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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
This applies to Scenarios only
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. Quests and bounties do not receive provisions.
Credits:
Macros/Slides/Spell Templates: Frozen Frost

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Howdy GM. I slipped in as player #6.
I'm fine with Friendly fire as long as it doesn't knock me unconscious or increases my Dying value.
I have 2 GM glyphs, so I have 2 Hero Points to give away. I usually pick the lowest level PCs on the team.

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Greetings to all. Just played your last game as Bustral and Little Sparky.
Friendly Fire happens. I understand and have no problem with it.
As for my Provision I will be taken a 2nd level scroll of Sound Body.
This Character has 2 Boons:
(1) PFS (2ed) Scenario #1–06: Lost on the Spirit Road: Traveler of the Spirit Road - limited-use benefit to checks in a forested area.
(2) Combat Mentor (Vigilant Seal): Help low-level PCs at your table with attack rolls. Must be Liked by Vigilant Seal to obtain.
Feel free to read my character sheet for details/questions. If you notice a mistake, please let me know.
Note: I don't remember how to alter the tokens. If someone could round me and give me a greenish-yellow border I would appreciate it. Thank You.

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Folmyr is fine with friendly fire.
If someone could round me and give me a greenish-yellow border I would appreciate it.
I've done it once for you and superimposed it on the Slides page. Let me know if that's good.

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Friendly fire is encouraged.

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Two barbarians to take the heat while Jaxon can slip up unnoticed? Amazing! In return, he has Gang Up for you!
Jaxon's your meathead thug who takes fighting style notes from Kingpin. Friendly fire is fine as long as he isn't down.

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Pathfinder Provisions: lesser potion of resistance (acid)

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As I am not familiar with all the races of the party and their companions/pets/familiars/etc. I would like to ask if there is anyone that might be harmed by my area healing spells. As a cleric of Sarenrae I am "Sanctified" and "Holy". Honestly I am not sure what that entails since the Player Core and A. of Nethys are vague about the subjects, I would just like to know before it's too late.

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Bring on the Vitality-based Healing! It's fine with me.

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Every morning after his prayers, Ahzeem uses his wand of Mystic Armor on himself.
When it becomes necessary, he will cast a pale yellow Light spell that will follow 1 feet above/side/behind his left shoulder.

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High Tier.
You can only get a level bump if you're at the lowest level for the adventure. That is, at lvl 3.

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So I did. Added it!

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Ahzeem's AC is base 17. Mystic Armor and Shield grant +1 each. Ahzeem uses his Wand of Mystic Armor every morning and it lasts until his next daily preparations.
Light duration is similar, but different, and is worth looking at if anyone is not familiar.
You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.
You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end.
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).

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Ahzeem - I haven't forgotten you. Trouble is, there's no info on Deskari anywhere. If it's in PF1e, that's probably why. I never played 1e... :)
All I can find is that it's a dead demon lord that was killed during the Worldwound closure (which is probably 1e).

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Looks like Deskari was killed during the Wrath of the Righteous AP, so definitely a 1e deal.

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@GM Tiger
Hancock has 10 temp HP, not 8 as shown on your combat card.

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All this time I thought the guy next to the mirror was an opponent that stepped out of the mirror, when it was just Jaxon. Totally misinterpreted the 'A ghastly figure of blood suddenly appears in the mirror’s surface.' as it having stepped out of the mirror and with the icon appearing in front of it. Though, in my defense, Jaxon does look like a villain. Though it seems pretty obvious in retrospect since Jaxon DID say he was rushing toward the mirror and covering it.
Meh! Hate it when I get mixed up like that.

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Swayaah gets a shiny brand new hero point for being the dice bot's punching bag.