GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

Assuming Heshan is busy materializing.

Bard-ing 101:
Fascinated
Source Player Core pg. 443 2.0
You're compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty to Perception and skill checks, and you can't use concentrate actions unless they (or their intended consequences) are related to the subject of your fascination, as determined by the GM. For instance, you might be able to Seek and Recall Knowledge about the subject, but you likely couldn't cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies.

With Serilye attacking their companion, the faszination of the other two giants is broken. The first one gets up and moves towards the evil singing creature.

Ohrmizd, Heshan, Omari, Serilye
Fire Giant
Harzeem <--
Fire Giant, Fire Giant(36)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Heshan winces as their plan to keep the giants distracted goes up in smoke. "Maybe we don't attack the ones not inclined to try and kill us next time."

Subtlety was out the windows so it was time for some flashiness instead. Luckily, he was adept at both With an outstretched hand, he directed three electrified bolts at the approaching giant.

Scorching Ray 1 (electricity: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Damage: 4d6 ⇒ (1, 3, 5, 1) = 10

Scorching Ray 1 (electricity: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Damage: 4d6 ⇒ (1, 2, 3, 4) = 10

Scorching Ray 1 (electricity: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Damage: 4d6 ⇒ (3, 6, 5, 1) = 15


Kitsune Game Master

You did use other means than wind walk and are materialized? Or do you cast a still and silent spell?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I will admit that I had not anticipated Serilye deciding that fascination was not the strategy of choice... How many more rounds before assorted wind-walkers can act?


Current form: Human Male Human (Desert) Druid 15 HP 97/152 | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 4/6

That was my bad Omari. I suppose IC Serilye would be one pissed-off genie...

Hazreem wastes little time here as he targets the giants with another spell here. "One of them is retreating!" He yells out.

Cast Quench targeting Pink and Black. 10d6 ⇒ (2, 5, 1, 3, 1, 5, 2, 6, 6, 5) = 36 damage, no save.


Kitsune Game Master
Omari the Landless wrote:
I will admit that I had not anticipated Serilye deciding that fascination was not the strategy of choice... How many more rounds before assorted wind-walkers can act?

For you and anyone on your line of initiative still one round of being cloudy.

the firefighting is on the way, but the fire in those giants is strong. The third giant closes in and the on standing on Serilye's toes swings his sword repeatedly at her.

Greatsword: 1d20 + 21 ⇒ (13) + 21 = 343d6 + 15 ⇒ (6, 2, 1) + 15 = 24
Greatsword: 1d20 + 16 ⇒ (3) + 16 = 193d6 + 15 ⇒ (4, 6, 6) + 15 = 31
Greatsword: 1d20 + 11 ⇒ (8) + 11 = 193d6 + 15 ⇒ (4, 2, 6) + 15 = 27

Ohrmizd, Heshan, Omari, Serilye <--
Fire Giant(36)
Harzeem
Fire Giant, Fire Giant(72)

@Heshan, waiting for your answer before adding the damage.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ohrmizd flies down to the ground while he completes the materialization.


Current form: Human Male Human (Desert) Druid 15 HP 97/152 | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 4/6

Seriyle cracks her knuckles and then proceeds to tear into the fire giant in front of her!

Full attack:
Claw #1: 1d20 + 28 ⇒ (15) + 28 = 43; damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13
Claw #2: 1d20 + 28 ⇒ (11) + 28 = 39; damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19
Bite: 1d20 + 28 ⇒ (1) + 28 = 29; damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17
.
Rend (if two attacks hit): 2d6 + 9 ⇒ (4, 2) + 9 = 15
.
Seriyle Tracker:
HP 147/214 (+5 Regeneration, +20 max HP)
Bardic Performance 28/29 rds
Gaseous Form: 4/5 day
Quickened spell: Quench 2/3 day


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron picks a spot and stamps at the ground with solidifying hooves, preparing to charge. Omari drifts up onto the staircase, taking an overwatch position where he will have some cover from the stair-rail...


Kitsune Game Master
Foxy Quickpaw wrote:
You did use other means than wind walk and are materialized? Or do you cast a still and silent spell?

@Heshan I'm still missing your answer for that.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14
Foxy Quickpaw wrote:
Foxy Quickpaw wrote:
You did use other means than wind walk and are materialized? Or do you cast a still and silent spell?
@Heshan I'm still missing your answer for that.

In that case, Heshan would stay under wind walk.


Kitsune Game Master

The marid claws panfully into the fire giant, with the ugly side effect, that she burns herself.
Burn: 1d6 ⇒ 1

The fire giant again retaliates with his sword.

Greatsword: 1d20 + 21 ⇒ (8) + 21 = 293d6 + 5 ⇒ (5, 6, 3) + 5 = 19
Greatsword: 1d20 + 16 ⇒ (20) + 16 = 363d6 + 5 ⇒ (4, 3, 6) + 5 = 18
Greatsword: 1d20 + 11 ⇒ (11) + 11 = 223d6 + 5 ⇒ (5, 4, 1) + 5 = 15

Crit: 1d20 + 16 ⇒ (15) + 16 = 313d6 + 5 ⇒ (5, 5, 2) + 5 = 17

Ohrmizd, Heshan, Omari, Serilye
Fire Giant(100)
Harzeem <--
Fire Giant, Fire Giant(72)


Current form: Human Male Human (Desert) Druid 15 HP 97/152 | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 4/6

Hazreem swears under his breath as he sees their companion being cut to shreds. flying as quickly as he can he moves behind her and casts a protective spell on her...

Standard action: Cast Barkskin on Seriyle (AC now 34 for 20 min.)
.
Seriyle Tracker:
HP 93/214 (+5 Regeneration, +20 max HP)
AC: 34 for 20min
Bardic Performance 28/29 rds
Gaseous Form: 4/5 day
Quickened spell: Quench 2/3 day.


Kitsune Game Master

Onother fire giant arrives to fight Seriyle while the last one attacks Hazreem. Finally the other team members fully materialize.

@Seriyle
Greatsword: 1d20 + 21 ⇒ (6) + 21 = 273d6 + 15 ⇒ (6, 5, 3) + 15 = 29

@Hazreem
Greatsword: 1d20 + 21 ⇒ (17) + 21 = 383d6 + 15 ⇒ (5, 2, 2) + 15 = 24

I made a mistake with last attacks and only added+5 instead +15 to the damage. Please adjust for that.

Ohrmizd, Heshan, Omari, Serilye <--
Fire Giant(100)
Harzeem
Fire Giant, Fire Giant(72)


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Finally free of the spell bonds, Ohrmizd runs towards the giant with a jump by the end unleashing his divine power "Ah! We can cross fire at last!"
Zenzirad-PA+bane+HR: 1d20 + 19 - 3 + 2 + 2 ⇒ (20) + 19 - 3 + 2 + 2 = 40
Magical/Slashing damage+PA+bane+frost+acid: 1d6 + 8 + 6 + 2 + 6d6 ⇒ (3) + 8 + 6 + 2 + (3, 2, 6, 4, 6, 1) = 41 6 is cold

Crit?: 1d20 + 19 - 3 + 2 + 2 ⇒ (2) + 19 - 3 + 2 + 2 = 22
Magical/Slashing damage+PA+bane: 1d6 + 8 + 6 + 2 ⇒ (2) + 8 + 6 + 2 = 18

HP 143/143 AC 36 TAC 17
bane 13/14 (swift)
shield of faith (+4) 14 min
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 50/50 hp)
heroism 130 min
heightened awareness 130 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Hazreem: Has she actually been hit that much? Don't forget she's got a +1 mithral chain shirt we bought her for another 5 point of AC...

Having attained solidity, Khedron charges into the fight, and Omari opens fire...

Khedron charges fire giant black

Khedron Horns, To Hit, charge: 1d20 + 9 + 10 + 1 + 1 + 1 - 1 - 3 + 2 ⇒ (3) + 9 + 10 + 1 + 1 + 1 - 1 - 3 + 2 = 23
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA +2 charge

Khedron Horns, Damage: 2d6 + 2d6 + 12 + 9 + 1 ⇒ (3, 3) + (2, 6) + 12 + 9 + 1 = 36
+15 1.5*str +9 PA +1 enhancement (AoMF)

CMB Grapple check - Impaling Charge: 1d20 + 9 + 20 + 1 + 1 + 1 - 3 + 2 ⇒ (18) + 9 + 20 + 1 + 1 + 1 - 3 + 2 = 49
+9 BAB +8str+1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) +1 size -3 PA +2 charge

Omari full attack on the already wounded fire giant (the one that has 72 pts of damage).

To hit A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 ⇒ (14) + 10 + 5 + 3 + 1 + 2 - 2 = 33
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman)
Damage A, Manyshot: 2d8 + 4d6 + 6 + 4 + 2 ⇒ (5, 1) + (6, 4, 3, 1) + 6 + 4 + 2 = 32 (magic (bow), cold iron (arrow)
manyshot,+2*2d6 holy +3*2 enhancement +2*2 str +1*2 BoA, Greater

To hit B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 ⇒ (6) + 10 + 5 + 3 + 1 + 2 - 2 = 25
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman)
Damage B: 1d8 + 2d6 + 3 + 2 + 1 ⇒ (1) + (3, 3) + 3 + 2 + 1 = 13 (magic (bow), cold iron (arrow)
+2d6 holy +3 enhancement +2 str +1 BoA, Greater

To hit C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 - 5 ⇒ (5) + 10 + 5 + 3 + 1 + 2 - 2 - 5 = 19
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) -5 iterative
Damage C: 1d8 + 2d6 + 3 + 2 + 1 ⇒ (7) + (6, 2) + 3 + 2 + 1 = 21 (magic (bow), cold iron (arrow)


Current form: Human Male Human (Desert) Druid 15 HP 97/152 | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 4/6

Seriyle continues assaulting the giant in front of her!

Full attack:
Claw #1: 1d20 + 28 ⇒ (5) + 28 = 33; damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17
Claw #2: 1d20 + 28 ⇒ (15) + 28 = 43; damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14
Bite: 1d20 + 28 ⇒ (18) + 28 = 46; damage: 1d8 + 9 ⇒ (5) + 9 = 14
.
Rend (if two claw attacks hit): 2d6 + 9 ⇒ (5, 1) + 9 = 15

I forgot about the Mithril Chain Shirt +1 Omari thanks. One crit failed to confirm so here is her updated tracker (adjusted for the extra damage taken):

Seriyle Tracker:
HP 120/214 (+5 Regeneration, +20 max HP)
AC: 39 for 20min
Bardic Performance 28/29 rds
Gaseous Form: 4/5 day
Quickened spell: Quench 2/3 day.


Kitsune Game Master

@Ohrmizd
AoO: 1d20 + 21 ⇒ (3) + 21 = 243d6 + 15 ⇒ (6, 5, 6) + 15 = 32

Ohrmizd cuts down the giant. Khedron finds only a corpse to attack. Omari peppers the other giant assaulting Serilye and together with the wounds Serilye adds herself, that giant goes down too.

Ohrmizd, Heshan, Omari, Serilye <--
Fire Giant(RIP)
Harzeem <--
Fire Giant, Fire Giant(RIP)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

"Looks like the element of surprise is passed." Fully back to himself, he sought to help take care of the remaining fire giant, casting a spell that would scramble it's mind.

]Confusion, DC 22 Will Save to negate. I should be able to cast the burst to focus on just that remaining giant.


Kitsune Game Master

Will Save DC22: 1d20 + 9 ⇒ (18) + 9 = 27

Ohrmizd, Heshan, Omari, Serilye
Harzeem <--
Fire Giant


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Current form: Human Male Human (Desert) Druid 15 HP 97/152 | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 4/6

Hazreem concentrates here as he casts a spell, hoping to weaken the giant further!

Cast Frostbite Defensively. Concentration check: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
Melee touch vs the Giant: 1d20 + 13 ⇒ (3) + 13 = 16: Cold (Nonlethal) damage: 1d6 + 14 ⇒ (6) + 14 = 20 and target is fatigued.
Uses left: 13/14.


Kitsune Game Master

Hazreem gives the giant the chills.

@Hazreem
Sword: 1d20 + 21 ⇒ (9) + 21 = 303d6 + 15 ⇒ (5, 6, 5) + 15 = 31
Sword: 1d20 + 16 ⇒ (11) + 16 = 273d6 + 15 ⇒ (1, 2, 4) + 15 = 22
Sword: 1d20 + 11 ⇒ (10) + 11 = 213d6 + 15 ⇒ (5, 2, 6) + 15 = 28

Ohrmizd, Heshan, Omari, Serilye, Harzeem <--
Fire Giant (30)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron still has a charge lane and 15' of distance, so second verse, the same as the first...

Kheldon bugles and charges again, while Omari continues to shoot...

Khedron charges

Khedron Horns, To Hit, charge: 1d20 + 9 + 10 + 1 + 1 + 1 - 1 - 3 + 2 ⇒ (5) + 9 + 10 + 1 + 1 + 1 - 1 - 3 + 2 = 25
+9 bab +10 str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA +2 charge

Khedron Horns, Damage: 2d6 + 2d6 + 12 + 9 + 1 ⇒ (4, 3) + (5, 6) + 12 + 9 + 1 = 40
+15 1.5*str +9 PA +1 enhancement (AoMF)

CMB Grapple check - Impaling Charge: 1d20 + 9 + 20 + 1 + 1 + 1 - 3 + 2 ⇒ (16) + 9 + 20 + 1 + 1 + 1 - 3 + 2 = 47
+9 BAB +8str+1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) +1 size -3 PA +2 charge

Omari full attack

To hit A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 ⇒ (2) + 10 + 5 + 3 + 1 + 2 - 2 + 1 = 22
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) +1 PBS
Damage A, Manyshot: 2d8 + 4d6 + 6 + 4 + 2 + 2 ⇒ (4, 7) + (3, 2, 5, 1) + 6 + 4 + 2 + 2 = 36 (magic (bow), cold iron (arrow)
manyshot,+2*2d6 holy +3*2 enhancement +2*2 str +1*2 BoA, Greater +2*1 PBS

To hit B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 ⇒ (18) + 10 + 5 + 3 + 1 + 2 - 2 + 1 = 38
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman)+1 PBS
Damage B: 1d8 + 2d6 + 3 + 2 + 1 + 1 ⇒ (7) + (6, 2) + 3 + 2 + 1 + 1 = 22 (magic (bow), cold iron (arrow)
+2d6 holy +3 enhancement +2 str +1 BoA, Greater +1 PBS

To hit C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 - 5 + 1 ⇒ (15) + 10 + 5 + 3 + 1 + 2 - 2 - 5 + 1 = 30
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot, no cover penalty for shooting past one person (deadeye bowman) -5 iterative +1 PBS
Damage C: 1d8 + 2d6 + 3 + 2 + 1 + 1 ⇒ (2) + (1, 1) + 3 + 2 + 1 + 1 = 11 (magic (bow), cold iron (arrow)


Current form: Human Male Human (Desert) Druid 15 HP 97/152 | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 4/6

Hazreem and Seriyle team up here to take down the last giant.

Hazreem Melee touch vs the Giant: 1d20 + 13 ⇒ (5) + 13 = 18: Cold (Nonlethal) damage: 1d6 + 14 ⇒ (2) + 14 = 16 and target remains fatigued.
Uses left: 12/14.
.
Seriyle Full attack:
Claw #1: 1d20 + 28 ⇒ (13) + 28 = 41; damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13
Claw #2: 1d20 + 28 ⇒ (14) + 28 = 42; damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15
Bite: 1d20 + 28 ⇒ (1) + 28 = 29; damage: 1d8 + 9 ⇒ (2) + 9 = 11.
.
Rend (if two claw attacks hit): 2d6 + 9 ⇒ (6, 1) + 9 = 16

Seriyle Tracker:
HP 125/214 (+5 Regeneration, +20 max HP)
AC: 39 for 20min
Bardic Performance 28/29 rds
Gaseous Form: 4/5 day
Quickened spell: Quench 2/3 day.


Kitsune Game Master

With combined effort the last giant is taken out. The open question is: How long will the intrusion and the battle go unnoticed?


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

"Good chills Hazreem, that giant got a bit frost in place" Ohrmizd smiles and unrolls his flying carpet on the floor, taking position over it "Let's hurry up before anyone takes notice. The secret passage was behind the throne. Let's see if it is still there"

The Keleshite flies over the pit and stops by the throne to check it for any possible trap that has been set there, and opening it otherwise.
Perception: 1d20 + 21 + 2 + 2 ⇒ (7) + 21 + 2 + 2 = 32


Kitsune Game Master

A gargantuan but shallow pit filled with broken, rotting carcasses crawling with larvae and vermin dominates this area, leaving a ten-foot-wide walkway to the east and west. The bodies in the pit, mostly the remains of goats, cattle, and other animals, turn the pit into a roughly bowl-shaped depression, ten feet deep in the middle and nearly even with the floor along the edge. A twenty-foot-wide gap in the pit wall to the east opens into a carcass-lined tunnel. To the south, the ledge widens into a balcony overlooking the pit, while to the north the room curves inward around a concave ledge that supports a gigantic framework of bone and sinew in the shape of a nine-legged spider with a gaping maw. Much of its surface is stretched with the dried skins of dozens of different creatures. Extending from the spider’s maw is a stone walkway that connects to the top of a twenty-foot-wide pillar rising from the center of the pit. Atop this pillar sits a tremendous and gory throne made of shattered bodies, stitched together with rope and lengths of bent metal to form a throne of bones and maggot-writhing carrion.

As Ohrmizd operates the hidden mechanism, the throne slides back on operating the trigger and reveals the stairs leading down into the 'garden' with the stone speakers.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ohrmizd grins as the throne retreats "Looks like the path is open. Either fortune favors us, or Jhavhul's allies are too arrogant to expect guests"

He pauses, looking down the dark staircase that spirals down "Stay sharp. I remember we had some issues with that fountain in the garden below. Let's be cautious this time"

With a nod to the others, he descends towards the garden, paying attention to any trap Jhavhul might have left back.
Perception: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Ohrmizd, no farther than the garden. Enemies on both sides of us is a bad thing, so once we have checked the garden, we should come back and clear the upper complex."


Current form: Human Male Human (Desert) Druid 15 HP 97/152 | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 4/6

As Ohrmzid begins exploring the secret passage Hazreem nods in agreement with Omari. "Wise to be cautious here. We will await your return Ohrmizd."

While watching for any response to the group's intrusion he takes out a healing wand and proceeds to heal himself up.

Wand of CMW, rd 1: 2d8 + 3 ⇒ (8, 3) + 3 = 14
Wand of CMW, rd 2: 2d8 + 3 ⇒ (7, 5) + 3 = 15
Wand of CMW, rd 3: 2d8 + 3 ⇒ (2, 2) + 3 = 7
Wand of CMW, rd 4: 2d8 + 3 ⇒ (2, 3) + 3 = 8
Wand of CMW, rd 5: 2d8 + 3 ⇒ (1, 1) + 3 = 5

I figure 5 rounds is a good start here. Seriyle will also heal 25 hp due to her regeneration.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

To be clear, Omari is not sending Ohrmizd off on his own; that's splitting the party and potentially a bad thing. I do, however, want to clear the upper complex before we get into the lower section (what is presumably Javhul's lair). So, Omari and Khedron are following Ohrmizd down the stairs. I would encourage everyone else to come with us.

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