Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map * The Scoreboard


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male (he/him)

It's confusing.

Round 24 Zahra readied an action - cast snowball when the air elemental is in range

Round 25 Zahra casts snowball just before the Air Elemental attacks. Her initiative changes to the same as the elementals (21). She had used her standard action for round 25 but has a move action left. She tries to cast Detect magic but casting detect magic is a standard action. She still has her move action.

This round
Round 26 Zahra has a full round - does she still want to cast detect magic? Standard action and she will learn if there are magical auras within 60' of her.

Round 27 - Next round she could feel the number of auras and which is most powerful.

Round 28 - Third round she could locate the auras (see if one is associated with the gloves), how many there are and how powerful, and make a spellcraft check to know what schools they come from.

-

Everyone - we are at the beginning of round 26.


male (he/him)

I'm bot'ing Cairee for a bit so she can have a little hiatus


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

I don’t think that Zahra can spend the time. Plus I totally expect the floor to shift and destroy her concentration, she loses the spell and would have wasted the time anyways.

We’ll leave it for now and hope that it doesn’t become a matter of life and death that we know what they are


male (he/him)

Sorry, just spend the week hanging a full-scale narwhal model from the ceiling of the Natural History Museum. Been a week.

I'm back.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Welcome back. And boy, you job sounds pretty interesting ;^)


male (he/him)

It's the best.

This exhibit was from The Smithsonian. It was a great learning experience to be exposed to them.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
Bull’s Strength is on its last legs by now, I believe?

Yes, it's posted as a condition under Tymythy in the Character status. You have two rounds after this one.

Tymythy-son-of-Stywyrt wrote:
As for what to do… in a bit of a pickle here… the horrible evil spirits are currently muching on the prisoners. I had to check what was said before, and the prisoners didn’t actually break an agreement after all… they wanted to be let out, we decided to leave them for later and go for the naga. But they certainly haven’t shown any reason for us to trust them by freeing the AWs… only reason why they would do it that Tymythy buys is that they believed the enemy of their enemy would be at least a temporary ally.

Sorry, but I'm enjoying the uncertainty. There are four groups on the playing field and I have motivations for the other three.

Tymythy-son-of-Stywyrt wrote:
But perhaps a Demoralize would shock the fellow into playing ball at least for a few rounds…

It's good to know your intent. I'll respond in-kind even if it's more flavour than mechanics.


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Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |
GM Corey Homebrew wrote:
Sorry, but I'm enjoying the uncertainty. There are four groups on the playing field and I have motivations for the other three.

Oh, I don't mind it, I find it helps me to think to write some stuff down, and if nothing else, it helps the GM understand why my character might decide to do something seemingly strange ;^)

GM Corey Homebrew wrote:
It's good to know your intent. I'll respond in-kind even if it's more flavour than mechanics.

Great. The rules are rather clear that no diplomancery can be performed during combat (unless you are willing to spend the 100-600 combat rounds required making a single skill check, and nothing will affect a target who's openly hostile in any case, no matter what you roll), but then again, when it gets to RP, there's plenty of short sentences used at proper times that could and should bring a fight to a halt at least momentarily ("Luke, I'm your father!").


male (he/him)
Zahra al Asmar wrote:
Can Zahra use Prestidigitation to make a crude toy or make glitter in the air or something similar? She will be hesitant to attack them without knowing whether they can disrupt the magic in some other way

Yes, prestidigitation can create crude objects and float light ones. For a full round action you can create an item and float it slowly over. Please roll diplomacy and I'll give the Attic Whisperer a will save against your roll.

Give me a write-up on what you create.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Hmm... since we are on combat rounds I'm wary of too much back-and-forth dialogue, but does this Ondugal have the looks of a Hlewmylani, or he just happens to know of Tymythy's people from some other connection?


male (he/him)

Make a kn geography roll DC8


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Knowledge, Geography: 1d20 + 5 ⇒ (20) + 5 = 25

Well that's a great way to spend a nat 20 ;-)


male (he/him)

It's clear that everyone is quite busy. I ask for patience as we all get back into the swing. RL1st


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17
GM Corey Homebrew wrote:
Zahra al Asmar wrote:
Can Zahra use Prestidigitation to make a crude toy or make glitter in the air or something similar? She will be hesitant to attack them without knowing whether they can disrupt the magic in some other way

Yes, prestidigitation can create crude objects and float light ones. For a full round action you can create an item and float it slowly over. Please roll diplomacy and I'll give the Attic Whisperer a will save against your roll.

Give me a write-up on what you create.

I think it's moot now with Cairee's last post. Sounded like we free them by destroying them, not helping them.


male (he/him)

Dounia, you reserved a move action so I've given you a circumstance bonus vs the reflex save.

You initiative is reset to your readied action or just before the Attic Whisperers. You've moved this round so you have a standard action left.

I've moved you but you can reset your position to anywhere on the slab. You have a choice: hang back just outside the 'Aura of Sobs' that Tymythy found himself in; or, step forward for a better sight line and range to either Attic Whisperer as part of your move action.

<edit> Sorry, AWs haven't moved yet. There is no Aura to contend with. I've placed you on the part of the slab with the best view.


male (he/him)

To flank with an ally you must be able to draw a line from the centre of one character to the centre of another and pass through two opposite sides of the enemy.

Flanking

Sorry Dounia - no flanking on your last attacks. Wynowen is however prone and you do get your +4 to hit!


I thought a prone character was flat footed


male (he/him)

Prone characters keep their dex bonus to AC but pinned characters are flat footed.


male (he/him)

Tymythy - could you post your occ text as spoilers. I'd like to keep the Gameplay as IC as possible. I do like the descriptions of intent though.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
...I think Tymythy shall take a Withdraw action to move double his speed towards Zahra. Since I don’t want to fish for more AoOs that’d just leave him NE of Cleech.

In my last post I described Tymythy as "Tymythy appeared to be alone with the attic whisperer in a pen of slab walls." You are in a 10' x 20' area closed off by raised slabs.

The withdraw action is a full round action and you can't (edit) use a mode of movement (ie. climbing) that you don't have a listed speed for. You can use the withdraw action but only within the inside of the 10'x20' space.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Right, so you did... thought we squeezed through earlier, and could do the same again... well, that changes things. Will repost shortly.


male (he/him)

It's a good point. Can someone withdraw through difficult terrain. I don't think is says anything in the rule.

However, of it requires an escape artist roll (which it did last time) then I'm going to say 'no dice'


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

I will be away for a week starting tomorrow. I may still be able to post but please bot Zahra if necessary to move things along.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Never mind my blindness, you did state quite clearly Dounia was on next...


male (he/him)

Hehe


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9
Zahra al Asmar wrote:
I will be away for a week starting tomorrow. I may still be able to post but please bot Zahra if necessary to move things along.

Have a fun week!


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Drat, forgot that -1 to Will saves from the aura... but the roll is still just enough.


male (he/him)

When someone uses acrobatics to avoid AoOs it halves their movement. For full movement you can still use acrobatics but at a -10 penalty.


male (he/him)

Someone cannot use acrobatics to move past a foe if they are slowed by a medium or heavy load or by wearing medium or heavy armour.

Acrobatics modified the rate someone can move. It halves movement, or someone can move at full speed but their acrobatics roll is -10. I think withdraw implies someone is moving at least at full speed if not at a hustle, even if they hit a barrier before they complete that movement.

But why not make an acrobatics roll during a withdraw action. It might be very difficult but their's no penalty.

*checking the forums it seems people agree


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |
GM Corey Homebrew wrote:
Someone cannot use acrobatics to move past a foe if they are slowed by a medium or heavy load or by wearing medium or heavy armour.

Hmm... never spotted that rule before. I'd think the ACP from armor, and the fact that halved movement speed due to armor is halved again when trying to Acrobatics your way through threatened squares is penalty enough - in most cases you'd have to spend the full turn moving just to get anywhere in those conditions.

GM Corey Homebrew wrote:
Acrobatics modified the rate someone can move. It halves movement, or someone can move at full speed but their acrobatics roll is -10. I think withdraw implies someone is moving at least at full speed if not at a hustle, even if they hit a barrier before they complete that movement.

I see that not as electing not to slow down to do things the proper and careful way - more risk, better output. You do not gain more speed, just forego slowing down - if you hustle, you increase your movement speed to double the normal. But I guess that's semantics - either you "run carefully" or "walk recklessly".


male (he/him)

I'll bot Zahra for this round but bot'ing two characters in a four player party isn't fun, especially when you're in a battle royale with so many figures on the field.

As much as I don't like the idea of pausing a game during a fight sequence, I might consider it for the next couple of rounds.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
Hmm... never spotted that rule before. I'd think the ACP from armor, and the fact that halved movement speed due to armor is halved again when trying to Acrobatics your way through threatened squares is penalty enough - in most cases you'd have to spend the full turn moving just to get anywhere in those conditions.

Yes. I don't like absolute rules. Like 'Blend' is an elves only spell. This is a time when D&D disadvantage really speaks for itself.


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9

I can run either or both Cairee and Dounia for now if you like?

THE POWER!!!


male (he/him)

Please do Cairee for now.


male (he/him)

Just updated status and map


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

Sorry, I should be able to post by tomorrow. Still mentally recovering from the Jasper evacuation.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

You are in that area? Damn, I doubt the news shots can do it justice, but those alone look pretty rough.


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

Thankfully just vacationing. I don’t actually live there. But it took over 15hrs to get home


male (he/him)

Jasper! So glad you’re ok!

Don’t worry about posting - take your time and settle in (and be safe)


male (he/him)

Cairee is in the Aura of Sobs (-1 to hit, damage, and will saves), she has no voice; she is fatigued (-2 str and dex)


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

Are Cascha and Casche the same? Just wondering if it's a typo or someone new


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Dounia, are you rolling to hit with daggers with 5e's advantage my accident? Because if you aren't, I too would like four attacks a round ;^)


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9

The GM told me that Douia was a disadvantage this round due to the touch of chaos. I'm so used to 5e that it didn't even occur to me this wasn't a Pathfinder thing. But I'm happy to abide by it.

Edit: I see I did a strike through on the wrong attack to make it look like advantage, that was strictly a copy-paste error. Too late to go back and fix it.


male (he/him)
Zahra al Asmar wrote:
Are Cascha and Casche the same? Just wondering if it's a typo or someone new

Typo


male (he/him)
Tymythy-son-of-Stywyrt wrote:
Dounia, are you rolling to hit with daggers with 5e's advantage my accident? Because if you aren't, I too would like four attacks a round ;^)

Just confirming Dounia's comment. Touch of Chaos causes the person touched to roll twice and take the worst results. There are a few examples of spells and abilities (and a few traits) that do this in Pathfinder.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Ah, that would explain it ;^)


male (he/him)

Holly Crap! Flanked by three figures! Disadvantage on ALL rolls! WTF!!!

<edit>
Waitaminute! Where's the -2 for using two-weapon fighting. One of those strikes is a miss!


male (he/him)

Dounia - you wanted to be 'somewhere near the middle of the slab'. The slab is 10'x10'. The NE corner and SE corner put you in the aura of sobs. The SW corner is within Wynowen's reach. For game purposes you are in the 5'sqr NW corner but 'somewhere in the middle for colour ;)


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

I think we each had a cure potion on us if someone can get it into Zahra. It’ll be in her bag. But considering the AoO level, it may not be possible.

She definitely seems to almost die a lot considering I don’t think I’m taking stupid risks.


male (he/him)

Zahra will get a roll every round. Each round the DC will be 1 higher. Once you hit one point higher than your constitution then you are no longer dying <:.|

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