GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

2nd Legacy of Fire Current Maps
2nd Legacy of Fire Archive Maps
Quest Log
Loot Sheet


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HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

The Archive idea is a very good one Foxy. I have created a backup of the current slides to work as an Archive.

It is possible to move slides in between, there are two ways:
- File > Import slides
- Select slide in the left panel, Copy, Select the other presentation and paste slide there


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

A thought. Keep the current slide as is and do a second slide with only the current map. Quick fix!

Connection is 4G. It loads every slide slowly. Even slides with just one map can take a while.


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Kitsune Game Master

Link for archive added to the campaign description and current maps document shortened to only last slide.


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Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Beautiful. Thank you! Whew, so much better.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Heshan wrote:

Heshan tries to look more appealing to sweeten the deal and get something extra.

LMAO

I see disco lights and polyester suits.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

So let's not talk about this here, in front of these proteans, but they are proposing that we exterminate the shaitans (all of them...), the representative of whom we met, was not evil. I think we should do a lot more talking to the various factions before we consider taking up this deal.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

With you, Omari.


NG Dragon (Sky) HP -15/17, AC 20/12/18, F+4, R+5, W+4, Init Samuel, Perc +6 Day 1/7

Your tokens are in A3, not A4. There are two A3s if I can even see correctly.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Foxy, so A3=A4?


Kitsune Game Master

No. Most of the group are in A4 with the proteans that look like elves. You were in A3 already no matter which one. Nothing there.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Not the elemental in my bestiray once again. Whew. Damage is a given with no roll?


Kitsune Game Master

Omari gave a proper example of what to roll to avoid what.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

This looks like a sequence of elementals, I think we can expect fire and water next...


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

After the other two air elementals are dealt with.

I realized I missplayed Slip's final move as soon as I posted. I do go back and edit but never the rolls. Should have been breath weapon. Maybe the white chromatic will be a better player.


NG Dragon (Chromatic White) HP 17/17, AC 20/12/18, F+4, R+5, W+4, Init Samuel, Perc +6 Day 1/7

I will when you conjure create me.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Just a kind reminder that all the players have gone Foxy!


Kitsune Game Master

Thank you. I missed that.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Ohrmizd wrote:
if hasted

You alone are based on my location. You have another attack this round and did not take one last round.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Sorry Foxy, I corrected my post to cast ear-piercing scream instead of the charge attack!

Ohrmizd can only benefit of the extra attack when he will be able to have a full attack Samuel and on my last round post I still did not know about the haste :)


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

I will be more explicit in the future.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Hey Foxy,

If I only require 2 hours of sleep per day can I craft stuff quicker than normal? Seems like I should be able to. Math is involved.

Making it easy, 8 hours is reduced to 2. Each day is -6 hours.

An Item of two days is reduced to -12 or 1.5 days

3 days = 2 days

4 days = ...

just divide days by 4.

amirite? LOL.


Kitsune Game Master

I would need to check up on the exact rules and you would need to tell which item. Then we'd have to look if you have the work environment for the item and if that would interfere with the other's sleep.

I remember something, that normal crafting assumes 8h of work per day of downtime and you could work 2h on an adventuring day. The difference of 6 hours could be found in your shortened sleeping time.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

If it serves you as a reference when I sleep only 5 hours my 12 hours work are way less productive than my 6 hours work after sleeping 8 hours in which I am pretty creative :P

Now, on game rules there is a hard limit by RAW to 1000 gp per day, but you can double your speed accepting a -5 penalty to your crafting roll. Then, there is the adventuring day crafting in which the rules assume you can only do half work. In my opinion Samuel Jafar shall be granted normal days of work even while adventuring thanks to the ring of sustenance.

In general, crafting is very beneficial on lower and mid levels but quickly becomes impossible at mid-high level when the prices of items are so high and the adventure plot goes so fast there is literally no chance to achieve any craft (aside from consumables like scrolls). Except for a few APs like Kingmaker where there is plenty of downtime between adventures, or if the GM eases up time constraints.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Ohrmizd, I agree with you. I looked ahead and considered crafting a lesser metamagic rod. Saving funds and paying full price produced the rod at the same level up. Crafting it would take forever in game play. Feat goes elsewhere and it will be purchased.

Foxy, I plan to craft a wand of invisibility.


Kitsune Game Master

The limits here are 1000gp per day and the 50 castings of the spell you have to add to the wand. I don't think there is a special environment needed to craft that.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive...


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
Ohrmizd closes the distance to the earth elemental and attacks once, after drawing another attack of opportunity.

Bu-but... I was only 5 ft away :_(

1) Elemental pushes 10 ft. away
2) Ohrmizd stands up, steps up 5 ft, casts spell
3) Elemental attacks
4) Ohrmizd, steps 5 ft forward and has recovered the 10 ft he was pushed, so he can full attack

Did I do something wrong?

Besides, those haste attacks are not Ohrmizd but Samuel contribution to the fight.


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Kitsune Game Master

Ok, I missed the option that you could still do a five foot step last round. And I don't think you mentioned it, or I would have used awesome blow again, spoiling your attacks!

But that one would have failed anyway, so we'll leave it as it is and you get your full attack.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Yep, I did not specify I was doing that 5-foot step I see, that post was a bit convoluted, and I forgot to adjust the token in the map after the edit. So my bad there.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Sahmuelh Jahgfargh when I die and reincarnate.


Kitsune Game Master

That sounds like you bit your tongue.


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Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

I diyd when the whirlwind phicked me uph and I dihd a dighmension shift which is something I do not rheguarly do.


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Kitsune Game Master

Level up to 9 please.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Foxy Quickpaw wrote:
Level up to 9 please.

Appears to me that I should bite my tongue more often.

Party,

With permanency available, I can now give you permabuffs. It will take some time to get everyone everything they would like. I do not feel that we should return as soon as possible. We should explore this realm and take advantage of some down time imo.

The full list


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I think you should do for yourself the see invisibility and maybe darkvision. The rest is probably not worth, tongues is nice, but probably you can buy enough scrolls of that with 7500 gp.

If Ohrmizd had to pick one for himself I would say enlarge person, but for that coin it is probably better to buy a few scrolls or potions, or a pearl of power or something. But thanks for the offer!

Problem with permanency is you get a dispel magic and your coin is just gone :(


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Resistance?


Kitsune Game Master

Just to make sure there are no misunderstandings: The suggested wealth by level is not falling out of the sky automatically with the level up in this game.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel stops looking at the sky and looks down at his open coin pouch. He closes and puts away the pouch.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Is the Monster Codex valid as a source for this campaign?

There is that feat Hurtful which can give an extra attack (swift action) each time you demoralize an opponent, which can mean almost all rounds for Ohrmizd.

@Team: Is there any Teamwork feat you are interested to pick? Ohrmizd gets a bonus one this level and can easily pick it to team up with you.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

I'm trying to think what question to ask the spirits.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Resistance does not stack with resistance, so that is useless. Mirror image is superior to invisibility imo. May make that wand.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Mirror is self only. Hitting the books.


Kitsune Game Master
Ohrmizd wrote:

Is the Monster Codex valid as a source for this campaign?

There is that feat Hurtful which can give an extra attack (swift action) each time you demoralize an opponent, which can mean almost all rounds for Ohrmizd.

I don't think so. If you ever have to go through a reincarnate spell and come back as a bugbear, then you can have it.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

GM,

I recently had to make a caster level DC of 15 to cast shadow conjuration in this realm. Is it just that spell or conjuration in general? Is it always 15 or does the spell level affect the DC.

Spellcraft: 1d20 + 17 ⇒ (2) + 17 = 19

Knowledge (Arcana): 1d20 + 17 ⇒ (19) + 17 = 36

I ask to speed up play more than to affect my spell preparations.


Kitsune Game Master

It's complicated. There are three lists of spells. One for DC15, one for DC20 and one for doesn't work at all. You can guess, that everything that is somehow related to other planes of existence, like for example the shadow plane, is especially hard to do. Because you're on a plane that is mostly isolated from all other planes.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari and Khedron up to lvl 9

Omari:

Omari the Landless
Cleric 9 (Erastil)
Alignment: LG
Diety: Erastil
Init + 4 = +4 Dex (+2 if I can act in a surprise round)
Speed 30 ft
Spells Prepared
L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1+1) Bless(domain), Divine Favor, Divine Favor, Divine Favor, Protection From Evil, ???
L2 (4+1+1) Featherfall (domain), Burst of Radiance, Lesser Restoration, Silence,???
L3 (3+1+1) Fly (domain), Invisibility Purge, Sand Whirlwind, ???
L4 (2+1+1) Summon Monster IV (domain), Blade of Light, Anti-Incorporeal Shell, ???
L5 (1+1) Not prepared yet

Defense
AC : 18 =10+ 4 Armor +4 Dex
HP: 84 = 8+ (8d8 => 40) + 9*2 (con)+9 FCB +9 *1 trait
Fort + 9 = +6 Cleric + 2 con +1 resistance
Ref +8 = +3 Cleric + 4 dex +1 resistance
Will +11 = +6 Cleric + 4 wis +1 resistance (+2 vs Illusions)
CMD : 22 = 10 + 6 (bab)+ 4 (dex) +2 (str)
Offense
Melee: Longspear +8/+3, 1d8+3, Cestus +8/+3, 1d4+2
Ranged: +1 Adaptive Composite Longbow +11/+6, 1d8+3
BAB : +6
CMB : + 8 = +6 (BAB)+2 Str
Race = Human – M’wangi (favored class: Cleric)
Str: 14 = 14 (5 pts)
Dex : 18 = 14 (5 pts) +2 racial +1 lvl 4+1 lvl 8
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 14 =14 (5 pts)+4 enhancement
Cha: 10 = 10 (0 pts)
Skills : (2+1 Trait /level) Not including ACP
Sense Motive (from imposter wary) (+16=9 rank +3 Trained+4 Wis)
Perception (+17 = 9 rank +4 wis+4 racial),
Spellcraft (+12 = 9 rank +3 trained),
K Religion (+4 = 1 rank +3 trained )
K Planes (+4 = 1 rank +3 trained)
Diplomacy (+4 = 1 rank +3 trained)
Heal (+13 = 6 rank+3 trained +4 wis)
Background Skills (2/level)
Linguistics (+5=6 rank)
Handle Animal (+9 = 9 rank)
Craft (Bows) (+6 =3 ranks +3 trained)

Languages : M’wangi, Common, Kelish (linguistics), Gnoll (linguistics), Osiriani (linguistics), Aquan (linguistics), Ignan (linguistics), Auran (linguistics)
Traits : Finding Haleen (Campaign, cleric), Deadeye Bowman (religion, Erastil)
Feats
Point Blank Shot (1st)
Rapid Shot (human Bonus feat)
Precise Shot (3ed)
Boon Companion (5th)
Scribe Scroll (7th)
Manyshot (9th)

Animal Companion:

Kheldron the Stag
Megaloceros Animal Companion
Size : Large
Low Light Vision, Scent
Speed : 50 ft
HP : 76 = 8d8 => 36 +8*4 (con)+8 (Toughness)
AC: 24 = 10 +11 NA + (3 Armor) + 4 Dex -1 size
Fort +10 = +6 animal HD+4 Con
Reflex +10 = +6 animal HD +3 Dex
Will +6 = +2 animal HD +2 Wis +2 Iron Will ; +4 morale bonus on Will saves against enchantment spells and effects.
CMD: 28 = 10 +6 (bab)+7 (str)+4(dex) +1 size
Attack : Gore +13 (+6+7str+1enhancement -1 size)/2d6+8 ((+7str+1enhancement or +10+1 if only attack), Hooves X2 +11 (+6+7str+1enhancement -1 size-2 secondary )/1d4+8 (7str+1enhancement)
Special Attacks powerful charge (2d6)
BAB +6
CMB: +15 = +6 (bab)+7 (str) +1 size +1 enhancement
Str 24=12+3(AC Bonus)+8(size)+1 (8 hd ability score increase)
Dex 18=17+3 (AC Bonus)-2(size)
Con 18=14+4(size)
Int 3=2+1(4hd ability score increase)
Wis 15
Cha 5
Skills (8 pts)
Acrobatics (+ 9, 3 rank +3 dex +3 trained)
Climb (+10, 1 rank +6 str +3 trained)
Swim (+10, 1 rank +6 str +3 trained)
Perception (+7, 2 rank +3 trained +2 wis)
Stealth (+ 7, 1 rank +3 dex +3 trained)

Special: Link, Share Spells, Evasion, Devotion, Multiattack
Tricks: Attack, attack, flank, defend, down, seek, heel, flank, sneak, ???
Feat: Toughness (1 hd), Power Attack (3hd), Iron Will (5 hd), 1 Impaling Charge (7 hd), Multiattack (lvl 9 AC bonus)
Equipment: Amulet of Mighty Fists +1, Masterwork Studded Leather Barding, Tusk Blades, 100 cold iron arrows (10gp), 40 blunt arrows (4 gp), Animal Harness (2 gp), Saddlebags (4 gp), 10 days of Feed ( 5 sp), 6 waterskins (6 gp), Spell Component Pouch (5gp), 2x Wooden Holy Symbol (2 gp), 50 ft of rope (1 gp), 4 sack (4 sp), trail rations 10 days (5gp)


Kitsune Game Master

@Heshan
Did you change the question? I answered "What are the seeds." And wondered why you would ask that. But now it reads "Where are the earth seeds."


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

I can ask for the location (leaning on it heavily btw). I noticed you did not answer the question asked.

And re above. That makes sense that it would have to do more with planes and shadows as opposed to conjuration. But I can see conjuration being a problem here as well. I will just cast whatever and figure it out like we are supposed to.


Kitsune Game Master

I will answer Heshan's question. I'm just wondering if I misread it when I answered it, or if it was changed.

As for conjuration: Summon Monster - This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane).


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

I have some pretty good battlefield contol options at this time. Will add selective spell when feats come my way next. Until then it makes sense for me to wear them down the old fashioned way before you engage. Situational, but you have been informed.

And I have 4 cure serious wounds at my disposal. Just saying...I really leveled up on this one.

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