@Soraja
What's your goal with the healing? Due to magic CLW she is stable and awake. There are several actions you could try with heal, some of which require a healers kit.
@ GM, I have loads of question to the Priest and I am willing to post it all out as long as I can kkep him interested in telling me. Please tell me how you want to handle it in the gameplay thread, should I ask them one by one should I try to put in packages of a few questions. And of course also if I should roll a dice at some point.
I think through one of the shards of the Crystal ball I had a small glimpse years into the future and saw Ohrmizd last post of this Adventure Path:
10 years ago with Soraya:
:
Ohrmizd looks at Soraya and says." After we cleared the misundertanding , I think its time to return to the others and prepare for the trek to Kelmarane."
Stepping out of the Portal ......
From here on the Post was unfortuantely not longer readable in the shard.
Just so we're on the same page, I'm not going to be able to participate in this game in the same rapid-fire way most of you can. Due to the time zone difference and little to no ability to check in at work, I'm limited to mostly posting while you're all asleep and vice-versa.
Most of the time games slow down after a few weeks so in the long term it probably won't make much difference. I just want you all to be aware that my posting rate won't match yours.
[ooc ][b ]Round , Init[/b] AC 16, HP 9/9 Buffs: [/ooc] Spiritualist 1 (HP 9 AC 16, T 14, Flat 12 - F+3 R+4 W+3/5 Init +6; Senses: Low-Light Vision (X2), Per +6
Foxy Quickpaw wrote:
@Lofnaiali
I'm really curious what ability you will use to speak with the deceased.
I was going to use grave words but since so much time has passed and to keep everything moving I’m going to drop that line of thought and rejoin the rest of the group.
I'm really curious what ability you will use to speak with the deceased.
I was going to use grave words but since so much time has passed and to keep everything moving I’m going to drop that line of thought and rejoin the rest of the group.
I'm not sure I'm glad or sad about that.
On the plus side you'd beat the game with an ability that would need a 3rd level spell back in the days when the adventure was written. With probably an interesting outcome.
On the other hand, there is a 90% chance that I would have to come up with some useless BS from the fortune tellers last minutes of life. :P
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Soraya Hezami wrote:
Just so we're on the same page, I'm not going to be able to participate in this game in the same rapid-fire way most of you can. Due to the time zone difference and little to no ability to check in at work, I'm limited to mostly posting while you're all asleep and vice-versa.
Most of the time games slow down after a few weeks so in the long term it probably won't make much difference. I just want you all to be aware that my posting rate won't match yours.
Generally speaking I think a 1 post/day from everyone is enough to keep things moving at an interesting pace. Better if the GM can have a second post with any other player adding to it.
That said, I found out empirically that Foxy seems to favor a more organic development of NPC conversations. So basically that is what happened this last couple of days, where instead of packing all the relevant actions and information in a couple longer posts I adjusted to Foxy's style to keep the scene moving.
That is the reason in my last posts I tried to gathered everyone together, as we were a bit of split, so we can share everything and come up with group decisions on how to go forward without leaving anyone aside. I would love to interact more with your characters, but I also want to help the plot progress and the campaign to keep pace.
On another topic. I have finally settled with Ohrmizd build and backstory. In the end I decided to go the intimidation path (something new for me at the least) as I think that can help Tahl with sneak attacks (if he goes the shatter defenses route) and Manuun to get his illusions and charms through. It just fits great with the role of an Inquisitor and mechanically it works great with the merciful personality I wanted for Ohrmizd as a follower of Sarenrae.
Also, I slightly adjusted Ohrmizd's background as it became clear Soraya was way more invested in the Missionary role to rebuild Sarenrae's temple, and given our previous conversations it became clear it would be both problematic and weird that Ohrmizd had been charged to rebuild the temple too.
Oh I don't mind the posting rate, I just wanted to make it clear that I wouldn't be able to post at the same rate for logistical reasons rather than due to lack of interest or other things having to do with the game.
As for Ohrmizd's reasons for being there, he certainly could be interested in restoring the temple in Kalmarane. Coincidences do happen. But if you've got your stuff set now and you're happy with it, that fine.
I decided Soraya would question Ohrmizd's reasons for being there because it would be the first things she'd think of. It says something about how she thinks about her background. It was simply a good way to get the ball rolling on some of the aspects of her personality I want to bring out over time.
The fact of the matter is that Soraya's mother would NOT do what Soraya was thinking she might have done when she discovered Ohrmizd was a member of the church. Soraya's mother is much cooler than Soraya is. It's her particular curse, being the kid of someone who's famous and highly respected. How does Soraya ever get out of Heba's shadow? Ever met that anxious kid who's parent(s) are awesome? That's Soraya.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
It does not seem like the knowledge rolls are high enough to bring anything new. From Tahl's and Lofna's last posts I guess there is nothing else to add to the conversation and it is fine to follow the lead Soraya, Manuun and Ohrmizd discussed.
@GM Foxy, do you want to post something with Dashki and the pugwampis first or do you prefer for me to resume the tracking of the goat with the whole party?
[ooc ][b ]Round , Init[/b] AC 16, HP 9/9 Buffs: [/ooc] Spiritualist 1 (HP 9 AC 16, T 14, Flat 12 - F+3 R+4 W+3/5 Init +6; Senses: Low-Light Vision (X2), Per +6
Manuun wrote:
I am off for today, lets give Tahli a chance to catch up.
You two are about to be bona-fide goat wranglers and cactus hoppers!
And I just wanted to say both havoc (Tahlumilali) and me are from Spain as well. Zaragoza for me and Aranjuez for him. So it was really cool to hear that we have a player from Spain.
[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6
Technically for me I’ve been here for all my life it’s my grandmother that is from Spain but Cyra lived there for a while when she was little learned Spanish first and then went back and forth to visit family.
@Ohrmizd
You cleared a path through 25ft of cactus in a very short time. I don't assume you swiped it clean for everyone to follow to walk on flat earth? It is for sure easier as before, but you put a goat on your shoulder which doesn't make it easier.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
It makes sense ;)
It just was not specified so in my mind was not defined. My initial intention was though to make a path for Soraya and Lofna, but they did not come anyway, so it is perfectly feasible Ohrmizd just bashed through quickly in the end after he saw they were not coming.
Just as a reminder, you walked all the way from Bronze Hook to the Sultan's Claw. If you don't have your own camels, you'll walk the short distance to the monastery too. You tell me once you got everything you need to start and I'll write you to a new morning and all the way to the monastery.