GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Thanks for the invite. My first PbP here grinded to a halt.

He,'s pretty friendly and I can see him working well with the pathfinder society. He's definitely an adventurer at heart.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Hmm can we agree on some kind of default marching order for the group. Due to the wildly different posting schedules the party is always very distributed when combat starts, which I deem unlikely in the current situation.

Ohrmizd and Thalumilali up front, Hesahn and me in the middle and Lofnaiala manning the back?


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

It sounds good to me.

I am also ok if Foxy wants to set the approximate location we are when combat starts. Is usually useful to keep moving the tokens around during exploration so the GM has a clear idea of what is doing everyone anyway.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I am also waiting for Tahl to unlock the door, but I did not want to be too obvious as we have not seen his "criminal" side yet :D

Heshan Antar wrote:

[Dice=Spellcraft] 1d20+1

"I can tell that this medallion does... something." He frowned a bit, but shrugged it off.

"Looks like we'll have to find out the old-fashioned way. In a time of crisis.

Can you also check the mace and the dagger please, please, please :)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Just asked nicely.
@Foxy if two checks are needed that the first one was for the Mace.


Kitsune Game Master

Two checks are needed.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Sounds good to me.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

That was a mistake on my part. Let's focus on breaking the grapple then.


Kitsune Game Master
Ohrmizd wrote:
Foxy Quickpaw wrote:
Damage is shared between the slime and Ohrmizd.

Why is that? Grappled means Orhimizd is hold by the slime and is wrestling to maintain him there, but it is supposed to still be occupying a completely different space.

Am I missing something? I cannot find anything in the grapple rules that would justify that. If this is a special power by the monster, it would be nice if you point it out as it is an exception to the general rules and is very confusing otherwise.

"Careful Heshan! I am here" Ohrmizd wrestles with the strange substance.

Well, surprise! For only a DC16 Knowledge(Dungeoneering) check you could have known before. Golarion is a harsh world where almost everything tries to kill you with all kinds of tricks. And they are using a well proven tactic from Lucy.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ok, by what you say, I get that might be some kind of special attack then and that Ohrmizd dungeoneering roll yield no results.

I think something a bit more explicit like: "Ohrmizd is absorbed by the slime covering him all over and making it difficult to attack the slime without hitting also the man below."
"This is a special attack from the slime, you can still use Escape Artist or BMC to escape it like with a grapple." would have been nicer, and built mutual trust between us, helping us understand how to move things up mechanically without revealing monster stats or special attack details.

That type of open and friendly communication really helps both to move the thread more smoothly and to set a friendly environment that reinforces people positive emotions and desire to come back day after day even when their characters are being f%!$ed up by rare critters.


Kitsune Game Master
Foxy Quickpaw wrote:

Dangerous molds are Knowledge(Dungeoneering)

The green goo smells funny, but doesn't look like anything but an alchemical experiment beyond it's best before date. But just as Ohrmizd turns away the green goo squirts out of the glass containers, covering Ohrmizd. Half of it oozes down his back, but the rest actively crawls into his armor, spreading around his body.

[dice=Grab]1d20-3
[dice=Grab]1d20-3

** spoiler omitted **

Hashan, Lofnali, Tahlumilali, Ohrmizd <--
Slime, Slime
Manuun

I guess it is necessary to manage expectations here.

1) I'm leading a role-playing game. The rules are the skeleton of that and important part of it to keep the game upright and going, but they are ideally not visible.
Part of that is, that monsters don't have an instruction leaflet pinned to their forehead. So you either learn about them by making the knowledge check, or by learning from first hand experience.
2) I'm assuming that you are not in your first Pathfinder or more general DnD game. Further I'm assuming that you are grown up and have learned that your decisions have consequences.
3) I'm aware that it is no happy moment when your character is in deadly peril. But like in the movies, where at some age the happy care bear scenarious with the obvious happy outcome that you can see right from the start become boring, these moments with tension where you don't see immediately the outcome make it more interesting. If the game were a movie it would get an R rating (for heavy murderous violence and strong language and no guarantee for a happy ending).
4) Still I'm not out to kill any player character. There might be situations, where a death can't be prevented without heavy rules bending, but I'm not out to kill you. But I won't hinder you to kill yourself (see 2)

Now let's look how you got into this situation: You're level one characters, who finished their second fight in the game. At that stage you decide

Orhmizd wrote:
"The most dangerous place is always the catacombs. We would do good by facing that first while we have all our resources available rather than later when we are fatigued"

Congratulations, you went down into the dungeon, where the most dangerous monsters lurk and while walking through the only two rooms this dungeon has you stumble over the boss fight of the monastery.

And in this situation you ask me to present you the fight as a multiple choice test without wrong answers
a) Hit the slime, but be aware, that the damage is shared between the slime and Ohrmizd
b) Escape via CMB check
c) Escape via Escape Artist
d) Add grease
e) Rinse with water
Information if it will work intentionally not given here

That is not going to happen.

In an offline campaign we have a bard, that dislikes situations like this much like you do. He is always in the back, has a spell to flee ready, has the highest armor of the whole party and is a coward at heart. He even left the party to die once when it got tight.

If you want to play a hero, and rush in first, then you have to live with being the one who faces the big baddies and fight through them at the risk of your character dying.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

You misinterpret me. I am well aware of the dangers and would perfectly understand if the character dies.

Let's be more direct. What I am trying to say is:
A) Your descriptions are both too shallow in detail and not direct which leads me to having to fill up practically all of the detail in my head by myself. Because of this, that movie you say is in my head too different to yours, which leads to continual friction when the actions we try to take are invalidated in the world of the movie in your head.
B) Your person to person communication is confrontational. I often feel emotionally challenged in this campaign. I am not talking about my character being challenged, or the emotions I feel from the atmosphere, I talk about the person to person communication. When requested clarification of a situation instead of a friendly note we get either: mocking, ignorance or a defensive statement of our cowardice, lack of imagination or wrong GMing style expectations. Leaving for me no other options but swallow it all or being confrontational myself in an attempt to give some feedback and improve the campaign instead of just slowly go more and more silent and less committed without any explanation of the why.

A) does often occur at some degree at any campaign. For me it is B) which strikes me once and again and makes me feel bad.

When asked for clarification or when you need to correct my actions, it is perfectly fine if you do not want to tell me the situation and how mechanically it affects me, ok then, show me, don't tell me. But at least show me. Do not laugh at me or scold me for what is no other but your failure to convey the current situation to everyone in the table.


Kitsune Game Master

I'm also here on my free time trying to have fun.

As we both don't enjoy this kind of discussion, let's not have them.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well Foxy I think it would really improve the roleplay and I also think the overall fun for all of us, if you could also take a more active part and clearing up these kind of misunderstandings which are caused by different information between the player and the character.

We have currently at least two characters standing in the room who are not able to participate in the game, because their players seem to be unclear about the current situation.

A similar thing happened in the pugwampi fight, where on at least two occasions players stopped firing because on the map there wereno visible pugwamis, while their characters where fired upon by the other pugwampis from the balcony.

In situations like that I think gentle nudge back into the game world, would make the game more enjoyable to all six of us.


1 person marked this as a favorite.
Kitsune Game Master

Clarification for the current situation:

There are two slimes.
One is wrapped around Ohrmizd and can't be hit, without also hitting Ohrmizd
The second slime is besides him
The map is updated. I put a green frame on Ohrmizd to show where that slime is and a green dot to show the other.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Thanks a lot for the clarification and the understanding.

I also want to focus in the fun, which I think there is :)

Let's forget and try again!

Sorry I did not update earlier, I wanted to answer before, but I had a work emergency call to repair an old system in a different region. It was a pain, and required a lot of authorizations to escape the COVID lockdown. But I am back.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I think removing the slimes at range like Lofna did is probably the best option here.

But Ohrmizd is all for letting Manuun's carry on his strategy.


Kitsune Game Master

Now there is just the need for someone to start with implemting it.

Added the drains to the map.

Grand Lodge

1 person marked this as a favorite.
M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I have strated a loot excel with the friendly help of Ohrmizd. Please fell free to tell me if I issed something.

Loot List


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I liked last round description Foxy. Specially where Manuun finally managed to kill the wicked pillow :)


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

So....it’s super super rough right now but I’ve got this.

It’s Alive!!!

It’s a google site for the game.


Kitsune Game Master

It asks for a login.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I wish you the best in this tough times Tahö and Lofna. I hope you are both healthy at least?


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6
Foxy Quickpaw wrote:
It asks for a login.

Of course it does....I’ll fix that eventually I’ll give everyone permission to alter the site.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I have requested Access yesterday with the address I user fpor Google services, so please just use this one.


Kitsune Game Master

@Heshan
As seen on the map, you either stepped back and hit only one baboon, or you stay in place, hit two, but need to cast definsively. I assume you stepped back form your description.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Foxy:
How far does the aura of bad luck on these guys reach? I assume while we are in it even hitting the baboon will take two rolls.

@Heshan:
When you are under the effect you roll twice and take the worse result.


Kitsune Game Master

20 foot radius. And yes, that applies to all attacks if you're in it.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14
Foxy Quickpaw wrote:

@Heshan

As seen on the map, you either stepped back and hit only one baboon, or you stay in place, hit two, but need to cast definsively. I assume you stepped back form your description.

That's right.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Should we wait for the others or should I post next?


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Do not know, but I want to raise my hand and say I am also around! :)


Kitsune Game Master

It's always a good idea to remind me if someone who's turn it is doesn't appear, as I only check on games with new posts. Otherwise it might takes several days for me to notice.

So, as a reward for reminding me: Post in Game!


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

ARRRRRRGGGGGGGGG lost my phone to the demons of the depths. Also known as I lost my phone when my kayak flipped and dumped me and all my gear into the water


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

My mistake. I've moved him into position.


Kitsune Game Master

Ok, taking your position and placing the cone a way, that Ohrmizd is not in it. I painted the cone into the map. I just wonder - if you had taken a further step back, you could have included the baboon. Or a step forward, roll a DC17 defensive casting and try hit both pugwampis. Just in case it's not clear here a map painting of the squares for 15' cone.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14
Foxy Quickpaw wrote:
Ok, taking your position and placing the cone a way, that Ohrmizd is not in it. I painted the cone into the map. I just wonder - if you had taken a further step back, you could have included the baboon. Or a step forward, roll a DC17 defensive casting and try hit both pugwampis. Just in case it's not clear here a map painting of the squares for 15' cone.

EDIT


Kitsune Game Master

EDIT what?


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

The pugis are pretty squishy Heshan. You are probably better hitting them with the crossbow bolts or your rays unless a lot of them pack together in an area.


Kitsune Game Master

I think it's a good tactic to color spray them. Every creature out dold is basically dead, next round and you don't have affecting a color spray. The effectiveness is just suffering if it is not placed carefully.

I can still fix you r position and the post to include the baboon if you want Heshan.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14
Foxy Quickpaw wrote:

I think it's a good tactic to color spray them. Every creature out dold is basically dead, next round and you don't have affecting a color spray. The effectiveness is just suffering if it is not placed carefully.

I can still fix you r position and the post to include the baboon if you want Heshan.

Yeah, I would like to do that. I stopped short when it looked like you already carried on with the round.


Kitsune Game Master

It didn't have any effect on the ape too. But the ape got a bad roll for the bite instead, so it's worth the change. Let's see if our elven pair manages to get rid of some of the creatures.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Do I need to load my crossbow if I hadn't fired it yet?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Heshan Antar wrote:
Do I need to load my crossbow if I hadn't fired it yet?

Loading a crossbow is a move action. So you can do it and still shoot. Also Manuun is always keeping his crossbow ready ever since the first pugwampi fight.


Kitsune Game Master

If you don't have to take it out of your backback first, you can shoot. But don't forget to reload it when done with the fight.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

It is only a move action to reload a light crossbow, so even if you have to do it, you can still shot this round with the remaining standard action. And even adjust your position with a 5-foot step.

The retreating pugwampi is nowhere to be seen, so better you shot at the not enganged in melee one (to avoid the -4 penalty for shooting into melee without the Precise Shot feat).


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Do we see to what door or direction the last pugwampi headed Foxy?


Kitsune Game Master

I told you in gameplay were it went. Back to the kitchen it came from.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Sorry, I had forgotten!


I will be on holiday for the next 8 days.

Given the internet junkie I am, you will probably not notice much drop in posting rate, but if neccessary please bot me.

Manuun will shoot with his crossbow and if neccessary has one "windy escape" spell left to avoid damage.

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