Hydras are usually CR4 if they are from a Pathfinder AP, but Legacy of Fire isn't. If it doesn't matter much, I take the monster stats from the PF-Bestiary. But sometimes it does matter. And walking into an encounter like 'Hey, I know that thing, that's a walk in the park' might lead to a bad surprise.
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Yes, Ohrmizd. I am fleshing this place out in my mind and liking it.
Omari, Samuel taps himself with his wand of mage armor every 8 or so hours. He will tap Khedron when he uses it on himself. After 50 uses, he can craft another one for 350 gp.
Yes, Ohrmizd. I am fleshing this place out in my mind and liking it.
Omari, Samuel taps himself with his wand of mage armor every 8 or so hours. He will tap Khedron when he uses it on himself. After 50 uses, he can craft another one for 350 gp.
Unless you have a very expensive wand, it doesn't work like that... (You're too low-level to have the staff-like wand arcane discovery.)
To craft a wand of Mage Armor that lasts 8 hrs, that 1 (spell level) * 8 (Caster level) * 750 = 6000 gp, or 3000 gp if you craft it yourself. If you got the standard Mage Armor wand (750 gp or 375gp if you craft it yourself), the mage armor is cast a lvl 1 and lasts for 1 hour.
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
An hour long should be good enough. You do not need it active constantly, only when we are in a danger setting. Only if we get surprised by an ambush you will need to balance between spending an action to mage armor or doing something else.
If you want constant mage armor, is probably better to use pearls of power than wands.
Jafar springing wands from his gloves remembered me some gun fighter in the wild west here, hehe
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
May I recommend sparing his life for his true name, knowledge of the We and these boats, the golden ram, and of course never attack us again. One day I could summon him by name and continue with his debt to us.
Maybe he did have a knack for tracking after all. Not only did he help Ohrmizd find traces of the ram, he found the beast itself from a distance.
"There." He pointed towards a tree about 100 feet away. "So how do you think we should approach it?
I had a good laugh at that. The hunting party sneaks through the thick of the jungle like area, searching for the beast. And suddenly Heshan shouts out "There it is!". All the birds fly up startled by the noise, some antelope runs away, and the golden ram, a beast larger and more dangerous than a tiger turns it's attention to the man pointing in its direction.
"Good call Landless. If you don't mind doing the collection, I will prepare to make good use of....it."
And there all the big headed ones stand around a pile of s~@~ and look at each other, pondering whose dignity could survive the hit by picking it up. XD
Should we figure out, if only by experiment with summoned critter, what this Golden Ram's breath turns things into? It occurs to me, a variant gorgon might just make gold statues?
Also, to the group, do we try to take the Golden Ram alive? That's impression I'm getting. Second question: What's the plan for containing it if we do take it alive (Remember it's breath weapon)?
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Heshan, a normal gorgon has way high cmb and cmd. I doubt they would be very effective against it. (I did the math and the numbers are not in our favor)
Omari the Landless wrote:
...of course, we saw off the horns...
I left my saw on the material plane. Did you bring yours?
NG Dragon (Sky) HP -15/17, AC 20/12/18, F+4, R+5, W+4, Init Samuel, Perc +6 Day 1/7
I could attempt telepathy with it and see if it is intelligent. My telepathy range is the same as his petrification range. We could learn two things with one stone (me).
I left my saw on the material plane. Did you bring yours?
Thus the hazards of walking around without a traveller's anytool...
That said, even if we killed it, we would still have the problem of a saw to get the horns off. If we knock it unconscious and you turn it into a figurine, we can carry it around and solve the problem at our leisure, later. We cannot turn a dead ram into a figurine... I think you've just handed us the answer to our dilemma. (And no, we don't need to worry about the Ram being a problem later; it won't heal up during figure time, so it will still be unconscious from non-lethal damage when we un-figurine it).
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
The anytool! Why does everyone including me not spend that 250? I played with a PC who had one and it came in soooo handy several times. ie up a creek headed to a waterfall without a paddle.
We could easily break off the horns in figurine mode. Might need a ruling on that.
The anytool! Why does everyone including me not spend that 250? I played with a PC who had one and it came in soooo handy several times. ie up a creek headed to a waterfall without a paddle.
We could easily break off the horns in figurine mode. Might need a ruling on that.
I like the expression "some hundred". But as I've seen it wrongly translated as several hundred in a printed book I'd like to clarify that it is between 95 and 105 feet.
The implied thing here was that you can't do that in preparation, because it would run out, before you find the ram. But if you cast it before he moves, then you make the ram aware of the group and Ohrmizd's full attack makes no sense.
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Carry companion states "If the miniature figurine is broken or damaged, the creature (if returned to its original state) has similar damage or deformities."
So the question is, if we break off the horns and return the ram to flesh do the horns return as well?
@Omari
From your rolls, I'd say you and Khedron take 1x2d6 lethal and 8d6 non lethal damage. Once you're off the boat, you're no longer bouncing around.
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Definitely yes on the wand of fly. Party, do you want in on it at half price? GM, only needing 2 hours of sleep can the manufacturing process be sped up?
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
I am attached. Also, it is surprising, it should only load the first map and the first thumbnails in the view. I have been running a game with a 71 slides map now for over 6 years on ADSL and 2G then 3G (no fiber) without noticing anything particular about it.
That said, if it is impacting a player mate and this is the solution, then do it.
What I have noticed for the last months is a bug where if you are not on the tab as it loads, the loading is stuck in the first slide, the rest of the slides will not load, the tab is hold "on loading" mode and any change you try to make is not saved.
Is maybe this bug what you are experiencing?
If you opt for the delete I will ask you to at least preserve the players cast slide and the general map.
If it is easily solved, good. If not, it might be an option to have an archive document and a current one? Is it possible to move slides between documents?