GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

Thanks for the reminder.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

So are you botting Roryx or has he joined the spectators for this fight?


Kitsune Game Master

I'm not botting him into melee with that worm, so I guess it will be spectator.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

@GM, can you place the archon on the map? My estimate is that it went NW 100 feet while you had the wheel. Responding to my call, a single move would put it around 40 feet out (speed 60) and a second would place it within range to allow the aura of menace staying out of reach.

What type of knowledge check will identify the worm?

Roryx has a couple spells and some ranged stuff. Not a game changer but could not hurt imo. It will not break my heart if he remains a spectator. Do you allow other PCs to bot for missing players? I do in my games but there is often a reluctance for some reason.


Kitsune Game Master

You can place the archon.

If a someone offers you to bot their character, that's fine by me.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

He offered but did not say who iirc. I assume that means anyone. Personally, I do not have the nerve atm. This worm is bugging me.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Whew, Omari. You just gained some respect. Glad to be on your side. Yeah, survive at whatever the cost. /whew


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

@gm - what did you do to that worm? LOL. Not the death worm in my bestiary. I do have a suspicion. Bump him up and one player is a spectator. What could go wrong?


Kitsune Game Master

Maybe you're looking in the wrong book? Because the game the adventure is written for has no "Bestiary".


Kitsune Game Master
Omari the Landless wrote:
Spontaneously Casts Cure Critical Wounds, using his empty lvl 4 slot

The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower

If you call off the investigation of the gnoll group on the dune then it is fine to do it your way as it doesn't matter, as you could prepare again in 15 min. If you jump up and go back to the chase, then you have to decide on what prepared spells to lose.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Hey everyone, I am really sorry to drop the bomb on you like this, but I will be starting a new, more demanding job in March and my time for RPG in general (and PbP specifically) will be severely diminished. For that reason, I am dropping from the game and giving you a chance to find someone who can be more engaged and participative.

Again apologies for the disruption, and thank you for taking me on board for this one. I wish you all the best with the continuation of the game, and see you around!


Kitsune Game Master

That is sad to hear. Wish you the best for your new job. Thanks for the time playing together.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

BOOM! It landed that hard that paizo.com authentication failed again!

Well, real life comes first always, so perfectly understandable and good luck with the change, I am sure it will be for the better :)

Ohrmizd is going to feel very lonely without Roryx by his side on the attack I fear.

Thanks a lot for your time and the good moments you have given us here.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

They're dropping like flies! First Manuun, then Roryx...

Hope your new job goes well Edeldhur and see you around sometime.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Best wishes Edeldhur.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

I hope the best for you. Thanks for all the help.


Kitsune Game Master

@Samuel
Resistance is one person per casting, lasting for one minute. As you can't cast that while standing next to the gnolls unnoticed you have a fair chance that it runs out before combat starts.

Haste on the other side can be cast on one person per level, so no need to only give it to Ohrmizd. Everyone and their elk would for sure appreciate that. But here also, due to limited duration that is rounds per level, it can't be hand waved as "buff before combat". That only works for spells with duration of at least 1 minute per level.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

I was hoping you would ignore or wave over that. A proper call.

And a good call on haste. Thank you. Just to be clear, I can cast that as a standard action on the surprise round or round 1 affecting up to 7 creatures for 7 rounds.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Do the humans on the map seem slaves?


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Now that you mention it. They do! Look how they are arranged on the map. Awesome question and observation Ohrmizd.


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Kitsune Game Master

I took the gladiator picture from the NPC codex, because I didn't want to take Carl the Mercenary again. But they are mercenaries.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Good, thanks for the clarification!

I will wait a bit to give Omari a chance to react before heading into the combat.

Note: On the gameplay post I failed to add +2 to the Stealth check (heroism) and -3 (armor check penalty).


Kitsune Game Master

I'll wait for tomorrow to give everyone a chance to roll their own stealth checks. All who don't, I'll roll for and then post initiative.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Fine!

Answering Omari's good point about the map tokens position, I was suggesting to approach from the side where I moved Ohrmizd token to. But that is assuming we all go there together. If you prefer to approach from the east, Ohrmizd will be there with you in the front.


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Kitsune Game Master

Whom should we hide better with invisibility, so the group can approach unnoticed? Mmmh...

Yes, let's do Heshan, Samuel and Omari.

... a lonely LARGE elk walks in a straight line towards the gnoll camp.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Omari wrote:
They're dropping like flies!

Did I mention all of my fellow players quit as well?

Just kidding. What is the plan for replacing him?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Samuel Jafar wrote:
Omari wrote:
They're dropping like flies!

Did I mention all of my fellow players quit as well?

Just kidding. What is the plan for replacing him?

Simple, we're pushing Samuel up front...


Kitsune Game Master

Two front liners should do. Especially if one is large. Maybe conjure some extra HP for Khedron to keep him on your good side.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

My preference is 5 players as things are usually a bit easier and the thread is kept more lively, but 4 can do.

Specially if Samuel Jafar is planning to conjure summons regularly, that certainly can do to take some of the heavy hits if we want to stick with 4 players. That also leaves some room for NPCs joining us from time to time as Foxy sees fit to it.


Kitsune Game Master

I'm not opposed to adding someone. I just don't have anyone waiting in line, and I don't want to open up a recruitment right now. If you want a fifth player and know someone, though, that's an option.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
Khedron rips one apart in a way the gnolls mother couln't tell her son anymore. Entrails splattered all over the place.

I really do not know how they tell one gnoll from another, but that was pretty descriptive xD

Also, did I see that correctly did Foxy roll 7 of 8 times below 10? What is going on? That Roryx was really cursing us, eh? :)


NG Medium Red Dragon 2| HP: 17/17 | AC: 20 T: 12 FF: 18 | Fort: +5 | Ref: +5 | Will: +4 | Perc: +6 | Init: +2| Day idk/7

@GM FYI, I have 10 ft of reach with my tail.

Omari wrote:
I am assuming that the red bordered opponents are the ones dead or damaged by the fireball?

Last encounter I learned that the red border indicates a dead enemy.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Omari wrote:
Simple, we're pushing Samuel up front...

Cheers!


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I am waiting a bit to see what Jafar is summoning because Ohrmizd can do better if he can use the summoned creature to position himself on a flanking position.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

I have a small fire elemental ready to release.

Will probably target the caster with that. I am holding off as I can cast pit or grease and Ohrmizd is currently adjacent to where the pit would be. Don't want him in a 30 foot hole with a two headed giant.

If you make a full round attack, take a five foot step. I can adjust to cast slow on a certain creature (all I have left other than mentioned above) and some light weight blaster type stuff.

That is what I have to offer this fight. If anyone has a preference, just say so. I am up for about anything.

Edit: I believe Omari is holding off his elk until he gets the result of his blast?

Another edit: The pit just needs to touch him, so I have some leeway on the placement.


NG Medium Red Dragon 2| HP: 17/17 | AC: 20 T: 12 FF: 18 | Fort: +5 | Ref: +5 | Will: +4 | Perc: +6 | Init: +2| Day idk/7

Samuel, you used the term leeway. Did you know that is sailing lingo? There are many common sayings that are sailing based. For example the bitter end. Well, those sailing brits called the metal things the anchor was tied to bits. So, there you have the end of your rope that should be tied to the bits. The bitter end. And yes, once I tossed an anchor without tying off the bitter end. Whew. Got to it just in time. There are many terms like that you would never know unless you were a sailor.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel unfurls the blueprints for Red. Interesting...What have I created?


Kitsune Game Master

How many ranks in Profession(Sailor) does Red have?


Kitsune Game Master

@Heshan
Ray of enfeeblement is an aimed spell. You need to roll a ranged touch attack.


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Ohrmizd. Wait for Omari and Khedron next turn. I suspect that between the 2 of us, we can open a path for you to get to the caster, especially as the Ettin is blind for another round...


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Good! Looking after that!


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Looks like that giant could use some "slow".


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@ foxy - with a Nat 1 it's not going to matter, but I'm pretty sure you got the sorcerer's concentration check wrong. It's 1d20+Lvl +ability mod + other bonuses, and he's at least 5th level (burning hands for 5d4), so that should be at least +5 ...


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Samuel Jafar wrote:
Looks like that giant could use some "slow".

Nah, I think this is pretty much over, save your spells. There's presumably a lair to explore under the sphinx...


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Kitsune Game Master

It was a miss. I can't edit it anymore. So please cover the shame of the many errors in that dice roll line with silence.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Omari wrote:
Nah, I think this is pretty much over, save your spells. There's presumably a lair to explore under the sphinx...

Sounds like good advice. I do have a wand of retardation that is itching to be used.


Kitsune Game Master
Omari the Landless wrote:
Heshan Antar wrote:
"Gods that hurt." Heshan limped his way over to the cleric with a few arrows sticking out from him. He remained standing, but he wasn't that far off from falling over from his wounds.

Omari whistles Khedron over to watch the exit from the Sphinx, and then replies to Heshan: "I'm not surprised. A couple of arrows in you will do that. You do realize a flying human with robes is an obvious mage type... and a great target."

...

You are so lucky I didn't realize you were without cover up in the air at the start of combat, or you would have been shot straight out of the sky after that first fireball.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

GM, how many explosive runes per scroll? Is there a limit?
Samuel smiles at the thought.


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Kitsune Game Master

What are you doing to create that forgery? There are rolls for that. But besides that, how would you make it appear at least magical?

I'd say one rune per page? It is tempting to put ten runes on one page, but I think theoretically endless damage put on one trigger is nothing you want in this world.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Good call. Many GMs have experienced abuse of that spell. A bag of coins, each one with explosive runes and then suggestion to a kobold to set of one which detonates the lot.

I have the feat scribe scroll. If that is not good enough, I will take 20+8 on craft calligraphy.

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