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Ahzeem had 29 HP still when he took his turn. 15x2=30. He should be at -1, but Dying 2 because of the Critical Hit.

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Ahzeem, do you have potions on hand?
Feels like we need to form a line, these enemies attack a LOT.

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Ahzeem has 2 minor potions of heal left from before and the 2nd level scroll. Not sure where they are. Used to carry potions in belt pouches/healing kit but I don't see belt pouches as an option anymore. I do have a healer's kit though.

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just in case, I hope you have enough AcPs to buy resurrection boons. Since I have no desire to mark any of you dead...

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It is not looking good, is it. These guys are hard hitters, got damage resistance, and numerous. Not a good combo. I've really been wondering about the balance here.

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These thugs are rough. I can focus on slowing Jaxon down while the Barbarians clobber the minions.
If we can get Ahzeem back up he can focus on keeping us alive.
I don't know how the possession mechanics work. Seems like we need to keep Jaxon held back until he critically succeeds and ejects the demon. That's going to take a while.

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Yellow going down is huge. I feel like we have a good chance now. Hopefully blue goes down too.

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A bit of Meta-gaming going on here, but the GM doesn't seem to be concerned so I will throw my 2 cents in.
Ahzeem will NOT be able to keep us alive if he was up. Ahzeem currently has 1 Focus Point. He can use it for Fire Ray OR Healer's Blessing.
Spell-wise, he has 1 Healers Font left. 1 1L Create Water, and cantrips.
The GM stated that Spirit Magic is just the new Holy. According to Archives of Nethys, the "Official" source according to Pazio, Spirit energy is defined:
Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
and Possession as:
Effects with this trait allow a creature to project its mind and spirit into a target. A creature immune to mental effects can’t use a possession effect. While possessing a target, a possessor’s true body is unconscious (and can’t wake up normally), unless the possession effect allows the creature to physically enter the target. Whenever the target takes damage, the possessor takes half that amount of damage as mental damage.
A possessor loses the benefits of any of its active spells or abilities that affect its physical body, though it gains the benefits of the target’s active spells and abilities that affect their body. A possessor can use any of the target’s abilities that are purely physical, and it can’t use any of its own abilities except spells and purely mental abilities. The GM decides whether an ability is purely physical or purely mental. A possessor uses the target’s attack modifier, AC, Fortitude save, Reflex save, Perception, and physical skills, and its own Will save, mental skills, spell attack modifier, and spell DC; benefits of invested items apply where relevant (the possessor’s invested items apply when using its own values, and the target’s invested items apply when using the target’s values). A possessor gains no benefit from casting spells that normally affect only the caster, since it isn’t in its own body. The possessor must use its own actions to make the possessed creature act.
If a possessor reaches 0 Hit Points through any combination of damage to its true body and mental damage from the possession, it is knocked out as normal and the possession immediately ends. If the target reaches 0 Hit Points first, the possessor can either fall unconscious with the body and continue the possession or end the effect as a free action and return to its body. If the target dies, the possession ends immediately, and the possessor is stunned for 1 minute.
so if Ahzeem WAS still standing, he could try to batter both of them with Divine Lance, but would have to succeed in getting through Jaxons AC to do so.
IMHO, priority MUST be given to dropping the extras first. We are looking at a protentional, quite possibly even enviable, TPK otherwise.
Just my 2 cents. I could be wrong of course, it has happened once or twice before in my lifetime. *joke*

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Actually, the part I forgot to mention is that the demon itself (when not possessing anyone) is incorporeal, which explains why it has a resistance to certain kinds of damage. The possession spell in this adventure is a slightly modified version (range of touch, otherwise I would have tried to get someone long ago).
You can either do a dispel counteract (unlikely since the DC is quite high) or Jaxon goes on a hot streak and succeeds each round with the Will Save. If Jaxon Critically succeeds, the demon gets kicked out.
When I played this, I got lucky and made the save, which made the demon an unwanted passenger instead of getting controlled...

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A bit of Meta-gaming going on here, but the GM doesn't seem to be concerned so I will throw my 2 cents in.
Ahzeem will NOT be able to keep us alive if he was up. Ahzeem currently has 1 Focus Point. He can use it for Fire Ray OR Healer's Blessing.
Spell-wise, he has 1 Healers Font left. 1 1L Create Water, and cantrips.
The GM stated that Spirit Magic is just the new Holy. According to Archives of Nethys, the "Official" source according to Pazio, Spirit energy is defined:
** spoiler omitted **
and Possession as:
** spoiler omitted **...
Ahzeem, worst case scenario -- you can burn all your hero points to not die... or if someone can feed you your healing potion...

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Actually, the part I forgot to mention is that the demon itself (when not possessing anyone) is incorporeal, which explains why it has a resistance to certain kinds of damage. The possession spell in this adventure is a slightly modified version (range of touch, otherwise I would have tried to get someone long ago).
You can either do a dispel counteract (unlikely since the DC is quite high) or Jaxon goes on a hot streak and succeeds each round with the Will Save. If Jaxon Critically succeeds, the demon gets kicked out.
When I played this, I got lucky and made the save, which made the demon an unwanted passenger instead of getting controlled...
Good thing Hancock's weapon has ghost touch. Then again it might never appear again.

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just think... if the victim of the possession was hancock... (evil grin)

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Yea, that would have been bad, but he does have a 25% chance to make the save and a boon that would end it if he does. Folmyr would have been bad too though she is pretty beat up and barely hanging on.