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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
This applies to Scenarios only
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. Quests and bounties do not receive provisions.
Credits:
Macros/Slides/Spell Templates: Frozen Frost

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Howdy GM. I slipped in as player #6.
I'm fine with Friendly fire as long as it doesn't knock me unconscious or increases my Dying value.
I have 2 GM glyphs, so I have 2 Hero Points to give away. I usually pick the lowest level PCs on the team.

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Greetings to all. Just played your last game as Bustral and Little Sparky.
Friendly Fire happens. I understand and have no problem with it.
As for my Provision I will be taken a 2nd level scroll of Sound Body.
This Character has 2 Boons:
(1) PFS (2ed) Scenario #1–06: Lost on the Spirit Road: Traveler of the Spirit Road - limited-use benefit to checks in a forested area.
(2) Combat Mentor (Vigilant Seal): Help low-level PCs at your table with attack rolls. Must be Liked by Vigilant Seal to obtain.
Feel free to read my character sheet for details/questions. If you notice a mistake, please let me know.
Note: I don't remember how to alter the tokens. If someone could round me and give me a greenish-yellow border I would appreciate it. Thank You.

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Folmyr is fine with friendly fire.
If someone could round me and give me a greenish-yellow border I would appreciate it.
I've done it once for you and superimposed it on the Slides page. Let me know if that's good.

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Friendly fire is encouraged.

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Two barbarians to take the heat while Jaxon can slip up unnoticed? Amazing! In return, he has Gang Up for you!
Jaxon's your meathead thug who takes fighting style notes from Kingpin. Friendly fire is fine as long as he isn't down.

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Pathfinder Provisions: lesser potion of resistance (acid)

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As I am not familiar with all the races of the party and their companions/pets/familiars/etc. I would like to ask if there is anyone that might be harmed by my area healing spells. As a cleric of Sarenrae I am "Sanctified" and "Holy". Honestly I am not sure what that entails since the Player Core and A. of Nethys are vague about the subjects, I would just like to know before it's too late.

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Bring on the Vitality-based Healing! It's fine with me.

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Every morning after his prayers, Ahzeem uses his wand of Mystic Armor on himself.
When it becomes necessary, he will cast a pale yellow Light spell that will follow 1 feet above/side/behind his left shoulder.

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High Tier.
You can only get a level bump if you're at the lowest level for the adventure. That is, at lvl 3.

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So I did. Added it!

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Ahzeem's AC is base 17. Mystic Armor and Shield grant +1 each. Ahzeem uses his Wand of Mystic Armor every morning and it lasts until his next daily preparations.
Light duration is similar, but different, and is worth looking at if anyone is not familiar.
You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.
You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end.
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).

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Ahzeem - I haven't forgotten you. Trouble is, there's no info on Deskari anywhere. If it's in PF1e, that's probably why. I never played 1e... :)
All I can find is that it's a dead demon lord that was killed during the Worldwound closure (which is probably 1e).

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Looks like Deskari was killed during the Wrath of the Righteous AP, so definitely a 1e deal.

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@GM Tiger
Hancock has 10 temp HP, not 8 as shown on your combat card.

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All this time I thought the guy next to the mirror was an opponent that stepped out of the mirror, when it was just Jaxon. Totally misinterpreted the 'A ghastly figure of blood suddenly appears in the mirror’s surface.' as it having stepped out of the mirror and with the icon appearing in front of it. Though, in my defense, Jaxon does look like a villain. Though it seems pretty obvious in retrospect since Jaxon DID say he was rushing toward the mirror and covering it.
Meh! Hate it when I get mixed up like that.

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Swayaah gets a shiny brand new hero point for being the dice bot's punching bag.

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yep. you're about to go into combat -- I'll move you along tonight. starting combat is the most time consuming... resolving it is easy... :)

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It is quite the pain in the butt. And resolving can be messy too if there is a lot of opponents.

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It is quite the pain in the butt. And resolving can be messy too if there is a lot of opponents.
Setting up combat is a time-consuming process. Resolving is only messy when your players are at level 9+ only because of the sheer number of options that are available... 'a lot of opponents' is kinda relative. If you're at the 1-6 level it's not that painful.

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2 hero points on the table. Please vote for 2 PCs.
or if you want to base it on the table above, Ahzeem and Jaxon don't have any so you can also give it to them :)

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I'll nominate those without Hero Points, so Ahzeem and Jaxon.

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OK with me

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I'm a bit confused.
Folmyr had 81 hit points, and failed the save, taking 38 damage.
Then Ahmeer healed him for 19. Total now 19 damage
Then Pink hits him for 13, Total now 22 damage.
So, HP should be more like 59/81.

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Your save was a crit fail. DC 26. You rolled a 14. so double damage.
and pink hitting him for 13 should have been 32 damage :)

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Double ouch. So glad Hancock was out off the area because that is a tough DC.

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Double ouch. So glad Hancock was out off the area because that is a tough DC.
and the demon braces for impact...

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Speaking of crits, Hancock was healed of his 5 damage by Ahmeer, but he was critted so he should have taken 30, not 15, so I'm thinking he should be at -30, not -20.
A lot to keep track of!

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Speaking of crits, Hancock was healed of his 5 damage by Ahmeer, but he was critted so he should have taken 30, not 15, so I'm thinking he should be at -30, not -20.A lot to keep track of!
fixed. It will reflect in the next update...

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Hancock, is BK still interested in 03-04 and 03-07? I should have some bandwidth freed up.

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Yes. Saw your post in Cottonseed and responded there too.

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I would like to point out Ahzeem has Toughness Feat.
I am sitting here wondering why Jaxon didn't use one of his 2 Hero Points to at least Attempt to re-roll that save? 50-50 chance.

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I would like to point out Ahzeem has Toughness Feat.
** spoiler omitted **
I am sitting here wondering why Jaxon didn't use one of his 2 Hero Points to at least Attempt to re-roll that save? 50-50 chance.
So how many hp do you have?
Dying 2 is because Ahzeem was dropped from a Critical hit (or if he crit failed a save). your recovery check will be 11 IIRC.
No idea why Jaxon didn't try to HP the save...

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Mostly because I was in a rush to post and didn't think about using it. Please HP the next save if Jaxon doesn't succeed initially. Looks like a round of him acting normally would really help.
I think White was close to dropping if someone can get some damage on him.