Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map * The Scoreboard


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male (he/him)

With Perdition's Cavaliers finished the final scores for the fourth day are out:

1st - Perdition's Cavaliers 455 points

2nd - The Black Birds 434 points

3rd - The Steelheart Twins 431 points

4th - The Adherents of Aureolus 365 points

5th - The Bonds of Gruumsh 361 points

The breakdowns can be found in 'The Scoreboard' link in the top menu.


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9
GM Corey Homebrew wrote:
HAHAHAHA!

Two posts of laughter?! That doesn't bode well.


The Perdition's haven't done the Escutcheoned door yet - if they don't pick it tomorrow then we'll have to. Do we have any connection with them? It would be nice to have an idea of what door they'll pick, though I don't know what spells to select for Cairee for a mystery door...


male (he/him)

Teams have waited for a team to finish before them and then gone in after -two teams have done the same door on the same day.

It is most likely that everyone will have the final door to complete on the final day.


Is our sense motive roll for the whole challenge? Or just the first bit?


male (he/him)

The entire challenge to answer Cairee's suggestion that everyone keep an eye open - but if you want to try to learn something more specific then make a case for it and I may allow another roll.


male (he/him)

Current map is updated

Gold frame is Aparisterous.
Crimson frame is Badrelow.
Purple frame is the nameless bodyguard.
Dark blue frame is Voltus.
Tymythy is the only round character.

The squares are 5' markers.
The coloured dots are posts sticking up out of the lake.
They are colour coded for height.

Performance combat
large crowd = +3 to sway DCs
indifferent attitude = sway DC10
small battle = no adjustment

Tymythy has a BAB of +4, 4 ranks of performance-dance and a charisma of 10 so he makes performance combat checks at 1d20+2.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Oh lord, gotta go and read the performance combat rules again... so, basically, we are fighting as normal but depending on the things we do and rolls we make, we may or may not be allowed to make a performance check afterwards to sway the crowd?


male (he/him)

Yes

Immediate action sway checks:
Roll a critical (in my game, pretty much on anything visible to the crowd) - make a cha check
- 1st time raging (for those who can)
- Vanquishing an opponent
- first blood (already taken)

Swift action sway checks:
- charging
- Any successful combat maneuver
- Dealing maximum damage
- Flash spells like flaming hands
- Feints
- Knocking opponent prone
- Multiple hits in one round

If you succeed you improve the crowds attitude toward you and gain a victory point. You can use victory points to:
- auto succeed in a performance check if the crowd is less than 'Helpful'
- turn a performance check into an immediate action that doesn't use up your immediate action that round
- force an opponent to re-roll their performance check
- break a tie at the end of the combat if two or more fighters have the same crowd standing


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

And can the reaction of the crowd give them bonuses? Can we try to influence the crowd?


male (he/him)
Zahra al Asmar wrote:
And can the reaction of the crowd give them bonuses? Can we try to influence the crowd?

Yes. Earnestly or clandestinely.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
So this might take a while with these DCs… or it might end very, very quickly if the fish elf decides to go for the kill…

Yes, using the rules directly the DCs work out to be very high. I think we can apply some logic here and fix this up a bit. And it's a bit complex.

Smarter and simpler:

Any two posts within 5' of each other you don't have to leap to. You can use a move action and step to it but give me a balance roll DC7. You can also use this step to act as a 'running start' for a leap to a pole further than 5'.

If the post you're going to is a different height then give me a climb check (height difference x4+2) as well. Going from yellow to green (a 1' difference) would have a DC6.

Any leaps have a DC of distance in feet (x2 if you didn't get your running start) +height difference +2slippery. So jumping from a green post to a red post 10' away would be (10/20 +4height +2slippery) DC16 or26 for no running start.

Climbing a pole means shimmying up it. You only have to do that if you can't touch the top and lift yourself up. You're considered to have a reach of 8' so any pole more than 8' from the bottom of the lake or 2' from the surface of the water you'll have to shimmy.

Shimmy DC17
Lift yourself up onto a post DC10 (8 +2slippery)

Unfortunately, this doesn't change your post.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Suits me - just roll the next set for the "enemies" with the original higher DCs as well. Tymythy's lonely in the water and wants some company ;^)


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Also, I told you I had a bad feeling I would be rolling terribly if Tymythy took place in this ;^)


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9

Ooh, cairee is being smart!


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17
Dounia Mehar Mehek Ghali wrote:
Ooh, cairee is being smart!

Someone’s gotta be ;)


It was bound to happen eventually.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |
GM Corey Homebrew wrote:
Everyone! Welcome to page 100 of gameplay!!

Sweet!


male (he/him)

Zahra - give me a basic performance check (1d20 +charisma mod +2circumstance). Prestidigitation says you can: slowly lift 1 pound; color, clean, or soil items; chill, warm, or flavor 1 pound of nonliving material; create small objects, but they look crude and artificial. It also says you can do simple 'magic tricks' so producing small flashes or puffs of smoke that look like 'stage magic' is fine with me and will give you a +2 circumstance bonus on your performance check[/ooc]

Tymythy - I rule that you don't get an AoO on an action that was provoked by as an AoO.

Also, sorry, I wasn't clear. Voltus isn't wearing a plaque. He only has his short spear, a loin cloth, a small shell pendant that might be a holy symbol, and a coral laurel around his head. The challenge is - tag him with a cut before he breaks your target. You only have three choices: attack as Aparis' and the other seem intent on doing; non-leathal cut; or, perform enough combat maneuvers as to win over the crowd and win by popular decision.

Because I was unclear please rewind, replay, or pause as you feel best for your character's decisions.

I'll mark everyone's heights on the map.


male (he/him)

Tymythy - you also asked about target. Treat it as an attempt to sunder. The boards are small and thin so they have opponet's CMD (Aparis CMD17/Badrelow CMD16/Griddeon CMD16) 2hardness, 5hp.


male (he/him)

Tymythy - under these circumstances +2 circumstance attack bonus for being 5' above Voltus


male (he/him)

The map is updated to my Tymythy is toe-to-toe with Voltus post.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Ok, this clears things up... is hitting for minimum damage an option? If so, let's go for a hit for 1 hp damage. If not... CMB is equal to AB with the spear, but nonlethal would lower that by 4, but not provoke an AoO. Would make a maneuver more likely to work even though Voltus gets a hit back.

So. Preferred option - attack for 1hp damage... although if a tag with your plaque intact is enough, didn't Aparis win this game already? If not possible:

Second option, combat maneuver, in this case trip, I think.

Want a new attack roll for that?


male (he/him)

I'll allow minimum, especially as you have special spear spear dancing style and weapon finesse. Otherwise, I'd say minimum +str mod.


male (he/him)

I've changed the 'Campaign Info' page.

I've removed the doc that shows the (ridiculously complicated) calendar and replaced it with an updated version called Hours, Days, Months, Years

As I continue to flesh out the 'Faiths' document I will be adding holy days to the calendar.

I also hope to update the Ærde Primer to house a much simplified version of the info in 'Hours, Days, Months, Years'.

Feel free to use it or let the info come up in-game.

Unfortunately, when you get to the actual calendar section, I have formatted the text about the five festival days across the two pages. It will be awkward to read and was meant to be viewed with the season on a side-by-side layout.


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Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |
GM Corey Homebrew wrote:
I'll allow minimum, especially as you have special spear spear dancing style and weapon finesse. Otherwise, I'd say minimum +str mod.

Minimum + Str is good enough, as it's only 1 point difference... besides, while Tymythy does have a lot of spear-specific combat feats, those all apply to one singular type of a spear... and this little stick he was given isn't it ;^)


male (he/him)
Tymythy-son-of-Stywyrt wrote:
[Dice=Disarm]1d20+5 Not good, but... if Voltus loses Dex bonuses and such to AC, perhaps he loses them to CMD as well? I will assume as much...

Interesting, he is falling. A rare opportunity - you have position, timing, he should be considered helpless … I rule you can disarm at a DC10 (so you succeed in disarming him) but to catch the laurel you'll need to give me a sleight of hand check (not usually allowed untrained but in this instance anybody can catch something so: 1d20+dex mod).

The DC will be 10 +size AC mod.
The laurel is about 9" making it diminutive (+4ac).
Final sleight of hand check is DC14.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Sleight of hand to catch the laurel: 1d20 + 4 ⇒ (10) + 4 = 14 Ha! Too bad I fumbled the performance roll - it's not like I intend to keep this thing after the challenge...


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male (he/him)

I didn't intend it but when I created the zodiac signs for this world (more like the Sheng Xiao or Chinese zodiac) I did it a little haphazard. The year you're playing in is 997. I rolled dice to see what year it is and got the year of the stag (Lautslest the pathfinder).

I traced everyones age back to their birth year and this happened:

Dounia was born in the year of the Weaver (hmm, the birds call her little worm fingers for her lock picking skills)

Zahra was born in the year of the Stag (the way-finder, ok, maybe not as on the nose)

Cairee was born in the year of the wolf (the pack keeper, the sign for family. Hmm...)

Tymythy is the most on the nose. Born in the year of Kinig'hos the hunter, the protector sign.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

RE: For Tymythy's eyes only:

Not quite sure if you expected a reaction out of turn as it were, so I didn't yet post anything... just how strong a compulsion is this? Tymythy would absolutely not care for regalia such as this, and even if he had dreamed of leading warriors (I expect most youths of his clan did at one point in their lives) kings wearing crowns isn't really their thing, but rather scarred warriors holding weapons high and leading troops from the front lines. So unless Tymyhthy has to take the crown thing, he'd rather toss it away like a hot poker that started burning his hand when he realizes he has some strange urges.


male (he/him)

Tymythy:
No need to post out of turn for this. It is a mild compulsion, a large enough itch in the back of your head that you can identify it.


male (he/him)

Tymythy - the DC to sway the crowd from indifferent to friendly is 13.

A section of the crowd is cheering you on and you get a +1 morale bonus on all attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws

You also have 1 victory point and can use it to:

- auto succeed in a performance check if the crowd is less than 'Helpful'
- turn a performance check into an immediate action that doesn't use up your immediate action that round
- force an opponent to re-roll their performance check
- break a tie at the end of the combat if two or more fighters have the same crowd standing


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |
GM Corey Homebrew wrote:
Tymythy - you forgot to write Mic drop as you tossed the laurel

;^) I mean, in polite society there could be a comeback to it, but I'll take it.


male (he/him)

Holy crap Tymythy! Nice write-up on the disarm attempt! You've conjured a beautiful image to support a perfectly placed nat20.

You do manage to flank and flanking does provide a +2 to CMB when the maneuver is part of a melee attack - which disarm is.

Your nat20 becomes a 26.

For 'reasons' this happens to be Voltus' CMD. You've rolled exactly what you need.

However …

He didn't attack this round. He is using the 'full defence' action. Although it doesn't (as far as I know) add to CMD, it does mean he can use his 'Crane Style - crane wing feat' which says:

"If you are using the total defense action instead, you can deflect one melee attack that would normally hit you. An attack so deflected deals no damage and has no other effect (instead treat it as a miss). You do not expend an action when using this feat, but you must be aware of the attack and not flat-footed."

Being flanked is not the same as being flatfooted and it does say the attack 'has no other effect'.

However …

You succeeded in your attack against a DC26! You also got a nat20! At the very beginning of our game I set some house rules.

One of them was:
House Rules: Natural 1s and 20s (part c & d)
- In combat, a roll of natural 20 is always a hit (ex. a roll of 20 with a +4 modifier vs an AC of 25 hits). If the result would have been a hit anyway (ex. a roll of 20 with a +4 mod. vs an AC of 24), then the attack does full damage. If you confirm the critical you receive the damage multiplier. A nat. 20 on a confirmation roll stacks to another confirmation roll.
- A nat. 20 on a skill roll that doesn't beat the DC is a partial success (i.e. knowledge rolls still give some information, stealth rolls may work but leave the character in a precarious position, etc.) A nat. 20 on a skill roll that beats the DC is an exceptional success (i.e. knowledge rolls give extra insight, acrobatics rolls provide added distance, etc)

As this is a combat maneuver roll and you managed the equivilant of 'an exceptional success' (with great writing to back it up), then I can't (as a conscionable GM) wave a magic wand, say 'crane wing style feat', and deny such a perfect roll.

What a rollercoaster ride!

Stay tuned.


male (he/him)

Also, the critical hit is an immediate action sway roll. A 'successful maneuver' is a swift action sway roll.

Please go ahead and make a second sway roll.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Performance combat roll nro2: 1d20 + 1 ⇒ (8) + 1 = 9

Lol... Tymythy might know how to fight, but apparently he has a lot to learn about pleasing a crowd :-) Perhaps the audience don't want their favorite to lose!

And thank ye for the appreciation of an even more of a clutch nat 20 than I thought it might be.


male (he/him)

Voltus has three combat feats: improved unarmed combat, improved trip, and improved sunder


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

I'll be away starting tomorrow until around July 2. I should be able to post as usual as I think I'll still have internet access. But feel free to bot Zahra if needed.


male (he/him)

Thumbs up emoji ;)


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Tymythy is good to hit the bed - it's been a mentally taxing day, followed by some enthusiastic frolicking in the water park, so I think he's earned himself some shuteye. And since Dounia made it clear she doesn't want or need a chaperone to her meeting...


What time is the meeting? And I think you said we have time to rest fully after it? If Ousel is going with Dounia, Cairee will want to stay closish to react if something goes wrong. Tymythy/Zahra, do you want to stay up with her?


male (he/him)

The meeting at the song of 2. That is in 3 1/2 hrs from now. The next challenge is at the song of 10. If you sleep a bit now and then after the meet up you will get a full nights rest. You need 8hrs (which includes 1hr of prayer/study/refocusing time) to get rest.

If you don’t get 7hrs of sleep you will need to make a constitution check or be fatigued for your next challenge.

If you don’t get and hour of time then no new spells for the day.

The meeting is in the bath/sauna room. It’s connected directly to the hall and the hall offers nowhere to hide - if you feel you should need such a thing.

To get from your room to the bath would take three rounds of running and using doors.


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

Zahra would stay up with Cairee during the meeting. To make sure she can still get her spells for tomorrow, she'll sleep a bit now and then sleep after.


male (he/him)
Zahra al Asmar wrote:
Not sure if Zahra would think about why Keone said "It must be three or four hours past concilliare. They say half to the song of Penitent here I think" but is there any kind of roll she can make to figure out why he's mentioning concilliare and penitent specifically?[/ooc]

Zahra would know that the twenty-second hour of the day, or 10pm, is called 'The Song of Penitent'. She would have enough 'knowledge-local' ranks to know that Concilliare (kon-sill-E-R-E) is what the this time of day is called in other places.

Cairee and Tymythy - whats your plan?

Options:
Get a short sleep in and be awake for Dounia's meeting at 2am
Stay awake until the meet-up and make a con check tomorrow morning to see if you're fatigued

Spell preparation:
Clerics
A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.

Sorcerer
Unlike a wizard or a cleric a sorcerer need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Short rest and be awake / be awakened for briefing when Dounia returns. She didn't want a chaperone, the meeting was for her only, she said she can handle it, so Tymythy will trust in her judgement.


Short rest - wake for when Dounia needs Ousel and be on standby during the meeting.


For tomorrow's game - if the Caveliers go through the riddle door, should we wait and do it after? Or do the mystery door?


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

I was wondering if we should consider the Eschelon door next because we have to come in first if we want to be able to choose it next round because I think everyone has been saving that door until last. I could be wrong but that’s what I thought. The Twins or Perdition’s Caveliers may pick it first and then it’s a moot point but if they choose the other doors they have to do then I think we’ll be fighting for picking the eschelon door.


male (he/him)

Everyone will be lined up to go the escutcheon door which means several people will be doing it on the same day but one after the other.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

I'm fine with either... I believe we don't have a good tally as to how many special key pieces each party has managed to find? The more we have, the easier to open the door, right?

(and who knows, perhaps easier other things inside the challenge)

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