| Samuel Jafar |
I noticed that you were stunned by the overwhelming aura of the scrolls. That applies to detect evil. The rules do not state that for detect magic and detect magic can be made permanent which would be a not good thing to have.
| Samuel Jafar |
@GM
Samuel knows a lot about the history of Nex...
That covers a lot of ground. With questions regarding the operation of the scroll and the plane of Kakishon, what does Samuel know about these things specifically?
As a player I read a wiki on the AP which should have had no spoilers. I did look into the area (player supplement) and Nex and Kakishon so that my PC would have a clue as to his environment. There were inconsistencies so I think the AP may be slightly different than what I found in wikis. Good, I like to know as little as possible about the APs. I have no idea how much my PC knows about the scroll and the plane.
| Omari the Landless |
Before giving the final quantity for this share after selling treasure, there is some items that someone might want:
potion of see invisibility
ring of minor fire resistance (resistance to fire 10)
belt of constitution +2
ring of protection +1
handy haversackThere is also some healing stuff someone should carry:
wand of cure light wounds (8 Charges)
about 11x potions of cure light woundsOnce everyone has picked something, I will consolidate the list and give you a sum of gold.
I would suggest that we keep the potion of see invisibility and give it to Heshan; he can cast glitterdust.
Omari has a handy haversack already. If no one else wants them, Omari would be happy to pick up either the ring of protection or the belt of constitution, rather than sell them.
I say share out the potions, so everyone has some emergency healing. I have 37 charges on the wand of CLW that I am currently carrying; I believe that Manuun had our second wand. We can keep the 8 charge wand use it up. However, we are getting close to the point where we should purchase another wand; running out is a bad thing...
| Foxy Quickpaw |
@GM
gm wrote:Samuel knows a lot about the history of Nex...That covers a lot of ground. With questions regarding the operation of the scroll and the plane of Kakishon, what does Samuel know about these things specifically?
As a player I read a wiki on the AP which should have had no spoilers. I did look into the area (player supplement) and Nex and Kakishon so that my PC would have a clue as to his environment. There were inconsistencies so I think the AP may be slightly different than what I found in wikis. Good, I like to know as little as possible about the APs. I have no idea how much my PC knows about the scroll and the plane.
About the history of the country Nex, feel free to read up on the wiki. Usually there is written if something is not generally known.
About the scroll you know what was told to Manuun. You can look it up there.
| Roryx |
Omari has a handy haversack already. If no one else wants them, Omari would be happy to pick up either the ring of protection or the belt of constitution, rather than sell them.
Mind if I keep the belt then Omari? Some extra HPs will help. And I say we cannot have too many Haversacks? So we should keep this one also.
| Ohrmizd |
If Foxy does not mind, I will pick Manuun's wand, as that was basically party equipment. According to his profile the wand is full, which is no surprise as Omari has been doing a great job of keeping us healthy.
I suggest the 8 charges wand goes to Roryx, as he is the third one able to use them (thanks to his ranger level).
Perhaps Ohrmizd should keep the handy haversack as he is basically running the loot business now that Manuun has left.
As for the ring of minor resistance to fire, my opinion is we should keep it, anyone can notice the title of the AP is "Legacy of Fire" plus is the most common element in most adventures, plus we now have two people in the group who can cast fireball... Ohrmizd has already one that has prevented already a few burns, the second should go to someone else, but if no one claims it by the end of the weekend, I will put it on sold.
I am fine with all the rest of claims you have put people :)
| Samuel Jafar |
GMs are not always correct but they are always right.
Every GM I have played with quit PbP completely. I do not believe in coincidences but that is one hell of a coincidence. The kitsune will survive me. I am sure of it. LOL.
Thanks for taking me on. An awesome party imo. Glad to be here. Still have to find a catch to link me in. The scroll should do it.
| Foxy Quickpaw |
And welcome aboard! 3/4 of the group is now Arcane focused :P
First thought was 3/5. Second thought was, whom are you counting? As Manuun was arcane too. So full casters 3/5? But it is indeed interesting, even though it is no change to before, that the whole group can do magic. Magic for the win!
| Ohrmizd |
Welcome onboard Samuel!
From an 8 years GM in the boards, I can tell you it is just a lot, an absolute lot of work to run a long lasting game in PbP (also true for a live game, but even more). You have to invest a lot of time, some days you can take an hour just on a single post, energy and consistency, so the players keep connected to the adventure, and definitely a lot of empathy. When your life goes through a non very stable period, you have less time to devote, or if/when the players do not seem to put the same amount of work, creativity and empathy, it is easy to burn out and decide other stuff is just more interesting and worthy of your time.
| Samuel Jafar |
Thank you Ohrmizd. I think we are going to get along just fine.
Roryx, I get where you are coming from. You did not really need a 5th imo. Well balanced and front line is good. Jafar is icing on the cake. Several rather unique angles are going on with this build. We will see how that plays out. Do all these arcanists want scrolls and wands at half price? That is just the appetizer :-)
| Roryx |
Not at all what I meant Samuel - I do think we need a 5th. Mainly a Scout/Trap disabler of some sort, and intel gatherer (I am just old school like that :P). We are undoubtedly made much stronger by having you in the team, that is unquestionable.
I agree with your assessment Ohrmizd, and I would even say it extends to players also, even if many people do not realize it - but my question was specifically if the GMs Samuel knows had left for specific reasons he cared to share.
| Samuel Jafar |
Roryx, I agree with the skill monkey thing. How does the party locate and disable traps? I always volunteered for the rogue as I like it and most would rather take the glory positions. Where are the days of Wizard, Cleric, Rogue and Barbarian? I could conjure up something to set them off.
Heshan, your front line is quite good so far. Rumor has it you just took a bite at more than you should have. Jafar can summon some pretty nasty frontline stuff if need ever be.
| Foxy Quickpaw |
I'd like to object here.
At the moment there is no-one who invested in the disable-device skill. There are still plenty of options to disable a trap or trigger it without being hurt if it was detected.
Another issue could be locks. If the party is not comfortable to open doors with the axe or later on with disintegrate.
| Omari the Landless |
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Ok, regarding the split, consolidating our answers
potion of see invisibility - Heshan
ring of minor fire resistance (resistance to fire 10) - Omari
belt of constitution +2 - Roryx
ring of protection +1 - Heshan
handy haversack - Ohrmizd
wand of cure light wounds (8 Charges) - Roryx
about 11x potions of cure light wounds - 2 apiece (including Samuel) as backup healing options. Ohrmizd can keep the extra one as he keeps bleeding all the time.
That should let Ohrmizd figure out the split.
| Foxy Quickpaw |
Some general question. How do you want to handle the shopping experience.
I ask, because Omari placed an order for customized masterwork barding for his elk.
A quick check shows that the barding costs 1000 silver pieces plus 1500 sp for the masterwork part. The craft DCs are 13 and 20. Lets assume the town has drawn a lvl 10 craftsman who can take 10 on the craft check and manage a DC of 30 with that. This would allow to craft the whole thing as 1500 / (30x30) + 1000 / (23x30) = 3 weeks and one day.
Also there are things like spending limits and magic items available, that are rolled with lists based on the size of town.
| Lini, owner of Everything Magic |
On the other hand, there is Lini.
Lini has a shop in every town all over Golarion. She has everything in stock and has access to a demi-plane with a different speed of time where the elves (the small ones with green robes and hats) work for her (It's a cooperation with Santa Clause) that allows her to even upgrade magic weapons in an instant.
Also she has more cash to buy items than you could ever throw on her counter.
| Ohrmizd |
Magic items
My preference is to respect town spending limits. It makes the campaign more believable when you have some incentive to use the treasure you find around.
That said, easy access to staple items (ring of protection, amulet of armor, cloak of resistance, belt of X and headband of X) is well welcomed, as the monsters stat progression kind of expect you have that, and actually feels good when you get that, and you do not have to break your brain and lose your time thinking how to spend the money.
Loot split
Thanks a lot Omari for consolidating :)
After selling all the rest, each of us we earn 8500 gp. But note not all of you have spent all the previous money (most notably Heshan who apparently has not bought anything besides the initial equipment xD). You can find this on the "Chars" tab.
Ohrmizd will pay the 2000 diamond dust from his own share.
Traps, locks and rogues
From experience from other games, past the initial levels, the group has increasing resources to deal with traps. Specially with so many casters, a dispel magic or dimension door can do a lot, as can do healing magic.
For locks, we have Roryx axe, and I am open to learn the knock spell with Ohrmizd.
Actions in Gameplay
I have a very busy week and my posting would be bumpy all through, but I will look to push forward to the temple of Nethys or Katapesh as soon as posible.
| Roryx |
Magic items
My preference is to respect town spending limits. It makes the campaign more believable when you have some incentive to use the treasure you find around.That said, easy access to staple items (ring of protection, amulet of armor, cloak of resistance, belt of X and headband of X) is well welcomed, as the monsters stat progression kind of expect you have that, and actually feels good when you get that, and you do not have to break your brain and lose your time thinking how to spend the money.
Agreed with this line of thought from Ohrmizd, and thanks for the loot work!
On traps/stuff: Being a caster, are you really willing to spend a level 3 spell (Dispel Magic) to disarm a magical trap..? And don't count on Roryx using the axe to open locked, trapped doors :P
I am not saying we need/should be running out to recruit a rogue/trap spotter/disarmer. Just pointing out it can become a thing.
| Omari the Landless |
Before we get too enthusiastic with the money, did we set aside cash from the party for the scroll of raise dead that we need to replace?
Also, Ohrmizd, I was under the impression that we had agreed things like Raise Dead and Restoration came from the party funds, not the individual player...
| Omari the Landless |
@Foxy Quickpaw
What is Kelmarane's cash purchase limit?
@All wrt the availability discussion,
I agree with Ohrmizd that settlement value limits are something that I prefer in game. However, as I understand them, RAW they apply to all purchases. This is why I was just casually wandering around ordering Elk barding - at 350 gp, somehow, someone has a set in stock in Kelmarane... (and the Tusk Blades at 50gp).
@ all, I propose that we move on with our in-game play taking the trip to the temple while everyone sorts out their purchases (what they chose to spend within Kelmarane's limit), assuming we placed orders with merchants to pick up when we come back from the temple of Nethys...
| Ohrmizd |
I thought the scroll was Almah's gift in the end.
Also, Ohrmizd, I was under the impression that we had agreed things like Raise Dead and Restoration came from the party funds, not the individual player...
I still feel bad I made everyone go crazy to rise Ohrmizd instead of rolling a new character, but I totally agree with this, in that case the treasure share everyone will receive will be reduced to 8,100 gp.
| Omari the Landless |
"Therefore, ..." Almah repeats glaring at Zastoran "Father Zastoran will provide a scroll to raise Ohrmizd from the dead."
"That is no gift, you'll have to acquire such a scroll afterwards so we're prepared for another emergency. But for now it is a fast solution for the issue at hand."
"Of course there will be a subsidy from the treasury for the scroll. I'm not aware what the price of such things is, we'll clarify that later. Anything else we need to talk about?"
We are supposed to replace it... 6125 gp for a scroll of raise dead (5th level cleric spell 1125 gp, caster level 9, and +5000 gp for the material components).
| Roryx |
@All wrt the availability discussion,
I agree with Ohrmizd that settlement value limits are something that I prefer in game. However, as I understand them, RAW they apply to all purchases. This is why I was just casually wandering around ordering Elk barding - at 350 gp, somehow, someone has a set in stock in Kelmarane... (and the Tusk Blades at 50gp).
Unless the Orcs of Belkzen have not gotten this far :P
| Ohrmizd |
That is a bit conflicting, because she talks about a subsidy from the treasury and gives no end date to provide a replacement.
In any case, as we found by that time, there is no one in Kelmarane able to produce a scroll of rise dead, and so, we would have to wait until we visit a larger city before we have the opportunity to buy another one.
| Omari the Landless |
"Thank you princess, I will send an immediate courier to the temple of Erastil to procure a replacement. We will spend the day refitting for further exploration at the House of the Beast, and resume our expedition in the morning."
Lot more to be said and done, but I am a bit pressed now...
I sent a courier off to the Temple of Erastil... Even if not, Omari feels that we should probably keep the money on hand to buy it when the opportunity arises.
| Ohrmizd |
Let's move forward, we need to agree on the share for people to buy their stuff. Discounting the money of the scroll leaves us at 6,600 gp each.
If no one has further requests, that would be your extra gold, but remember you have more for buying from previous shares (check the loot sheet).
Please, make sure you all note the magic items into your profile.
| Roryx |
Magic items
That said, easy access to staple items (ring of protection, amulet of armor, cloak of resistance, belt of X and headband of X) is well welcomed, as the monsters stat progression kind of expect you have that, and actually feels good when you get that, and you do not have to break your brain and lose your time thinking how to spend the money.
So that means a no-go on this, correct?
| Foxy Quickpaw |
You got "easy" access. As Kelmarane is on a trading route, you can have almost everything with a 14 day delay. Once you reach Katapesh, you can go into every other shop and walk out with the item you want.
For Kelmarane you don't have the issue that you can't buy standard magic items. It is just that the base value is so low that even the basic +1 stuff is too expensive to be available there. I was surprised myself how low it is.
I have no preferences here. But in this lands, where there is Katapesh, three other cities at the coast and then lots of nothing the base value is a serious limitation. Once you're level 10, the only place where you can buy level appropriate magic items will be available in Katapesh city.
| Samuel Jafar |
Samuel can pitch in here as he chooses. Moment of Greatness and Fox's cunning would both work.
And you should have access to channel vigor. Looks like you got as much as possible. idk. Will add those spells if it will help.