Ohrmizd |
The Archive idea is a very good one Foxy. I have created a backup of the current slides to work as an Archive.
It is possible to move slides in between, there are two ways:
- File > Import slides
- Select slide in the left panel, Copy, Select the other presentation and paste slide there
Omari the Landless |
So let's not talk about this here, in front of these proteans, but they are proposing that we exterminate the shaitans (all of them...), the representative of whom we met, was not evil. I think we should do a lot more talking to the various factions before we consider taking up this deal.
Samuel Jafar |
After the other two air elementals are dealt with.
I realized I missplayed Slip's final move as soon as I posted. I do go back and edit but never the rolls. Should have been breath weapon. Maybe the white chromatic will be a better player.
Ohrmizd |
Just a kind reminder that all the players have gone Foxy!
Ohrmizd |
Sorry Foxy, I corrected my post to cast ear-piercing scream instead of the charge attack!
Ohrmizd can only benefit of the extra attack when he will be able to have a full attack Samuel and on my last round post I still did not know about the haste :)
Samuel Jafar |
Hey Foxy,
If I only require 2 hours of sleep per day can I craft stuff quicker than normal? Seems like I should be able to. Math is involved.
Making it easy, 8 hours is reduced to 2. Each day is -6 hours.
An Item of two days is reduced to -12 or 1.5 days
3 days = 2 days
4 days = ...
just divide days by 4.
amirite? LOL.
Foxy Quickpaw |
I would need to check up on the exact rules and you would need to tell which item. Then we'd have to look if you have the work environment for the item and if that would interfere with the other's sleep.
I remember something, that normal crafting assumes 8h of work per day of downtime and you could work 2h on an adventuring day. The difference of 6 hours could be found in your shortened sleeping time.
Ohrmizd |
If it serves you as a reference when I sleep only 5 hours my 12 hours work are way less productive than my 6 hours work after sleeping 8 hours in which I am pretty creative :P
Now, on game rules there is a hard limit by RAW to 1000 gp per day, but you can double your speed accepting a -5 penalty to your crafting roll. Then, there is the adventuring day crafting in which the rules assume you can only do half work. In my opinion Samuel Jafar shall be granted normal days of work even while adventuring thanks to the ring of sustenance.
In general, crafting is very beneficial on lower and mid levels but quickly becomes impossible at mid-high level when the prices of items are so high and the adventure plot goes so fast there is literally no chance to achieve any craft (aside from consumables like scrolls). Except for a few APs like Kingmaker where there is plenty of downtime between adventures, or if the GM eases up time constraints.
Samuel Jafar |
Ohrmizd, I agree with you. I looked ahead and considered crafting a lesser metamagic rod. Saving funds and paying full price produced the rod at the same level up. Crafting it would take forever in game play. Feat goes elsewhere and it will be purchased.
Foxy, I plan to craft a wand of invisibility.
Ohrmizd |
Ohrmizd closes the distance to the earth elemental and attacks once, after drawing another attack of opportunity.
Bu-but... I was only 5 ft away :_(
1) Elemental pushes 10 ft. away
2) Ohrmizd stands up, steps up 5 ft, casts spell
3) Elemental attacks
4) Ohrmizd, steps 5 ft forward and has recovered the 10 ft he was pushed, so he can full attack
Did I do something wrong?
Besides, those haste attacks are not Ohrmizd but Samuel contribution to the fight.
Ohrmizd |
Yep, I did not specify I was doing that 5-foot step I see, that post was a bit convoluted, and I forgot to adjust the token in the map after the edit. So my bad there.
Samuel Jafar |
Level up to 9 please.
Appears to me that I should bite my tongue more often.
Party,
With permanency available, I can now give you permabuffs. It will take some time to get everyone everything they would like. I do not feel that we should return as soon as possible. We should explore this realm and take advantage of some down time imo.
Ohrmizd |
I think you should do for yourself the see invisibility and maybe darkvision. The rest is probably not worth, tongues is nice, but probably you can buy enough scrolls of that with 7500 gp.
If Ohrmizd had to pick one for himself I would say enlarge person, but for that coin it is probably better to buy a few scrolls or potions, or a pearl of power or something. But thanks for the offer!
Problem with permanency is you get a dispel magic and your coin is just gone :(
Ohrmizd |
Is the Monster Codex valid as a source for this campaign?
There is that feat Hurtful which can give an extra attack (swift action) each time you demoralize an opponent, which can mean almost all rounds for Ohrmizd.
@Team: Is there any Teamwork feat you are interested to pick? Ohrmizd gets a bonus one this level and can easily pick it to team up with you.
Foxy Quickpaw |
Is the Monster Codex valid as a source for this campaign?
There is that feat Hurtful which can give an extra attack (swift action) each time you demoralize an opponent, which can mean almost all rounds for Ohrmizd.
I don't think so. If you ever have to go through a reincarnate spell and come back as a bugbear, then you can have it.
Samuel Jafar |
GM,
I recently had to make a caster level DC of 15 to cast shadow conjuration in this realm. Is it just that spell or conjuration in general? Is it always 15 or does the spell level affect the DC.
Spellcraft: 1d20 + 17 ⇒ (2) + 17 = 19
Knowledge (Arcana): 1d20 + 17 ⇒ (19) + 17 = 36
I ask to speed up play more than to affect my spell preparations.
Foxy Quickpaw |
It's complicated. There are three lists of spells. One for DC15, one for DC20 and one for doesn't work at all. You can guess, that everything that is somehow related to other planes of existence, like for example the shadow plane, is especially hard to do. Because you're on a plane that is mostly isolated from all other planes.
Omari the Landless |
Omari and Khedron up to lvl 9
Omari the Landless
Cleric 9 (Erastil)
Alignment: LG
Diety: Erastil
Init + 4 = +4 Dex (+2 if I can act in a surprise round)
Speed 30 ft
Spells Prepared
L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1+1) Bless(domain), Divine Favor, Divine Favor, Divine Favor, Protection From Evil, ???
L2 (4+1+1) Featherfall (domain), Burst of Radiance, Lesser Restoration, Silence,???
L3 (3+1+1) Fly (domain), Invisibility Purge, Sand Whirlwind, ???
L4 (2+1+1) Summon Monster IV (domain), Blade of Light, Anti-Incorporeal Shell, ???
L5 (1+1) Not prepared yet
Defense
AC : 18 =10+ 4 Armor +4 Dex
HP: 84 = 8+ (8d8 => 40) + 9*2 (con)+9 FCB +9 *1 trait
Fort + 9 = +6 Cleric + 2 con +1 resistance
Ref +8 = +3 Cleric + 4 dex +1 resistance
Will +11 = +6 Cleric + 4 wis +1 resistance (+2 vs Illusions)
CMD : 22 = 10 + 6 (bab)+ 4 (dex) +2 (str)
Offense
Melee: Longspear +8/+3, 1d8+3, Cestus +8/+3, 1d4+2
Ranged: +1 Adaptive Composite Longbow +11/+6, 1d8+3
BAB : +6
CMB : + 8 = +6 (BAB)+2 Str
Race = Human – M’wangi (favored class: Cleric)
Str: 14 = 14 (5 pts)
Dex : 18 = 14 (5 pts) +2 racial +1 lvl 4+1 lvl 8
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 14 =14 (5 pts)+4 enhancement
Cha: 10 = 10 (0 pts)
Skills : (2+1 Trait /level) Not including ACP
Sense Motive (from imposter wary) (+16=9 rank +3 Trained+4 Wis)
Perception (+17 = 9 rank +4 wis+4 racial),
Spellcraft (+12 = 9 rank +3 trained),
K Religion (+4 = 1 rank +3 trained )
K Planes (+4 = 1 rank +3 trained)
Diplomacy (+4 = 1 rank +3 trained)
Heal (+13 = 6 rank+3 trained +4 wis)
Background Skills (2/level)
Linguistics (+5=6 rank)
Handle Animal (+9 = 9 rank)
Craft (Bows) (+6 =3 ranks +3 trained)
Languages : M’wangi, Common, Kelish (linguistics), Gnoll (linguistics), Osiriani (linguistics), Aquan (linguistics), Ignan (linguistics), Auran (linguistics)
Traits : Finding Haleen (Campaign, cleric), Deadeye Bowman (religion, Erastil)
Feats
Point Blank Shot (1st)
Rapid Shot (human Bonus feat)
Precise Shot (3ed)
Boon Companion (5th)
Scribe Scroll (7th)
Manyshot (9th)
Kheldron the Stag
Megaloceros Animal Companion
Size : Large
Low Light Vision, Scent
Speed : 50 ft
HP : 76 = 8d8 => 36 +8*4 (con)+8 (Toughness)
AC: 24 = 10 +11 NA + (3 Armor) + 4 Dex -1 size
Fort +10 = +6 animal HD+4 Con
Reflex +10 = +6 animal HD +3 Dex
Will +6 = +2 animal HD +2 Wis +2 Iron Will ; +4 morale bonus on Will saves against enchantment spells and effects.
CMD: 28 = 10 +6 (bab)+7 (str)+4(dex) +1 size
Attack : Gore +13 (+6+7str+1enhancement -1 size)/2d6+8 ((+7str+1enhancement or +10+1 if only attack), Hooves X2 +11 (+6+7str+1enhancement -1 size-2 secondary )/1d4+8 (7str+1enhancement)
Special Attacks powerful charge (2d6)
BAB +6
CMB: +15 = +6 (bab)+7 (str) +1 size +1 enhancement
Str 24=12+3(AC Bonus)+8(size)+1 (8 hd ability score increase)
Dex 18=17+3 (AC Bonus)-2(size)
Con 18=14+4(size)
Int 3=2+1(4hd ability score increase)
Wis 15
Cha 5
Skills (8 pts)
Acrobatics (+ 9, 3 rank +3 dex +3 trained)
Climb (+10, 1 rank +6 str +3 trained)
Swim (+10, 1 rank +6 str +3 trained)
Perception (+7, 2 rank +3 trained +2 wis)
Stealth (+ 7, 1 rank +3 dex +3 trained)
Special: Link, Share Spells, Evasion, Devotion, Multiattack
Tricks: Attack, attack, flank, defend, down, seek, heel, flank, sneak, ???
Feat: Toughness (1 hd), Power Attack (3hd), Iron Will (5 hd), 1 Impaling Charge (7 hd), Multiattack (lvl 9 AC bonus)
Equipment: Amulet of Mighty Fists +1, Masterwork Studded Leather Barding, Tusk Blades, 100 cold iron arrows (10gp), 40 blunt arrows (4 gp), Animal Harness (2 gp), Saddlebags (4 gp), 10 days of Feed ( 5 sp), 6 waterskins (6 gp), Spell Component Pouch (5gp), 2x Wooden Holy Symbol (2 gp), 50 ft of rope (1 gp), 4 sack (4 sp), trail rations 10 days (5gp)
Samuel Jafar |
I can ask for the location (leaning on it heavily btw). I noticed you did not answer the question asked.
And re above. That makes sense that it would have to do more with planes and shadows as opposed to conjuration. But I can see conjuration being a problem here as well. I will just cast whatever and figure it out like we are supposed to.
Samuel Jafar |
I have some pretty good battlefield contol options at this time. Will add selective spell when feats come my way next. Until then it makes sense for me to wear them down the old fashioned way before you engage. Situational, but you have been informed.
And I have 4 cure serious wounds at my disposal. Just saying...I really leveled up on this one.