read some ancient texts about Urxehl's followers...He believes that this spirit is capable of gaining a physical form and will ultimately be a vessel for Urxehl.

    Astrid continues to bash the green troll. While it looks bloodied it does seem to have quite a bit of health left... Hit for 10

    The Spirit pulls itself up from the edge. From the ground and then casts a spell....suddenly a massive fireball heads towards Quinoline and Astrid. The green troll...is collateral. The troll manages to dodge part of the flames, but is severely burned all the same--seeming to be particularly weak against the fire damage. Jakoby is on the edge of the impact, and maybe just gets some scorched eyebrows. @Astrid and Quinoline, DC 28 basic reflex save or take 26 fire dmg. The green troll succeeded but looks pretty badly hurt.

    Ritual Site Ablaze. Round 3 : BOLD can act
    Jakoby: -47, Hunt Red
    Ro: -25,
    Greezgux: -3,
    Mosquito Witch Doll
    Quinoline: -47, DC 28 basic reflex save or take 26 fire dmg.
    WhiteChainedTroll: -37, prone
    GreenChainedTroll: -115, Bloodied, 2d6 persist acid, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:
    Round 4
    Zac: -95,
    Amada: -16, Invisible, Hasted, Hunt Red
    Necalli: -47,
    Astrid: -39, DC 28 basic reflex save or take 26 fire dmg.
    RedSpirit:

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Radiant Oath

    1 person marked this as a favorite.
    open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

    Reflex: 1d20 + 18 ⇒ (1) + 18 = 19

    Ruh roh.

    Reflex, Hero Point: 1d20 + 18 ⇒ (9) + 18 = 27

    Heroic Intervention: Your heroic moments grant others the will to keep fighting. When you spend a Hero Point, you and any allies within 30 feet who can see you regain 4d6 Hit Points. This healing also affects dying allies, even if they cannot see you due to being unconscious.

    Healing (Quinoline, Astrid, Jakoby): 4d6 ⇒ (1, 6, 3, 3) = 13

    Quinoline reacts slow motion as the pinpoint of light explodes into a fireball. A fiery fragment heads right for her face, but she contorts to avoid it. She still gets hit in the leg, though. Astrid and Jakoby witness the feat and regain some resolve.

    ---

    Quinoline grabs some infused reagents from her bandolier and just drinks it right away. It seems to sparkle as she lifts it to her lips.

    Moderate Elixir of Life: 5d6 + 12 ⇒ (1, 1, 5, 1, 5) + 12 = 25

    Her other hand is already reaching for a different vial - she hurls a wispy vial all the way across the chasm at the spirit itself.

    Moderate Ghost Charge, 2nd Range Increment (Far Lobber): 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33
    Positive: 2d8 ⇒ (4, 6) = 10 plus 4 splash positive plus enfeebled 1

    Horizon Hunters

    TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
    Stats:
    AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
    ♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)
    Astrid Gertasdottir wrote:
    Jakoby & Ro wrote:

    Realizing that the Spirit itself might only be harmed via it's six (now five) junction points, she glances across the way towards Captain Astrid, and raises her hand in a "pause" motion, simultaneously calling Ro "off" in whistling for him to retreat.

    "What is it Amma? I'm a bit busy here you know."

    Jakoby races across the field towards Captain Astrid, and drawing her stowed (worn) elixir, foists it toward the fighter with gusto "The spirit is grounded - it's shields flicker with weakness - let's keep it busy!"

    ◆) Stride
    ◆) Interact to Draw
    ◆) Interact to Administer

    Greater Elixir of Life @ Astrid: 7d6 + 18 ⇒ (5, 3, 6, 1, 5, 4, 1) + 18 = 43

    Horizon Hunters

    TN Medium Eagle Incredible Animal Companion 9 | ◆◇↺
    Stats:
    AC 29 | Fortitude (+16), Reflex (+19), Will (+17) | Perception (+17) w/ Lowlight | Speed 10, Fly 60
    ♥️ 63/85 | ⚕ fatigued (-1 defenses), frightened (-1 everything) | Elevation: +0 feet

    Ro hears his master's whistle to "retreat" and defies it!

    Though not directly engaging it again, he hangs around the Spirit distractingly, hoping to convince his master to command him to attack it again!

    ◆) Fly (overhead from +20 elevation and then dropping to +0 elevation to threaten)

    Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    I didn't raise shield, so I can't use my reaction to do that. I'm going to pre-roll my aoo attack in case the white troll tries to stand up, so the Dm isn't waiting for my aoo. If another creatures passes by me, I'm not taking the aoo, I'm saving it specifically for the white troll.
    aoo white troll: 1d20 + 19 ⇒ (18) + 19 = 37 dmg: 2d6 + 7 ⇒ (1, 5) + 7 = 13 So if it does stand up, which provokes, it just hit the ground again.

    Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    reflex save: 1d20 + 15 ⇒ (6) + 15 = 21


    Map: -- | -- | ◆ ◇ ↺ |

    gm screen:
    1d20 + 16 ⇒ (9) + 16 = 25

    As Quinoline reaches for her Elixir of life, the green troll tries to swat it out of her hands but it must be struggling to see through the temporary smoke leftover rom the fireball and fails to hit Quinoline. miss

    Quinoline's bomb arcs over the fiery wall and directly towards the spirit. It makes impact with the spirit and explodes-- covering it with a mixture of chemicals and salts, seemingly as effective as last time Hit, 14 positive dmg+enfeebled 1, seems to gone through resistance but did not trigger a weakness

    Ritual Site Ablaze. Round 3 : BOLD can act
    Greezgux: -3,
    Mosquito Witch Doll
    WhiteChainedTroll: -37, prone
    GreenChainedTroll: -115, Bloodied, 2d6 persist acid, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:
    Round 4
    Zac: -95,
    Amada: -16, Invisible, Hasted, Hunt Red
    Necalli: -47,
    Astrid: -9,
    RedSpirit: -14, enfeebled 1 until Q's turn
    Jakoby: -34, Hunt Red
    Ro: -25,
    Quinoline: -30,

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Vigilant Seal

    Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

    Greezgux shoves in beside Zac as he looks to upheave the run from underneath the troll. "Take some of my sweat, you look like you are about to fall."

    Athletics: 1d20 + 14 ⇒ (10) + 14 = 24
    Hero Point Reroll: 1d20 + 14 ⇒ (18) + 14 = 32

    ◆ Mosquito Witch Doll (Independent) Stride
    ◆ Stride
    ◆◆ Disable Rune

    Status:

    HP 79/82 (Vital Beacon Active; D10's used)
    AC 26 (27 w/ Shield; Clumsy 1 AC 26/25)
    Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
    Spells (1) 4/4
    Spells (2) 3/4
    Spells (3) 2/4
    Spells (4) 1/4
    Focus 1/2
    Hero Point 2/3

    Mosquito Witch Doll
    HP 0/40
    AC 26
    Items: Necklace of Fireballs II
    Decanter of Endless Water


    Map: -- | -- | ◆ ◇ ↺ |

    GM screen:
    1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29 2d10 + 8 ⇒ (2, 2) + 8 = 12

    1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28 2d10 + 8 ⇒ (5, 9) + 8 = 22
    1d20 + 16 - 2 - 4 ⇒ (19) + 16 - 2 - 4 = 29 2d8 + 8 ⇒ (8, 6) + 8 = 22

    1d20 + 16 ⇒ (12) + 16 = 28 2d8 + 8 ⇒ (2, 8) + 8 = 18
    1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18 2d8 + 8 ⇒ (7, 4) + 8 = 19
    1d20 + 16 - 8 ⇒ (16) + 16 - 8 = 24 2d8 + 8 ⇒ (1, 8) + 8 = 17

    2d6 ⇒ (6, 5) = 11
    1d20 ⇒ 15

    As Greezgux runs towards the Troll, it tries to bite his massive legs from its spot on the ground. Its teeth sink ever so slightly into Greezgux's skin as Greezgux moves in and smashes the southern glyph to pieces. Yet another electrical-filled connection is severed between the rune and the
    Spirit. Nothing immediately appears to happen, though this connection was observed to be somehow related to the mental attacks from earlier. AoO hit for 12 Piercing, then success to disable

    The White troll's wounds seem to heal itself over as it stands up but is quickly smashed back down to the ground by Zac Crit for 26 dmg. This only further attracts the troll's attention and from the ground it bites Zac followed by a slice of its claw bringing Zac down to the ground Hit x2 for 22 P + 22 S dmg -> Zac is Dying 1

    The Green trolls wounds don't appear to be healing and it tries to swing its claw at Astrid. The first pass looks like it would hit, though the shield maiden raises her shield at the last moment to block it and subsequent strikes Miss x3. The acid from Quinoline's bomb burns the troll's skin once more, though it appears much of the acid has now been absorbed or slid off. What is left is a troll that looks like it is barely hanging on to its life. 11 persist acid, recovered from persist dmg -> "near death"

    Ritual Site Ablaze. Round 4 : BOLD can act
    Amada: -16, Invisible, Hasted, Hunt Red
    Necalli: -47,
    Astrid: -9,
    RedSpirit: -14, enfeebled 1 until Q's turn
    Jakoby: -34, Hunt Red
    Ro: -25,
    Quinoline: -30,
    Greezgux: -15, Vital Beacon (D8 next)
    Mosquito Witch Doll
    Zac: 0hp, Dying 1, prone
    WhiteChainedTroll: -43, prone
    GreenChainedTroll: -126, Near Death, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    Can the spirit be reached from the ground?


    Map: -- | -- | ◆ ◇ ↺ |
    Astrid Gertasdottir wrote:
    Can the spirit be reached from the ground?

    Yes, it is on ground level now. When one of the rune connections was severed it fell from 20ft up to the ground level

    Horizon Hunters

    M Elf, Ancient Elf Heritage | Prepared Spells
    Spoiler:
    1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
    | Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

    ◆◆Disable Rune, Religion: 1d20 + 16 ⇒ (10) + 16 = 26 I will never forgive this scenario writer for not allowing Thievery here.
    Hasted Stride
    Cast Gravity Weapon.
    ◆ Necalli: Fly to Flank with Ro. Will: 1d20 + 16 ⇒ (14) + 16 = 30 Success.

    Damn scratch-resistant runes.

    As the elf dashes off to better plan his next move while casting another arcane ward, Necalli moves in to flank with Ro.

    Horizon Hunters

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    TN Medium Eagle Incredible Animal Companion 9 | ◆◇↺
    Stats:
    AC 29 | Fortitude (+16), Reflex (+19), Will (+17) | Perception (+17) w/ Lowlight | Speed 10, Fly 60
    ♥️ 63/85 | ⚕ fatigued (-1 defenses), frightened (-1 everything) | Elevation: +0 feet

    Ro "smiles" at Necali - and telegraphs in verbal + non-verbal bird-speak:

    "So you finally come to play! Master told me to retreat, but I am a mighty hunter. Let's take this Spirit down together!"

    But the party only hears "Squak SQUaaak SquAAAKK!" and only see some dashing around middair with a little "backflip" thrown in for emphasis...

    Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    Astrid looks at the weakened troll and then at the spirit then at the troll and back to the spirit. Finally she curses and heads for the spirit. "Damn it! Someone finish off that troll. I'm going to go play with the ghost and keep him occupied while the rest of you take care of those runes."

    will save: 1d20 + 13 ⇒ (20) + 13 = 33

    Sudden Charge-shield boss-ghost touch-vs red-flat footed: 1d20 + 17 ⇒ (13) + 17 = 30
    damage-bludgeoning-ghost touch: 2d6 + 6 ⇒ (3, 2) + 6 = 11

    ◆ Stride (provokes), ◆◆ Sudden Charge

    Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    Last words before going down assuming it is possible to speak just before hitting the ground, or just before the Troll hits me twice Help! These things never miss Seriously the odds of it hitting 5 out of 5 times is so incredibly low, but I would have that luck.


    Map: -- | -- | ◆ ◇ ↺ |

    gm screen:
    3d6 ⇒ (4, 6, 1) = 11
    2d6 ⇒ (6, 5) = 11
    5d6 ⇒ (5, 5, 6, 2, 6) = 24
    1n 2R 3As: 3d3 ⇒ (3, 2, 2) = 7
    S v As: 1d20 + 24 ⇒ (5) + 24 = 29 2d12 + 8 ⇒ (8, 11) + 8 = 27
    S v Ro: 1d20 + 24 - 5 ⇒ (11) + 24 - 5 = 30 2d12 + 8 ⇒ (10, 1) + 8 = 19
    S v Ro: 1d20 + 24 - 10 ⇒ (19) + 24 - 10 = 33 2d12 + 8 ⇒ (3, 1) + 8 = 12

    Amada, unfortunately, isn't able to determine the proper runes to break the ritual's connection...If only he understood the language they are in! Instead he is met with backlash from the runes... fail by 1, take 11 mental dmg.

    Necalli flies into the circle, but doesn't quite resist the flames scorching his wings 11 fire.

    The ulfen shieldmaiden, however, leaps over the flames without giving them a thought and rams her shield into the Spirit! no dmg from flames, and then Hit! 11 B dmg. As Astrid retracts her shield, however, a brief pulse of negative energy flashes out from the spirit towards Astrid! DC 28 basic reflex save or take 24 negative dmg

    This, of course, has also attracted the Spirit's attention. It reaches out its spectral claw and rips through Astrid's armor and flesh while simultaneously trying to drain her life 29 to hit for 26 negative dmg (after resist), DC 30 fortitude save vs drain life .

    The spirit then reaches into the sky, with reach to spare, and swipes twice at Ro doing aerial acrobatics. Both specteral claws strike Ro and also begin to drain his life. Hit x2 for 19+12 negative dmg. 2x DC 30 fortitude saves vs drain life. In any case, it does not appear the enfeeblement had any effect on the Spirit's attacks as each one seemed quite nimble. After the third claw strike, the Spirit booms a nefarious laugh and mocks, "YOU DARE CHALLENGE ME?!"

    Ritual Site Ablaze. Round 4 : BOLD can act
    Jakoby: -34, Hunt Red
    Ro: -56, 2x DC 30 fortitude save vs drain life.
    Quinoline: -30,
    Greezgux: -15, Vital Beacon (D8 next)
    Mosquito Witch Doll
    Zac: 0hp, Dying 1, prone
    WhiteChainedTroll: -43, prone
    GreenChainedTroll: -126, Near Death, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:
    Round 5
    Amada: -27, Invisible, Hasted, Hunt Red
    Necalli: -58,
    Astrid: -35, DC 28 basic reflex save or take 24 negative dmg, DC 30 fortitude save vs drain life.
    RedSpirit: -25, enfeebled 1 until Q's turn

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    TN Medium Eagle Incredible Animal Companion 9 | ◆◇↺
    Stats:
    AC 29 | Fortitude (+16), Reflex (+19), Will (+17) | Perception (+17) w/ Lowlight | Speed 10, Fly 60
    ♥️ 63/85 | ⚕ fatigued (-1 defenses), frightened (-1 everything) | Elevation: +0 feet

    Ro Fortitude vs Drain Life (DC 30): 1d20 + 16 ⇒ (20) + 16 = 36
    Ro Fortitude vs Drain Life (DC 30): 1d20 + 16 ⇒ (20) + 16 = 36

    Shining through his red-feathered chest like a beacon, the vital forces Ro and Jakoby had absorbed earlier pulse with power - repelling the vengeant spirit's sapping power completely! - he adds another little backflip for flair, and strikes with his own avian fury!

    ◆) Strike

    Ro Jaw vs Red Spirit w/ Flanked: 1d20 + 16 ⇒ (4) + 16 = 202d6 + 6 ⇒ (6, 5) + 6 = 17

    Horizon Hunters

    TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
    Stats:
    AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
    ♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)

    Let's finish this!

    Seeing Ro in danger, Jakoby dashes through the fire towards the central melee...

    ◆) Stow Longbow
    ◆◆) Stride x2

    Jakoby Will vs Flame Circle (DC 25): 1d20 + 17 ⇒ (10) + 17 = 27

    ...And arriving "Don't worry boy - I'm coming" she promises with reassurance.

    Spiritbreaker glistens brightly upon her back, reflecting the light from the ring of fire into 360 degrees of hope!

    Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    As the spirit strikes Astrid, she raises her shield and manages to deflect a portion of the blow.

    Astrid uses reactive shield and quick block

    reflex save: 1d20 + 15 ⇒ (5) + 15 = 20
    fortitude save: 1d20 + 15 ⇒ (15) + 15 = 30

    Vigilant Seal

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    Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

    Greezgux's drool hits down, nearly drowning Zac as it absolutely soaks the man. As he restorative goblin juices do their work Greezgux makes his way through the healing fires that goblins know so well.

    Heal (Signature Spell) 4th level: 4d8 + 32 ⇒ (2, 7, 3, 7) + 32 = 51

    ◆ Mosquito Witch Doll (Independent) Stride
    ◆◆ Heal Zac (4th Level)
    ◆ Stride

    Status:

    HP 79/82 (Vital Beacon Active; D10's used)
    AC 26 (27 w/ Shield; Clumsy 1 AC 26/25)
    Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
    Spells (1) 4/4
    Spells (2) 3/4
    Spells (3) 2/4
    Spells (4) 0/4
    Focus 1/2
    Hero Point 2/3

    Mosquito Witch Doll
    HP 0/40
    AC 26
    Items: Necklace of Fireballs II
    Decanter of Endless Water

    Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
    GM redeux wrote:


    The spirit then reaches into the sky, with reach to spare, and swipes twice at Ro doing aerial acrobatics. Both specteral claws strike Ro and also begin to drain his life. Hit x2 for 19+12 negative dmg. 2x DC 30 fortitude saves vs drain life. In any case, it does not appear the enfeeblement had any effect on the Spirit's attacks as each one seemed quite nimble. After the third claw strike, the Spirit booms a nefarious laugh and mocks, "YOU DARE CHALLENGE ME?!"

    Astrid grins maniacally at the spirit and retorts, "We're not just going to challenge you, we're going to send your miserable hide back to the abyss."

    Radiant Oath

    open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

    Quinoline looks at the troll, and the spirit, and shrugs. "You're not even worth the effort," she mocks. She strides southeast and lobs a ghost charge at the spirit.

    Did the Green troll use its AoO against Astrid when she ran? If not, Quinoline will raise her shield and make one Stride. If so, she'll stride twice.

    Moderate Ghost Charge, 2nd range increment: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35
    Positive: 2d8 ⇒ (5, 1) = 6 plus 4 splash positive plus enfeebled 1


    Map: -- | -- | ◆ ◇ ↺ |

    Gm screen:
    1d6 ⇒ 1
    White AoO vs heal: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31 2d8 + 8 ⇒ (1, 8) + 8 = 17

    Astrid's shield raises and looks like it should block the strike, however, the non-physical attack is not diminshed by the shield this is an energy-based attack and shield block is for physical attacks.

    Both Ro and Astrid, however, are able to mostly resist their life force being drained from them! Ro flies in closer to strike but fails to connect with the spirit miss. Jakoby then dashes through the flames, nearly unwavering, only managing to get burnt slightly 1 fire dmg

    As Greezgux casts his spell, the White troll reacts and swipes across his legs with its sharp claws. Hit, 17 slashing. Greezgux finishes his spell and brings Zac to some resemblance of healthy.

    @Q, Green did AoO (and missed) vs Astrid, I failed to note it in text but had updated the slide's reaction. Quinoline then throws another bomb at the spirit -- this one also hitting the Spirit. The bomb clearly does damage, though visually you can tell no difference after managing to drain some life from Astrid. Hit, 10 positive dmg, + Enfeebled.

    Ritual Site Ablaze. Round 4 : BOLD can act
    Zac: -69, prone, Wounded 1
    WhiteChainedTroll: -43, prone
    GreenChainedTroll: -126, Near Death, regen deactivated
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:
    Round 5
    Amada: -27, Invisible, Hasted, Hunt Red
    Necalli: -58,
    Astrid: -58,
    RedSpirit: -25, enfeebled 1 until Q's turn
    Jakoby: -35, Hunt Red
    Ro: -56,
    Quinoline: -30,
    Greezgux: -32, Vital Beacon (D8 next)
    Mosquito Witch Doll

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    Zac will stand up which provokes, hopefully the troll don't crit me for 51 damage. Single move away and pull out his bow. He plans to finish off the troll, cause this is where his weapons are, he has to recover them. Picking both his hammer and shield up are two actions. Speed is still 35 thanks to the bracelet of dashing lasting one minute, it doesn't say those magic items deactivate upon knock out.

    Don't worry, Zak will take care of the red guy first, at a safe distance that is.

    Radiant Oath

    open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

    If you're planning on finishing the troll, Quinoline can contribute an acid flask to disavle the regen. But if we can avoid them, we can just coordinate a rush to avoid them.


    Map: -- | -- | ◆ ◇ ↺ |

    Gm screen:

    1d20 + 16 ⇒ (17) + 16 = 33 2d10 + 8 ⇒ (3, 2) + 8 = 13
    1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16 2d8 + 8 ⇒ (4, 5) + 8 = 17

    The white troll, from the ground, looks at Zac with hungry eyes as he gets up, but it is still recovering from its last strike It AoO'ed Greezgux so no reaction. The white trolls wounds once again begin to rapidly heal as it stands up once more, undoubtedly relieved not to be immediately knocked to the ground. It then turns its hungry eyes on the very large meal next to it--Greegux. It opens its jaws and then sinks its teeth into the huge goblin's legs. Then it tries to slice him with its claws but misses Hit for 13 P, then miss

    The Green troll's wounds do not seem to heal themself quite yet, though no acid remains on it at all...regen will be active next turn

    Ritual Site Ablaze. Round 5 : BOLD can act
    Amada: -27, Invisible, Hasted, Hunt Red
    Necalli: -58,
    Astrid: -58,
    RedSpirit: -25, enfeebled 1 until Q's turn
    Jakoby: -35, Hunt Red
    Ro: -56,
    Quinoline: -30,
    Greezgux: -45, Vital Beacon (D8 next)
    Mosquito Witch Doll
    Zac: -69, Wounded 1
    WhiteChainedTroll: -23,
    GreenChainedTroll: -126, Near Death,
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    Astrid pulls out her elixir of mistform and downs it. She grins as she sees Jakoby approach.

    "Ha! Better watch out. Amma's about to introduce you to Ghostslicer. In the meantime. Have a taste of this."

    Shield Boss vs red-flat footed-Ghost Touch: 1d20 + 17 ⇒ (6) + 17 = 23
    damage-bludgeoning: 2d6 + 6 ⇒ (2, 5) + 6 = 13

    Horizon Hunters

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    M Elf, Ancient Elf Heritage | Prepared Spells
    Spoiler:
    1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
    | Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

    ◆ (Hasted) Stride
    ◆◆ Disable Rune, Religion: 1d20 + 16 ⇒ (15) + 16 = 31 Pink Rune Disabled
    Stride

    Who haven't I tried invoking the name of? I've tried the most of the primary deities, the aeons... Oh, there is that deity... Rushing back to the rune he'd previously failed to disable, the elf hearkens back to memories of his youth as he invokes the name of a deity he'd nearly forgotten about. "In the name of Ydajisk, the mother of tongues; I bear witness to these ancient runes, committing them to the libraries of language preservation eternal. Their original meaning now preserved, I invoke the rite of Slang, thus evolving the original intent of this ancient text to its modern meaning!" ... and invalidating the ritual in the process, picky as these incantations are with their words. Gods above, this language nonsense is hard to follow...

    Seeing the runes shift before him and taking it as a sign of Ydajisk's favor, the elf dashes off to deal with the final Rune, as Necalli continues to circle the spirit.

    Necalli: Fly to Flank with Jakobysince there's barely a snowball's chance in hell that attacks that don't count as Magical will actually hurt a ghost


    Map: -- | -- | ◆ ◇ ↺ |

    GM Screen:
    watcha gonna do
    Spoiler:

    S v J: 1d20 + 24 ⇒ (16) + 24 = 40 2d12 + 8 ⇒ (10, 4) + 8 = 22 44
    S v J: 1d20 + 24 - 5 ⇒ (19) + 24 - 5 = 38 2d12 + 8 ⇒ (6, 8) + 8 = 22 44
    S v J: 1d20 + 24 - 10 ⇒ (15) + 24 - 10 = 29 2d12 + 8 ⇒ (12, 8) + 8 = 28

    Amada double-backs to pink's rune and with the apparent sign of Ydajisk's favor, he has no trouble deciphering and disabling the rune. Success!. Another connection drops between the ritual and the spirit-- this connection previously lit up when negative energy lashed out at attackers.

    Astrid's becomes concealed in a faint mist as she tries to bash the Spirit with her shield boss. The Spirit, however, easily dodges away. Miss "So this one is a threat? the spirit laughs as it lashes its claws out at Jakoby. The first claw reaches rips through Jakoby's chest with intense force. The second claw follows suit and rips through Jakoby's chest from the other side. Both swipes attempt to drain life from Jakoby.

    @Jakoby Crit x2 for 44+44=88 negative dmg. Need 2x DC 30 fortitude save vs Drain life

    Jakoby--if you succeed both saves:
    give a third fort save vs drain life (getting hit again to bring you down)

    still Spirits turn but this may drop Jakoby

    Horizon Hunters

    TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
    Stats:
    AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
    ♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)

    Jakoby Fortitude vs Drain Life (DC 30): 1d20 + 16 ⇒ (4) + 16 = 20
    Last Hero Point!
    Jakoby Fortitude vs Drain Life (DC 30): 1d20 + 16 ⇒ (7) + 16 = 23
    Jakoby Fortitude vs Drain Life (DC 30): 1d20 + 16 ⇒ (3) + 16 = 19

    Horizon Hunters

    TN Medium Eagle Incredible Animal Companion 9 | ◆◇↺
    Stats:
    AC 29 | Fortitude (+16), Reflex (+19), Will (+17) | Perception (+17) w/ Lowlight | Speed 10, Fly 60
    ♥️ 63/85 | ⚕ fatigued (-1 defenses), frightened (-1 everything) | Elevation: +0 feet

    Ro looks on with baited breath as the fate of his beloved master hangs in the balance!


    Map: -- | -- | ◆ ◇ ↺ |
    Jakoby wrote:
    Last Hero Point!

    I show 2 before this post, so 1 remaining afaict

    GM screen:
    1d20 ⇒ 20

    It looks like Jakoby will remain upright as she refuses to let go of her life force, but each claw manages to sap enough of her life that she falls to the ground as the 2nd claw retracts. fail x2 = Drained 2 so this brings you to 0hp As the spirit absorbs Jakoby's energy, its incorporeal form begins to look like it is on the verge of solidifying. A smirk radiates from it's glowing mouth as it swings a third claw at Astrid to hit the ulfen shieldmaiden. Success vs conceal and 29 to hit for 27 negative damage (after resist)

    @Astrid, DC 30 fort save vs drain life

    Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    fort: 1d20 + 15 ⇒ (20) + 15 = 35

    Horizon Hunters

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    TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
    Stats:
    AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
    ♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)

    Jakoby looks down...

    Gross:
    ...at the hole in her chest, and as blood spurts out from the wound, she smiles at Astrid through bloodied teeth, with the peculiar emotionality that only a warrior who knows they are headed to a valorous place can muster, and with that, drops first to her knees, then flat onto her face with a thud and a splash, the pool of her own gore seeping into her every garment, and as the Red Spirit collects her soul - it's ethereal fabrics twining in the air surrounded by a pale green primal energy - her skin loses it's lustre, turning bluish-blackish gradient by gradient, until little more than a stale dried husk remains lying soaked, empty and devoid of life, and returning to the soil below...

    ...and yet, Spiritbreaker yet glistens from it's sheath upon her back... and beckons to be held and used against that which felled it's owner!


    Map: -- | -- | ◆ ◇ ↺ |

    Astrid shrugs off the life-sucking power of the Spirit; The Spirit remains incorporeal though seemingly less incorporeal than it was moments ago prior to absorbing Jakoby's energy.

    Ritual Site Ablaze. Round 5 : BOLD can act
    Quinoline: -30,
    Greezgux: -45, Vital Beacon (D8 next)
    Mosquito Witch Doll
    Zac: -69, Wounded 1
    WhiteChainedTroll: -23,
    GreenChainedTroll: -126, Near Death,
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:
    Round 6
    Amada: -27, Invisible, Hasted, Hunt Red
    Necalli: -58,
    Astrid: -85, Concealed,
    Jakoby: 0hp, dying 3, prone, Hunt Red, Drained 2
    Ro: -56,
    RedSpirit: -25, enfeebled 1 until Q's turn

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Radiant Oath

    1 person marked this as a favorite.
    open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

    Quinoline moves into the ring.

    Will: 1d20 + 15 ⇒ (7) + 15 = 22

    I don't think we know what failing this will save means; if we do and it's not that bad, I won't use the reroll and skip to the healing part. But if we don't know, that's fine too - I'll reroll, and use Heroic Intervention: Your heroic moments grant others the will to keep fighting. When you spend a Hero Point, you and any allies within 30 feet who can see you regain 4d6 Hit Points. This healing also affects dying allies, even if they cannot see you due to being unconscious. This should heal Jakoby even if Quinoline fails the will save reroll.

    "Oh, no, spirit, you've got me!"

    Quinoline smirks as her will appears to falter. The smirk grows into a wide grin as she reveals that she has some reserves left.

    Healing: 4d6 ⇒ (5, 4, 3, 4) = 16 to Quinoline, Astrid, Jakoby, Ro, and Necali!

    But are her reserves enough?

    Will, Hero Point Reroll: 1d20 + 15 ⇒ (17) + 15 = 32

    They are.

    ---

    Quinoline reaches down and touches Jakoby on the shoulder.

    "No lying down on the job. We've still got work to do. Valais's orders."

    Power flows from Quinoline's fingertips as she mentions the name Valais.

    Valais’s Assurance: You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a Focus Point. [X][ ]

    30 more healing for Jakoby, and a +2 status bonus to AC for 1 round.

    As quickly as she entered, Quinoline leaves the circle, breaking for the last rune.

    Vigilant Seal

    Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

    The flames cause Greezgux to sweat quite profusely as he closes in around the final rune. Between ragged breathes he heals some of his injuries. "Go after that one, I have this."

    Heal; Signature Spell: 3d8 + 24 ⇒ (8, 3, 2) + 24 = 37

    ◆ Mosquito Witch Doll (Independent) Stride
    ◆ Stride
    ◆◆ Heal (3rd Level)

    Status:

    HP 74/82 (Vital Beacon Active; D10's used)
    AC 26 (27 w/ Shield; Clumsy 1 AC 26/25)
    Resistances (Resist Fire 5 | Self and Adjacent Allies Resist Evil 3)
    Spells (1) 4/4
    Spells (2) 3/4
    Spells (3) 2/4
    Spells (4) 0/4
    Focus 1/2
    Hero Point 2/3

    Mosquito Witch Doll
    HP 40/40
    AC 26
    Items: Necklace of Fireballs II
    Decanter of Endless Water

    Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    Zac uses Hunt Prey on the red floating guy, making sure he marks him good and uses Doubleshot (the feat that targets two different creatures with only a -2 penalty) on the red floating guy and the green troll, only cause he is paranoid the red floating guy is going to do something to release the trolls, and the last thing he wants is one chasing him when he can down a troll temporarily to prevent that
    hit red: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32 dmg: 2d6 + 4 ⇒ (2, 1) + 4 = 7
    hit green troll: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16 dmg: 2d6 + 4 ⇒ (2, 2) + 4 = 8
    Guys, I know the trolls are chained, but what if he casts a spell of some sort to release them?
    I counted, I'm at range 1 for both, but what I don't know is what kind of cover each of them have or even if they are concealed, so factor that in if you wish. I suspect the red guy might be at least concealed via fire, from the outside so I'm going to roll my flat check in case you call for one.
    flat check: 1d20 ⇒ 6


    Map: -- | -- | ◆ ◇ ↺ |

    @Quinoline, we have not yet seen a failure to enter the flames so it seems hero point is used to prevent finding out what that failure may be.

    GM screen:
    1d6 ⇒ 2
    1d20 + 16 ⇒ (20) + 16 = 36 2d8 + 8 ⇒ (3, 4) + 8 = 15
    1d20 + 16 ⇒ (2) + 16 = 18 2d8 + 8 ⇒ (6, 5) + 8 = 19

    1d20 + 16 ⇒ (2) + 16 = 18 2d10 + 8 ⇒ (4, 4) + 8 = 16
    1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15 2d8 + 8 ⇒ (6, 1) + 8 = 15
    1d20 + 16 - 8 ⇒ (17) + 16 - 8 = 25 2d8 + 8 ⇒ (7, 2) + 8 = 17

    Quinoline bursts through the flames, hardly paying attention to them at all as her ring of fire resistance absorbs the few flames that would otherwise harm her. Once again her heroic efforts provide a glimpse of hope for those nearby success, 2 fire dmg reduced to 0!

    As the mosquito witch doll runs past the large troll, the troll decides to pick on something smaller than itself this time-- It slices its claw right through the doll ripping out many pieces of dried wheat stalks in the process Crit Doll for 30 dmg!. Then as Greezgux approches the last remaining rune, the blue troll takes a swing at him but it was ill-prepared for such a large goblin approaching it so rapidly. miss!

    @Zac- The scenario doesn't specify cover for shooting into the circle. At most I would consider lesser cover, but since it wasn't outlined then I'm willing to say you've got a clear line of sight-- the flames are flickering enough to give intermittent clear sight.

    Zac shoots two arrows rapidly. He has a clear shot at the Spirit and sees his arrow look like it hit the Spirit, however, the arrow appears to go straight through it. Hit, but 0 dmg (resist). The shot towards the green troll is a miss and fails to put the creature down.

    The green and white troll's wounds begin to heal themselves. Green is no longer looking so close to death. The Blue troll takes the moment to recover itself before trying to bite Greezgux's legs, but it's jaws couldn't quite fit around Greezgux's massive thigh. The blue troll then swipes its claws twice; the first claw is no where near the goblin, and the second claw gets within an inch of Greezgux but the troll's arm is snapped back by the chains. miss x3

    Ritual Site Ablaze. Round 6 : BOLD can act
    Amada: -27, Invisible, Hasted, Hunt Red
    Necalli: -42,
    Astrid: -69, Concealed
    Jakoby: -61, prone, +2 AC until Q's turn, Hunt Red, Drained 2, wounded 1
    Ro: -40,
    RedSpirit: -25,
    Quinoline: -14,
    Greezgux: -8, Vital Beacon (D8 next)
    Mosquito Witch Doll -30,
    Zac: -69, Hunt Red, Wounded 1
    WhiteChainedTroll: -3,
    GreenChainedTroll: -106, Bloodied,
    BlueChainedTroll:
    PinkChainedTroll:
    OrangeChainedTroll:

    Notes:

  • Disabling runes (under Trolls): Must be adjacent to rune. Then 2 actions to Disable with DC 27 Acrobatics, Arcana, Athletics, Occultism, or Religion. You can attempt this with a troll still alive. Mental damage dealt on failure
  • If entering the flame circle, DC 25 will save

  • Horizon Hunters

    TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
    Stats:
    AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
    ♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)

    Somehow Quinoline is able to interrupt the soul-stealing power of the Red Spirit just long enough for the residual primal energy to overcome and reverse the transit of our ulfen hero's soul to a place darker than it's intended destination of Elysium.

    Color returns to "Amma" Gunda Kolkind's skin, and from the ground she observes the last piece of the puzzle, taunting her slayer from her compromised position.

    "A single Rune stands between you and Ruination - and between our large and hidden allies, your defenses are soon compromised!"

    She glances across the field at the Final Strand between the party and their Final Stand!

    Horizon Hunters

    F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

    "Ha! That was close. Hold still Amma."

    Astrid reaches into a belt pouch and pulls out a poultice which she then slaps on her wounds and those of the older ulfen.

    battle medicine-assurance-Astrid: 2d8 + 10 ⇒ (1, 8) + 10 = 19

    battle medicine-assurance-Jakoby: 2d8 + 10 ⇒ (3, 1) + 10 = 14

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