
GM Corey Homebrew |

It's confusing.
Round 24 Zahra readied an action - cast snowball when the air elemental is in range
Round 25 Zahra casts snowball just before the Air Elemental attacks. Her initiative changes to the same as the elementals (21). She had used her standard action for round 25 but has a move action left. She tries to cast Detect magic but casting detect magic is a standard action. She still has her move action.
This round
Round 26 Zahra has a full round - does she still want to cast detect magic? Standard action and she will learn if there are magical auras within 60' of her.
Round 27 - Next round she could feel the number of auras and which is most powerful.
Round 28 - Third round she could locate the auras (see if one is associated with the gloves), how many there are and how powerful, and make a spellcraft check to know what schools they come from.
-
Everyone - we are at the beginning of round 26.

Zahra al Asmar |

I don’t think that Zahra can spend the time. Plus I totally expect the floor to shift and destroy her concentration, she loses the spell and would have wasted the time anyways.
We’ll leave it for now and hope that it doesn’t become a matter of life and death that we know what they are

GM Corey Homebrew |

Bull’s Strength is on its last legs by now, I believe?
Yes, it's posted as a condition under Tymythy in the Character status. You have two rounds after this one.
As for what to do… in a bit of a pickle here… the horrible evil spirits are currently muching on the prisoners. I had to check what was said before, and the prisoners didn’t actually break an agreement after all… they wanted to be let out, we decided to leave them for later and go for the naga. But they certainly haven’t shown any reason for us to trust them by freeing the AWs… only reason why they would do it that Tymythy buys is that they believed the enemy of their enemy would be at least a temporary ally.
Sorry, but I'm enjoying the uncertainty. There are four groups on the playing field and I have motivations for the other three.
But perhaps a Demoralize would shock the fellow into playing ball at least for a few rounds…
It's good to know your intent. I'll respond in-kind even if it's more flavour than mechanics.

Tymythy-son-of-Stywyrt |
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Sorry, but I'm enjoying the uncertainty. There are four groups on the playing field and I have motivations for the other three.
Oh, I don't mind it, I find it helps me to think to write some stuff down, and if nothing else, it helps the GM understand why my character might decide to do something seemingly strange ;^)
It's good to know your intent. I'll respond in-kind even if it's more flavour than mechanics.
Great. The rules are rather clear that no diplomancery can be performed during combat (unless you are willing to spend the 100-600 combat rounds required making a single skill check, and nothing will affect a target who's openly hostile in any case, no matter what you roll), but then again, when it gets to RP, there's plenty of short sentences used at proper times that could and should bring a fight to a halt at least momentarily ("Luke, I'm your father!").

GM Corey Homebrew |

Can Zahra use Prestidigitation to make a crude toy or make glitter in the air or something similar? She will be hesitant to attack them without knowing whether they can disrupt the magic in some other way
Yes, prestidigitation can create crude objects and float light ones. For a full round action you can create an item and float it slowly over. Please roll diplomacy and I'll give the Attic Whisperer a will save against your roll.
Give me a write-up on what you create.

Tymythy-son-of-Stywyrt |

Hmm... since we are on combat rounds I'm wary of too much back-and-forth dialogue, but does this Ondugal have the looks of a Hlewmylani, or he just happens to know of Tymythy's people from some other connection?

Zahra al Asmar |

Zahra al Asmar wrote:Can Zahra use Prestidigitation to make a crude toy or make glitter in the air or something similar? She will be hesitant to attack them without knowing whether they can disrupt the magic in some other wayYes, prestidigitation can create crude objects and float light ones. For a full round action you can create an item and float it slowly over. Please roll diplomacy and I'll give the Attic Whisperer a will save against your roll.
Give me a write-up on what you create.
I think it's moot now with Cairee's last post. Sounded like we free them by destroying them, not helping them.

GM Corey Homebrew |

Dounia, you reserved a move action so I've given you a circumstance bonus vs the reflex save.
You initiative is reset to your readied action or just before the Attic Whisperers. You've moved this round so you have a standard action left.
I've moved you but you can reset your position to anywhere on the slab. You have a choice: hang back just outside the 'Aura of Sobs' that Tymythy found himself in; or, step forward for a better sight line and range to either Attic Whisperer as part of your move action.
<edit> Sorry, AWs haven't moved yet. There is no Aura to contend with. I've placed you on the part of the slab with the best view.

GM Corey Homebrew |

GM Corey Homebrew |

...I think Tymythy shall take a Withdraw action to move double his speed towards Zahra. Since I don’t want to fish for more AoOs that’d just leave him NE of Cleech.
In my last post I described Tymythy as "Tymythy appeared to be alone with the attic whisperer in a pen of slab walls." You are in a 10' x 20' area closed off by raised slabs.
The withdraw action is a full round action and you can't (edit) use a mode of movement (ie. climbing) that you don't have a listed speed for. You can use the withdraw action but only within the inside of the 10'x20' space.

Zahra al Asmar |

I will be away for a week starting tomorrow. I may still be able to post but please bot Zahra if necessary to move things along.

Dounia Mehar Mehek Ghali |

I will be away for a week starting tomorrow. I may still be able to post but please bot Zahra if necessary to move things along.
Have a fun week!

GM Corey Homebrew |

Someone cannot use acrobatics to move past a foe if they are slowed by a medium or heavy load or by wearing medium or heavy armour.
Acrobatics modified the rate someone can move. It halves movement, or someone can move at full speed but their acrobatics roll is -10. I think withdraw implies someone is moving at least at full speed if not at a hustle, even if they hit a barrier before they complete that movement.
But why not make an acrobatics roll during a withdraw action. It might be very difficult but their's no penalty.
*checking the forums it seems people agree

Tymythy-son-of-Stywyrt |

Someone cannot use acrobatics to move past a foe if they are slowed by a medium or heavy load or by wearing medium or heavy armour.
Hmm... never spotted that rule before. I'd think the ACP from armor, and the fact that halved movement speed due to armor is halved again when trying to Acrobatics your way through threatened squares is penalty enough - in most cases you'd have to spend the full turn moving just to get anywhere in those conditions.
Acrobatics modified the rate someone can move. It halves movement, or someone can move at full speed but their acrobatics roll is -10. I think withdraw implies someone is moving at least at full speed if not at a hustle, even if they hit a barrier before they complete that movement.
I see that not as electing not to slow down to do things the proper and careful way - more risk, better output. You do not gain more speed, just forego slowing down - if you hustle, you increase your movement speed to double the normal. But I guess that's semantics - either you "run carefully" or "walk recklessly".

GM Corey Homebrew |

I'll bot Zahra for this round but bot'ing two characters in a four player party isn't fun, especially when you're in a battle royale with so many figures on the field.
As much as I don't like the idea of pausing a game during a fight sequence, I might consider it for the next couple of rounds.

GM Corey Homebrew |

Hmm... never spotted that rule before. I'd think the ACP from armor, and the fact that halved movement speed due to armor is halved again when trying to Acrobatics your way through threatened squares is penalty enough - in most cases you'd have to spend the full turn moving just to get anywhere in those conditions.
Yes. I don't like absolute rules. Like 'Blend' is an elves only spell. This is a time when D&D disadvantage really speaks for itself.

Zahra al Asmar |

Sorry, I should be able to post by tomorrow. Still mentally recovering from the Jasper evacuation.

Zahra al Asmar |

Thankfully just vacationing. I don’t actually live there. But it took over 15hrs to get home

Dounia Mehar Mehek Ghali |

The GM told me that Douia was a disadvantage this round due to the touch of chaos. I'm so used to 5e that it didn't even occur to me this wasn't a Pathfinder thing. But I'm happy to abide by it.
Edit: I see I did a strike through on the wrong attack to make it look like advantage, that was strictly a copy-paste error. Too late to go back and fix it.

GM Corey Homebrew |

Dounia, are you rolling to hit with daggers with 5e's advantage my accident? Because if you aren't, I too would like four attacks a round ;^)
Just confirming Dounia's comment. Touch of Chaos causes the person touched to roll twice and take the worst results. There are a few examples of spells and abilities (and a few traits) that do this in Pathfinder.

Zahra al Asmar |

I think we each had a cure potion on us if someone can get it into Zahra. It’ll be in her bag. But considering the AoO level, it may not be possible.
She definitely seems to almost die a lot considering I don’t think I’m taking stupid risks.