GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:

@Manuun

On a related topic: Strength check please.

Ah that was the comedy aspect Ohrmizd mentioned. I just added it to the bottom of the post.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

ON the plus side I pushed as hard as one of the mercs.
On the other hand it will somehow be my Greases fault that he slips.

Well lets stay positive I am as strong as a üprofessional fighter.


Kitsune Game Master

@Soraja
What's your goal with the healing? Due to magic CLW she is stable and awake. There are several actions you could try with heal, some of which require a healers kit.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Oh, I thought we had failed with her the first time around so I was trying again.

Um, any suggestions for what she might be attempting? :)


Kitsune Game Master

If you had a healer's kit you could get her a few more HP with "treating deadly wounds". If you don#t have one the penalties would ruin the attempt.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Nope, no healer's kit. A pricey item for 1st level.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Manuun wrote:

ON the plus side I pushed as hard as one of the mercs.

On the other hand it will somehow be my Greases fault that he slips.

Well lets stay positive I am as strong as a üprofessional fighter.

In my mind at least the grease helped a lot, so you can well think the wagon would have collapsed over us if not for your intervention :)

Soraya Hezami wrote:
Nope, no healer's kit. A pricey item for 1st level.

I just found out we have max gold, so maybe you can squeeze one of those after all.


Kitsune Game Master

The DC was 26, so everything above that 18 plus the aid rolls was the grease.

Foxy Quickpaw wrote:
With combined effort Thalumilali, Ohrzmid, the grease and the other aidees the wagon finally moves.

The list has the proper order for amount of attribution to moving.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well thanks to Thal and Ohrmizd for providing the push.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ GM, I have loads of question to the Priest and I am willing to post it all out as long as I can kkep him interested in telling me. Please tell me how you want to handle it in the gameplay thread, should I ask them one by one should I try to put in packages of a few questions. And of course also if I should roll a dice at some point.


Kitsune Game Master

Not more than two questions at a time, or there is a fair chance you don't get all answered,


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Any feedback on Ohrmizd attempts to interact with the crew Foxy?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I think through one of the shards of the Crystal ball I had a small glimpse years into the future and saw Ohrmizd last post of this Adventure Path:

10 years ago with Soraya:
:
Ohrmizd looks at Soraya and says." After we cleared the misundertanding , I think its time to return to the others and prepare for the trek to Kelmarane."

Stepping out of the Portal ......

From here on the Post was unfortuantely not longer readable in the shard.


Kitsune Game Master

The crystal ball is cracked, as in has a crack. It's not in shards.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Fun glitch scene :)

I hope we make it through together with Manuun too though!

That makes me think, would a mending orison be enough to fix the ball or would we need a make whole spell?


Kitsune Game Master

@Lofnaiali
I'm really curious what ability you will use to speak with the deceased.


Kitsune Game Master

@Tahlumilali
What exactly are you "sense motive"-ing?


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Hey everyone,

Just so we're on the same page, I'm not going to be able to participate in this game in the same rapid-fire way most of you can. Due to the time zone difference and little to no ability to check in at work, I'm limited to mostly posting while you're all asleep and vice-versa.

Most of the time games slow down after a few weeks so in the long term it probably won't make much difference. I just want you all to be aware that my posting rate won't match yours.


Kitsune Game Master

Latest when the first combat encounter starts with rounds everyone has to wait for you. ;)


Kitsune Game Master

Also waiting now, to give our elf couple a chance to post.


[ooc ][b ]Round , Init[/b] AC 16, HP 9/9 Buffs: [/ooc] Spiritualist 1 (HP 9 AC 16, T 14, Flat 12 - F+3 R+4 W+3/5 Init +6; Senses: Low-Light Vision (X2), Per +6
Foxy Quickpaw wrote:

@Lofnaiali

I'm really curious what ability you will use to speak with the deceased.

I was going to use grave words but since so much time has passed and to keep everything moving I’m going to drop that line of thought and rejoin the rest of the group.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6
Foxy Quickpaw wrote:

@Tahlumilali

What exactly are you "sense motive"-ing?

To see if his I didn’t see anything was completely honest.


Kitsune Game Master

You sense no lying in Dashki's sayings.


Kitsune Game Master
Lofnaiali Auvrea-anea wrote:
Foxy Quickpaw wrote:

@Lofnaiali

I'm really curious what ability you will use to speak with the deceased.
I was going to use grave words but since so much time has passed and to keep everything moving I’m going to drop that line of thought and rejoin the rest of the group.

I'm not sure I'm glad or sad about that.

On the plus side you'd beat the game with an ability that would need a 3rd level spell back in the days when the adventure was written. With probably an interesting outcome.

On the other hand, there is a 90% chance that I would have to come up with some useless BS from the fortune tellers last minutes of life. :P

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I was looking forward to this scene too. I am sure it would have been a joy to read.


Kitsune Game Master

We still can do it later. Even though the results won't be as interesting if everything is already resolved without it.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Soraya Hezami wrote:

Just so we're on the same page, I'm not going to be able to participate in this game in the same rapid-fire way most of you can. Due to the time zone difference and little to no ability to check in at work, I'm limited to mostly posting while you're all asleep and vice-versa.

Most of the time games slow down after a few weeks so in the long term it probably won't make much difference. I just want you all to be aware that my posting rate won't match yours.

Generally speaking I think a 1 post/day from everyone is enough to keep things moving at an interesting pace. Better if the GM can have a second post with any other player adding to it.

That said, I found out empirically that Foxy seems to favor a more organic development of NPC conversations. So basically that is what happened this last couple of days, where instead of packing all the relevant actions and information in a couple longer posts I adjusted to Foxy's style to keep the scene moving.

That is the reason in my last posts I tried to gathered everyone together, as we were a bit of split, so we can share everything and come up with group decisions on how to go forward without leaving anyone aside. I would love to interact more with your characters, but I also want to help the plot progress and the campaign to keep pace.

On another topic. I have finally settled with Ohrmizd build and backstory. In the end I decided to go the intimidation path (something new for me at the least) as I think that can help Tahl with sneak attacks (if he goes the shatter defenses route) and Manuun to get his illusions and charms through. It just fits great with the role of an Inquisitor and mechanically it works great with the merciful personality I wanted for Ohrmizd as a follower of Sarenrae.

Also, I slightly adjusted Ohrmizd's background as it became clear Soraya was way more invested in the Missionary role to rebuild Sarenrae's temple, and given our previous conversations it became clear it would be both problematic and weird that Ohrmizd had been charged to rebuild the temple too.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Oh I don't mind the posting rate, I just wanted to make it clear that I wouldn't be able to post at the same rate for logistical reasons rather than due to lack of interest or other things having to do with the game.

As for Ohrmizd's reasons for being there, he certainly could be interested in restoring the temple in Kalmarane. Coincidences do happen. But if you've got your stuff set now and you're happy with it, that fine.

I decided Soraya would question Ohrmizd's reasons for being there because it would be the first things she'd think of. It says something about how she thinks about her background. It was simply a good way to get the ball rolling on some of the aspects of her personality I want to bring out over time.

The fact of the matter is that Soraya's mother would NOT do what Soraya was thinking she might have done when she discovered Ohrmizd was a member of the church. Soraya's mother is much cooler than Soraya is. It's her particular curse, being the kid of someone who's famous and highly respected. How does Soraya ever get out of Heba's shadow? Ever met that anxious kid who's parent(s) are awesome? That's Soraya.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

It does not seem like the knowledge rolls are high enough to bring anything new. From Tahl's and Lofna's last posts I guess there is nothing else to add to the conversation and it is fine to follow the lead Soraya, Manuun and Ohrmizd discussed.

@GM Foxy, do you want to post something with Dashki and the pugwampis first or do you prefer for me to resume the tracking of the goat with the whole party?


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Manuun wrote:
I would have thought it would have been Perception to find the path?
PRD: Survival wrote:
You are skilled at surviving in the wild and at navigating in the wilderness. You also excel at following trails and tracks left by others.

Emphasis mine :D

Anyway Ohrmizd Perception bonus is same as for Survival.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I am off for today, lets give Tahli a chance to catch up.


[ooc ][b ]Round , Init[/b] AC 16, HP 9/9 Buffs: [/ooc] Spiritualist 1 (HP 9 AC 16, T 14, Flat 12 - F+3 R+4 W+3/5 Init +6; Senses: Low-Light Vision (X2), Per +6
Manuun wrote:
I am off for today, lets give Tahli a chance to catch up.

You two are about to be bona-fide goat wranglers and cactus hoppers!

And I just wanted to say both havoc (Tahlumilali) and me are from Spain as well. Zaragoza for me and Aranjuez for him. So it was really cool to hear that we have a player from Spain.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

You have to be kidding!

I am from Barcelona, but I have a very strong bond with Zaragoza, and I have been twice in Aranjuez. How long have you been in the States?


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[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

Technically for me I’ve been here for all my life it’s my grandmother that is from Spain but Cyra lived there for a while when she was little learned Spanish first and then went back and forth to visit family.


Kitsune Game Master

@Ohrmizd
You cleared a path through 25ft of cactus in a very short time. I don't assume you swiped it clean for everyone to follow to walk on flat earth? It is for sure easier as before, but you put a goat on your shoulder which doesn't make it easier.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

It makes sense ;)

It just was not specified so in my mind was not defined. My initial intention was though to make a path for Soraya and Lofna, but they did not come anyway, so it is perfectly feasible Ohrmizd just bashed through quickly in the end after he saw they were not coming.


Kitsune Game Master

also for future reference... Even with misfortune, two rolls are usually enough. No need to drown me in rolls.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Got it! It is just you did not specify how many rolls you wanted, so I just was guessing.

I did not know we were under missfortune. Do we have to roll twice all d20s going forward?


Kitsune Game Master

Hehehe. Not going to tell. :P


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I am confused now. If you do not tell us how do we know how many times to roll?


Kitsune Game Master

You don't. That's the trick.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Foxy I assume nothing could be gained from examining the cards? Or do you want me to post it once more in the canp?


Kitsune Game Master

Your destiny is written in the collection of the cards, the pugwampi stole! Or not.


Kitsune Game Master

Just as a reminder, you walked all the way from Bronze Hook to the Sultan's Claw. If you don't have your own camels, you'll walk the short distance to the monastery too. You tell me once you got everything you need to start and I'll write you to a new morning and all the way to the monastery.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I think we are ready to go. Ohrmizd definitely is.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I asumme the night of rest will be enough to heal my 1 lost HP, so I am set to.

Unless Dashki or Soraya provide some special information, of course.


Kitsune Game Master

You could have bought a donkey or a mule. It's only 8gp and donkeys are less likely to be spooked than horses.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I can put 2 gp towards a party donkey.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

I have 1 gp left I can kick in.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I Bronze Hook I had 5 sp available, but now we have the 55 gp from Eloais burned purse if we think it falls under the keep what you find clause.

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