GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Thx for the list Ohrmizd!

Roryx is waiting out for a Belt of Giant Strength, but will grab the belt of constitution +2 if no one does. And maybe 2 pots more of CLW.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

I noticed that you were stunned by the overwhelming aura of the scrolls. That applies to detect evil. The rules do not state that for detect magic and detect magic can be made permanent which would be a not good thing to have.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

@GM

gm wrote:
Samuel knows a lot about the history of Nex...

That covers a lot of ground. With questions regarding the operation of the scroll and the plane of Kakishon, what does Samuel know about these things specifically?

As a player I read a wiki on the AP which should have had no spoilers. I did look into the area (player supplement) and Nex and Kakishon so that my PC would have a clue as to his environment. There were inconsistencies so I think the AP may be slightly different than what I found in wikis. Good, I like to know as little as possible about the APs. I have no idea how much my PC knows about the scroll and the plane.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:

Before giving the final quantity for this share after selling treasure, there is some items that someone might want:

potion of see invisibility
ring of minor fire resistance (resistance to fire 10)
belt of constitution +2
ring of protection +1
handy haversack

There is also some healing stuff someone should carry:
wand of cure light wounds (8 Charges)
about 11x potions of cure light wounds

Once everyone has picked something, I will consolidate the list and give you a sum of gold.

I would suggest that we keep the potion of see invisibility and give it to Heshan; he can cast glitterdust.

Omari has a handy haversack already. If no one else wants them, Omari would be happy to pick up either the ring of protection or the belt of constitution, rather than sell them.

I say share out the potions, so everyone has some emergency healing. I have 37 charges on the wand of CLW that I am currently carrying; I believe that Manuun had our second wand. We can keep the 8 charge wand use it up. However, we are getting close to the point where we should purchase another wand; running out is a bad thing...


Kitsune Game Master
Samuel Jafar wrote:

@GM

gm wrote:
Samuel knows a lot about the history of Nex...

That covers a lot of ground. With questions regarding the operation of the scroll and the plane of Kakishon, what does Samuel know about these things specifically?

As a player I read a wiki on the AP which should have had no spoilers. I did look into the area (player supplement) and Nex and Kakishon so that my PC would have a clue as to his environment. There were inconsistencies so I think the AP may be slightly different than what I found in wikis. Good, I like to know as little as possible about the APs. I have no idea how much my PC knows about the scroll and the plane.

About the history of the country Nex, feel free to read up on the wiki. Usually there is written if something is not generally known.

About the scroll you know what was told to Manuun. You can look it up there.


Kitsune Game Master

Page 85 in Gameplay contains everything that was revealed so far about the scroll.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Omari the Landless wrote:
Omari has a handy haversack already. If no one else wants them, Omari would be happy to pick up either the ring of protection or the belt of constitution, rather than sell them.

Mind if I keep the belt then Omari? Some extra HPs will help. And I say we cannot have too many Haversacks? So we should keep this one also.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

If Foxy does not mind, I will pick Manuun's wand, as that was basically party equipment. According to his profile the wand is full, which is no surprise as Omari has been doing a great job of keeping us healthy.

I suggest the 8 charges wand goes to Roryx, as he is the third one able to use them (thanks to his ranger level).

Perhaps Ohrmizd should keep the handy haversack as he is basically running the loot business now that Manuun has left.

As for the ring of minor resistance to fire, my opinion is we should keep it, anyone can notice the title of the AP is "Legacy of Fire" plus is the most common element in most adventures, plus we now have two people in the group who can cast fireball... Ohrmizd has already one that has prevented already a few burns, the second should go to someone else, but if no one claims it by the end of the weekend, I will put it on sold.

I am fine with all the rest of claims you have put people :)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan can have some of the potions and the ring of protection +1 as well.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

GMs are not always correct but they are always right.

Every GM I have played with quit PbP completely. I do not believe in coincidences but that is one hell of a coincidence. The kitsune will survive me. I am sure of it. LOL.

Thanks for taking me on. An awesome party imo. Glad to be here. Still have to find a catch to link me in. The scroll should do it.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

PbP is not an ‘easy’ medium to play in. Any particular reason why they quit PbP?

And welcome aboard! 3/4 of the group is now Arcane focused :P

Roryx has good saves, so I will take the ring only if no one wants it.


Kitsune Game Master
Roryx wrote:
And welcome aboard! 3/4 of the group is now Arcane focused :P

First thought was 3/5. Second thought was, whom are you counting? As Manuun was arcane too. So full casters 3/5? But it is indeed interesting, even though it is no change to before, that the whole group can do magic. Magic for the win!


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

3/5 you are correct Foxy ;)

Roryx is also Arcane, so that makes 3 with Heshan and Jafar.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Welcome onboard Samuel!

From an 8 years GM in the boards, I can tell you it is just a lot, an absolute lot of work to run a long lasting game in PbP (also true for a live game, but even more). You have to invest a lot of time, some days you can take an hour just on a single post, energy and consistency, so the players keep connected to the adventure, and definitely a lot of empathy. When your life goes through a non very stable period, you have less time to devote, or if/when the players do not seem to put the same amount of work, creativity and empathy, it is easy to burn out and decide other stuff is just more interesting and worthy of your time.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Thank you Ohrmizd. I think we are going to get along just fine.

Roryx, I get where you are coming from. You did not really need a 5th imo. Well balanced and front line is good. Jafar is icing on the cake. Several rather unique angles are going on with this build. We will see how that plays out. Do all these arcanists want scrolls and wands at half price? That is just the appetizer :-)


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Not at all what I meant Samuel - I do think we need a 5th. Mainly a Scout/Trap disabler of some sort, and intel gatherer (I am just old school like that :P). We are undoubtedly made much stronger by having you in the team, that is unquestionable.

I agree with your assessment Ohrmizd, and I would even say it extends to players also, even if many people do not realize it - but my question was specifically if the GMs Samuel knows had left for specific reasons he cared to share.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

No idea on some. Others burned out and stated so.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

My biggest worry had been tanking damage, but our damage output has been so great it hadn't mattered that much besides that one fight.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Roryx, I agree with the skill monkey thing. How does the party locate and disable traps? I always volunteered for the rogue as I like it and most would rather take the glory positions. Where are the days of Wizard, Cleric, Rogue and Barbarian? I could conjure up something to set them off.

Heshan, your front line is quite good so far. Rumor has it you just took a bite at more than you should have. Jafar can summon some pretty nasty frontline stuff if need ever be.


Kitsune Game Master

Ah, yes, the days of the barbarian as trap finder. Just walking through them, not caring about them and driving the perfectly prepared rogue nuts.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Samuel Jafar wrote:
How does the party locate and disable traps?

Right now, it does not :D

I mean, we can locate them with Perception, but we have no means to disable them.


Kitsune Game Master

I'd like to object here.

At the moment there is no-one who invested in the disable-device skill. There are still plenty of options to disable a trap or trigger it without being hurt if it was detected.

Another issue could be locks. If the party is not comfortable to open doors with the axe or later on with disintegrate.


Kitsune Game Master

Just out of curiosity I checked how many traps there have been so far. And it was two per book.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Foxy Quickpaw wrote:
There are still plenty of options to disable a trap or trigger it without being hurt if it was detected.

Agreed, but those always find a way to go wrong ;)


Kitsune Game Master

Like when you take a sheep to send ahead for trap detection and then you have to explain what dark cult you belong to, for smearing a blood sacrifice all over the entrance of the villa of the esteemed (but secretly evil) businessman.


Kitsune Game Master

On a completely unrelated topic:
I'm waiting for
a) Omari to rid Ohrmizd of a negative level
b) Someone putting to action the plans

So from my point of view it's still your turn, not mine.


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, regarding the split, consolidating our answers

potion of see invisibility - Heshan
ring of minor fire resistance (resistance to fire 10) - Omari
belt of constitution +2 - Roryx
ring of protection +1 - Heshan
handy haversack - Ohrmizd

wand of cure light wounds (8 Charges) - Roryx
about 11x potions of cure light wounds - 2 apiece (including Samuel) as backup healing options. Ohrmizd can keep the extra one as he keeps bleeding all the time.

That should let Ohrmizd figure out the split.


Kitsune Game Master

Some general question. How do you want to handle the shopping experience.

I ask, because Omari placed an order for customized masterwork barding for his elk.

A quick check shows that the barding costs 1000 silver pieces plus 1500 sp for the masterwork part. The craft DCs are 13 and 20. Lets assume the town has drawn a lvl 10 craftsman who can take 10 on the craft check and manage a DC of 30 with that. This would allow to craft the whole thing as 1500 / (30x30) + 1000 / (23x30) = 3 weeks and one day.

Also there are things like spending limits and magic items available, that are rolled with lists based on the size of town.


Female Gnome

On the other hand, there is Lini.

Lini has a shop in every town all over Golarion. She has everything in stock and has access to a demi-plane with a different speed of time where the elves (the small ones with green robes and hats) work for her (It's a cooperation with Santa Clause) that allows her to even upgrade magic weapons in an instant.

Also she has more cash to buy items than you could ever throw on her counter.


Kitsune Game Master

Of course there may be some middle ground. So what are your preferences?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Magic items
My preference is to respect town spending limits. It makes the campaign more believable when you have some incentive to use the treasure you find around.

That said, easy access to staple items (ring of protection, amulet of armor, cloak of resistance, belt of X and headband of X) is well welcomed, as the monsters stat progression kind of expect you have that, and actually feels good when you get that, and you do not have to break your brain and lose your time thinking how to spend the money.

Loot split
Thanks a lot Omari for consolidating :)

After selling all the rest, each of us we earn 8500 gp. But note not all of you have spent all the previous money (most notably Heshan who apparently has not bought anything besides the initial equipment xD). You can find this on the "Chars" tab.

Ohrmizd will pay the 2000 diamond dust from his own share.

Traps, locks and rogues
From experience from other games, past the initial levels, the group has increasing resources to deal with traps. Specially with so many casters, a dispel magic or dimension door can do a lot, as can do healing magic.

For locks, we have Roryx axe, and I am open to learn the knock spell with Ohrmizd.

Actions in Gameplay
I have a very busy week and my posting would be bumpy all through, but I will look to push forward to the temple of Nethys or Katapesh as soon as posible.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Ohrmizd wrote:

Magic items

My preference is to respect town spending limits. It makes the campaign more believable when you have some incentive to use the treasure you find around.

That said, easy access to staple items (ring of protection, amulet of armor, cloak of resistance, belt of X and headband of X) is well welcomed, as the monsters stat progression kind of expect you have that, and actually feels good when you get that, and you do not have to break your brain and lose your time thinking how to spend the money.

Agreed with this line of thought from Ohrmizd, and thanks for the loot work!

On traps/stuff: Being a caster, are you really willing to spend a level 3 spell (Dispel Magic) to disarm a magical trap..? And don't count on Roryx using the axe to open locked, trapped doors :P

I am not saying we need/should be running out to recruit a rogue/trap spotter/disarmer. Just pointing out it can become a thing.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

In that case, Heshan will go for the cloak of resistance +1 and headband of charisma +2.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Before we get too enthusiastic with the money, did we set aside cash from the party for the scroll of raise dead that we need to replace?

Also, Ohrmizd, I was under the impression that we had agreed things like Raise Dead and Restoration came from the party funds, not the individual player...


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy Quickpaw
What is Kelmarane's cash purchase limit?

@All wrt the availability discussion,
I agree with Ohrmizd that settlement value limits are something that I prefer in game. However, as I understand them, RAW they apply to all purchases. This is why I was just casually wandering around ordering Elk barding - at 350 gp, somehow, someone has a set in stock in Kelmarane... (and the Tusk Blades at 50gp).

@ all, I propose that we move on with our in-game play taking the trip to the temple while everyone sorts out their purchases (what they chose to spend within Kelmarane's limit), assuming we placed orders with merchants to pick up when we come back from the temple of Nethys...


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I thought the scroll was Almah's gift in the end.

Omari the Landless wrote:
Also, Ohrmizd, I was under the impression that we had agreed things like Raise Dead and Restoration came from the party funds, not the individual player...

I still feel bad I made everyone go crazy to rise Ohrmizd instead of rolling a new character, but I totally agree with this, in that case the treasure share everyone will receive will be reduced to 8,100 gp.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Almah Roveshki wrote:

"Therefore, ..." Almah repeats glaring at Zastoran "Father Zastoran will provide a scroll to raise Ohrmizd from the dead."

"That is no gift, you'll have to acquire such a scroll afterwards so we're prepared for another emergency. But for now it is a fast solution for the issue at hand."

"Of course there will be a subsidy from the treasury for the scroll. I'm not aware what the price of such things is, we'll clarify that later. Anything else we need to talk about?"

We are supposed to replace it... 6125 gp for a scroll of raise dead (5th level cleric spell 1125 gp, caster level 9, and +5000 gp for the material components).


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Omari the Landless wrote:

@All wrt the availability discussion,

I agree with Ohrmizd that settlement value limits are something that I prefer in game. However, as I understand them, RAW they apply to all purchases. This is why I was just casually wandering around ordering Elk barding - at 350 gp, somehow, someone has a set in stock in Kelmarane... (and the Tusk Blades at 50gp).

Unless the Orcs of Belkzen have not gotten this far :P


Kitsune Game Master

The base value for Kelmarane is 500 gold. The purchase limit (max price you can get for an item you want to sell is 2500)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

That is a bit conflicting, because she talks about a subsidy from the treasury and gives no end date to provide a replacement.

In any case, as we found by that time, there is no one in Kelmarane able to produce a scroll of rise dead, and so, we would have to wait until we visit a larger city before we have the opportunity to buy another one.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Omari the Landless wrote:

"Thank you princess, I will send an immediate courier to the temple of Erastil to procure a replacement. We will spend the day refitting for further exploration at the House of the Beast, and resume our expedition in the morning."

Lot more to be said and done, but I am a bit pressed now...

I sent a courier off to the Temple of Erastil... Even if not, Omari feels that we should probably keep the money on hand to buy it when the opportunity arises.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Let's move forward, we need to agree on the share for people to buy their stuff. Discounting the money of the scroll leaves us at 6,600 gp each.

If no one has further requests, that would be your extra gold, but remember you have more for buying from previous shares (check the loot sheet).

Please, make sure you all note the magic items into your profile.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Thx Ohrmizd!!


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Taking notes. Thanks.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Hey Foxy,

Roryx would like to buy:

- Familiar Satchel
- Headband of Intellect +2
- Pearl of Power
- Wand of Blade Tutor's Spirit

Are these available in Kenabres before we depart?

Thx!


Kitsune Game Master

The Familiar Satchel, yes. The rest, no.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Ohrmizd wrote:

Magic items

That said, easy access to staple items (ring of protection, amulet of armor, cloak of resistance, belt of X and headband of X) is well welcomed, as the monsters stat progression kind of expect you have that, and actually feels good when you get that, and you do not have to break your brain and lose your time thinking how to spend the money.

So that means a no-go on this, correct?


Kitsune Game Master

You got "easy" access. As Kelmarane is on a trading route, you can have almost everything with a 14 day delay. Once you reach Katapesh, you can go into every other shop and walk out with the item you want.

For Kelmarane you don't have the issue that you can't buy standard magic items. It is just that the base value is so low that even the basic +1 stuff is too expensive to be available there. I was surprised myself how low it is.

I have no preferences here. But in this lands, where there is Katapesh, three other cities at the coast and then lots of nothing the base value is a serious limitation. Once you're level 10, the only place where you can buy level appropriate magic items will be available in Katapesh city.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

There is something weird when a level 6 character is able to roll a 45 on a Knowledge roll :D


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15
Omari wrote:
Samuel can pitch in here as he chooses. Moment of Greatness and Fox's cunning would both work.

And you should have access to channel vigor. Looks like you got as much as possible. idk. Will add those spells if it will help.

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