Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Roll20 * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map * The Scoreboard


Leila's galley of molten gold emerges from the eastern ocean every morning and climbs the sky side-by-side with Badr's silver ship. She crosses over the wide continent of Ærde, her creation, and warms all she can gaze upon. Slowly, Badr falls behind and is surpassed at noon by Ammar and his vessel of midnight blue until Leila and Ammar dive into the western oceans.

As the gods sail the distant sky-sea above, life on Ærde continues much as it has for an age, in confusion and chaos. In no place is this more true than Zhayalammar, the city of wonders. Here every sword is named, every artifact is counterfeit, every beggar a secret prince, and every devil will get his due.

From afar, the grand city is a hive of piled sandstone hovels, painted minarets, and geometric domes. It is a cacophony of business, and prayer songs, and metal wheels. From within it is a city divided; the southern streets bathed in eternal daylight, home to the wise and the brave; and, the northern alleys plunged in continual night, in the hidden daggers of the wily and vile.

But remember, all sun makes a desert ... and total darkness bows before a single candle.

*****
An Ærde Primer
*****
World Map
*****
The Language Tree
*****
Faith
*****
A (ridiculously complex) Calendar
*****
Elves
Gnomes
Halflings
Humans