I read a comic once where an RP game was involved. When they finally met the end boss, one of the players asked:
P: How high is the room above the BBEG?
GM: It's an open area. Up to the sky.
P: Then the enemy is dead.
GM: What?
P: Stacking up bonuses like Omari did (there was a bonus multiplier involved that doubled with every x of height of an attack coming from).
GM: Okay. May I finish my evil monologue before.
P: Sure, go ahead.
I really hope Pathfinder has no such loop holes for combat, or Omari will find it. XD
Here is what I have so far to determine the properties/trigger(s) for the scroll:
identify +10
spellcraft +14
channel vigor (divine) +4 knowledge competence
prayer (cleric) +1 luck
Visualization of The Mind cleric +5 bonus
heroic fortune (needs GM approval) can add 8 to any d20 roll
moment of greatness double that morale bonus +2
guidance +1 competence (divine)
herosim +2 morale
fox's cunning +2 ability
+41 or 49 depending on the heroic fortune
Thoughts? Ruling?
Visualization of the Mind (you could learn it as wizard spell though) and Channel Vigor are both personal, so I can't cast them on someone else... Tears to Wine would add a +2 though.
Still, given Foxy's comments, I think we should wander off to Katapesh to see Rayhan... And apologies to all for starting something - I occasionally get carried away with my own cleverness.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
It was clear to me there was nothing else to gain in base of knowledge after Manuun's Lore Master use, but I did not want to be castrated once more for following the adventure breadcrumbs towards Katapesh.
Magic armor, it depends what the magic armor is? Generic enhancement pluses are abjuration (IIRC), whereas individual special properties have an Aura listing on Aon, for example, Billowing is faint conjuration
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
@GM
Does this help any? Samuel took this trait:
Duskwalker Agent (Katapesh): You spent a portion of
your childhood working for the Duskwalkers, the guild
responsible for policing and watching over all trade that takes
place in Katapesh’s notorious Nightstalls. You have quite a bit
more spending cash than most others of your age as a result,
and start with twice the normal amount of starting gold. In
addition, your reputation remains strong in the Nightstalls,
and any transactions you make there are always beneficial
to you; items you sell net you an additional 10% profit, and
items you purchase there are 10% cheaper than normal. This
discount also applies to your starting gear.
Does it help with what? Please state a question and I can tell you if that gives you a bonus on some roll. But as a Duskwalker, you for sure have heard of the One Source Merchants' Guild.
One Source is in fact a cover for a group of criminals who traffic in truly reprehensible items including some trade that even the disreputable Nightstalls (Katapesh’s “black market,” run by a group called the Duskwalker Guild) would quail at offering.
I'd be careful to trumpet your background out, or you might find yourself at the tip of on offer for redemption. ;)
I checked the map Ohrmizd provided and it doesn't have Kelmarane on it. I added a map from the Inner Sea World Guide. I think some of the geographical features Ohrmizd mentioned are not on the route.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Mmmm... weird! The map I put up is from Pathfinder Chronicles, Dark Markets, a Guide to Katapesh. This other map you are including seems from the World Guide, which is newer. It is strange for Paizo to have that kind of inconsistencies were they eat a whole river, but it can be explained with the second map being a zoom in (although I suspect they just decided to add it at a later time).
Just for reference, on the larger map, Kelmarane is marked with the number 36. Pyre Crest (28) and El-Fatar (33) also appear in both maps, so it is likely possible to reconcile them.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Weirdly enough I have found that River Scorpious cited in the Katapesh book! XD
It runs through the city of Katapesh, and appears on the map for the city provided in that same book, which I have added here to the map. In that maps the river appears xD
So I guess someone figured out a river was missing in the overland map and they added it when they edited the Inner Sea World Guide.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Mmm... yeah, I think following the river is probably the easiest and safest route for us right now. Unless the river sees a lot of navigation up and down, which I doubt, being in a desert it is probably to be dry on some seasons and flooded on others (guessing some kind of small Nile?).
NG Medium Red Dragon 2| HP: 17/17 | AC: 20 T: 12 FF: 18 | Fort: +5 | Ref: +5 | Will: +4 | Perc: +6 | Init: +2| Day idk/7
Samuel told me to stay above 1200 feet while doing lookout. It will take me 4 minutes to get to that altitude and 1 minute to return. That would place me at 1200 feet out and 1200 up. I found a line of sight calculator online and I should be able to see out to about 24 miles. Of course, I cannot see a medium sized creature at that range. Going from what I can see on long stretches of interstate I am thinking 3-5 miles??? IDK thoughts? Rulings?
NG Medium Red Dragon 2| HP: 17/17 | AC: 20 T: 12 FF: 18 | Fort: +5 | Ref: +5 | Will: +4 | Perc: +6 | Init: +2| Day idk/7
And that is so out of line with the ranged increments especially of the heavy crossbow at 120 ft increments. You can apparently aim at a target with range of 1200 ft at -20 and -10 at 600 feet. Perception at 600 feet is -60. There is a large variance between -60 and -10. Seeing something and hitting something is very different. Seeing should be easier, not exponentially more difficult than hitting it with a ranged weapon. IRL I know I can identify an individual at 600 feet.
Looks like you need to use the blind fight feat when shooting that far. :D
No one is going to sneak up to you unnoticed while you're in open lands and it is day. If someone tries, you get a minute's warning. But I'm not providing descriptions of everything happening on the 9 to 25 square miles around your position.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
I am trying to be constructive on finding a way for the group to be able to interact and avoid making a solo mission out of this.
But if you prefer, I am more than ok with Ohrmizd taking the risk of infiltrating the gnolls alone and having the group looking in the distance for trouble, I think in a book or movie that will work pretty well, but I did not want to go for a solution that does not offer you the opportunity to be in the action.
If the problem is the group prefers to engage this just as another combat, ok, let's not lose more time with discussions then.
Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Hey everyone, just dropping a line to let you know I will be traveling until next Saturday, and hard pressed to do any posting at all. Please feel free to bot me if/as needed!
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Nah, it is not Jafar. We always have issues settling on the way forward. I would further discuss with you the plan, but Omari usually has strong opinions on how to engage the encounters, so it is better to wait for him to speak up his ideas and have some back and forth doubts solving with Foxy before committing on a concrete course of action.
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Good to hear that. Thank you. I suspected Omari would be of strong opinion. The shadow conjuration does not require tentacles. There are probably 20 spells I could cast that way or none at all. I plan to be flexible and add to what the party has built up so far.
Ok, completely out of character question here. Foxy, do you really want to run a combat with 30 or so participants on a forum game, or should we perhaps try a social solution?
We kind of stumbled with him, tried to improvise something remaining in the tunnel to lure them while throwing ranged attacks at them, but it did not work that well.
What's the spell to summon red again?
Whats the reach of the breath weapon?
Pseudodragon doesn't seem to have fly by attack. If I didn't miss it somewhere then place red on the map for the attack.
Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Draconic Ally
30 foot cone
Standard action and move.
He was 5 feet in front of Samuel which gave him a distance of 30 feet. He is now 60 feet away and not returning to this fight.